--Lua made by Vegeto#1952 for fatality.win,
--feel free to paste if you wanna learn anything
--Here is a discord for a lua I'll be releasing: https://discord.gg/z4pv2WfV2n
--Have fun
--Edit the keys here--
--To find the Keys you need to go to this side: https://docs.microsoft.com/de-de/dotnet/api/system.windows.forms.keys?view=windowsdesktop-6.0
--Note stand and slowwalk is automatically adjusted you dont need to define a key for it.
local move_key1 = 87; --W
local move_key2 = 65; --A
local move_key3 = 83; --S
local move_key4 = 68; --D
local duck_key = 17; --CTRL/STRG
local jump_key = 32; --Spacebar/Leertaste
-------------------Standard Variables-------------------
local engine_client = csgo.interface_handler:get_engine_client()
local globals = csgo.interface_handler:get_global_vars()
local entity_list = csgo.interface_handler:get_entity_list( )
local cvar = csgo.interface_handler:get_cvar()
local events = csgo.interface_handler:get_events()
local callbacks = fatality.callbacks
local menu = fatality.menu
local render = fatality.render
local input = fatality.input
local config = fatality.config
local ssize = render:screen_size()
local font = render:create_font('ArialWatermark', 13, 50, false, false, true)
-------------------End of Variables-------------------
local conscfg = config:add_item( "conscfg_2", 0)
local cfgcfg = config:add_item( "cfgcfg_2", 0)
local Pitchcfg = config:add_item( "pitchcfg_2", 0)
local Yawcfg = config:add_item( "yawcfg_2", 0)
local Yaddcfg = config:add_item( "yawaddcfg_2", 0)
local YAmountcfg = config:add_item( "yamountcfg_2", 0)
local FFreestandcfg = config:add_item( "ffreestandcfg_2", 0)
local FOVcfg = config:add_item( "FOVcfg_2", 0)
local Spincfg = config:add_item( "Spincfg_2", 0)
local Rangecfg = config:add_item( "Rangecfg_2", 0)
local Speedcfg = config:add_item( "Speedcfg_2", 0)
local jittercheckcfg = config:add_item( "jittercheckcfg_2", 0)
local jittercfg = config:add_item( "jittercfg_2", 0)
local Faketypecfg = config:add_item( "Faketypecfg_2", 0)
local FAmountcfg = config:add_item( "Famountcfg_2", 0)
local Legcfg = config:add_item( "Legcfg_2", 0)
local Leantypecfg = config:add_item( "Leantypecfg_2", 0)
local LAmountcfg = config:add_item( "LAmountcfg_2", 0)
local FLModecfg = config:add_item( "FLModecfg_2", 0)
local FLLimitcfg = config:add_item( "FLLimitcfg_2", 0)
menu:add_button('->AA Builder<-', "MISC", "", "buy bot")
local conscombo = menu:add_combo( "Conditions", "MISC", "", "buy bot", conscfg)
conscombo:add_item( "Standing", conscfg);
conscombo:add_item( "Moving", conscfg);
conscombo:add_item( "Slowwalking", conscfg);
conscombo:add_item( "In Air", conscfg);
conscombo:add_item( "Crouching", conscfg)
menu:add_button('->Yaw Builder<-', "MISC", "", "buy bot")
local Pitchcombo = menu:add_combo( "Pitch", "MISC", "", "buy bot", Pitchcfg)
Pitchcombo:add_item( "None", Pitchcfg);
Pitchcombo:add_item( "Down", Pitchcfg);
Pitchcombo:add_item( "Up", Pitchcfg);
Pitchcombo:add_item( "Zero", Pitchcfg);
local Yawcombo = menu:add_combo( "Yaw", "MISC", "", "buy bot", Yawcfg)
Yawcombo:add_item( "None", Yawcfg);
Yawcombo:add_item( "Backwards", Yawcfg);
Yawcombo:add_item( "Zero", Yawcfg);
Yawcombo:add_item( "Random", Yawcfg);
local Yaddcheckbox = menu:add_checkbox( "Yaw add", "MISC", "", "buy bot", Yaddcfg)
local YAmountslider = menu:add_slider( "Add", "MISC", "", "buy bot", YAmountcfg, -180, 180, 1 )
local FOVcheckbox = menu:add_checkbox( "At fov target", "MISC", "", "buy bot", FOVcfg)
local Spincheckbox = menu:add_checkbox( "Spin", "MISC", "", "buy bot", Spincfg)
local Rangeslider = menu:add_slider( "Spin Range", "MISC", "", "buy bot", Rangecfg, 0, 360, 1 )
local Speedslider = menu:add_slider( "Spin Speed", "MISC", "", "buy bot", Speedcfg, 0, 360, 1 )
local jittercheckbox = menu:add_checkbox( "Jitter", "MISC", "", "buy bot", jittercheckcfg)
local jitterslider = menu:add_slider( "Jitter range", "MISC", "", "buy bot", jittercfg, -110, 110, 1 )
menu:add_button('->Desync Builder<-', "MISC", "", "buy bot")
local Faketypecombo = menu:add_combo( "Fake", "MISC", "", "buy bot", Faketypecfg)
Faketypecombo:add_item( "None", Faketypecfg);
Faketypecombo:add_item( "Fake around real", Faketypecfg);
Faketypecombo:add_item( "Real around fake", Faketypecfg);
Faketypecombo:add_item( "Fluctuate", Faketypecfg);
local FAmountslider = menu:add_slider( "Fake amount", "MISC", "", "buy bot", FAmountcfg, -100, 100, 1 )
local FFreestandcombo = menu:add_combo( "Fake", "MISC", "", "buy bot", FFreestandcfg)
FFreestandcombo:add_item( "None", FFreestandcfg);
FFreestandcombo:add_item( "Normal", FFreestandcfg);
FFreestandcombo:add_item( "Opposite", FFreestandcfg);
local Legcombo = menu:add_combo( "Leg Slide", "MISC", "", "buy bot", Legcfg)
Legcombo:add_item( "None", Legcfg);
Legcombo:add_item( "Never Slide", Legcfg);
Legcombo:add_item( "Always Slide", Legcfg);
local Leantypecombo = menu:add_combo( "Lean Type", "MISC", "", "buy bot", Leantypecfg)
Leantypecombo:add_item( "None", Leantypecfg);
Leantypecombo:add_item( "Static", Leantypecfg);
Leantypecombo:add_item( "Extend Fake", Leantypecfg);
Leantypecombo:add_item( "Freestand", Leantypecfg);
Leantypecombo:add_item( "Freestand Opposite", Leantypecfg);
Leantypecombo:add_item( "Jitter", Leantypecfg);
local LAmountslider = menu:add_slider( "Lean amount", "MISC", "", "buy bot", LAmountcfg, -100, 100, 1 )
menu:add_button('->FL Builder<-', "MISC", "", "buy bot")
local FLModecombo = menu:add_combo( "Fakelag", "MISC", "", "buy bot", FLModecfg)
FLModecombo:add_item( "None", FLModecfg);
FLModecombo:add_item( "Always on", FLModecfg);
FLModecombo:add_item( "Adaptive", FLModecfg);
local FLLimitslider = menu:add_slider( "Fakelag amount", "MISC", "", "buy bot", FLLimitcfg, 0, 14, 1 )
--Start Custom Variables
local startcon = conscfg:get_int()
local curcon = conscfg:get_int()
local curcon1 = ""
local jvalue = 0;
--End Custom Variables
local calls = {
Pitch = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "Pitch"),
Yaw = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "Yaw"),
Yadd = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "Yaw add"),
YAmount = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "Add"),
Freestand = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "Freestand"),
FOV = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "At fov target"),
Spin = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "Spin"),
Range = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "Range"),
Speed = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "Speed"),
menuJitter = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "Jitter"),
Faketype = menu:get_reference("RAGE", "ANTI-AIM", "Desync", "Fake"),
FAmount = menu:get_reference("RAGE", "ANTI-AIM", "Desync", "Fake amount"),
FFreestand= menu:get_reference("RAGE", "ANTI-AIM", "Desync", "Freestand fake"),
Leg = menu:get_reference("RAGE", "ANTI-AIM", "Desync", "Leg slide"),
Leantype = menu:get_reference("RAGE", "ANTI-AIM", "Desync", "Roll lean"),
LAmount = menu:get_reference("RAGE", "ANTI-AIM", "Desync", "Lean amount"),
EnsureLean= menu:get_reference("RAGE", "ANTI-AIM", "Desync", "Ensure lean"),
FLMode = menu:get_reference("RAGE", "ANTI-AIM", "Fakelag", "Mode"),
FLLimit = menu:get_reference("RAGE", "ANTI-AIM", "Fakelag", "Limit"),
}
local stand = {
Pitch = 0,
Yaw = 0,
Yadd = false,
YAmount = 0,
FOV = false,
Spin = false,
Range = 0,
Speed = 0,
jitter = false;
jitteramount = 0;
Faketype = 0,
FAmount = 0,
FFreestand= 0,
Leg = 0,
Leantype = 0,
LAmount = 0,
FLMode = 0,
FLLimit = 0,
}
local move = {
Pitch = 0,
Yaw = 0,
Yadd = false,
YAmount = 0,
FOV = false,
Spin = false,
Range = 0,
Speed = 0,
jitter = false;
jitteramount = 0;
Faketype = 0,
FAmount = 0,
FFreestand= 0,
Leg = 0,
Leantype = 0,
LAmount = 0,
FLMode = 0,
FLLimit = 0,
}
local slowwalk = {
Pitch = 0,
Yaw = 0,
Yadd = false,
YAmount = 0,
FOV = false,
Spin = false,
Range = 0,
Speed = 0,
jitter = false;
jitteramount = 0;
Faketype = 0,
FAmount = 0,
FFreestand= 0,
Leg = 0,
Leantype = 0,
LAmount = 0,
FLMode = 0,
FLLimit = 0,
}
local air = {
Pitch = 0,
Yaw = 0,
Yadd = false,
YAmount = 0,
FOV = false,
Spin = false,
Range = 0,
Speed = 0,
jitter = false;
jitteramount = 0;
Faketype = 0,
FAmount = 0,
FFreestand= 0,
Leg = 0,
Leantype = 0,
LAmount = 0,
FLMode = 0,
FLLimit = 0,
}
local crouch = {
Pitch = 0,
Yaw = 0,
Yadd = false,
YAmount = 0,
FOV = false,
Spin = false,
Range = 0,
Speed = 0,
jitter = false;
jitteramount = 0;
Faketype = 0,
FAmount = 0,
FFreestand= 0,
Leg = 0,
Leantype = 0,
LAmount = 0,
FLMode = 0,
FLLimit = 0,
}
function tab_aa(state)
state.Pitch = Pitchcfg:get_int()
state.Yaw = Yawcfg:get_int()
state.Yadd = Yaddcfg:get_bool()
state.YAmount = YAmountcfg:get_int()
state.FOV = FOVcfg:get_bool()
state.Spin = Spincfg:get_bool()
state.Range = Rangecfg:get_int()
state.Speed = Speedcfg:get_int()
state.jitter = jittercheckcfg:get_bool()
state.jitteramount = jittercfg:get_int()
state.Faketype = Faketypecfg:get_int()
state.FAmount = FAmountcfg:get_int()
state.FFreestand= FFreestandcfg:get_int()
state.Leg = Legcfg:get_int()
state.Leantype = Leantypecfg:get_int()
state.LAmount = LAmountcfg:get_int()
state.FLMode = FLModecfg:get_int()
state.FLLimit = FLLimitcfg:get_int()
end
function menu_update_values(state)
Pitchcfg:set_int(state.Pitch)
Yawcfg:set_int(state.Yaw)
Yaddcfg:set_bool(state.Yadd)
YAmountcfg:set_int(state.YAmount)
FOVcfg:set_bool(state.FOV)
Spincfg:set_bool(state.Spin)
Rangecfg:set_int(state.Range)
Speedcfg:set_int(state.Speed)
jittercheckcfg:set_bool(state.jitter)
jittercfg:set_int(state.jitteramount)
Faketypecfg:set_int(state.Faketype)
FAmountcfg:set_int(state.FAmount)
FFreestandcfg:set_int(state.FFreestand)
Legcfg:set_int(state.Leg )
Leantypecfg:set_int(state.Leantype )
LAmountcfg:set_int(state.LAmount)
FLModecfg:set_int(state.FLMode)
FLLimitcfg:set_int(state.FLLimit)
end
function Jitter(state)
Yaddcfg:set_bool(true)
local value1 = state.jitteramount
local value2 = (state.jitteramount*-1)
local tick = globals.tickcount % 2
if tick >= 1 then
jvalue = value1
else
jvalue = value2
end
end
function menu_values(state)
calls.Pitch:set_int(state.Pitch)
calls.Yaw:set_int(state.Yaw)
calls.Yadd:set_bool(state.Yadd)
calls.YAmount:set_int(state.YAmount)
calls.FOV:set_bool(state.FOV)
calls.Spin:set_bool(state.Spin)
calls.Range:set_int(state.Range)
calls.Speed:set_int(state.Speed)
if jittercheckcfg:get_bool() == true then
Jitter(state)
calls.YAmount:set_int((jvalue + state.YAmount))
end
calls.Faketype:set_int(state.Faketype)
calls.FAmount:set_int(state.FAmount)
calls.FFreestand:set_int(state.FFreestand)
calls.Leg:set_int(state.Leg )
calls.Leantype:set_int(state.Leantype )
calls.LAmount:set_int(state.LAmount)
calls.FLMode:set_int(state.FLMode)
calls.FLLimit:set_int(state.FLLimit)
calls.menuJitter:set_bool(false)
end
function update_menu()
curcon = conscfg:get_int()
if startcon ~= curcon then
startcon = curcon
if startcon == 3 then menu_update_values(air);
elseif startcon == 4 then menu_update_values(crouch);
elseif startcon == 2 then menu_update_values(slowwalk);
elseif startcon == 1 then menu_update_values(move);
elseif startcon == 0 then menu_update_values(stand); end
end
end
function condition()
--local localplayer = entity_list:get_localplayer(); --Ignore that, if the API recode is released Im going to do alot of stuff with netvars!
--local veli = localplayer:get_var_vector("CBasePlayer->m_vecVelocity[0]")
--local vel = math.ceil(math.sqrt(math.abs(veli.x)*math.abs(veli.x)+math.abs(veli.y)*math.abs(veli.y)))
--duck = localplayer:get_var_bool("CBasePlayer->m_bDucked")
--local air = localplayer:get_var_bool("CBasePlayer->m_hGroundEntity")
local slowwalk = menu:get_reference("MISC", "", "Movement", "Slide")
if input:is_key_down(jump_key) then
curcon1 = "air"
elseif input:is_key_down(duck_key) then
curcon1 = "crouch"
elseif slowwalk:get_bool() and (input:is_key_down(move_key1) or input:is_key_down(move_key2) or input:is_key_down(move_key3) or input:is_key_down(move_key4)) then
curcon1 = "slowwalk"
elseif input:is_key_down(move_key1) or input:is_key_down(move_key2) or input:is_key_down(move_key3) or input:is_key_down(move_key4) then
curcon1 = "move"
else
curcon1 = "stand"
end
end
function add_fata_aa()
if curcon1 == "stand" then
menu_values(stand)
elseif curcon1 == "move" then
menu_values(move)
elseif curcon1 == "slowwalk" then
menu_values(slowwalk)
elseif curcon1 == "crouch" then
menu_values(crouch)
elseif curcon1 == "air" then
menu_values(air)
end
end
function on_paint()
condition()
update_menu()
add_fata_aa()
if startcon == 3 then tab_aa(air)
elseif startcon == 4 then tab_aa(crouch)
elseif startcon == 2 then tab_aa(slowwalk)
elseif startcon == 1 then tab_aa(move)
elseif startcon == 0 then tab_aa(stand)
end
end
callbacks:add('paint', on_paint)
Спасибо за твои старания, всяким юзерам хуевой русской пасты теперь будет легче сосать у настоящих игроков с настоящими читами так как этот билдер абсолютно нихуя не меняет и анти аимы остаются такими же хуевыми.Всем известно, что "нельзя" зафиксить луа скрипт запустив его в игре, посмотрев ошибку и изменив 1 слово. К сожалению из-за того, что луа скрипты фиксятся "очень" сложно мне пришлось целых 2 часа инжектить russian friendly чит и потратить целый час на фикс. В результате всех этих сложнейших операций я таки смог найти ошибку и исправить её, заключалась она в слове "Mega", которое нужно было заменить на "Roll".
Сложнейший луа скрипт:--Lua made by Vegeto#1952 for fatality.win, --feel free to paste if you wanna learn anything --Here is a discord for a lua I'll be releasing: https://discord.gg/z4pv2WfV2n --Have fun --Edit the keys here-- --To find the Keys you need to go to this side: https://docs.microsoft.com/de-de/dotnet/api/system.windows.forms.keys?view=windowsdesktop-6.0 --Note stand and slowwalk is automatically adjusted you dont need to define a key for it. local move_key1 = 87; --W local move_key2 = 65; --A local move_key3 = 83; --S local move_key4 = 68; --D local duck_key = 17; --CTRL/STRG local jump_key = 32; --Spacebar/Leertaste -------------------Standard Variables------------------- local engine_client = csgo.interface_handler:get_engine_client() local globals = csgo.interface_handler:get_global_vars() local entity_list = csgo.interface_handler:get_entity_list( ) local cvar = csgo.interface_handler:get_cvar() local events = csgo.interface_handler:get_events() local callbacks = fatality.callbacks local menu = fatality.menu local render = fatality.render local input = fatality.input local config = fatality.config local ssize = render:screen_size() local font = render:create_font('ArialWatermark', 13, 50, false, false, true) -------------------End of Variables------------------- local conscfg = config:add_item( "conscfg_2", 0) local cfgcfg = config:add_item( "cfgcfg_2", 0) local Pitchcfg = config:add_item( "pitchcfg_2", 0) local Yawcfg = config:add_item( "yawcfg_2", 0) local Yaddcfg = config:add_item( "yawaddcfg_2", 0) local YAmountcfg = config:add_item( "yamountcfg_2", 0) local FFreestandcfg = config:add_item( "ffreestandcfg_2", 0) local FOVcfg = config:add_item( "FOVcfg_2", 0) local Spincfg = config:add_item( "Spincfg_2", 0) local Rangecfg = config:add_item( "Rangecfg_2", 0) local Speedcfg = config:add_item( "Speedcfg_2", 0) local jittercheckcfg = config:add_item( "jittercheckcfg_2", 0) local jittercfg = config:add_item( "jittercfg_2", 0) local Faketypecfg = config:add_item( "Faketypecfg_2", 0) local FAmountcfg = config:add_item( "Famountcfg_2", 0) local Legcfg = config:add_item( "Legcfg_2", 0) local Leantypecfg = config:add_item( "Leantypecfg_2", 0) local LAmountcfg = config:add_item( "LAmountcfg_2", 0) local FLModecfg = config:add_item( "FLModecfg_2", 0) local FLLimitcfg = config:add_item( "FLLimitcfg_2", 0) menu:add_button('->AA Builder<-', "MISC", "", "buy bot") local conscombo = menu:add_combo( "Conditions", "MISC", "", "buy bot", conscfg) conscombo:add_item( "Standing", conscfg); conscombo:add_item( "Moving", conscfg); conscombo:add_item( "Slowwalking", conscfg); conscombo:add_item( "In Air", conscfg); conscombo:add_item( "Crouching", conscfg) menu:add_button('->Yaw Builder<-', "MISC", "", "buy bot") local Pitchcombo = menu:add_combo( "Pitch", "MISC", "", "buy bot", Pitchcfg) Pitchcombo:add_item( "None", Pitchcfg); Pitchcombo:add_item( "Down", Pitchcfg); Pitchcombo:add_item( "Up", Pitchcfg); Pitchcombo:add_item( "Zero", Pitchcfg); local Yawcombo = menu:add_combo( "Yaw", "MISC", "", "buy bot", Yawcfg) Yawcombo:add_item( "None", Yawcfg); Yawcombo:add_item( "Backwards", Yawcfg); Yawcombo:add_item( "Zero", Yawcfg); Yawcombo:add_item( "Random", Yawcfg); local Yaddcheckbox = menu:add_checkbox( "Yaw add", "MISC", "", "buy bot", Yaddcfg) local YAmountslider = menu:add_slider( "Add", "MISC", "", "buy bot", YAmountcfg, -180, 180, 1 ) local FOVcheckbox = menu:add_checkbox( "At fov target", "MISC", "", "buy bot", FOVcfg) local Spincheckbox = menu:add_checkbox( "Spin", "MISC", "", "buy bot", Spincfg) local Rangeslider = menu:add_slider( "Spin Range", "MISC", "", "buy bot", Rangecfg, 0, 360, 1 ) local Speedslider = menu:add_slider( "Spin Speed", "MISC", "", "buy bot", Speedcfg, 0, 360, 1 ) local jittercheckbox = menu:add_checkbox( "Jitter", "MISC", "", "buy bot", jittercheckcfg) local jitterslider = menu:add_slider( "Jitter range", "MISC", "", "buy bot", jittercfg, -110, 110, 1 ) menu:add_button('->Desync Builder<-', "MISC", "", "buy bot") local Faketypecombo = menu:add_combo( "Fake", "MISC", "", "buy bot", Faketypecfg) Faketypecombo:add_item( "None", Faketypecfg); Faketypecombo:add_item( "Fake around real", Faketypecfg); Faketypecombo:add_item( "Real around fake", Faketypecfg); Faketypecombo:add_item( "Fluctuate", Faketypecfg); local FAmountslider = menu:add_slider( "Fake amount", "MISC", "", "buy bot", FAmountcfg, -100, 100, 1 ) local FFreestandcombo = menu:add_combo( "Fake", "MISC", "", "buy bot", FFreestandcfg) FFreestandcombo:add_item( "None", FFreestandcfg); FFreestandcombo:add_item( "Normal", FFreestandcfg); FFreestandcombo:add_item( "Opposite", FFreestandcfg); local Legcombo = menu:add_combo( "Leg Slide", "MISC", "", "buy bot", Legcfg) Legcombo:add_item( "None", Legcfg); Legcombo:add_item( "Never Slide", Legcfg); Legcombo:add_item( "Always Slide", Legcfg); local Leantypecombo = menu:add_combo( "Lean Type", "MISC", "", "buy bot", Leantypecfg) Leantypecombo:add_item( "None", Leantypecfg); Leantypecombo:add_item( "Static", Leantypecfg); Leantypecombo:add_item( "Extend Fake", Leantypecfg); Leantypecombo:add_item( "Freestand", Leantypecfg); Leantypecombo:add_item( "Freestand Opposite", Leantypecfg); Leantypecombo:add_item( "Jitter", Leantypecfg); local LAmountslider = menu:add_slider( "Lean amount", "MISC", "", "buy bot", LAmountcfg, -100, 100, 1 ) menu:add_button('->FL Builder<-', "MISC", "", "buy bot") local FLModecombo = menu:add_combo( "Fakelag", "MISC", "", "buy bot", FLModecfg) FLModecombo:add_item( "None", FLModecfg); FLModecombo:add_item( "Always on", FLModecfg); FLModecombo:add_item( "Adaptive", FLModecfg); local FLLimitslider = menu:add_slider( "Fakelag amount", "MISC", "", "buy bot", FLLimitcfg, 0, 14, 1 ) --Start Custom Variables local startcon = conscfg:get_int() local curcon = conscfg:get_int() local curcon1 = "" local jvalue = 0; --End Custom Variables local calls = { Pitch = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "Pitch"), Yaw = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "Yaw"), Yadd = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "Yaw add"), YAmount = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "Add"), Freestand = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "Freestand"), FOV = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "At fov target"), Spin = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "Spin"), Range = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "Range"), Speed = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "Speed"), menuJitter = menu:get_reference("RAGE", "ANTI-AIM", "Angles", "Jitter"), Faketype = menu:get_reference("RAGE", "ANTI-AIM", "Desync", "Fake"), FAmount = menu:get_reference("RAGE", "ANTI-AIM", "Desync", "Fake amount"), FFreestand= menu:get_reference("RAGE", "ANTI-AIM", "Desync", "Freestand fake"), Leg = menu:get_reference("RAGE", "ANTI-AIM", "Desync", "Leg slide"), Leantype = menu:get_reference("RAGE", "ANTI-AIM", "Desync", "Roll lean"), LAmount = menu:get_reference("RAGE", "ANTI-AIM", "Desync", "Lean amount"), EnsureLean= menu:get_reference("RAGE", "ANTI-AIM", "Desync", "Ensure lean"), FLMode = menu:get_reference("RAGE", "ANTI-AIM", "Fakelag", "Mode"), FLLimit = menu:get_reference("RAGE", "ANTI-AIM", "Fakelag", "Limit"), } local stand = { Pitch = 0, Yaw = 0, Yadd = false, YAmount = 0, FOV = false, Spin = false, Range = 0, Speed = 0, jitter = false; jitteramount = 0; Faketype = 0, FAmount = 0, FFreestand= 0, Leg = 0, Leantype = 0, LAmount = 0, FLMode = 0, FLLimit = 0, } local move = { Pitch = 0, Yaw = 0, Yadd = false, YAmount = 0, FOV = false, Spin = false, Range = 0, Speed = 0, jitter = false; jitteramount = 0; Faketype = 0, FAmount = 0, FFreestand= 0, Leg = 0, Leantype = 0, LAmount = 0, FLMode = 0, FLLimit = 0, } local slowwalk = { Pitch = 0, Yaw = 0, Yadd = false, YAmount = 0, FOV = false, Spin = false, Range = 0, Speed = 0, jitter = false; jitteramount = 0; Faketype = 0, FAmount = 0, FFreestand= 0, Leg = 0, Leantype = 0, LAmount = 0, FLMode = 0, FLLimit = 0, } local air = { Pitch = 0, Yaw = 0, Yadd = false, YAmount = 0, FOV = false, Spin = false, Range = 0, Speed = 0, jitter = false; jitteramount = 0; Faketype = 0, FAmount = 0, FFreestand= 0, Leg = 0, Leantype = 0, LAmount = 0, FLMode = 0, FLLimit = 0, } local crouch = { Pitch = 0, Yaw = 0, Yadd = false, YAmount = 0, FOV = false, Spin = false, Range = 0, Speed = 0, jitter = false; jitteramount = 0; Faketype = 0, FAmount = 0, FFreestand= 0, Leg = 0, Leantype = 0, LAmount = 0, FLMode = 0, FLLimit = 0, } function tab_aa(state) state.Pitch = Pitchcfg:get_int() state.Yaw = Yawcfg:get_int() state.Yadd = Yaddcfg:get_bool() state.YAmount = YAmountcfg:get_int() state.FOV = FOVcfg:get_bool() state.Spin = Spincfg:get_bool() state.Range = Rangecfg:get_int() state.Speed = Speedcfg:get_int() state.jitter = jittercheckcfg:get_bool() state.jitteramount = jittercfg:get_int() state.Faketype = Faketypecfg:get_int() state.FAmount = FAmountcfg:get_int() state.FFreestand= FFreestandcfg:get_int() state.Leg = Legcfg:get_int() state.Leantype = Leantypecfg:get_int() state.LAmount = LAmountcfg:get_int() state.FLMode = FLModecfg:get_int() state.FLLimit = FLLimitcfg:get_int() end function menu_update_values(state) Pitchcfg:set_int(state.Pitch) Yawcfg:set_int(state.Yaw) Yaddcfg:set_bool(state.Yadd) YAmountcfg:set_int(state.YAmount) FOVcfg:set_bool(state.FOV) Spincfg:set_bool(state.Spin) Rangecfg:set_int(state.Range) Speedcfg:set_int(state.Speed) jittercheckcfg:set_bool(state.jitter) jittercfg:set_int(state.jitteramount) Faketypecfg:set_int(state.Faketype) FAmountcfg:set_int(state.FAmount) FFreestandcfg:set_int(state.FFreestand) Legcfg:set_int(state.Leg ) Leantypecfg:set_int(state.Leantype ) LAmountcfg:set_int(state.LAmount) FLModecfg:set_int(state.FLMode) FLLimitcfg:set_int(state.FLLimit) end function Jitter(state) Yaddcfg:set_bool(true) local value1 = state.jitteramount local value2 = (state.jitteramount*-1) local tick = globals.tickcount % 2 if tick >= 1 then jvalue = value1 else jvalue = value2 end end function menu_values(state) calls.Pitch:set_int(state.Pitch) calls.Yaw:set_int(state.Yaw) calls.Yadd:set_bool(state.Yadd) calls.YAmount:set_int(state.YAmount) calls.FOV:set_bool(state.FOV) calls.Spin:set_bool(state.Spin) calls.Range:set_int(state.Range) calls.Speed:set_int(state.Speed) if jittercheckcfg:get_bool() == true then Jitter(state) calls.YAmount:set_int((jvalue + state.YAmount)) end calls.Faketype:set_int(state.Faketype) calls.FAmount:set_int(state.FAmount) calls.FFreestand:set_int(state.FFreestand) calls.Leg:set_int(state.Leg ) calls.Leantype:set_int(state.Leantype ) calls.LAmount:set_int(state.LAmount) calls.FLMode:set_int(state.FLMode) calls.FLLimit:set_int(state.FLLimit) calls.menuJitter:set_bool(false) end function update_menu() curcon = conscfg:get_int() if startcon ~= curcon then startcon = curcon if startcon == 3 then menu_update_values(air); elseif startcon == 4 then menu_update_values(crouch); elseif startcon == 2 then menu_update_values(slowwalk); elseif startcon == 1 then menu_update_values(move); elseif startcon == 0 then menu_update_values(stand); end end end function condition() --local localplayer = entity_list:get_localplayer(); --Ignore that, if the API recode is released Im going to do alot of stuff with netvars! --local veli = localplayer:get_var_vector("CBasePlayer->m_vecVelocity[0]") --local vel = math.ceil(math.sqrt(math.abs(veli.x)*math.abs(veli.x)+math.abs(veli.y)*math.abs(veli.y))) --duck = localplayer:get_var_bool("CBasePlayer->m_bDucked") --local air = localplayer:get_var_bool("CBasePlayer->m_hGroundEntity") local slowwalk = menu:get_reference("MISC", "", "Movement", "Slide") if input:is_key_down(jump_key) then curcon1 = "air" elseif input:is_key_down(duck_key) then curcon1 = "crouch" elseif slowwalk:get_bool() and (input:is_key_down(move_key1) or input:is_key_down(move_key2) or input:is_key_down(move_key3) or input:is_key_down(move_key4)) then curcon1 = "slowwalk" elseif input:is_key_down(move_key1) or input:is_key_down(move_key2) or input:is_key_down(move_key3) or input:is_key_down(move_key4) then curcon1 = "move" else curcon1 = "stand" end end function add_fata_aa() if curcon1 == "stand" then menu_values(stand) elseif curcon1 == "move" then menu_values(move) elseif curcon1 == "slowwalk" then menu_values(slowwalk) elseif curcon1 == "crouch" then menu_values(crouch) elseif curcon1 == "air" then menu_values(air) end end function on_paint() condition() update_menu() add_fata_aa() if startcon == 3 then tab_aa(air) elseif startcon == 4 then tab_aa(crouch) elseif startcon == 2 then tab_aa(slowwalk) elseif startcon == 1 then tab_aa(move) elseif startcon == 0 then tab_aa(stand) end end callbacks:add('paint', on_paint)
если ты про нл то ты ошибаешься чит топСпасибо за твои старания, всяким юзерам хуевой русской пасты теперь будет легче сосать у настоящих игроков с настоящими читами так как этот билдер абсолютно нихуя не меняет и анти аимы остаются такими же хуевыми.
Лв топ 1 мужикесли ты про нл то ты ошибаешься чит топ
Ну я пока листал до 302 строки мелко глянул, дефолтный мувстейт вродеСпасибо за твои старания, всяким юзерам хуевой русской пасты теперь будет легче сосать у настоящих игроков с настоящими читами так как этот билдер абсолютно нихуя не меняет и анти аимы остаются такими же хуевыми.
это ты ошибаешься братик нл пастуличка еще та понимаешь ты фанатик тупыесли ты про нл то ты ошибаешься чит топ
конфиг пофикси потом пишиэто ты ошибаешься братик нл пастуличка еще та понимаешь ты фанатик тупы
понимаешь па ст ул я чит говн
конфиг пофикси потом пиши
у кислоты кфг купи у него топкинь сеты на ссг кинь
луа не нужны
писает по челам с манулами потничлуа не нужны
не понялписает по челам с манулами потнич
мисает резольвера нету банихоп гавноне понял
А нихуя, тогда какой долбаеб сделал билдер на фаталити если там и так анти аимы можно настроить нормально.Братанчики луашка вроде как на фаталити но ладно
Там мувстейт в луа.А нихуя, тогда какой долбаеб сделал билдер на фаталити если там и так анти аимы можно настроить нормально.
Там мувстейт в луа.
Там же кондиции были в самом хаке.Там мувстейт в луа.
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz