Исходник Shark-hack resolver

Участник
Участник
Статус
Оффлайн
Регистрация
30 Дек 2020
Сообщения
398
Реакции
293
superior zeeron paste resolver reversed

C++:
Expand Collapse Copy
if (!record->m_shooting || record->m_choked_ticks > 1 || has_previous_record)
{
    if (player->get_velocity() <= 1.0f)
    {
        const auto eye_angles = player->get_eye_angles();
        auto v73 = fmodf(eye_angles->y, 360.0f);
   
        // angle normilize
        auto srcAngle = v73;
        if ( v73 > 180.0f )
        {
            v73 = v73 - 360.0f;
            srcAngle = v73;
        }
        if ( v73 < -180.0f )
            srcAngle = v73 + 360.0f;
   
        // angle normilize
        const auto lby = player->get_lby();
        auto destAngle = fmodf(lby, 360.0f);
        auto destAngle1 = destAngle;
        if ( destAngle > 180.0f )
        {
            destAngle = destAngle - 360.0f;
            destAngle1 = destAngle;
        }
        if ( destAngle < -180.0f )
        {
            destAngle = destAngle + 360.0f;
            destAngle1 = destAngle;
        }
   
        // angle diff
        const auto delta = fmodf(destAngle - srcAngle, 360.0f);
        auto angle_1 = delta;
        if ( destAngle1 <= srcAngle )
        {
            if ( delta <= -180.0f )
                angle_1 = delta + 360.0f;
        }
        else if ( delta >= 180.0f )
        {
            angle_1 = delta - 360.0f;
        }
   
        // angle normilize
        auto angle = fmodf(angle_1, 360.0f);
        if ( angle > 180.0f )
          angle = angle - 360.0f;
        if ( angle < -180.0f )
          angle = angle + 360.0f;
   
        const auto final_side = 2 * (angle <= 0.0f) + 1;
        record->m_side = final_side;
    }
    else
    {
        const auto play_back_rate = record->m_playback_rate;
        const auto left_delta = fabs(record->m_left_playback_rate - play_back_rate);
        const auto center_delta = fabs(record->m_center_playback_rate - play_back_rate);
        const auto low_left_delta = fabs(record->m_low_left_playback_rate - play_back_rate);
        const auto low_right_delta = fabs(record->m_low_right_playback_rate - play_back_rate);
        const auto right_delta = fabs(record->m_right_playback_rate - play_back_rate);  
   
        auto last_delta = 0.0f;

        if ( left_delta > center_delta )
          record->m_side = 1;                             // rotate_left
        if ( right_delta > 0.0f )
        {
          record->m_side = 3;                   // rotate_right
          last_delta = right_delta;
        }
        if ( low_left_delta > last_delta )
        {
          record->m_side = 4;                   // rotate_low_left
          last_delta = low_left_delta_1;
        }

        if ( low_right_delta > last_delta )
            record->m_side = 5;                           // rotate_low_right
   
        record->m_anim_resolved = true;
    }

    if ( record->m_side == g_sdk.m_resolver_data.m_last_brute_side && g_sdk.m_shot_data.m_missed_shots > 0 )
    {
        switch ( record->m_side )
        {
          case 1:
            record->m_side = 3; break;
          case 3:
            record->m_side = 1; break;
          case 4:
            record->m_side = 5; break;
          case 5:
            record->m_side = 4; break;
        }
    }
}
 
Последнее редактирование:
i have the full source for this cheat and i can confirm is just an enrage paste with a very cool inventory changer
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Its not based on that source the only thing taken from it is the rage and antiaim…
1653646180415.png

yeah a bit more than just that according to the dumps lmfao more like the entire rage bot prediction animations lagcomp setupbones antiaim fakelag auowall net shit etc etc
credits: @Tw33xer
 
Назад
Сверху Снизу