Anyone know what offset its wrong ?

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I have update my offset, but all functions not work, anyone know what offset is wrong ?ù

C++:
#define OFFSET_GLOBALVARS 0x135c850
#define OFFSET_ENTITYLIST 0x19fbc18 //cl_entitylist
#define OFFSET_LOCAL_ENT 0x1dac9c8 //LocalPlayer
#define OFFSET_HEALTH 0x0438 //m_iHealth
#define OFFSET_SHIELD 0x0170 //m_shieldHealth
#define OFFSET_SHIELD_MAX 0x0174 //m_shieldHealthMax
#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin
#define OFFSET_BONES 0x0f38 //m_bConstrainBetweenEndpoints
#define OFFSET_MATRIX 0x11a210 //ViewMatrix
#define OFFSET_VIEWRENDER 0x7519720 //ViewRender
#define OFFSET_NAMELIST 0xb9f7e40 //NameList
#define OFFSET_NAME    0x0589 //m_iName
#define OFFSET_VIEWANGLES 0x2588 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES (OFFSET_VIEWANGLES - 0x10)
#define OFFSET_CAMERAPOS 0x1f40 //CPlayer!camera_origin
#define OFFSET_TEAM    0x0448 //m_iTeamNum
#define OFFSET_BLEED_OUT_STATE 0x2728 //m_bleedoutState
#define OFFSET_VISIBLE_TIME 0x1b14 //CPlayer!lastVisibleTime
#define OFFSET_MODELNAME 0x0030 //m_ModelName=0x0030
#define OFFSET_AIMPUNCH    0x24a0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CURRENT_WEAPON 0x1aac //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED    0x1f40 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1f48 //CWeaponX!m_flProjectileScale
#define OFFSET_BULLET_GRAVITY (OFFSET_BULLET_SPEED + 0x8)
#define OFFSET_THIRDPERSON 0x019e0740 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_SKIN 0x0ea8 //m_nSkin
#define OFFSET_TIMESCALE 0x013d85c0 //host_timescale
#define OFFSET_AMMO 0x16b4 //m_ammoInClip
#define OFFSET_VIEWMODEL 0x2d4c //m_hViewModels
#define OFFSET_LIFE_STATE 0x0798 //m_lifeState
#define OFFSET_ITEM_ID 0x16b8 //m_customScriptInt
#define OFFSET_OBSERVERMODE 0x34cc //m_iObserverMode
#define OFFSET_MUTEWEAPONSOUND 0x01f39010 + 0x6B //muteWeaponSounds + 0x6B
#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
#define OFFSET_NETCHAN 0x01350e50 //netchan_addr
#define OFFSET_NETCHAN_SENDPACKET 0x118 //???UNKNOWN
#define OFFSET_FORCE_JUMP 0x07519868 + 0x08 //in_jump + 0x08
#define OFFSET_FORCE_ATTACK 0x075197f0 + 0x08 //in_attack + 0x08
#define OFFSET_FORCE_DUCK 0x0b9f8888 + 0x08 //in_duck + 0x08
#define OFFSET_ZOOM_FOV 0x1730 + 0x00b8 //m_playerData + m_curZoomFOV
#define OFFSET_GLOW_ENABLE          0x3c8 //7 = enabled, 2 = disabled
#define OFFSET_GLOW_THROUGH_WALLS   0x3d0 //2 = enabled, 5 = disabled
#define GLOW_TYPE 0x2C4 //0x2C4 //OK Script_Highlight_GetState + 4 / m_highlightFunctionBits  + 4?
#define GLOW_COLOR_R 0x1D0 //OK Script_CopyHighlightState mov tcx nº7  / m_highlightParams + 24 (0x18)
#define GLOW_COLOR_G 0x1D4 //OK Script_CopyHighlightState mov tcx nº7  / m_highlightParams + 24 (0x18)
#define GLOW_COLOR_B 0x1D8 //OK Script_CopyHighlightState mov tcx nº7  / m_highlightParams + 24 (0x18)
#define GLOW_DISTANCE 0x3B4 //OK Script_Highlight_SetFarFadeDist / m_highlightServerFadeEndTimes + 52(0x34)
#define OFFSET_ABS_VELOCITY        0x0140//m_vecAbsVelocity
#define OFFSET_HELMET_TYPE            0x4608    //m_helmetType
 
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I have update my offset, but all functions not work, anyone know what offset is wrong ?ù

C++:
#define OFFSET_GLOBALVARS 0x135c850
#define OFFSET_ENTITYLIST 0x19fbc18 //cl_entitylist
#define OFFSET_LOCAL_ENT 0x1dac9c8 //LocalPlayer
#define OFFSET_HEALTH 0x0438 //m_iHealth
#define OFFSET_SHIELD 0x0170 //m_shieldHealth
#define OFFSET_SHIELD_MAX 0x0174 //m_shieldHealthMax
#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin
#define OFFSET_BONES 0x0f38 //m_bConstrainBetweenEndpoints
#define OFFSET_MATRIX 0x11a210 //ViewMatrix
#define OFFSET_VIEWRENDER 0x7519720 //ViewRender
#define OFFSET_NAMELIST 0xb9f7e40 //NameList
#define OFFSET_NAME    0x0589 //m_iName
#define OFFSET_VIEWANGLES 0x2588 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES (OFFSET_VIEWANGLES - 0x10)
#define OFFSET_CAMERAPOS 0x1f40 //CPlayer!camera_origin
#define OFFSET_TEAM    0x0448 //m_iTeamNum
#define OFFSET_BLEED_OUT_STATE 0x2728 //m_bleedoutState
#define OFFSET_VISIBLE_TIME 0x1b14 //CPlayer!lastVisibleTime
#define OFFSET_MODELNAME 0x0030 //m_ModelName=0x0030
#define OFFSET_AIMPUNCH    0x24a0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CURRENT_WEAPON 0x1aac //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED    0x1f40 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1f48 //CWeaponX!m_flProjectileScale
#define OFFSET_BULLET_GRAVITY (OFFSET_BULLET_SPEED + 0x8)
#define OFFSET_THIRDPERSON 0x019e0740 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_SKIN 0x0ea8 //m_nSkin
#define OFFSET_TIMESCALE 0x013d85c0 //host_timescale
#define OFFSET_AMMO 0x16b4 //m_ammoInClip
#define OFFSET_VIEWMODEL 0x2d4c //m_hViewModels
#define OFFSET_LIFE_STATE 0x0798 //m_lifeState
#define OFFSET_ITEM_ID 0x16b8 //m_customScriptInt
#define OFFSET_OBSERVERMODE 0x34cc //m_iObserverMode
#define OFFSET_MUTEWEAPONSOUND 0x01f39010 + 0x6B //muteWeaponSounds + 0x6B
#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
#define OFFSET_NETCHAN 0x01350e50 //netchan_addr
#define OFFSET_NETCHAN_SENDPACKET 0x118 //???UNKNOWN
#define OFFSET_FORCE_JUMP 0x07519868 + 0x08 //in_jump + 0x08
#define OFFSET_FORCE_ATTACK 0x075197f0 + 0x08 //in_attack + 0x08
#define OFFSET_FORCE_DUCK 0x0b9f8888 + 0x08 //in_duck + 0x08
#define OFFSET_ZOOM_FOV 0x1730 + 0x00b8 //m_playerData + m_curZoomFOV
#define OFFSET_GLOW_ENABLE          0x3c8 //7 = enabled, 2 = disabled
#define OFFSET_GLOW_THROUGH_WALLS   0x3d0 //2 = enabled, 5 = disabled
#define GLOW_TYPE 0x2C4 //0x2C4 //OK Script_Highlight_GetState + 4 / m_highlightFunctionBits  + 4?
#define GLOW_COLOR_R 0x1D0 //OK Script_CopyHighlightState mov tcx nº7  / m_highlightParams + 24 (0x18)
#define GLOW_COLOR_G 0x1D4 //OK Script_CopyHighlightState mov tcx nº7  / m_highlightParams + 24 (0x18)
#define GLOW_COLOR_B 0x1D8 //OK Script_CopyHighlightState mov tcx nº7  / m_highlightParams + 24 (0x18)
#define GLOW_DISTANCE 0x3B4 //OK Script_Highlight_SetFarFadeDist / m_highlightServerFadeEndTimes + 52(0x34)
#define OFFSET_ABS_VELOCITY        0x0140//m_vecAbsVelocity
#define OFFSET_HELMET_TYPE            0x4608    //m_helmetType
Пожалуйста, авторизуйтесь для просмотра ссылки.
Y
а блять
апекс ебанный, ну щас для апекса скину
Не утруждайся)
 
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На самом деле я Zodiak
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