UE5 Plugin Ascent Combat Framework (ACF) V3.1 - C++ Action RPG Creator

Пользователь
Статус
Оффлайн
Регистрация
14 Янв 2021
Сообщения
247
Реакции[?]
542
Поинты[?]
253K
Ascent Combat Framework (ACF) V3.5.1 - C++ Action RPG Creator

V3.5.1 UE V5.4 + Sample
V3.5.1
This update is comes with lot of fixes to improve your development experience including:
  • Fixed MacOS Packaging errors
  • Fixed root motion scalingin attack actions
  • Fixed Metero Rain Quick Tap issue
  • Fixed Collisions channels in swipe trace shooting to properly hit bones
  • Fixed capsule moving after enemy death
  • Spell projectiles now collides with walls
  • Context String can be now used to override the Itemslot to be used in UseItemAction
  • Fixed Attack Action now can also sue Root Motion Scaling correctly
  • Fixed Spell Projectile not colliding with walls
Sample project :
  • Fixed missing reference for main menu
  • Fixed travel broken in game instance


Для просмотра содержимого вам необходимо авторизоваться.
 
Последнее редактирование:
Пользователь
Статус
Оффлайн
Регистрация
14 Янв 2021
Сообщения
247
Реакции[?]
542
Поинты[?]
253K
Пользователь
Статус
Оффлайн
Регистрация
14 Янв 2021
Сообщения
247
Реакции[?]
542
Поинты[?]
253K
Ascent Combat Framework (ACF) V3.5.5 - C++ Action RPG Creator UE V5.4 + Ultimate Sample project v3.5.5

Added “Allowed Weapon Types” in EquipmentComp to simplify Class creation and add the possibility to prevent certain character to use certain type of weapons
Added functions to activate / deactivate fall damage
BETA: World Partition Save System: Save system improved with a ALSSaveableComponent, to allow save dynamically loaded items as for world partition even if they are not loaded in memory!
FIXED: AI Spawner preventing spawn if not precisely placed on a navmesh
FIXED: AI Spawner agent rotation
FIXED: Actions could remain stucked if used without a valid montage/non valid anims
FIXED: Errors in calculating the Block Damage which was applied twice
FIXED: Swapping slots for equipped items
FIXED: a rare crash happening when loading a game with loading screen
FIXED: Item owner returning none in Consumable in some conditions
FIXED: Engaging action not triggered in certain situation
Improved Targeting Components with many runtime editing functionalities
IMPROVED: Error messages when actions are failing


Для просмотра содержимого вам необходимо авторизоваться.
 
Последнее редактирование:
Сверху Снизу