Ты каждый раз будешь это писать?Я тебе че на кофейной гуще буду гадать?
can you speek eng plsЯ тебе че на кофейной гуще буду гадать?
Debugcan you speek eng pls
Please, If u have some troubles, crashes etc. attach the debug and show debug screenshot.Hi i fixed CInput , Structs , Offsets , Patterns but dt sitll crash.
what did I do wrong?
ты в дебаге то нахуя компилишь.
Set Relese x86 and compile it
Это точно не нормальноits compile normal
And what's problem ? If u have crash, attach the debugger to process and show screenshot.its compile normal
If i turn on double tap cs go crash. this is a main problem but I don' now why but I update cheat for new verAnd what's problem ? If u have crash, attach the debugger to process and show screenshot.
you update all project?If i turn on double tap cs go crash. this is a main problem but I don' now why but I update cheat for new ver
Ayo you hear me ? Attach the debugger to csgo.exe process. In Visual Studio: Debug > Attach to Process > csgo.exe. Inject your DLL, and debugger will show where it crashes.If i turn on double tap cs go crash
CInput , Structs , Offsets , Patternsyou update all project?
Sry I have fking autizm in eng i from fking polandAyo you hear me ? Attach the debugger to csgo.exe process. In Visual Studio: Debug > Attach to Process > csgo.exe. Inject your DLL, and debugger will show where it crashes.
no problems, dudeCInput , Structs , Offsets , Patterns
Sry I have fking autizm in eng i from fking poland
ну наверное для того , что бы потом приаттачиться к кске и получить нормальный результатты в дебаге то нахуя компилишь.
Пиздец
its problem with CInput, i think. replace your class with this one
class CInput
{
public:
virtual void Init_All(void);
char pad_0000[12 - 4]; //0x0000
bool m_fTrackIRAvailable; //0x000C
bool m_fMouseInitialized; //0x000D
bool m_fMouseActive; //0x000E
bool m_fJoystickAdvancedInit; //0x000F
char pad_0010[44]; //0x0010
char* m_pKeys; //0x003C
char pad_0040[48]; //0x0040
int32_t m_nCamCommand; //0x0070
char pad_0074[76]; //0x0074
bool m_fCameraInterceptingMouse; //0x00C0
bool m_fCameraInThirdPerson; //0x00C1
bool m_fCameraMovingWithMouse; //0x00C2
char pad_00C3[1]; //0x00C3
Vector* m_vecCameraOffset; //0x00C4
char pad_00C8[8]; //0x00C8
bool m_fCameraDistanceMove; //0x00D0
char pad_00D1[19]; //0x00D1
bool m_CameraIsOrthographic; //0x00E4
bool m_CameraIsThirdPersonOverview; //0x00E5
char pad_00E6[2]; //0x00E6
QAngle* m_angPreviousViewAngles; //0x00E8
QAngle* m_angPreviousViewAnglesTilt; //0x00EC
char pad_00F0[16]; //0x00F0
float m_flLastForwardMove; //0x0100
int32_t m_nClearInputState; //0x0104
CUserCmd* m_pCommands; //0x0108
CVerifiedUserCmd* m_pVerifiedCommands; //0x010C
inline CUserCmd* GetUserCmd(int sequence_number);
inline CVerifiedUserCmd* GetVerifiedCmd(int sequence_number);
};
CUserCmd* CInput::GetUserCmd(int sequence_number)
{
return &m_pCommands[sequence_number % MULTIPLAYER_BACKUP];
}
CVerifiedUserCmd* CInput::GetVerifiedCmd(int sequence_number)
{
return &m_pVerifiedCommands[sequence_number % MULTIPLAYER_BACKUP];
}
тебе не кажется раз у него цмд возвращает значения то проблема явно не в инпутеits problem with CInput, i think. replace your class with this one
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz