if ( g_Options.ragebot.Resolver )
{
if ( m_StoredLerp != FLT_MAX && m_PrevRecord && !m_MainRecord->Didshot )
{
auto m_Eye = InterpolatePlace::Float( m_PrevRecord->AnimState->m_flGoalFeetYaw,
m_MainRecord->AnimState->m_flGoalFeetYaw, m_StoredLerp );
animstate->m_flGoalFeetYaw = Math::NormalizeYaw( m_Eye );
}
}