UE5 Asset Ultra Dynamic Sky

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v7.7B (UE5.2) 5-12-2023
Version 7.7B Hotfix
For UE 5.0, 5.1 and 5.2
Fixed issue with Simplified Color in 5.2, causing incorrect dark coloring
Fixed issue with levels with painted volumetric cloud coverage opening in the editor in 5.2 to incorrect global coverage

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v7.9B (UE5.3) 10-18-2023

  • Fixed weather particles causing niagara crash when testing instanced stereo in standalone
  • Fixed snow particles getting pinned in place at world origin
  • Added input to Surface Weather Effects to blend underlying normal map on snow/dust
  • Fixed global volumetric material extinction not updating with a change of Dust Amount in some contexts.



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а в чем различия последних версий от версии для того же 4.27?
 
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добавлена новая версия:
Ultra Dynamic Sky 8.0A Hotfix (3-26-2024} for UE 5.1, 5.2, and 5.3:

Updates:
Fixed flickering visuals on client when calling Change Weather in multiplayer
Fixed visual bug with shadows in snow trails
Changed warning displayed for manual weather overrides from UDS to be a warning message window instead of a screen message
Changes to weather particle logic to preemptively correct for some niagara changes in 5.4
 
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При переносе в контент браузер выдает ошибки импорта. В чём может быть пролбема?
 
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При переносе в контент браузер выдает ошибки импорта. В чём может быть пролбема?
Просто перенеси папку UltraDynamicSky в папку Content своего проекта, не нужно в контент браузер
 
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добавлена новая версия:
Ultra Dynamic Sky 8.0C Hotfix (4-26-2024} For UE 5.1, 5.2, 5.3, and 5.4:

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Updates:
Fixed wind debris particles not responding correctly to Minimum Particle Distance
Fixed inside cloud fog sometimes not responding to painted volumetric cloud coverage
Fixed uneven lighting in a cinematic render if sun disk intensity is set very high
Fixed manual override of Thunder/Lightning value not affecting global lightning flash spawning
Fixed dust depth not previewing in editor correctly
Made UDW apply a cvar to help the user avoid an engine bug in 5.4 with the velocity buffer
 
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добавлена новая версия:
Ultra Dynamic Sky 8.1 (5-28-2024} for UE 5.1, 5.2, 5.3 and 5.4:



Updates:
    • Added a new actor, the Radial Storm. This actor applies a circular space of weather in a level, with effects for the storm to be visible beyond its extent, when using volumetric clouds. For example, you could have sunny weather, with a visible thunderstorm on the horizon with clouds, fog, lightning, and distant sounds of thunder. The Radial Storm is also built to be spawned at runtime, faded in and out, and moved across the level. See the new Radial Storms entry in the readme for more info on using them.
    • Rebuilt sound effects on UDW to make use of MetaSound. This does mean the MetaSound plugin needs to be enabled for the weather sounds to work. The sounds themselves are pretty much the same, the change was mostly for the small game thread benefit of moving some blueprint logic to MetaSound. One change to settings is that the individual sound toggles have been replaced with one "Enable Weather Sound Effects" toggle. The individual sounds can still be disabled by setting their volume variable to 0.
    • There's a new V2 version of the Dynamic Landscape Weather Effects function. This new version has support for nanite tessellation on nanite landscapes, for the snow/dust depth and trails. Also, the individual features are enabled with static bool inputs, similar to Surface Weather Effects. This new function also drops the experimental support for virtual heightfield meshes. Note, the old version of DLWE is still included for continuity and legacy support, it's just not exposed to the material library.
    • Added options to post processing structure on UDS to mask a post process component based on when it's raining or snowing on UDW.
    • Some visual improvements and material optimization of the obscured lightning effect
    • Fixed for an issue with virtual production projects in 5.4 causing a white circle drawn over the moon

  1. [0:52]
    • Fixed an error which could happen when using the Puddle Fluid Volume on Low effects scalability.
    • Made UDS revert its applied cvars to their previous values on end play when UDS is destroyed or when changing levels at runtime
    • Fixed choppy updating of post process components which are disabled by time of day
    • Fixed a replication issue with clients joining a game in progress with random weather variation
    • Added an option for Static Post Processing Settings to the Post Processing category on UDS. This is for post settings which do not need to change with time/weather, to have them as part of UDS configuration if needed.
    • Fixed global volumetric material responding incorrectly to the fog density interior adjustment
    • Fixed random weather variation sometimes choosing the same starting weather for every run in a build
    • Fixed visual bug with snow trail particles when at extreme distances from the origin
    • Fixed an issue with level editor tick which could affect PIE performance specifically
    • Added an event dispatcher to UDW for "Lightning Flash Started"
    • Fixed manual overrides for material state values on UDW not working if WOV material effect target was active
 
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добавлена новая версия:
Version 8.1B Hotfix {6-11-2024} For UE 5.1, 5.2, 5.3, and 5.4

  • Fixed 2D overcast turbulence not moving with cloud phase
  • Changed how post process materials are applied on UDS and UDW to avoid a potential bug caused by empty ppm array slots
  • Fixed error message when testing multiplayer with a dedicated server in editor


 
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