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V5.0, V5.3
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RPG METANOIA CHRONICLES V10.5 Zelda Genshin Engineering Documentation Video Unreal 5
PROJECT V10 FULL UPDATE LOGS Jan 20 - MARCH 3
PROJECT V10.5 UPDATE LOGS April 1 - May 10
Take note "Some of the added feature like Mining, and Swimming is not yet polish it's need more work to fix some bug of it"
Gathering System Type [Working in Progress]
Mining Mechanics (Change to Chaos UE5)
- No need to adjust the camera to trace the object it will detect base on capsule
Dialogue Master NPC
- Improve Plunge Landing (UE5)
Chaos Destructable Object UE5
-Support any mesh
-Support Range Hit
-Support Melee Item Hit
A.I New Combat Behavior 10.5
-AI can now do 1V1 Combat
-AI can now Querying in Combat Main & Sub Behaviors
Ambient Tension BGM 10.5
-Added Spline Tension for Ambient
-Added Spline Tension for Idle
-Added Spline Tension for Combat
10.5 Project is ready to Package Build UE5
-Fix Structured Broken
-Fix Video on Package not playing
-Fix Issue when the fps is not correctly performed in some function
-can be package anytime w/o red error.
Fixed
Gathering System Type [Working in Progress]
Mining Mechanics (Change to Chaos UE5)
- New Mining Equipment base on Rarity
- New Logging Equipment Slot [W.I.P]
- New Fishing Equipment Slot [W.I.P]
- New Mining Object per Hit base on Mining Item Rarity [The Higher Item Rarity the faster]
- New Key "G" Input for Switching Equipment
- New Mining Indicator
- New Mining Loot Indicator
- New Mining Layer for better Loots
- New Random Loot base on Rate Drop amount
- New Mining Level Requirement
- New Automatic Equip Switching on Mining is Valid
- New Manual Mining Key "LMB"
- New Mining Auto Target will Auto Detect if Enemy or Mining Object so you can attack anytime if monster is nearby
- New Rate Drop Amount base on Layer the last layer the higher drop with RNG
- New Destructable Mesh Base Mining
- New Different Mesh base on Layer
- 3 Types of Animation base on object
- New Automatic Facing when mining if range is valid
- One Base Master Class for better customization
- New Respawn Mining base on Float
- New Destroy Loot if not being pickup for certain time
- New Loot Class Support
- Mining Quest Support
- Mining Data Table Montage
- Growing Timeline
- New Single Lootable Object [Stone etc...]
- New Single Lootable Object with Imposter Object [Foliage etc...]
- New Attachable Multiple Object in On Class [Trees...]
- New Loot Indicator
- New Loot Highlight
- New Gathering Type [Fruit, Foliage etc . . ]
- New Loot Physic Object Type
- New Loot Respawn
- Loot Quest Support
- New Loot Pick-Up VFX [Cascade or Niagara]
- New Respawn on Random Location base on Range
- Growing Timeline
- Chaos Random Loot (UE5)
- No need to adjust the camera to trace the object it will detect base on capsule
Dialogue Master NPC
- Improve blueprint and update some runtime if only needed
- Compressed blueprint, New More Functions
- New Rotation Mode Interaction
- OP1 Head (Rotate to actor )
- OP2 Head & Upper Body (Rotate to actor )
- OP3 Whole Body (Rotate to actor )
- Turning Place Animation
- Remove some Array, Manager, Function etc... it's not needed anymore
- Animation Update W.I.P
- Override Function Updates
- New Dialogue Component for easy access variables
- Remove Dialogue Manager it's not needed anymore
- New force End Dialogue Key "Tab" Detect every last index
- New Skip Key "Space" while dialogue is on process
- Manual Continue Dialogue
- Auto Continue Dialogue
- Easy to Add New Dialogue
- Easy to Add Dialogue Condition
- Player will automatically rotate when the dialogue start
- Dialogue Interaction Updates
- Interaction with Free Camera
- Interaction with Fade/Lock Camera
- Added Different Type of A.I (UE5)
- Compass Quest Updated
- Compass Color Change for Gathering Type Quest
- Now Support Mining Actor base on Tag
- New Pure function for Multiple Quest Sequence Checker
- New Pure function base on Main Name Quest Checker
- New Pure function base on one Sequence Name Quest Checker
- New Follow Quest with Fail Condition
- New Follow Quest Timer
- Re-Accept Quest on fail via Quest Journal
- New Improve A.I Sight
- Basic Hearing [Temporary used]
- New Cooldown per consumable Item
- New Visual Indicator for Cooldown
- 5 Equipment Set [Helm, Upper, Gloves, Lower, & Boots]
- 4 Accessory [Necklace, Ring, Talisman, & Bracelet]
- Expandable Stats base on Array
- Support different type of set base on ID
- Automatic Detect if 1 set is complete or not
- Tooltip Visual Set Indicator
- Add & Remove Stats
- Different Stat per set
- Control by Data Table & Component
- Design for Horse Stat Equipment
- Design for Player Equipment
- Switcher Equipment
- Update Customizable Stat Button
- Update Sorting Inventory
- Added Animation on Scroll
- Design for Split Item
- Update Inventory Slot
- Update Split Button if Buy, Sell, or Drop
- Gold & Weight Move to Experience Tab
- Design Tooltip for 3D Effect
- Update Keyboard Icon
- Surface Swimming
- Under Water Swimming
- High Diving
- Mid Diving
- Surface Diving
- Surface/Under Water Swim Sprint
- Free Camera Movement
- New Breath Indicator (UE5)
- Support PP When out of breath (UE5)
- Drowning will be death (UE5)
- Finisher Montage
- Backstabbed Montage
- Plunge Attack
- Block
- Dodge
- Light Attack
- Heavy Attack
- Air Attack Improve (UE5)
- Thrust Attack
- Special Attack
- Sprint Attack
- Riposte
- Parry
- Sheath
- Un-Sheath [Conflict Bone due to I.K]
- Hit [Left, Right, Front, Back]
- Improve Plunge Landing (UE5)
Chaos Destructable Object UE5
-Support any mesh
-Support Range Hit
-Support Melee Item Hit
A.I New Combat Behavior 10.5
-AI can now do 1V1 Combat
-AI can now Querying in Combat Main & Sub Behaviors
Ambient Tension BGM 10.5
-Added Spline Tension for Ambient
-Added Spline Tension for Idle
-Added Spline Tension for Combat
10.5 Project is ready to Package Build UE5
-Fix Structured Broken
-Fix Video on Package not playing
-Fix Issue when the fps is not correctly performed in some function
-can be package anytime w/o red error.
Fixed
- Fix Un-able to jump after swimming end
- Fix Horse Interaction Display
- Fix Customize stat when Horse Equipment is open
- Fix Arrow Display in Main Menu
- Fixed UE5 Horse Movement (UE5)
- Update Finisher/Backstabbed DMG in some Montage (UE5)
- Fix Item Marker on Equip in Unreal Engine (UE5)
- Fix Diving Tracing (UE5)
- Fix Quiver/Arrow Not displaying in Crafting (UE5)
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