HRESULT D3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags) {
return hkInterFace->GetOriginalFunction<HRESULT(WINAPI*)(IDXGISwapChain*, UINT, UINT)>(8)(pSwapChain, SyncInterval, Flags);
}
bool Update(ISystem* pSyspem, ESystemUpdateFlags pUodFlag, int nPauseMode) {
if (pMainDeterminative->GetClasses(EGameConnection::EWeedingOutEmptiness)) {
}
return hkGame->GetOriginalFunction<bool(WINAPI*)(ISystem*, ESystemUpdateFlags, int)>(4)(pSyspem, pUodFlag, nPauseMode);
}