Вопрос Как получить время до взрыва бомбы csgo

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Нужно получить время до взрыва бомбы в кс, можно на любом ЯП, кроме js.
 
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вроде так
Код:
auto bomb_time = entity()->get_bomb_explosion_time()
Ты где это взял?, это вырезания строка с c++ с использованием методов в которых прописан код как получить время взрыва бомбы
 
priora compressor
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возможно, где-то что-то проебал, но вроде все нормально
C++:
//m_flC4Blow prop : "CPlantedC4", "m_flC4Blow" , float

for (int i = 1; i <= g_int.entitylist()->GetHighestEntityIndex(); i++)
{
    g_Entity* gEntity = static_cast<g_Entity*>(g_int.entitylist()->GetClientEntity(i));

    if( gEntity->GetClientClass()->ClassID == CPlantedC4 )
    {
        float maxTime = g_int.cvar->FindVar("mp_c4timer")->GetFloat();
        EntityBomb* bEntity = (EntityBomb*)entity;
        float bTime = bEntity->m_flC4Blow() - g_int.globals->curtime;
        float bFactor = bTime / MaxTime

        // Для проверки результата рендерим рект
        ImRender->AddRectFilled(ImVec2(0,0), ImVec2(300 * bFactor, 100), ImColor(255,255,255))
    }
}
 
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Я не совсем понимаю где взять curtime, как получить этот оффсет помогите плеззз
Может если кто шарит, наберите мне в дс тогда мне будет предельно понятно Z3nt0R#5846
 
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Простыми словами -- чел хочет сделать экстернал метод, умеет - нихуя
 
Nike.lua
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Да ты чертовски прав
Пожалуйста, авторизуйтесь для просмотра ссылки.
Ну если тебе нужен экстернал хак - возьми отсюда, найти оффсеты тут:
Пожалуйста, авторизуйтесь для просмотра ссылки.
и сделай все, только на c++, нужные данные тебе уже дали.
 
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Да ты чертовски прав
Код:
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        "m_nBody": 2592,
        "m_fEffects": 240,
        "moveparent": 328,
        "m_hCombatWeaponParent": 10752
    }
}
 
Сверху Снизу