Added “Allowed Weapon Types” in EquipmentComp to simplify Class creation and add the possibility to prevent certain character to use certain type of weapons
Added functions to activate / deactivate fall damage
BETA: World Partition Save System: Save system improved with a ALSSaveableComponent, to allow save dynamically loaded items as for world partition even if they are not loaded in memory!
FIXED: AI Spawner preventing spawn if not precisely placed on a navmesh
FIXED: AI Spawner agent rotation
FIXED: Actions could remain stucked if used without a valid montage/non valid anims
FIXED: Errors in calculating the Block Damage which was applied twice
FIXED: Swapping slots for equipped items
FIXED: a rare crash happening when loading a game with loading screen
FIXED: Item owner returning none in Consumable in some conditions
FIXED: Engaging action not triggered in certain situation
Improved Targeting Components with many runtime editing functionalities
IMPROVED: Error messages when actions are failing