Free Undetected Universal-скрипты

Начинающий
Статус
Оффлайн
Регистрация
2 Апр 2022
Сообщения
105
Реакции[?]
18
Поинты[?]
3K
В этой теме я выложу скрипты для разных нужд. Они абсолютно безопасны и работают практически на всех 6+ инжекторах.

rejoin/game-invite:
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, LocalPlayer) --перезайти в игру
--[[!инжектить отдельно друг от друга!]]--
setclipboard("Roblox.GameLauncher.joinGameInstance("..game.PlaceId..", '"..game.JobId.."')") --скопировать инвайт в игру (может помочь тем, кто хочет поиграть с другом, но не хочет тратить время на добавление в друзья)
--инвайт в игру копируется напрямую в буфер обмена, остается лишь зайти в браузер, нажать комбинацию клавиш "Ctrl+Shift+I" и "Ctrl+V", после "Enter" и наслаждаться игрой ;)
fps+:
G.Settings = {
    Players = {
        ["Ignore Me"] = true, --игнорирует вашего персонажа
        ["Ignore Others"] = true --игнорирует др. персонажей
    },
    Meshes = {
        Destroy = false, --уничтожение "полигонов"
        LowDetail = true --"полигоны" с низкой детализацией (не думаю, что работает)
    },
    Images = {
        Invisible = true, --"невидимые" изображения
        LowDetail = false, --изображения с низкой детализацией (не думаю, что работает)
        Destroy = false, --уничтожение изображений
    },
Other = {
        ["No Particles"] = true, --отключает все "ParticleEmitter", "Trail", "Smoke", "Fire" и "Sparkles"
        ["No Camera Effects"] = true, --отключает все "постэффекты" (эффекты камеры/освещения)
        ["No Explosions"] = true, --делает взрывы невидимыми
        ["No Clothes"] = true, --удаляет одежду из игры
        ["Low Water Graphics"] = true, --удаляет качество воды
        ["No Shadows"] = true, --удаляет тени
        ["Low Rendering"] = true, --меньше "рендеринга"
        ["Low Quality Parts"] = true --детали более низкого качества
    }
}
local Players = game:GetService("Players")
local BadInstances = {"DataModelMesh", "FaceInstance", "ParticleEmitter", "Trail", "Smoke", "Fire", "Sparkles", "PostEffect", "Explosion", "Clothing", "BasePart"}
local CanBeEnabled = {"ParticleEmitter", "Trail", "Smoke", "Fire", "Sparkles", "PostEffect"}
local function PartOfCharacter(Instance)
    for i, v in pairs(Players:GetPlayers()) do
        if v.Character and Instance:IsDescendantOf(v.Character) then
            return true
        end
    end
    return false
end
local function ReturnDescendants()
    local Descendants = {}
    WaitNumber = 5000
    if _G.Settings.Players["Ignore Others"] then
        for i, v in pairs(game:GetDescendants()) do
            if not v:IsDescendantOf(Players) and not PartOfCharacter(v) then
                for i2, v2 in pairs(BadInstances) do
                    if v:IsA(v2) then
                        table.insert(Descendants, v)
                    end
                end
            end
            if i == WaitNumber then
                task.wait()
                WaitNumber = WaitNumber + 5000
            end
        end
    elseif _G.Settings.Players["Ignore Me"] then
        for i, v in pairs(game:GetDescendants()) do
            if not v:IsDescendantOf(Players) and not v:IsDescendantOf(ME.Character) then
                for i2, v2 in pairs(BadInstances) do
                    if v:IsA(v2) then
                        table.insert(Descendants, v)
                    end
                end
            end
            if i == WaitNumber then
                task.wait()
                WaitNumber = WaitNumber + 5000
            end
        end
    end
    return Descendants
end
local function CheckIfBad(Instance)
    if not Instance:IsDescendantOf(Players) and not PartOfCharacter(Instance) then
        if Instance:IsA("DataModelMesh") then
            if _G.Settings.Meshes.LowDetail then
                sethiddenproperty(Instance, "LODX", Enum.LevelOfDetailSetting.Low)
                sethiddenproperty(Instance, "LODY", Enum.LevelOfDetailSetting.Low)
            elseif _G.Settings.Meshes.Destroy then
                Instance:Destroy()
            end
        elseif Instance:IsA("FaceInstance") then
            if _G.Settings.Images.Invisible then
                Instance.Transparency = 1
            elseif _G.Settings.Images.LowDetail then
                Instance.Shiny = 1
            elseif _G.Settings.Images.Destroy then
                Instance:Destroy()
            end
        elseif table.find(CanBeEnabled, Instance.ClassName) then
            if _G.Settings["No Particles"] or (_G.Settings.Other and _G.Settings.Other["No Particles"]) then
                Instance.Enabled = false
            end
        elseif Instance:IsA("Explosion") then
            if _G.Settings["No Explosions"] or (_G.Settings.Other and _G.Settings.Other["No Explosions"]) then
                Instance.Visible = false
            end
        elseif Instance:IsA("Clothing") then
            if _G.Settings["No Clothes"] or (_G.Settings.Other and _G.Settings.Other["No Clothes"]) then
                Instance:Destroy()
            end
        elseif Instance:IsA("BasePart") then
            if _G.Settings["Low Quality Parts"] or (_G.Settings.Other and _G.Settings.Other["Low Quality Parts"]) then
                Instance.Material = Enum.Material.Plastic
                Instance.Reflectance = 0
            end
        end
    end
end
if _G.Settings["Low Water Graphics"] or (_G.Settings.Other and _G.Settings.Other["Low Water Graphics"]) then
    workspace:FindFirstChildOfClass("Terrain").WaterWaveSize = 0
    workspace:FindFirstChildOfClass("Terrain").WaterWaveSpeed = 0
    workspace:FindFirstChildOfClass("Terrain").WaterReflectance = 0
    workspace:FindFirstChildOfClass("Terrain").WaterTransparency = 0
end
if _G.Settings["No Shadows"] or (_G.Settings.Other and _G.Settings.Other["No Shadows"]) then
    game:GetService("Lighting").GlobalShadows = false
    game:GetService("Lighting").FogEnd = 9e9
end
if _G.Settings["Low Rendering"] or (_G.Settings.Other and _G.Settings.Other["Low Rendering"]) then
    settings().Rendering.QualityLevel = 1
end
game:GetService("StarterGui"):SetCore("SendNotification", {
    Title = "",
    Text = "Loading FPS Booster...",
    Duration = math.huge,
    Button1 = "Okay"
})
local Descendants = ReturnDescendants()
local WaitNumber = 500
game:GetService("StarterGui"):SetCore("SendNotification", {
    Title = "",
    Text = "Checking " .. #Descendants .. " Instances...",
    Duration = 5,
    Button1 = "Okay"
})
for i, v in pairs(Descendants) do
    CheckIfBad(v)
    print("Loaded " .. i .. "/" .. #Descendants)
    if i == WaitNumber then
        task.wait()
        WaitNumber = WaitNumber + 500
    end
end
game:GetService("StarterGui"):SetCore("SendNotification", {
    Title = "",
    Text = "FPS Booster Loaded!",
    Duration = math.huge,
    Button1 = "Okay"
})
game.DescendantAdded:Connect(CheckIfBad)
linkvertise bypass:
--[[
    не думаю, что он работает, т.к. сайт, что указан в названии, меняет не только дизайн, но и "дыры". А вообще, этот скрипт помогает "обойти" проверку через linkvertise :>
]]--
local ui_options = {
    main_color = Color3.fromRGB(41, 74, 122),
    min_size = Vector2.new(100, 100),
    toggle_key = Enum.KeyCode.RightShift, --можете изменить "RightShift" на "Insert", "Delete", "F1" и т.д.
    can_resize = true,
}

do
    local imgui = game:GetService("CoreGui"):FindFirstChild("imgui")
    if imgui then imgui:Destroy() end
end

local imgui = Instance.new("ScreenGui")
local Prefabs = Instance.new("Frame")
local Label = Instance.new("TextLabel")
local Window = Instance.new("ImageLabel")
local Resizer = Instance.new("Frame")
local Bar = Instance.new("Frame")
local Toggle = Instance.new("ImageButton")
local Base = Instance.new("ImageLabel")
local Top = Instance.new("ImageLabel")
local Tabs = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local TabSelection = Instance.new("ImageLabel")
local TabButtons = Instance.new("Frame")
local UIListLayout = Instance.new("UIListLayout")
local Frame = Instance.new("Frame")
local Tab = Instance.new("Frame")
local UIListLayout_2 = Instance.new("UIListLayout")
local TextBox = Instance.new("TextBox")
local TextBox_Roundify_4px = Instance.new("ImageLabel")
local Slider = Instance.new("ImageLabel")
local Title_2 = Instance.new("TextLabel")
local Indicator = Instance.new("ImageLabel")
local Value = Instance.new("TextLabel")
local TextLabel = Instance.new("TextLabel")
local TextLabel_2 = Instance.new("TextLabel")
local Circle = Instance.new("ImageLabel")
local UIListLayout_3 = Instance.new("UIListLayout")
local Dropdown = Instance.new("TextButton")
local Indicator_2 = Instance.new("ImageLabel")
local Box = Instance.new("ImageButton")
local Objects = Instance.new("ScrollingFrame")
local UIListLayout_4 = Instance.new("UIListLayout")
local TextButton_Roundify_4px = Instance.new("ImageLabel")
local TabButton = Instance.new("TextButton")
local TextButton_Roundify_4px_2 = Instance.new("ImageLabel")
local Folder = Instance.new("ImageLabel")
local Button = Instance.new("TextButton")
local TextButton_Roundify_4px_3 = Instance.new("ImageLabel")
local Toggle_2 = Instance.new("ImageLabel")
local Objects_2 = Instance.new("Frame")
local UIListLayout_5 = Instance.new("UIListLayout")
local HorizontalAlignment = Instance.new("Frame")
local UIListLayout_6 = Instance.new("UIListLayout")
local Console = Instance.new("ImageLabel")
local ScrollingFrame = Instance.new("ScrollingFrame")
local Source = Instance.new("TextBox")
local Comments = Instance.new("TextLabel")
local Globals = Instance.new("TextLabel")
local Keywords = Instance.new("TextLabel")
local RemoteHighlight = Instance.new("TextLabel")
local Strings = Instance.new("TextLabel")
local Tokens = Instance.new("TextLabel")
local Numbers = Instance.new("TextLabel")
local Info = Instance.new("TextLabel")
local Lines = Instance.new("TextLabel")
local ColorPicker = Instance.new("ImageLabel")
local Palette = Instance.new("ImageLabel")
local Indicator_3 = Instance.new("ImageLabel")
local Sample = Instance.new("ImageLabel")
local Saturation = Instance.new("ImageLabel")
local Indicator_4 = Instance.new("Frame")
local Switch = Instance.new("TextButton")
local TextButton_Roundify_4px_4 = Instance.new("ImageLabel")
local Title_3 = Instance.new("TextLabel")
local Button_2 = Instance.new("TextButton")
local TextButton_Roundify_4px_5 = Instance.new("ImageLabel")
local DropdownButton = Instance.new("TextButton")
local Keybind = Instance.new("ImageLabel")
local Title_4 = Instance.new("TextLabel")
local Input = Instance.new("TextButton")
local Input_Roundify_4px = Instance.new("ImageLabel")
local Windows = Instance.new("Frame")

imgui.Name = "imgui"
imgui.Parent = game:GetService("CoreGui")

Prefabs.Name = "Prefabs"
Prefabs.Parent = imgui
Prefabs.BackgroundColor3 = Color3.new(1, 1, 1)
Prefabs.Size = UDim2.new(0, 100, 0, 100)
Prefabs.Visible = false

Label.Name = "Label"
Label.Parent = Prefabs
Label.BackgroundColor3 = Color3.new(1, 1, 1)
Label.BackgroundTransparency = 1
Label.Size = UDim2.new(0, 200, 0, 20)
Label.Font = Enum.Font.GothamSemibold
Label.Text = "Hello, world 123"
Label.TextColor3 = Color3.new(1, 1, 1)
Label.TextSize = 14
Label.TextXAlignment = Enum.TextXAlignment.Left

Window.Name = "Window"
Window.Parent = Prefabs
Window.Active = true
Window.BackgroundColor3 = Color3.new(1, 1, 1)
Window.BackgroundTransparency = 1
Window.ClipsDescendants = true
Window.Position = UDim2.new(0, 20, 0, 20)
Window.Selectable = true
Window.Size = UDim2.new(0, 200, 0, 200)
Window.Image = "rbxassetid://2851926732"
Window.ImageColor3 = Color3.new(0.0823529, 0.0862745, 0.0901961)
Window.ScaleType = Enum.ScaleType.Slice
Window.SliceCenter = Rect.new(12, 12, 12, 12)

Resizer.Name = "Resizer"
Resizer.Parent = Window
Resizer.Active = true
Resizer.BackgroundColor3 = Color3.new(1, 1, 1)
Resizer.BackgroundTransparency = 1
Resizer.BorderSizePixel = 0
Resizer.Position = UDim2.new(1, -20, 1, -20)
Resizer.Size = UDim2.new(0, 20, 0, 20)

Bar.Name = "Bar"
Bar.Parent = Window
Bar.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Bar.BorderSizePixel = 0
Bar.Position = UDim2.new(0, 0, 0, 5)
Bar.Size = UDim2.new(1, 0, 0, 15)

Toggle.Name = "Toggle"
Toggle.Parent = Bar
Toggle.BackgroundColor3 = Color3.new(1, 1, 1)
Toggle.BackgroundTransparency = 1
Toggle.Position = UDim2.new(0, 5, 0, -2)
Toggle.Rotation = 90
Toggle.Size = UDim2.new(0, 20, 0, 20)
Toggle.ZIndex = 2
Toggle.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4731371541"

Base.Name = "Base"
Base.Parent = Bar
Base.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Base.BorderSizePixel = 0
Base.Position = UDim2.new(0, 0, 0.800000012, 0)
Base.Size = UDim2.new(1, 0, 0, 10)
Base.Image = "rbxassetid://2851926732"
Base.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Base.ScaleType = Enum.ScaleType.Slice
Base.SliceCenter = Rect.new(12, 12, 12, 12)

Top.Name = "Top"
Top.Parent = Bar
Top.BackgroundColor3 = Color3.new(1, 1, 1)
Top.BackgroundTransparency = 1
Top.Position = UDim2.new(0, 0, 0, -5)
Top.Size = UDim2.new(1, 0, 0, 10)
Top.Image = "rbxassetid://2851926732"
Top.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Top.ScaleType = Enum.ScaleType.Slice
Top.SliceCenter = Rect.new(12, 12, 12, 12)

Tabs.Name = "Tabs"
Tabs.Parent = Window
Tabs.BackgroundColor3 = Color3.new(1, 1, 1)
Tabs.BackgroundTransparency = 1
Tabs.Position = UDim2.new(0, 15, 0, 60)
Tabs.Size = UDim2.new(1, -30, 1, -60)

Title.Name = "Title"
Title.Parent = Window
Title.BackgroundColor3 = Color3.new(1, 1, 1)
Title.BackgroundTransparency = 1
Title.Position = UDim2.new(0, 30, 0, 3)
Title.Size = UDim2.new(0, 200, 0, 20)
Title.Font = Enum.Font.GothamBold
Title.Text = "Gamer Time"
Title.TextColor3 = Color3.new(1, 1, 1)
Title.TextSize = 14
Title.TextXAlignment = Enum.TextXAlignment.Left

TabSelection.Name = "TabSelection"
TabSelection.Parent = Window
TabSelection.BackgroundColor3 = Color3.new(1, 1, 1)
TabSelection.BackgroundTransparency = 1
TabSelection.Position = UDim2.new(0, 15, 0, 30)
TabSelection.Size = UDim2.new(1, -30, 0, 25)
TabSelection.Visible = false
TabSelection.Image = "rbxassetid://2851929490"
TabSelection.ImageColor3 = Color3.new(0.145098, 0.14902, 0.156863)
TabSelection.ScaleType = Enum.ScaleType.Slice
TabSelection.SliceCenter = Rect.new(4, 4, 4, 4)

TabButtons.Name = "TabButtons"
TabButtons.Parent = TabSelection
TabButtons.BackgroundColor3 = Color3.new(1, 1, 1)
TabButtons.BackgroundTransparency = 1
TabButtons.Size = UDim2.new(1, 0, 1, 0)

UIListLayout.Parent = TabButtons
UIListLayout.FillDirection = Enum.FillDirection.Horizontal
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 2)

Frame.Parent = TabSelection
Frame.BackgroundColor3 = Color3.new(0.12549, 0.227451, 0.372549)
Frame.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0, 0, 1, 0)
Frame.Size = UDim2.new(1, 0, 0, 2)

Tab.Name = "Tab"
Tab.Parent = Prefabs
Tab.BackgroundColor3 = Color3.new(1, 1, 1)
Tab.BackgroundTransparency = 1
Tab.Size = UDim2.new(1, 0, 1, 0)
Tab.Visible = false

UIListLayout_2.Parent = Tab
UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_2.Padding = UDim.new(0, 5)

TextBox.Parent = Prefabs
TextBox.BackgroundColor3 = Color3.new(1, 1, 1)
TextBox.BackgroundTransparency = 1
TextBox.BorderSizePixel = 0
TextBox.Size = UDim2.new(1, 0, 0, 20)
TextBox.ZIndex = 2
TextBox.Font = Enum.Font.GothamSemibold
TextBox.PlaceholderColor3 = Color3.new(0.698039, 0.698039, 0.698039)
TextBox.PlaceholderText = "Input Text"
TextBox.Text = ""
TextBox.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
TextBox.TextSize = 14

TextBox_Roundify_4px.Name = "TextBox_Roundify_4px"
TextBox_Roundify_4px.Parent = TextBox
TextBox_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1)
TextBox_Roundify_4px.BackgroundTransparency = 1
TextBox_Roundify_4px.Size = UDim2.new(1, 0, 1, 0)
TextBox_Roundify_4px.Image = "rbxassetid://2851929490"
TextBox_Roundify_4px.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
TextBox_Roundify_4px.ScaleType = Enum.ScaleType.Slice
TextBox_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4)

Slider.Name = "Slider"
Slider.Parent = Prefabs
Slider.BackgroundColor3 = Color3.new(1, 1, 1)
Slider.BackgroundTransparency = 1
Slider.Position = UDim2.new(0, 0, 0.178571433, 0)
Slider.Size = UDim2.new(1, 0, 0, 20)
Slider.Image = "rbxassetid://2851929490"
Slider.ImageColor3 = Color3.new(0.145098, 0.14902, 0.156863)
Slider.ScaleType = Enum.ScaleType.Slice
Slider.SliceCenter = Rect.new(4, 4, 4, 4)

Title_2.Name = "Title"
Title_2.Parent = Slider
Title_2.BackgroundColor3 = Color3.new(1, 1, 1)
Title_2.BackgroundTransparency = 1
Title_2.Position = UDim2.new(0.5, 0, 0.5, -10)
Title_2.Size = UDim2.new(0, 0, 0, 20)
Title_2.ZIndex = 2
Title_2.Font = Enum.Font.GothamBold
Title_2.Text = "Slider"
Title_2.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Title_2.TextSize = 14

Indicator.Name = "Indicator"
Indicator.Parent = Slider
Indicator.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator.BackgroundTransparency = 1
Indicator.Size = UDim2.new(0, 0, 0, 20)
Indicator.Image = "rbxassetid://2851929490"
Indicator.ImageColor3 = Color3.new(0.254902, 0.262745, 0.278431)
Indicator.ScaleType = Enum.ScaleType.Slice
Indicator.SliceCenter = Rect.new(4, 4, 4, 4)

Value.Name = "Value"
Value.Parent = Slider
Value.BackgroundColor3 = Color3.new(1, 1, 1)
Value.BackgroundTransparency = 1
Value.Position = UDim2.new(1, -55, 0.5, -10)
Value.Size = UDim2.new(0, 50, 0, 20)
Value.Font = Enum.Font.GothamBold
Value.Text = "0%"
Value.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Value.TextSize = 14

TextLabel.Parent = Slider
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(1, -20, -0.75, 0)
TextLabel.Size = UDim2.new(0, 26, 0, 50)
TextLabel.Font = Enum.Font.GothamBold
TextLabel.Text = "]"
TextLabel.TextColor3 = Color3.new(0.627451, 0.627451, 0.627451)
TextLabel.TextSize = 14

TextLabel_2.Parent = Slider
TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_2.BackgroundTransparency = 1
TextLabel_2.Position = UDim2.new(1, -65, -0.75, 0)
TextLabel_2.Size = UDim2.new(0, 26, 0, 50)
TextLabel_2.Font = Enum.Font.GothamBold
TextLabel_2.Text = "["
TextLabel_2.TextColor3 = Color3.new(0.627451, 0.627451, 0.627451)
TextLabel_2.TextSize = 14

Circle.Name = "Circle"
Circle.Parent = Prefabs
Circle.BackgroundColor3 = Color3.new(1, 1, 1)
Circle.BackgroundTransparency = 1
Circle.Image = "rbxassetid://266543268"
Circle.ImageTransparency = 0.5

UIListLayout_3.Parent = Prefabs
UIListLayout_3.FillDirection = Enum.FillDirection.Horizontal
UIListLayout_3.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_3.Padding = UDim.new(0, 20)

Dropdown.Name = "Dropdown"
Dropdown.Parent = Prefabs
Dropdown.BackgroundColor3 = Color3.new(1, 1, 1)
Dropdown.BackgroundTransparency = 1
Dropdown.BorderSizePixel = 0
Dropdown.Position = UDim2.new(-0.055555556, 0, 0.0833333284, 0)
Dropdown.Size = UDim2.new(0, 200, 0, 20)
Dropdown.ZIndex = 2
Dropdown.Font = Enum.Font.GothamBold
Dropdown.Text = "      Dropdown"
Dropdown.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Dropdown.TextSize = 14
Dropdown.TextXAlignment = Enum.TextXAlignment.Left

Indicator_2.Name = "Indicator"
Indicator_2.Parent = Dropdown
Indicator_2.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator_2.BackgroundTransparency = 1
Indicator_2.Position = UDim2.new(0.899999976, -10, 0.100000001, 0)
Indicator_2.Rotation = -90
Indicator_2.Size = UDim2.new(0, 15, 0, 15)
Indicator_2.ZIndex = 2
Indicator_2.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4744658743"

Box.Name = "Box"
Box.Parent = Dropdown
Box.BackgroundColor3 = Color3.new(1, 1, 1)
Box.BackgroundTransparency = 1
Box.Position = UDim2.new(0, 0, 0, 25)
Box.Size = UDim2.new(1, 0, 0, 150)
Box.ZIndex = 3
Box.Image = "rbxassetid://2851929490"
Box.ImageColor3 = Color3.new(0.129412, 0.133333, 0.141176)
Box.ScaleType = Enum.ScaleType.Slice
Box.SliceCenter = Rect.new(4, 4, 4, 4)

Objects.Name = "Objects"
Objects.Parent = Box
Objects.BackgroundColor3 = Color3.new(1, 1, 1)
Objects.BackgroundTransparency = 1
Objects.BorderSizePixel = 0
Objects.Size = UDim2.new(1, 0, 1, 0)
Objects.ZIndex = 3
Objects.CanvasSize = UDim2.new(0, 0, 0, 0)
Objects.ScrollBarThickness = 8

UIListLayout_4.Parent = Objects
UIListLayout_4.SortOrder = Enum.SortOrder.LayoutOrder

TextButton_Roundify_4px.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px.Parent = Dropdown
TextButton_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px.BackgroundTransparency = 1
TextButton_Roundify_4px.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
TextButton_Roundify_4px.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4)

TabButton.Name = "TabButton"
TabButton.Parent = Prefabs
TabButton.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TabButton.BackgroundTransparency = 1
TabButton.BorderSizePixel = 0
TabButton.Position = UDim2.new(0.185185179, 0, 0, 0)
TabButton.Size = UDim2.new(0, 71, 0, 20)
TabButton.ZIndex = 2
TabButton.Font = Enum.Font.GothamSemibold
TabButton.Text = "Test tab"
TabButton.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
TabButton.TextSize = 14

TextButton_Roundify_4px_2.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_2.Parent = TabButton
TextButton_Roundify_4px_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_2.BackgroundTransparency = 1
TextButton_Roundify_4px_2.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_2.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_2.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
TextButton_Roundify_4px_2.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_2.SliceCenter = Rect.new(4, 4, 4, 4)

Folder.Name = "Folder"
Folder.Parent = Prefabs
Folder.BackgroundColor3 = Color3.new(1, 1, 1)
Folder.BackgroundTransparency = 1
Folder.Position = UDim2.new(0, 0, 0, 50)
Folder.Size = UDim2.new(1, 0, 0, 20)
Folder.Image = "rbxassetid://2851929490"
Folder.ImageColor3 = Color3.new(0.0823529, 0.0862745, 0.0901961)
Folder.ScaleType = Enum.ScaleType.Slice
Folder.SliceCenter = Rect.new(4, 4, 4, 4)

Button.Name = "Button"
Button.Parent = Folder
Button.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Button.BackgroundTransparency = 1
Button.BorderSizePixel = 0
Button.Size = UDim2.new(1, 0, 0, 20)
Button.ZIndex = 2
Button.Font = Enum.Font.GothamSemibold
Button.Text = "      Folder"
Button.TextColor3 = Color3.new(1, 1, 1)
Button.TextSize = 14
Button.TextXAlignment = Enum.TextXAlignment.Left

TextButton_Roundify_4px_3.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_3.Parent = Button
TextButton_Roundify_4px_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_3.BackgroundTransparency = 1
TextButton_Roundify_4px_3.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_3.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_3.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TextButton_Roundify_4px_3.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_3.SliceCenter = Rect.new(4, 4, 4, 4)

Toggle_2.Name = "Toggle"
Toggle_2.Parent = Button
Toggle_2.BackgroundColor3 = Color3.new(1, 1, 1)
Toggle_2.BackgroundTransparency = 1
Toggle_2.Position = UDim2.new(0, 5, 0, 0)
Toggle_2.Size = UDim2.new(0, 20, 0, 20)
Toggle_2.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4731371541"

Objects_2.Name = "Objects"
Objects_2.Parent = Folder
Objects_2.BackgroundColor3 = Color3.new(1, 1, 1)
Objects_2.BackgroundTransparency = 1
Objects_2.Position = UDim2.new(0, 10, 0, 25)
Objects_2.Size = UDim2.new(1, -10, 1, -25)
Objects_2.Visible = false

UIListLayout_5.Parent = Objects_2
UIListLayout_5.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_5.Padding = UDim.new(0, 5)

HorizontalAlignment.Name = "HorizontalAlignment"
HorizontalAlignment.Parent = Prefabs
HorizontalAlignment.BackgroundColor3 = Color3.new(1, 1, 1)
HorizontalAlignment.BackgroundTransparency = 1
HorizontalAlignment.Size = UDim2.new(1, 0, 0, 20)

UIListLayout_6.Parent = HorizontalAlignment
UIListLayout_6.FillDirection = Enum.FillDirection.Horizontal
UIListLayout_6.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_6.Padding = UDim.new(0, 5)

Console.Name = "Console"
Console.Parent = Prefabs
Console.BackgroundColor3 = Color3.new(1, 1, 1)
Console.BackgroundTransparency = 1
Console.Size = UDim2.new(1, 0, 0, 200)
Console.Image = "rbxassetid://2851928141"
Console.ImageColor3 = Color3.new(0.129412, 0.133333, 0.141176)
Console.ScaleType = Enum.ScaleType.Slice
Console.SliceCenter = Rect.new(8, 8, 8, 8)

ScrollingFrame.Parent = Console
ScrollingFrame.BackgroundColor3 = Color3.new(1, 1, 1)
ScrollingFrame.BackgroundTransparency = 1
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.Size = UDim2.new(1, 0, 1, 1)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
ScrollingFrame.ScrollBarThickness = 4

Source.Name = "Source"
Source.Parent = ScrollingFrame
Source.BackgroundColor3 = Color3.new(1, 1, 1)
Source.BackgroundTransparency = 1
Source.Position = UDim2.new(0, 40, 0, 0)
Source.Size = UDim2.new(1, -40, 0, 10000)
Source.ZIndex = 3
Source.ClearTextOnFocus = false
Source.Font = Enum.Font.Code
Source.MultiLine = true
Source.PlaceholderColor3 = Color3.new(0.8, 0.8, 0.8)
Source.Text = ""
Source.TextColor3 = Color3.new(1, 1, 1)
Source.TextSize = 15
Source.TextStrokeColor3 = Color3.new(1, 1, 1)
Source.TextWrapped = true
Source.TextXAlignment = Enum.TextXAlignment.Left
Source.TextYAlignment = Enum.TextYAlignment.Top

Comments.Name = "Comments"
Comments.Parent = Source
Comments.BackgroundColor3 = Color3.new(1, 1, 1)
Comments.BackgroundTransparency = 1
Comments.Size = UDim2.new(1, 0, 1, 0)
Comments.ZIndex = 5
Comments.Font = Enum.Font.Code
Comments.Text = ""
Comments.TextColor3 = Color3.new(0.231373, 0.784314, 0.231373)
Comments.TextSize = 15
Comments.TextXAlignment = Enum.TextXAlignment.Left
Comments.TextYAlignment = Enum.TextYAlignment.Top

Globals.Name = "Globals"
Globals.Parent = Source
Globals.BackgroundColor3 = Color3.new(1, 1, 1)
Globals.BackgroundTransparency = 1
Globals.Size = UDim2.new(1, 0, 1, 0)
Globals.ZIndex = 5
Globals.Font = Enum.Font.Code
Globals.Text = ""
Globals.TextColor3 = Color3.new(0.517647, 0.839216, 0.968628)
Globals.TextSize = 15
Globals.TextXAlignment = Enum.TextXAlignment.Left
Globals.TextYAlignment = Enum.TextYAlignment.Top

Keywords.Name = "Keywords"
Keywords.Parent = Source
Keywords.BackgroundColor3 = Color3.new(1, 1, 1)
Keywords.BackgroundTransparency = 1
Keywords.Size = UDim2.new(1, 0, 1, 0)
Keywords.ZIndex = 5
Keywords.Font = Enum.Font.Code
Keywords.Text = ""
Keywords.TextColor3 = Color3.new(0.972549, 0.427451, 0.486275)
Keywords.TextSize = 15
Keywords.TextXAlignment = Enum.TextXAlignment.Left
Keywords.TextYAlignment = Enum.TextYAlignment.Top

RemoteHighlight.Name = "RemoteHighlight"
RemoteHighlight.Parent = Source
RemoteHighlight.BackgroundColor3 = Color3.new(1, 1, 1)
RemoteHighlight.BackgroundTransparency = 1
RemoteHighlight.Size = UDim2.new(1, 0, 1, 0)
RemoteHighlight.ZIndex = 5
RemoteHighlight.Font = Enum.Font.Code
RemoteHighlight.Text = ""
RemoteHighlight.TextColor3 = Color3.new(0, 0.568627, 1)
RemoteHighlight.TextSize = 15
RemoteHighlight.TextXAlignment = Enum.TextXAlignment.Left
RemoteHighlight.TextYAlignment = Enum.TextYAlignment.Top

Strings.Name = "Strings"
Strings.Parent = Source
Strings.BackgroundColor3 = Color3.new(1, 1, 1)
Strings.BackgroundTransparency = 1
Strings.Size = UDim2.new(1, 0, 1, 0)
Strings.ZIndex = 5
Strings.Font = Enum.Font.Code
Strings.Text = ""
Strings.TextColor3 = Color3.new(0.678431, 0.945098, 0.584314)
Strings.TextSize = 15
Strings.TextXAlignment = Enum.TextXAlignment.Left
Strings.TextYAlignment = Enum.TextYAlignment.Top

Tokens.Name = "Tokens"
Tokens.Parent = Source
Tokens.BackgroundColor3 = Color3.new(1, 1, 1)
Tokens.BackgroundTransparency = 1
Tokens.Size = UDim2.new(1, 0, 1, 0)
Tokens.ZIndex = 5
Tokens.Font = Enum.Font.Code
Tokens.Text = ""
Tokens.TextColor3 = Color3.new(1, 1, 1)
Tokens.TextSize = 15
Tokens.TextXAlignment = Enum.TextXAlignment.Left
Tokens.TextYAlignment = Enum.TextYAlignment.Top

Numbers.Name = "Numbers"
Numbers.Parent = Source
Numbers.BackgroundColor3 = Color3.new(1, 1, 1)
Numbers.BackgroundTransparency = 1
Numbers.Size = UDim2.new(1, 0, 1, 0)
Numbers.ZIndex = 4
Numbers.Font = Enum.Font.Code
Numbers.Text = ""
Numbers.TextColor3 = Color3.new(1, 0.776471, 0)
Numbers.TextSize = 15
Numbers.TextXAlignment = Enum.TextXAlignment.Left
Numbers.TextYAlignment = Enum.TextYAlignment.Top

Info.Name = "Info"
Info.Parent = Source
Info.BackgroundColor3 = Color3.new(1, 1, 1)
Info.BackgroundTransparency = 1
Info.Size = UDim2.new(1, 0, 1, 0)
Info.ZIndex = 5
Info.Font = Enum.Font.Code
Info.Text = ""
Info.TextColor3 = Color3.new(0, 0.635294, 1)
Info.TextSize = 15
Info.TextXAlignment = Enum.TextXAlignment.Left
Info.TextYAlignment = Enum.TextYAlignment.Top

Lines.Name = "Lines"
Lines.Parent = ScrollingFrame
Lines.BackgroundColor3 = Color3.new(1, 1, 1)
Lines.BackgroundTransparency = 1
Lines.BorderSizePixel = 0
Lines.Size = UDim2.new(0, 40, 0, 10000)
Lines.ZIndex = 4
Lines.Font = Enum.Font.Code
Lines.Text = "1\n"
Lines.TextColor3 = Color3.new(1, 1, 1)
Lines.TextSize = 15
Lines.TextWrapped = true
Lines.TextYAlignment = Enum.TextYAlignment.Top

ColorPicker.Name = "ColorPicker"
ColorPicker.Parent = Prefabs
ColorPicker.BackgroundColor3 = Color3.new(1, 1, 1)
ColorPicker.BackgroundTransparency = 1
ColorPicker.Size = UDim2.new(0, 180, 0, 110)
ColorPicker.Image = "rbxassetid://2851929490"
ColorPicker.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
ColorPicker.ScaleType = Enum.ScaleType.Slice
ColorPicker.SliceCenter = Rect.new(4, 4, 4, 4)

Palette.Name = "Palette"
Palette.Parent = ColorPicker
Palette.BackgroundColor3 = Color3.new(1, 1, 1)
Palette.BackgroundTransparency = 1
Palette.Position = UDim2.new(0.0500000007, 0, 0.0500000007, 0)
Palette.Size = UDim2.new(0, 100, 0, 100)
Palette.Image = "rbxassetid://698052001"
Palette.ScaleType = Enum.ScaleType.Slice
Palette.SliceCenter = Rect.new(4, 4, 4, 4)

Indicator_3.Name = "Indicator"
Indicator_3.Parent = Palette
Indicator_3.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator_3.BackgroundTransparency = 1
Indicator_3.Size = UDim2.new(0, 5, 0, 5)
Indicator_3.ZIndex = 2
Indicator_3.Image = "rbxassetid://2851926732"
Indicator_3.ImageColor3 = Color3.new(0, 0, 0)
Indicator_3.ScaleType = Enum.ScaleType.Slice
Indicator_3.SliceCenter = Rect.new(12, 12, 12, 12)

Sample.Name = "Sample"
Sample.Parent = ColorPicker
Sample.BackgroundColor3 = Color3.new(1, 1, 1)
Sample.BackgroundTransparency = 1
Sample.Position = UDim2.new(0.800000012, 0, 0.0500000007, 0)
Sample.Size = UDim2.new(0, 25, 0, 25)
Sample.Image = "rbxassetid://2851929490"
Sample.ScaleType = Enum.ScaleType.Slice
Sample.SliceCenter = Rect.new(4, 4, 4, 4)

Saturation.Name = "Saturation"
Saturation.Parent = ColorPicker
Saturation.BackgroundColor3 = Color3.new(1, 1, 1)
Saturation.Position = UDim2.new(0.649999976, 0, 0.0500000007, 0)
Saturation.Size = UDim2.new(0, 15, 0, 100)
Saturation.Image = "rbxassetid://3641079629"

Indicator_4.Name = "Indicator"
Indicator_4.Parent = Saturation
Indicator_4.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator_4.BorderSizePixel = 0
Indicator_4.Size = UDim2.new(0, 20, 0, 2)
Indicator_4.ZIndex = 2

Switch.Name = "Switch"
Switch.Parent = Prefabs
Switch.BackgroundColor3 = Color3.new(1, 1, 1)
Switch.BackgroundTransparency = 1
Switch.BorderSizePixel = 0
Switch.Position = UDim2.new(0.229411766, 0, 0.20714286, 0)
Switch.Size = UDim2.new(0, 20, 0, 20)
Switch.ZIndex = 2
Switch.Font = Enum.Font.SourceSans
Switch.Text = ""
Switch.TextColor3 = Color3.new(1, 1, 1)
Switch.TextSize = 18

TextButton_Roundify_4px_4.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_4.Parent = Switch
TextButton_Roundify_4px_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_4.BackgroundTransparency = 1
TextButton_Roundify_4px_4.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_4.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_4.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TextButton_Roundify_4px_4.ImageTransparency = 0.5
TextButton_Roundify_4px_4.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_4.SliceCenter = Rect.new(4, 4, 4, 4)

Title_3.Name = "Title"
Title_3.Parent = Switch
Title_3.BackgroundColor3 = Color3.new(1, 1, 1)
Title_3.BackgroundTransparency = 1
Title_3.Position = UDim2.new(1.20000005, 0, 0, 0)
Title_3.Size = UDim2.new(0, 20, 0, 20)
Title_3.Font = Enum.Font.GothamSemibold
Title_3.Text = "Switch"
Title_3.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Title_3.TextSize = 14
Title_3.TextXAlignment = Enum.TextXAlignment.Left

Button_2.Name = "Button"
Button_2.Parent = Prefabs
Button_2.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Button_2.BackgroundTransparency = 1
Button_2.BorderSizePixel = 0
Button_2.Size = UDim2.new(0, 91, 0, 20)
Button_2.ZIndex = 2
Button_2.Font = Enum.Font.GothamSemibold
Button_2.TextColor3 = Color3.new(1, 1, 1)
Button_2.TextSize = 14

TextButton_Roundify_4px_5.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_5.Parent = Button_2
TextButton_Roundify_4px_5.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_5.BackgroundTransparency = 1
TextButton_Roundify_4px_5.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_5.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_5.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TextButton_Roundify_4px_5.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_5.SliceCenter = Rect.new(4, 4, 4, 4)

DropdownButton.Name = "DropdownButton"
DropdownButton.Parent = Prefabs
DropdownButton.BackgroundColor3 = Color3.new(0.129412, 0.133333, 0.141176)
DropdownButton.BorderSizePixel = 0
DropdownButton.Size = UDim2.new(1, 0, 0, 20)
DropdownButton.ZIndex = 3
DropdownButton.Font = Enum.Font.GothamBold
DropdownButton.Text = "      Button"
DropdownButton.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
DropdownButton.TextSize = 14
DropdownButton.TextXAlignment = Enum.TextXAlignment.Left

Keybind.Name = "Keybind"
Keybind.Parent = Prefabs
Keybind.BackgroundColor3 = Color3.new(1, 1, 1)
Keybind.BackgroundTransparency = 1
Keybind.Size = UDim2.new(0, 200, 0, 20)
Keybind.Image = "rbxassetid://2851929490"
Keybind.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
Keybind.ScaleType = Enum.ScaleType.Slice
Keybind.SliceCenter = Rect.new(4, 4, 4, 4)

Title_4.Name = "Title"
Title_4.Parent = Keybind
Title_4.BackgroundColor3 = Color3.new(1, 1, 1)
Title_4.BackgroundTransparency = 1
Title_4.Size = UDim2.new(0, 0, 1, 0)
Title_4.Font = Enum.Font.GothamBold
Title_4.Text = "Keybind"
Title_4.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Title_4.TextSize = 14
Title_4.TextXAlignment = Enum.TextXAlignment.Left

Input.Name = "Input"
Input.Parent = Keybind
Input.BackgroundColor3 = Color3.new(1, 1, 1)
Input.BackgroundTransparency = 1
Input.BorderSizePixel = 0
Input.Position = UDim2.new(1, -85, 0, 2)
Input.Size = UDim2.new(0, 80, 1, -4)
Input.ZIndex = 2
Input.Font = Enum.Font.GothamSemibold
Input.Text = "RShift"
Input.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Input.TextSize = 12
Input.TextWrapped = true

Input_Roundify_4px.Name = "Input_Roundify_4px"
Input_Roundify_4px.Parent = Input
Input_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1)
Input_Roundify_4px.BackgroundTransparency = 1
Input_Roundify_4px.Size = UDim2.new(1, 0, 1, 0)
Input_Roundify_4px.Image = "rbxassetid://2851929490"
Input_Roundify_4px.ImageColor3 = Color3.new(0.290196, 0.294118, 0.313726)
Input_Roundify_4px.ScaleType = Enum.ScaleType.Slice
Input_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4)

Windows.Name = "Windows"
Windows.Parent = imgui
Windows.BackgroundColor3 = Color3.new(1, 1, 1)
Windows.BackgroundTransparency = 1
Windows.Position = UDim2.new(0, 20, 0, 20)
Windows.Size = UDim2.new(1, 20, 1, -20)

--[[ Script ]]--
script.Parent = imgui

local UIS = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RS = game:GetService("RunService")
local ps = game:GetService("Players")

local p = ps.LocalPlayer
local mouse = p:GetMouse()

local Prefabs = script.Parent:WaitForChild("Prefabs")
local Windows = script.Parent:FindFirstChild("Windows")

local checks = {
    ["binding"] = false,
}

UIS.InputBegan:Connect(function(input, gameProcessed)
    if input.KeyCode == ((typeof(ui_options.toggle_key) == "EnumItem") and ui_options.toggle_key or Enum.KeyCode.RightShift) then
        if script.Parent then
            if not checks.binding then
                script.Parent.Enabled = not script.Parent.Enabled
            end
        end
    end
end)

local function Resize(part, new, _delay)
    _delay = _delay or 0.5
    local tweenInfo = TweenInfo.new(_delay, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
    local tween = TweenService:Create(part, tweenInfo, new)
    tween:Play()
end

local function rgbtohsv(r, g, b) -- idk who made this function, but thanks
    r, g, b = r / 255, g / 255, b / 255
    local max, min = math.max(r, g, b), math.min(r, g, b)
    local h, s, v
    v = max

    local d = max - min
    if max == 0 then
        s = 0
    else
        s = d / max
    end

    if max == min then
        h = 0
    else
        if max == r then
            h = (g - b) / d
            if g < b then
                h = h + 6
            end
        elseif max == g then
            h = (b - r) / d + 2
        elseif max == b then
            h = (r - g) / d + 4
        end
        h = h / 6
    end

    return h, s, v
end

local function hasprop(object, prop)
    local a, b = pcall(function()
        return object[tostring(prop)]
    end)
    if a then
        return b
    end
end

local function gNameLen(obj)
    return obj.TextBounds.X + 15
end

local function gMouse()
    return Vector2.new(UIS:GetMouseLocation().X + 1, UIS:GetMouseLocation().Y - 35)
end

local function ripple(button, x, y)
    spawn(function()
        button.ClipsDescendants = true

        local circle = Prefabs:FindFirstChild("Circle"):Clone()

        circle.Parent = button
        circle.ZIndex = 1000

        local new_x = x - circle.AbsolutePosition.X
        local new_y = y - circle.AbsolutePosition.Y
        circle.Position = UDim2.new(0, new_x, 0, new_y)

        local size = 0
        if button.AbsoluteSize.X > button.AbsoluteSize.Y then
             size = button.AbsoluteSize.X * 1.5
        elseif button.AbsoluteSize.X < button.AbsoluteSize.Y then
             size = button.AbsoluteSize.Y * 1.5
        elseif button.AbsoluteSize.X == button.AbsoluteSize.Y then
            size = button.AbsoluteSize.X * 1.5
        end

        circle:TweenSizeAndPosition(UDim2.new(0, size, 0, size), UDim2.new(0.5, -size / 2, 0.5, -size / 2), "Out", "Quad", 0.5, false, nil)
        Resize(circle, {ImageTransparency = 1}, 0.5)

        wait(0.5)
        circle:Destroy()
    end)
end

local windows = 0
local library = {}

local function format_windows()
    local ull = Prefabs:FindFirstChild("UIListLayout"):Clone()
    ull.Parent = Windows
    local data = {}

    for i,v in next, Windows:GetChildren() do
        if not (v:IsA("UIListLayout")) then
            data[v] = v.AbsolutePosition
        end
    end

    ull:Destroy()

    for i,v in next, data do
        i.Position = UDim2.new(0, v.X, 0, v.Y)
    end
end

function library:FormatWindows()
    format_windows()
end

function library:AddWindow(title, options)
    windows = windows + 1
    local dropdown_open = false
    title = tostring(title or "New Window")
    options = (typeof(options) == "table") and options or ui_options
    options.tween_time = 0.1

    local Window = Prefabs:FindFirstChild("Window"):Clone()
    Window.Parent = Windows
    Window:FindFirstChild("Title").Text = title
    Window.Size = UDim2.new(0, options.min_size.X, 0, options.min_size.Y)
    Window.ZIndex = Window.ZIndex + (windows * 10)

    do -- Altering Window Color
        local Title = Window:FindFirstChild("Title")
        local Bar = Window:FindFirstChild("Bar")
        local Base = Bar:FindFirstChild("Base")
        local Top = Bar:FindFirstChild("Top")
        local SplitFrame = Window:FindFirstChild("TabSelection"):FindFirstChild("Frame")
        local Toggle = Bar:FindFirstChild("Toggle")

        spawn(function()
            while true do
                Bar.BackgroundColor3 = options.main_color
                Base.BackgroundColor3 = options.main_color
                Base.ImageColor3 = options.main_color
                Top.ImageColor3 = options.main_color
                SplitFrame.BackgroundColor3 = options.main_color

                RS.Heartbeat:Wait()
            end
        end)

    end

    local Resizer = Window:WaitForChild("Resizer")

    local window_data = {}
    Window.Draggable = true

    do -- Resize Window
        local oldIcon = mouse.Icon
        local Entered = false
        Resizer.MouseEnter:Connect(function()
            Window.Draggable = false
            if options.can_resize then
                oldIcon = mouse.Icon
                -- mouse.Icon = "http://www.roblox.com/asset?id=4745131330"
            end
            Entered = true
        end)

        Resizer.MouseLeave:Connect(function()
            Entered = false
            if options.can_resize then
                mouse.Icon = oldIcon
            end
            Window.Draggable = true
        end)

        local Held = false
        UIS.InputBegan:Connect(function(inputObject)
            if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
                Held = true

                spawn(function() -- Loop check
                    if Entered and Resizer.Active and options.can_resize then
                        while Held and Resizer.Active do

                            local mouse_location = gMouse()
                            local x = mouse_location.X - Window.AbsolutePosition.X
                            local y = mouse_location.Y - Window.AbsolutePosition.Y

                            --
                            if x >= options.min_size.X and y >= options.min_size.Y then
                                Resize(Window, {Size = UDim2.new(0, x, 0, y)}, options.tween_time)
                            elseif x >= options.min_size.X then
                                Resize(Window, {Size = UDim2.new(0, x, 0, options.min_size.Y)}, options.tween_time)
                            elseif y >= options.min_size.Y then
                                Resize(Window, {Size = UDim2.new(0, options.min_size.X, 0, y)}, options.tween_time)
                            else
                                Resize(Window, {Size = UDim2.new(0, options.min_size.X, 0, options.min_size.Y)}, options.tween_time)
                            end

                            RS.Heartbeat:Wait()
                        end
                    end
                end)
            end
        end)
        UIS.InputEnded:Connect(function(inputObject)
            if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
                Held = false
            end
        end)
    end

    do -- [Open / Close] Window
        local open_close = Window:FindFirstChild("Bar"):FindFirstChild("Toggle")
        local open = true
        local canopen = true

        local oldwindowdata = {}
        local oldy = Window.AbsoluteSize.Y
        open_close.MouseButton1Click:Connect(function()
            if canopen then
                canopen = false

                if open then
                    -- Close

                    oldwindowdata = {}
                    for i,v in next, Window:FindFirstChild("Tabs"):GetChildren() do
                        oldwindowdata[v] = v.Visible
                        v.Visible = false
                    end

                    Resizer.Active = false

                    oldy = Window.AbsoluteSize.Y
                    Resize(open_close, {Rotation = 0}, options.tween_time)
                    Resize(Window, {Size = UDim2.new(0, Window.AbsoluteSize.X, 0, 26)}, options.tween_time)
                    open_close.Parent:FindFirstChild("Base").Transparency = 1

                else
                    -- Open

                    for i,v in next, oldwindowdata do
                        i.Visible = v
                    end

                    Resizer.Active = true

                    Resize(open_close, {Rotation = 90}, options.tween_time)
                    Resize(Window, {Size = UDim2.new(0, Window.AbsoluteSize.X, 0, oldy)}, options.tween_time)
                    open_close.Parent:FindFirstChild("Base").Transparency = 0

                end

                open = not open
                wait(options.tween_time)
                canopen = true

            end
        end)
    end

    do -- UI Elements
        local tabs = Window:FindFirstChild("Tabs")
        local tab_selection = Window:FindFirstChild("TabSelection")
        local tab_buttons = tab_selection:FindFirstChild("TabButtons")

        do -- Add Tab
            function window_data:AddTab(tab_name)
                local tab_data = {}
                tab_name = tostring(tab_name or "New Tab")
                tab_selection.Visible = true

                local new_button = Prefabs:FindFirstChild("TabButton"):Clone()
                new_button.Parent = tab_buttons
                new_button.Text = tab_name
                new_button.Size = UDim2.new(0, gNameLen(new_button), 0, 20)
                new_button.ZIndex = new_button.ZIndex + (windows * 10)
                new_button:GetChildren()[1].ZIndex = new_button:GetChildren()[1].ZIndex + (windows * 10)

                local new_tab = Prefabs:FindFirstChild("Tab"):Clone()
                new_tab.Parent = tabs
                new_tab.ZIndex = new_tab.ZIndex + (windows * 10)

                local function show()
                    if dropdown_open then return end
                    for i, v in next, tab_buttons:GetChildren() do
                        if not (v:IsA("UIListLayout")) then
                            v:GetChildren()[1].ImageColor3 = Color3.fromRGB(52, 53, 56)
                            Resize(v, {Size = UDim2.new(0, v.AbsoluteSize.X, 0, 20)}, options.tween_time)
                        end
                    end
                    for i, v in next, tabs:GetChildren() do
                        v.Visible = false
                    end

                    Resize(new_button, {Size = UDim2.new(0, new_button.AbsoluteSize.X, 0, 25)}, options.tween_time)
                    new_button:GetChildren()[1].ImageColor3 = Color3.fromRGB(73, 75, 79)
                    new_tab.Visible = true
                end

                new_button.MouseButton1Click:Connect(function()
                    show()
                end)

                function tab_data:Show()
                    show()
                end

                do -- Tab Elements

                    function tab_data:AddLabel(label_text) -- [Label]
                        label_text = tostring(label_text or "New Label")

                        local label = Prefabs:FindFirstChild("Label"):Clone()

                        label.Parent = new_tab
                        label.Text = label_text
                        label.Size = UDim2.new(0, gNameLen(label), 0, 20)
                        label.ZIndex = label.ZIndex + (windows * 10)

                        return label
                    end

                    function tab_data:AddButton(button_text, callback) -- [Button]
                        button_text = tostring(button_text or "New Button")
                        callback = typeof(callback) == "function" and callback or function()end

                        local button = Prefabs:FindFirstChild("Button"):Clone()

                        button.Parent = new_tab
                        button.Text = button_text
                        button.Size = UDim2.new(0, gNameLen(button), 0, 20)
                        button.ZIndex = button.ZIndex + (windows * 10)
                        button:GetChildren()[1].ZIndex = button:GetChildren()[1].ZIndex + (windows * 10)

                        spawn(function()
                            while true do
                                if button and button:GetChildren()[1] then
                                    button:GetChildren()[1].ImageColor3 = options.main_color
                                end
                                RS.Heartbeat:Wait()
                            end
                        end)

                        button.MouseButton1Click:Connect(function()
                            ripple(button, mouse.X, mouse.Y)
                            pcall(callback)
                        end)

                        return button
                    end

                    function tab_data:AddSwitch(switch_text, callback) -- [Switch]
                        local switch_data = {}

                        switch_text = tostring(switch_text or "New Switch")
                        callback = typeof(callback) == "function" and callback or function()end

                        local switch = Prefabs:FindFirstChild("Switch"):Clone()

                        switch.Parent = new_tab
                        switch:FindFirstChild("Title").Text = switch_text

                        switch:FindFirstChild("Title").ZIndex = switch:FindFirstChild("Title").ZIndex + (windows * 10)
                        switch.ZIndex = switch.ZIndex + (windows * 10)
                        switch:GetChildren()[1].ZIndex = switch:GetChildren()[1].ZIndex + (windows * 10)

                        spawn(function()
                            while true do
                                if switch and switch:GetChildren()[1] then
                                    switch:GetChildren()[1].ImageColor3 = options.main_color
                                end
                                RS.Heartbeat:Wait()
                            end
                        end)

                        local toggled = false
                        switch.MouseButton1Click:Connect(function()
                            toggled = not toggled
                            switch.Text = toggled and utf8.char(10003) or ""
                            pcall(callback, toggled)
                        end)

                        function switch_data:Set(bool)
                            toggled = (typeof(bool) == "boolean") and bool or false
                            switch.Text = toggled and utf8.char(10003) or ""
                            pcall(callback,toggled)
                        end

                        return switch_data, switch
                    end

                    function tab_data:AddTextBox(textbox_text, callback, textbox_options)
                        textbox_text = tostring(textbox_text or "New TextBox")
                        callback = typeof(callback) == "function" and callback or function()end
                        textbox_options = typeof(textbox_options) == "table" and textbox_options or {["clear"] = true}
                        textbox_options = {
                            ["clear"] = ((textbox_options.clear) == true)
                        }

                        local textbox = Prefabs:FindFirstChild("TextBox"):Clone()

                        textbox.Parent = new_tab
                        textbox.PlaceholderText = textbox_text
                        textbox.ZIndex = textbox.ZIndex + (windows * 10)
                        textbox:GetChildren()[1].ZIndex = textbox:GetChildren()[1].ZIndex + (windows * 10)

                        textbox.FocusLost:Connect(function(ep)
                            if ep then
                                if #textbox.Text > 0 then
                                    pcall(callback, textbox.Text)
                                    if textbox_options.clear then
                                        textbox.Text = ""
                                    end
                                end
                            end
                        end)

                        return textbox
                    end

                    function tab_data:AddSlider(slider_text, callback, slider_options)
                        local slider_data = {}

                        slider_text = tostring(slider_text or "New Slider")
                        callback = typeof(callback) == "function" and callback or function()end
                        slider_options = typeof(slider_options) == "table" and slider_options or {}
                        slider_options = {
                            ["min"] = slider_options.min or 0,
                            ["max"] = slider_options.max or 100,
                            ["readonly"] = slider_options.readonly or false,
                        }

                        local slider = Prefabs:FindFirstChild("Slider"):Clone()

                        slider.Parent = new_tab
                        slider.ZIndex = slider.ZIndex + (windows * 10)

                        local title = slider:FindFirstChild("Title")
                        local indicator = slider:FindFirstChild("Indicator")
                        local value = slider:FindFirstChild("Value")
                        title.ZIndex = title.ZIndex + (windows * 10)
                        indicator.ZIndex = indicator.ZIndex + (windows * 10)
                        value.ZIndex = value.ZIndex + (windows * 10)

                        title.Text = slider_text

                        do -- Slider Math
                            local Entered = false
                            slider.MouseEnter:Connect(function()
                                Entered = true
                                Window.Draggable = false
                            end)
                            slider.MouseLeave:Connect(function()
                                Entered = false
                                Window.Draggable = true
                            end)

                            local Held = false
                            UIS.InputBegan:Connect(function(inputObject)
                                if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
                                    Held = true

                                    spawn(function() -- Loop check
                                        if Entered and not slider_options.readonly then
                                            while Held and (not dropdown_open) do
                                                local mouse_location = gMouse()
                                                local x = (slider.AbsoluteSize.X - (slider.AbsoluteSize.X - ((mouse_location.X - slider.AbsolutePosition.X)) + 1)) / slider.AbsoluteSize.X

                                                local min = 0
                                                local max = 1

                                                local size = min
                                                if x >= min and x <= max then
                                                    size = x
                                                elseif x < min then
                                                    size = min
                                                elseif x > max then
                                                    size = max
                                                end

                                                Resize(indicator, {Size = UDim2.new(size or min, 0, 0, 20)}, options.tween_time)
                                                local p = math.floor((size or min) * 100)

                                                local maxv = slider_options.max
                                                local minv = slider_options.min
                                                local diff = maxv - minv

                                                local sel_value = math.floor(((diff / 100) * p) + minv)

                                                value.Text = tostring(sel_value)
                                                pcall(callback, sel_value)

                                                RS.Heartbeat:Wait()
                                            end
                                        end
                                    end)
                                end
                            end)
                            UIS.InputEnded:Connect(function(inputObject)
                                if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
                                    Held = false
                                end
                            end)

                            function slider_data:Set(new_value)
                                new_value = tonumber(new_value) or 0
                                new_value = (((new_value >= 0 and new_value <= 100) and new_value) / 100)

                                Resize(indicator, {Size = UDim2.new(new_value or 0, 0, 0, 20)}, options.tween_time)
                                local p = math.floor((new_value or 0) * 100)

                                local maxv = slider_options.max
                                local minv = slider_options.min
                                local diff = maxv - minv

                                local sel_value = math.floor(((diff / 100) * p) + minv)

                                value.Text = tostring(sel_value)
                                pcall(callback, sel_value)
                            end

                            slider_data:Set(slider_options["min"])
                        end

                        return slider_data, slider
                    end

                    function tab_data:AddKeybind(keybind_name, callback, keybind_options)
                        local keybind_data = {}

                        keybind_name = tostring(keybind_name or "New Keybind")
                        callback = typeof(callback) == "function" and callback or function()end
                        keybind_options = typeof(keybind_options) == "table" and keybind_options or {}
                        keybind_options = {
                            ["standard"] = keybind_options.standard or Enum.KeyCode.RightShift,
                        }

                        local keybind = Prefabs:FindFirstChild("Keybind"):Clone()
                        local input = keybind:FindFirstChild("Input")
                        local title = keybind:FindFirstChild("Title")
                        keybind.ZIndex = keybind.ZIndex + (windows * 10)
                        input.ZIndex = input.ZIndex + (windows * 10)
                        input:GetChildren()[1].ZIndex = input:GetChildren()[1].ZIndex + (windows * 10)
                        title.ZIndex = title.ZIndex + (windows * 10)

                        keybind.Parent = new_tab
                        title.Text = "  " .. keybind_name
                        keybind.Size = UDim2.new(0, gNameLen(title) + 80, 0, 20)

                        local shortkeys = { -- thanks to stroketon for helping me out with this
                            RightControl = 'RightCtrl',
                            LeftControl = 'LeftCtrl',
                            LeftShift = 'LShift',
                            RightShift = 'RShift',
                            MouseButton1 = "Mouse1",
                            MouseButton2 = "Mouse2"
                        }

                        local keybind = keybind_options.standard

                        function keybind_data:SetKeybind(Keybind)
                            local key = shortkeys[Keybind.Name] or Keybind.Name
                            input.Text = key
                            keybind = Keybind
                        end

                        UIS.InputBegan:Connect(function(a, b)
                            if checks.binding then
                                spawn(function()
                                    wait()
                                    checks.binding = false
                                end)
                                return
                            end
                            if a.KeyCode == keybind and not b then
                                pcall(callback, keybind)
                            end
                        end)

                        keybind_data:SetKeybind(keybind_options.standard)

                        input.MouseButton1Click:Connect(function()
                            if checks.binding then return end
                            input.Text = "..."
                            checks.binding = true
                            local a, b = UIS.InputBegan:Wait()
                            keybind_data:SetKeybind(a.KeyCode)
                        end)

                        return keybind_data, keybind
                    end

                    function tab_data:AddDropdown(dropdown_name, callback)
                        local dropdown_data = {}
                        dropdown_name = tostring(dropdown_name or "New Dropdown")
                        callback = typeof(callback) == "function" and callback or function()end

                        local dropdown = Prefabs:FindFirstChild("Dropdown"):Clone()
                        local box = dropdown:FindFirstChild("Box")
                        local objects = box:FindFirstChild("Objects")
                        local indicator = dropdown:FindFirstChild("Indicator")
                        dropdown.ZIndex = dropdown.ZIndex + (windows * 10)
                        box.ZIndex = box.ZIndex + (windows * 10)
                        objects.ZIndex = objects.ZIndex + (windows * 10)
                        indicator.ZIndex = indicator.ZIndex + (windows * 10)
                        dropdown:GetChildren()[3].ZIndex = dropdown:GetChildren()[3].ZIndex + (windows * 10)

                        dropdown.Parent = new_tab
                        dropdown.Text = "      " .. dropdown_name
                        box.Size = UDim2.new(1, 0, 0, 0)

                        local open = false
                        dropdown.MouseButton1Click:Connect(function()
                            open = not open

                            local len = (#objects:GetChildren() - 1) * 20
                            if #objects:GetChildren() - 1 >= 10 then
                                len = 10 * 20
                                objects.CanvasSize = UDim2.new(0, 0, (#objects:GetChildren() - 1) * 0.1, 0)
                            end

                            if open then -- Open
                                if dropdown_open then return end
                                dropdown_open = true
                                Resize(box, {Size = UDim2.new(1, 0, 0, len)}, options.tween_time)
                                Resize(indicator, {Rotation = 90}, options.tween_time)
                            else -- Close
                                dropdown_open = false
                                Resize(box, {Size = UDim2.new(1, 0, 0, 0)}, options.tween_time)
                                Resize(indicator, {Rotation = -90}, options.tween_time)
                            end

                        end)

                        function dropdown_data:Add(n)
                            local object_data = {}
                            n = tostring(n or "New Object")

                            local object = Prefabs:FindFirstChild("DropdownButton"):Clone()

                            object.Parent = objects
                            object.Text = n
                            object.ZIndex = object.ZIndex + (windows * 10)

                            object.MouseEnter:Connect(function()
                                object.BackgroundColor3 = options.main_color
                            end)
                            object.MouseLeave:Connect(function()
                                object.BackgroundColor3 = Color3.fromRGB(33, 34, 36)
                            end)

                            if open then
                                local len = (#objects:GetChildren() - 1) * 20
                                if #objects:GetChildren() - 1 >= 10 then
                                    len = 10 * 20
                                    objects.CanvasSize = UDim2.new(0, 0, (#objects:GetChildren() - 1) * 0.1, 0)
                                end
                                Resize(box, {Size = UDim2.new(1, 0, 0, len)}, options.tween_time)
                            end

                            object.MouseButton1Click:Connect(function()
                                if dropdown_open then
                                    dropdown.Text = "      [ " .. n .. " ]"
                                    dropdown_open = false
                                    open = false
                                    Resize(box, {Size = UDim2.new(1, 0, 0, 0)}, options.tween_time)
                                    Resize(indicator, {Rotation = -90}, options.tween_time)
                                    pcall(callback, n)
                                end
                            end)

                            function object_data:Remove()
                                object:Destroy()
                            end

                            return object, object_data
                        end

                        return dropdown_data, dropdown
                    end

                    function tab_data:AddColorPicker(callback)
                        local color_picker_data = {}
                        callback = typeof(callback) == "function" and callback or function()end

                        local color_picker = Prefabs:FindFirstChild("ColorPicker"):Clone()

                        color_picker.Parent = new_tab
                        color_picker.ZIndex = color_picker.ZIndex + (windows * 10)

                        local palette = color_picker:FindFirstChild("Palette")
                        local sample = color_picker:FindFirstChild("Sample")
                        local saturation = color_picker:FindFirstChild("Saturation")
                        palette.ZIndex = palette.ZIndex + (windows * 10)
                        sample.ZIndex = sample.ZIndex + (windows * 10)
                        saturation.ZIndex = saturation.ZIndex + (windows * 10)

                        do -- Color Picker Math
                            local h = 0
                            local s = 1
                            local v = 1

                            local function update()
                                local color = Color3.fromHSV(h, s, v)
                                sample.ImageColor3 = color
                                saturation.ImageColor3 = Color3.fromHSV(h, 1, 1)
                                pcall(callback, color)
                            end

                            do
                                local color = Color3.fromHSV(h, s, v)
                                sample.ImageColor3 = color
                                saturation.ImageColor3 = Color3.fromHSV(h, 1, 1)
                            end

                            local Entered1, Entered2 = false, false
                            palette.MouseEnter:Connect(function()
                                Window.Draggable = false
                                Entered1 = true
                            end)
                            palette.MouseLeave:Connect(function()
                                Window.Draggable = true
                                Entered1 = false
                            end)
                            saturation.MouseEnter:Connect(function()
                                Window.Draggable = false
                                Entered2 = true
                            end)
                            saturation.MouseLeave:Connect(function()
                                Window.Draggable = true
                                Entered2 = false
                            end)

                            local palette_indicator = palette:FindFirstChild("Indicator")
                            local saturation_indicator = saturation:FindFirstChild("Indicator")
                            palette_indicator.ZIndex = palette_indicator.ZIndex + (windows * 10)
                            saturation_indicator.ZIndex = saturation_indicator.ZIndex + (windows * 10)

                            local Held = false
                            UIS.InputBegan:Connect(function(inputObject)
                                if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
                                    Held = true

                                    spawn(function() -- Loop check
                                        while Held and Entered1 and (not dropdown_open) do -- Palette
                                            local mouse_location = gMouse()

                                            local x = ((palette.AbsoluteSize.X - (mouse_location.X - palette.AbsolutePosition.X)) + 1)
                                            local y = ((palette.AbsoluteSize.Y - (mouse_location.Y - palette.AbsolutePosition.Y)) + 1.5)

                                            local color = Color3.fromHSV(x / 100, y / 100, 0)
                                            h = x / 100
                                            s = y / 100

                                            Resize(palette_indicator, {Position = UDim2.new(0, math.abs(x - 100) - (palette_indicator.AbsoluteSize.X / 2), 0, math.abs(y - 100) - (palette_indicator.AbsoluteSize.Y / 2))}, options.tween_time)

                                            update()
                                            RS.Heartbeat:Wait()
                                        end

                                        while Held and Entered2 and (not dropdown_open) do -- Saturation
                                            local mouse_location = gMouse()
                                            local y = ((palette.AbsoluteSize.Y - (mouse_location.Y - palette.AbsolutePosition.Y)) + 1.5)
                                            v = y / 100

                                            Resize(saturation_indicator, {Position = UDim2.new(0, 0, 0, math.abs(y - 100))}, options.tween_time)

                                            update()
                                            RS.Heartbeat:Wait()
                                        end
                                    end)
                                end
                            end)
                            UIS.InputEnded:Connect(function(inputObject)
                                if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
                                    Held = false
                                end
                            end)

                            function color_picker_data:Set(color)
                                color = typeof(color) == "Color3" and color or Color3.new(1, 1, 1)
                                local h2, s2, v2 = rgbtohsv(color.r * 255, color.g * 255, color.b * 255)
                                sample.ImageColor3 = color
                                saturation.ImageColor3 = Color3.fromHSV(h2, 1, 1)
                                pcall(callback, color)
                            end
                        end

                        return color_picker_data, color_picker
                    end

                    function tab_data:AddConsole(console_options)
                        local console_data = {}

                        console_options = typeof(console_options) == "table" and console_options or {["readonly"] = true,["full"] = false,}
                        console_options = {
                            ["y"] = tonumber(console_options.y) or 200,
                            ["source"] = console_options.source or "Logs",
                            ["readonly"] = ((console_options.readonly) == true),
                            ["full"] = ((console_options.full) == true),
                        }

                        local console = Prefabs:FindFirstChild("Console"):Clone()

                        console.Parent = new_tab
                        console.ZIndex = console.ZIndex + (windows * 10)
                        console.Size = UDim2.new(1, 0, console_options.full and 1 or 0, console_options.y)

                        local sf = console:GetChildren()[1]
                        local Source = sf:FindFirstChild("Source")
                        local Lines = sf:FindFirstChild("Lines")
                        Source.ZIndex = Source.ZIndex + (windows * 10)
                        Lines.ZIndex = Lines.ZIndex + (windows * 10)

                        Source.TextEditable = not console_options.readonly

                        do -- Syntax Zindex
                            for i,v in next, Source:GetChildren() do
                                v.ZIndex = v.ZIndex + (windows * 10) + 1
                            end
                        end
                        Source.Comments.ZIndex = Source.Comments.ZIndex + 1

                        do -- Highlighting (thanks to whoever made this)
                            local lua_keywords = {"and", "break", "do", "else", "elseif", "end", "false", "for", "function", "goto", "if", "in", "local", "nil", "not", "or", "repeat", "return", "then", "true", "until", "while"}
                            local global_env = {"getrawmetatable", "newcclosure", "islclosure", "setclipboard", "game", "workspace", "script", "math", "string", "table", "print", "wait", "BrickColor", "Color3", "next", "pairs", "ipairs", "select", "unpack", "Instance", "Vector2", "Vector3", "CFrame", "Ray", "UDim2", "Enum", "assert", "error", "warn", "tick", "loadstring", "_G", "shared", "getfenv", "setfenv", "newproxy", "setmetatable", "getmetatable", "os", "debug", "pcall", "ypcall", "xpcall", "rawequal", "rawset", "rawget", "tonumber", "tostring", "type", "typeof", "_VERSION", "coroutine", "delay", "require", "spawn", "LoadLibrary", "settings", "stats", "time", "UserSettings", "version", "Axes", "ColorSequence", "Faces", "ColorSequenceKeypoint", "NumberRange", "NumberSequence", "NumberSequenceKeypoint", "gcinfo", "elapsedTime", "collectgarbage", "PhysicalProperties", "Rect", "Region3", "Region3int16", "UDim", "Vector2int16", "Vector3int16", "load", "fire", "Fire"}

                            local Highlight = function(string, keywords)
                                local K = {}
                                local S = string
                                local Token =
                                {
                                    ["="] = true,
                                    ["."] = true,
                                    [","] = true,
                                    ["("] = true,
                                    [")"] = true,
                                    ["["] = true,
                                    ["]"] = true,
                                    ["{"] = true,
                                    ["}"] = true,
                                    [":"] = true,
                                    ["*"] = true,
                                    ["/"] = true,
                                    ["+"] = true,
                                    ["-"] = true,
                                    ["%"] = true,
                                    [";"] = true,
                                    ["~"] = true
                                }
                                for i, v in pairs(keywords) do
                                    K[v] = true
                                end
                                S = S:gsub(".", function(c)
                                    if Token[c] ~= nil then
                                        return "\32"
                                    else
                                        return c
                                    end
                                end)
                                S = S:gsub("%S+", function(c)
                                    if K[c] ~= nil then
                                        return c
                                    else
                                        return (" "):rep(#c)
                                    end
                                end)

                                return S
                            end

                            local hTokens = function(string)
                                local Token =
                                {
                                    ["="] = true,
                                    ["."] = true,
                                    [","] = true,
                                    ["("] = true,
                                    [")"] = true,
                                    ["["] = true,
                                    ["]"] = true,
                                    ["{"] = true,
                                    ["}"] = true,
                                    [":"] = true,
                                    ["*"] = true,
                                    ["/"] = true,
                                    ["+"] = true,
                                    ["-"] = true,
                                    ["%"] = true,
                                    [";"] = true,
                                    ["~"] = true
                                }
                                local A = ""
                                string:gsub(".", function(c)
                                    if Token[c] ~= nil then
                                        A = A .. c
                                    elseif c == "\n" then
                                        A = A .. "\n"
                                    elseif c == "\t" then
                                        A = A .. "\t"
                                    else
                                        A = A .. "\32"
                                    end
                                end)

                                return A
                            end

                            local strings = function(string)
                                local highlight = ""
                                local quote = false
                                string:gsub(".", function(c)
                                    if quote == false and c == "\34" then
                                        quote = true
                                    elseif quote == true and c == "\34" then
                                        quote = false
                                    end
                                    if quote == false and c == "\34" then
                                        highlight = highlight .. "\34"
                                    elseif c == "\n" then
                                        highlight = highlight .. "\n"
                                    elseif c == "\t" then
                                        highlight = highlight .. "\t"
                                    elseif quote == true then
                                        highlight = highlight .. c
                                    elseif quote == false then
                                        highlight = highlight .. "\32"
                                    end
                                end)

                                return highlight
                            end

                            local info = function(string)
                                local highlight = ""
                                local quote = false
                                string:gsub(".", function(c)
                                    if quote == false and c == "[" then
                                        quote = true
                                    elseif quote == true and c == "]" then
                                        quote = false
                                    end
                                    if quote == false and c == "\]" then
                                        highlight = highlight .. "\]"
                                    elseif c == "\n" then
                                        highlight = highlight .. "\n"
                                    elseif c == "\t" then
                                        highlight = highlight .. "\t"
                                    elseif quote == true then
                                        highlight = highlight .. c
                                    elseif quote == false then
                                        highlight = highlight .. "\32"
                                    end
                                end)

                                return highlight
                            end

                            local comments = function(string)
                                local ret = ""
                                string:gsub("[^\r\n]+", function(c)
                                    local comm = false
                                    local i = 0
                                    c:gsub(".", function(n)
                                        i = i + 1
                                        if c:sub(i, i + 1) == "--" then
                                            comm = true
                                        end
                                        if comm == true then
                                            ret = ret .. n
                                        else
                                            ret = ret .. "\32"
                                        end
                                    end)
                                    ret = ret
                                end)

                                return ret
                            end

                            local numbers = function(string)
                                local A = ""
                                string:gsub(".", function(c)
                                    if tonumber(c) ~= nil then
                                        A = A .. c
                                    elseif c == "\n" then
                                        A = A .. "\n"
                                    elseif c == "\t" then
                                        A = A .. "\t"
                                    else
                                        A = A .. "\32"
                                    end
                                end)

                                return A
                            end

                            local highlight_lua = function(type)
                                if type == "Text" then
                                    Source.Text = Source.Text:gsub("\13", "")
                                    Source.Text = Source.Text:gsub("\t", "      ")
                                    local s = Source.Text

                                    Source.Keywords.Text = Highlight(s, lua_keywords)
                                    Source.Globals.Text = Highlight(s, global_env)
                                    Source.RemoteHighlight.Text = Highlight(s, {"FireServer", "fireServer", "InvokeServer", "invokeServer"})
                                    Source.Tokens.Text = hTokens(s)
                                    Source.Numbers.Text = numbers(s)
                                    Source.Strings.Text = strings(s)
                                    Source.Comments.Text = comments(s)

                                    local lin = 1
                                    s:gsub("\n", function()
                                        lin = lin + 1
                                    end)

                                    Lines.Text = ""
                                    for i = 1, lin do
                                        Lines.Text = Lines.Text .. i .. "\n"
                                    end

                                    sf.CanvasSize = UDim2.new(0, 0, lin * 0.153846154, 0)
                                end

                            local highlight_logs = function(type)
                            end
                                if type == "Text" then
                                    Source.Text = Source.Text:gsub("\13", "")
                                    Source.Text = Source.Text:gsub("\t", "      ")
                                    local s = Source.Text

                                    Source.Info.Text = info(s)

                                    local lin = 1
                                    s:gsub("\n", function()
                                        lin = lin + 1
                                    end)

                                    sf.CanvasSize = UDim2.new(0, 0, lin * 0.153846154, 0)
                                end
                            end

                            if console_options.source == "Lua" then
                                highlight_lua("Text")
                                Source.Changed:Connect(highlight_lua)
                            elseif console_options.source == "Logs" then
                                Lines.Visible = false

                                highlight_logs("Text")
                                Source.Changed:Connect(highlight_logs)
                            end

                            function console_data:Set(code)
                                Source.Text = tostring(code)
                            end

                            function console_data:Get()
                                return Source.Text
                            end

                            function console_data:Log(msg)
                                Source.Text = Source.Text .. "[*] " .. tostring(msg) .. "\n"
                            end

                        end

                        return console_data, console
                    end

                    function tab_data:AddHorizontalAlignment()
                        local ha_data = {}

                        local ha = Prefabs:FindFirstChild("HorizontalAlignment"):Clone()
                        ha.Parent = new_tab

                        function ha_data:AddButton(...)
                            local data, object
                            local ret = {tab_data:AddButton(...)}
                            if typeof(ret[1]) == "table" then
                                data = ret[1]
                                object = ret[2]
                                object.Parent = ha
                                return data, object
                            else
                                object = ret[1]
                                object.Parent = ha
                                return object
                            end
                        end

                        return ha_data, ha
                    end

                    function tab_data:AddFolder(folder_name) -- [Folder]
                        local folder_data = {}

                        folder_name = tostring(folder_name or "New Folder")

                        local folder = Prefabs:FindFirstChild("Folder"):Clone()
                        local button = folder:FindFirstChild("Button")
                        local objects = folder:FindFirstChild("Objects")
                        local toggle = button:FindFirstChild("Toggle")
                        folder.ZIndex = folder.ZIndex + (windows * 10)
                        button.ZIndex = button.ZIndex + (windows * 10)
                        objects.ZIndex = objects.ZIndex + (windows * 10)
                        toggle.ZIndex = toggle.ZIndex + (windows * 10)
                        button:GetChildren()[1].ZIndex = button:GetChildren()[1].ZIndex + (windows * 10)

                        folder.Parent = new_tab
                        button.Text = "      " .. folder_name

                        spawn(function()
                            while true do
                                if button and button:GetChildren()[1] then
                                    button:GetChildren()[1].ImageColor3 = options.main_color
                                end
                                RS.Heartbeat:Wait()
                            end
                        end)

                        local function gFolderLen()
                            local n = 25
                            for i,v in next, objects:GetChildren() do
                                if not (v:IsA("UIListLayout")) then
                                    n = n + v.AbsoluteSize.Y + 5
                                end
                            end
                            return n
                        end

                        local open = false
                        button.MouseButton1Click:Connect(function()
                            if open then -- Close
                                Resize(toggle, {Rotation = 0}, options.tween_time)
                                objects.Visible = false
                            else -- Open
                                Resize(toggle, {Rotation = 90}, options.tween_time)
                                objects.Visible = true
                            end

                            open = not open
                        end)

                        spawn(function()
                            while true do
                                Resize(folder, {Size = UDim2.new(1, 0, 0, (open and gFolderLen() or 20))}, options.tween_time)
                                wait()
                            end
                        end)

                        for i,v in next, tab_data do
                            folder_data[i] = function(...)
                                local data, object
                                local ret = {v(...)}
                                if typeof(ret[1]) == "table" then
                                    data = ret[1]
                                    object = ret[2]
                                    object.Parent = objects
                                    return data, object
                                else
                                    object = ret[1]
                                    object.Parent = objects
                                    return object
                                end
                            end
                        end

                        return folder_data, folder
                    end

                end

                return tab_data, new_tab
            end
        end
    end

    do
        for i, v in next, Window:GetDescendants() do
            if hasprop(v, "ZIndex") then
                v.ZIndex = v.ZIndex + (windows * 10)
            end
        end
    end

    return window_data, Window
end

do
    local Window = library:AddWindow("bypass.vip / Woutt#4106", {
        main_color = Color3.fromRGB(41, 74, 122),
        min_size = Vector2.new(400, 500),
        toggle_key = Enum.KeyCode.RightShift,
        can_resize = true,
    })
    
    
    local req = http_request or request or (syn and syn.request) or (fluxus and fluxus.request) or (http and http.request) --i only used syn request first but i found this on v3r :)
    local Tab = Window:AddTab("Link bypass")


    do
        Tab:AddLabel("put the link in the box and press bypass")
        local GAI = true
        local Switch = Tab:AddSwitch("only response", function(v)
            GAI = v
        end)
        Switch:Set(true)
        
        local Console = Tab:AddConsole({
            ["y"] = 150,
            ["readonly"] = false,
            ["source"] = "lua",
        })
        Console:Set("")
        local oldresponse = ""
        local HA = Tab:AddHorizontalAlignment()
        HA:AddButton("bypass", function()
            local bypass = req({Url = "https://api.bypass.vip/",Method = "POST",Body = "url="..Console:Get()})
            local tbl = game:GetService("HttpService"):JSONDecode(bypass.Body)
            oldresponse = tbl.response
            if GAI == false then
                local damned = ""
                for i,v in pairs(tbl) do
                    if tostring(i) ~= "success" then -- i did this because the api always says false so i just remove it
                        damned = damned.."\n"..tostring(i).." = "..tostring(v)
                    end
                end
                Console:Set(damned)
            else
                Console:Set(tbl.response)
            end
            
        end)
        HA:AddButton("Clear console", function()
            Console:Set("")
        end)
        HA:AddButton("copy response", function()
            setclipboard(oldresponse)
        end)


        local Folder = Tab:AddFolder("open to see supported links!") -- This can contain exactly the same as a Tab. You can have as many folders as you'd like to.
        Folder:AddLabel("linkvertise.com")
        Folder:AddLabel("adf.ly")
        Folder:AddLabel("adfoc.us")
        Folder:AddLabel("ay.live")
        Folder:AddLabel("bcvc.live")
        Folder:AddLabel("fc.lc/fc-lc.com")
        Folder:AddLabel("zee.gl")
        Folder:AddLabel("freehottip.com")
        Folder:AddLabel("ph.apps2app.com")
        Folder:AddLabel("gestyy.com")
        Folder:AddLabel("shortconnect.com")
        Folder:AddLabel("shorte.st")
        Folder:AddLabel("aylink.co")
        
        
        Tab:AddLabel("you can resize by holding the right corner and drag")
        
        
    end

    Tab:Show()
    library:FormatWindows()
end
Пока что на этом всё. Не думаю, что эти скрипты будет хоть кто-то использовать, но, например, я использую самый первый для hvh в counter blox: в ситуациях, когда на мейне попалась моль с kill-all, а ты не хочешь тушить акк. Удачи!
 
Сверху Снизу