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Автор темы
- #1
По чему меняются размеры rect_filledoВ если меняется значение в меню
C++:
bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, bool minimum_damage, float power)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
//if (window->DC.CurrLineTextBaseOffset != window->DC.PrevLineTextBaseOffset)
// SetCursorPosY(GetCursorPosY() + c_menu::get().dpi_scale * 8.f);
//
SetCursorPosX(GetCursorPosX() + c_menu::get().dpi_scale * 3.f);
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(label);
const float w = CalcItemWidth();
const ImVec2 label_size = CalcTextSize(label, NULL, true);
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(160 + w, label_size.y + style.FramePadding.y * 2.0f));
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
//const float w = CalcItemWidth() - c_menu::get().dpi_scale * 3.f;
//const ImVec2 label_size = CalcTextSize(label, NULL, true);
//const ImRect frame_bb(window->DC.CursorPos + ImVec2(120, 0), window->DC.CursorPos + ImVec2(200, 4));
//const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0));
const ImRect slider_bb(window->DC.CursorPos + ImVec2(120, 0), window->DC.CursorPos + ImVec2(200, 4));
ItemSize(total_bb, style.FramePadding.y);
if (!ItemAdd(total_bb, id, &frame_bb))
return false;
// Default format string when passing NULL
if (format == NULL)
format = DataTypeGetInfo(data_type)->PrintFmt;
else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.)
format = PatchFormatStringFloatToInt(format);
// Tabbing or CTRL-clicking on Slider turns it into an input box
const bool hovered = ItemHoverable(frame_bb, id);
bool temp_input_is_active = TempInputIsActive(id);
bool temp_input_start = false;
if (!temp_input_is_active)
{
const bool focus_requested = FocusableItemRegister(window, id);
const bool clicked = (hovered && g.IO.MouseClicked[0]);
if (focus_requested || clicked || g.NavActivateId == id || g.NavInputId == id)
{
SetActiveID(id, window);
SetFocusID(id, window);
FocusWindow(window);
g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
}
}
// Our current specs do NOT clamp when using CTRL+Click manual input, but we should eventually add a flag for that..
if (temp_input_is_active || temp_input_start)
return TempInputScalar(slider_bb, id, label, data_type, p_data, format);// , p_min, p_max);
// Draw frame
const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
float deltatime = 1.5f * ImGui::GetIO().DeltaTime;
ImRect grab_bb;
const bool value_changed = SliderBehavior(slider_bb, id, data_type, p_data, p_min, p_max, format, power, ImGuiSliderFlags_None, &grab_bb);
if (value_changed)
MarkItemEdited(id);
//const ImU32 frame_col = GetColorU32(g.HoveredId == id ? ImGuiCol_FrameBg : ImGuiCol_FrameBg);
RenderNavHighlight(slider_bb, id);
RenderFrame(slider_bb.Min, slider_bb.Max, ImColor(14, 14, 14), true);
//// Slider behavior
//ImRect grab_bb;
//const bool value_changed = SliderBehavior(frame_bb, id, data_type, p_data, p_min, p_max, format, power, ImGuiSliderFlags_None, &grab_bb);
//if (value_changed)
// MarkItemEdited(id);
if (grab_bb.Max.x > grab_bb.Min.x)
{
window->DrawList->AddRectFilled(ImVec2(grab_bb.Min.x - 3, grab_bb.Min.y - 7), ImVec2(grab_bb.Max.x + 3, grab_bb.Max.y + 7), ImColor(255, 255, 255), 4);
}
//// Menu name function.
char value_buf[64];
const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format);
PushFont(c_menu::get().gothamtwo);
if (label_size.x > 0.0f)
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x - 356, frame_bb.Min.y + style.FramePadding.y + 1.0f), label);
//RenderText(ImVec2(grab_bb.Min.x - 3, grab_bb.Min.y + 0), label);
PopFont();
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
return value_changed;
}