j_malloc = 0x140D21E30 j_free = 0x140D21E20 j_GetAsyncKeyState = 0x140087CA0 IGameFrameWork = 0x14247C928 IsSameTeam = 0x1411DFCB0 ICVar = 0x14247BCB0 { i_pelletsDisp = 0x138 } SSGE = 0x1421FDF00 { IGame = 0xD0 IRenderer = 0x48 ISystem = 0xF0 IPhysicalWorld = 0x70 IEntitySystem = 0xE0 } class IRenderer { private: char unk[0x14D000]; //0x0000 IDXGISwapChain* pSwapChain; public: Vector3 GetViewCamera(void) { return *(Vector3*)((unsigned __int64)this + 0x17C0); } }