[neverlose.cc] script on pui / test (closed.)

Модератор раздела "Создание скриптов для читов"
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Модератор раздела "Создание скриптов для читов"
Модератор
Статус
Оффлайн
Регистрация
1 Фев 2020
Сообщения
1,198
Реакции[?]
390
Поинты[?]
28K
я начал над этим чудом работу опять..

мне лень даже на маркет заливать, поэтому держите

code_language.lua:
--@information
--@script name: script on pui
--@author: qiwuiwowkqiowiwoqohwowq#3338
--@description: <3
--@region: end

--@_DEBUG mode
_DEBUG = true
--@region: end

--@requirements
local pui = require ("neverlose/pui")
local ffi = require("ffi")
--@region: end

--@locals
local cheat = {
    username = common.get_username(),
    time = "%02d:%02d",
    script = "pui"
}
--@region: end

--@load animation
local loadlua = false
local alpha = 0
local alpha2 = 200
local rendered = false

local script = {
    load = function()
        events['render']:set(function()
            if not loadlua then
                if not rendered then
                    alpha = math['clamp'](alpha + 1.7, 0, 200)
                end
                
                if alpha == 200 then
                    rendered = true
                end
                if rendered == true and math['floor'](globals['realtime'] * 100) - alpha > 700 then
                    alpha = math['clamp'](alpha - 4, 0, 200)
                    alpha2 = math['clamp'](alpha2 - 4, 0, 200)
                end
                
                if rendered and alpha == 0 then
                    loadlua = true
                end
                
                render['rect'](vector(0, 0), vector(render['screen_size']().x, render['screen_size']().y), color(9, 9, 10, math['floor'](alpha2)))
                render['text'](3, vector(render['screen_size']().x / 2, render['screen_size']().y / 2 + 35), color(255, 255, 255, math['floor'](alpha)), "c", cheat['script'])
                render['text'](3, vector(render['screen_size']().x / 2, render['screen_size']().y / 2 + 55), color(255, 255, 255, math['floor'](alpha)), "c", "Welcome back, " .. cheat['username'] .. "!")
            end
        end)
    end
}script:load()
--@region: end

--@ffi
ffi.cdef[[
    bool PathFileExistsA(const char* pszPath);
    void* __stdcall URLDownloadToFileA(void* LPUNKNOWN, const char* LPCSTR, const char* LPCSTR2, int a, int LPBINDSTATUSCALLBACK);
    bool DeleteUrlCacheEntryA(const char* lpszUrlName);
]]
--@region: end

--@directory
local gdi = ffi['load']("Gdi32")
local shlwapi = ffi['load']("SHLWApi")

if not shlwapi['PathFileExistsA']("nl\\"..cheat['script'].."") then
    files['create_folder']('nl\\'..cheat['script']..'')
end

local file_downloader = {}

file_downloader['urlmon'] = ffi['load']("UrlMon")
file_downloader['wininet'] = ffi['load']("WinInet")
file_downloader['download_file_from_url'] = function(from, to)
    file_downloader['wininet']['DeleteUrlCacheEntryA'](from)
    file_downloader['urlmon']['URLDownloadToFileA'](nil, from, to, 0, 0)
end

file_downloader['download_file_from_url']('https://neverlose.cc/static/avatars/'..cheat['username']..'.png', 'nl\\'..cheat['script']..'\\avatar.png')

if not shlwapi['PathFileExistsA']("nl\\"..cheat['script'].."\\main.gif") then
    file_downloader['download_file_from_url']('https://i.imgur.com/naoqW1h.gif', 'nl\\'..cheat['script']..'\\main.gif')
end

local avatar = render['load_image_from_file']("nl\\"..cheat['script'].."\\avatar.png", vector(20, 20))
local gif = render['load_image_from_file']("nl\\"..cheat['script'].."\\main.gif", vector(200, 200))
--@region: end

local element = ""

--@ui
local welcome_main = ui['create'](ui['get_icon']("house") .. " Main", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("heart") .. "")
local welcome_main2 = ui['create'](ui['get_icon']("house") .. " Main", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("sun") .. "")
local functions_tabs = ui['create'](ui['get_icon']("star") .. " Settings", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("moon") .. " Tab")
local functions_other = ui['create'](ui['get_icon']("star") .. " Settings", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("feather-pointed") .. " Functions")

local gif_main = welcome_main:texture(gif)
local welcome_text1 = welcome_main2:label("Have a nice day, \a"..ui['get_style']("Link Active"):to_hex()..""..cheat['username']..".\n")

local tabs_select = functions_tabs:list("", {ui['get_icon']("skull") .. " Ragebot", ui['get_icon']("eye") .. " Visuals", ui['get_icon']("screwdriver-wrench") .. " Miscellaneous"}):set_callback(function(tabs)
    tabs:update(element)
    if tabs:get() == 1 then
        element_color = {"\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("angle-right").. " "..ui['get_icon']("skull") .. " \aFFFFFFFFRagebot", ui['get_icon']("eye") .. " Visuals", ui['get_icon']("screwdriver-wrench") .. " Miscellaneous" }
        tabs:update(element_color)
    elseif tabs:get() == 2 then
        element_color = { ui['get_icon']("skull") .. " Ragebot", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("angle-right").." "..ui['get_icon']("eye") .. " \aFFFFFFFFVisuals", ui['get_icon']("screwdriver-wrench") .. " Miscellaneous" }
        tabs:update(element_color)
    elseif tabs:get() == 3 then
        element_color = { ui['get_icon']("skull") .. " Ragebot", ui['get_icon']("eye") .. " Visuals", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("angle-right").." "..ui['get_icon']("screwdriver-wrench") .. " \aFFFFFFFFMiscellaneous" }
        tabs:update(element_color)
    end
end)

local framerate_boost = functions_other:switch("Boost framerate"):set_callback(function(fps)
    if fps:get() then
        cvar['r_3dsky']:int(0)
        cvar['r_shadows']:int(0)
        cvar['cl_csm_static_prop_shadows']:int(0)
        cvar['cl_csm_shadows']:int(0)
        cvar['cl_csm_world_shadows']:int(0)
        cvar['cl_foot_contact_shadows']:int(0)
        cvar['cl_csm_viewmodel_shadows']:int(0)
        cvar['cl_csm_rope_shadows']:int(0)
        cvar['cl_csm_sprite_shadows']:int(0)
        cvar['cl_disablefreezecam']:int(1)
        cvar['cl_freezecampanel_position_dynamic']:int(0)
        cvar['cl_freezecameffects_showholiday']:int(0)
        cvar['cl_showhelp']:int(0)
        cvar['cl_autohelp']:int(0)
        cvar['cl_disablehtmlmotd']:int(1)
        cvar['mat_postprocess_enable']:int(0)
        cvar['fog_enable_water_fog']:int(0)
        cvar['gameinstructor_enable']:int(0)
        cvar['cl_csm_world_shadows_in_viewmodelcascade']:int(0)
        cvar['cl_disable_ragdolls']:int(1)
        cvar['mod_forcedata']:int(1)
        cvar['cl_csm_translucent_shadows']:int(0)
        cvar['cl_csm_entity_shadows']:int(0)
        cvar['violence_hblood']:int(0)
        cvar['r_drawdecals']:int(0)
        cvar['r_drawrain']:int(0)
        cvar['r_drawropes']:int(0)
        cvar['r_drawsprites']:int(0)
        cvar['dsp_slow_cpu']:int(1)
        cvar['mat_disable_bloom']:int(1)
        cvar['cl_showerror']:int(0)
        cvar['r_eyegloss']:int(0)
        cvar['r_eyemove']:int(0)
        cvar['r_dynamiclighting']:int(0)
        cvar['r_dynamic']:int(0)
        cvar['func_break_max_pieces']:int(0)
    end
end)

local aspectratio = functions_other:slider("Aspect rato", 0, 200, 178, 0.01):set_callback(function(aspect)
    cvar['r_aspectratio']:float(aspect:get()/100)
end)
--@region: end

--@menu visible
local menu_vis = {
 visible = function()
    events['render']:set(function()
        aspectratio:visibility(tabs_select:get() == 3)
        framerate_boost:visibility(tabs_select:get() == 3)
    end)
 end
} menu_vis:visible()
--@region: end

--@sidebar
pui.sidebar("\bAC99F1FF\bCA82FFFF[pui]", " \aAC99F1FF\f<star-and-crescent>")
--@region: end
пишите, что не так
 
t.me/maj0rblog
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я начал над этим чудом работу опять..

мне лень даже на маркет заливать, поэтому держите

code_language.lua:
--@information
--@script name: script on pui
--@author: qiwuiwowkqiowiwoqohwowq#3338
--@description: <3
--@region: end

--@_DEBUG mode
_DEBUG = true
--@region: end

--@requirements
local pui = require ("neverlose/pui")
local ffi = require("ffi")
--@region: end

--@locals
local cheat = {
    username = common.get_username(),
    time = "%02d:%02d",
    script = "pui"
}
--@region: end

--@load animation
local loadlua = false
local alpha = 0
local alpha2 = 200
local rendered = false

local script = {
    load = function()
        events['render']:set(function()
            if not loadlua then
                if not rendered then
                    alpha = math['clamp'](alpha + 1.7, 0, 200)
                end
              
                if alpha == 200 then
                    rendered = true
                end
                if rendered == true and math['floor'](globals['realtime'] * 100) - alpha > 700 then
                    alpha = math['clamp'](alpha - 4, 0, 200)
                    alpha2 = math['clamp'](alpha2 - 4, 0, 200)
                end
              
                if rendered and alpha == 0 then
                    loadlua = true
                end
              
                render['rect'](vector(0, 0), vector(render['screen_size']().x, render['screen_size']().y), color(9, 9, 10, math['floor'](alpha2)))
                render['text'](3, vector(render['screen_size']().x / 2, render['screen_size']().y / 2 + 35), color(255, 255, 255, math['floor'](alpha)), "c", cheat['script'])
                render['text'](3, vector(render['screen_size']().x / 2, render['screen_size']().y / 2 + 55), color(255, 255, 255, math['floor'](alpha)), "c", "Welcome back, " .. cheat['username'] .. "!")
            end
        end)
    end
}script:load()
--@region: end

--@ffi
ffi.cdef[[
    bool PathFileExistsA(const char* pszPath);
    void* __stdcall URLDownloadToFileA(void* LPUNKNOWN, const char* LPCSTR, const char* LPCSTR2, int a, int LPBINDSTATUSCALLBACK);
    bool DeleteUrlCacheEntryA(const char* lpszUrlName);
]]
--@region: end

--@directory
local gdi = ffi['load']("Gdi32")
local shlwapi = ffi['load']("SHLWApi")

if not shlwapi['PathFileExistsA']("nl\\"..cheat['script'].."") then
    files['create_folder']('nl\\'..cheat['script']..'')
end

local file_downloader = {}

file_downloader['urlmon'] = ffi['load']("UrlMon")
file_downloader['wininet'] = ffi['load']("WinInet")
file_downloader['download_file_from_url'] = function(from, to)
    file_downloader['wininet']['DeleteUrlCacheEntryA'](from)
    file_downloader['urlmon']['URLDownloadToFileA'](nil, from, to, 0, 0)
end

file_downloader['download_file_from_url']('https://neverlose.cc/static/avatars/'..cheat['username']..'.png', 'nl\\'..cheat['script']..'\\avatar.png')

if not shlwapi['PathFileExistsA']("nl\\"..cheat['script'].."\\main.gif") then
    file_downloader['download_file_from_url']('https://i.imgur.com/naoqW1h.gif', 'nl\\'..cheat['script']..'\\main.gif')
end

local avatar = render['load_image_from_file']("nl\\"..cheat['script'].."\\avatar.png", vector(20, 20))
local gif = render['load_image_from_file']("nl\\"..cheat['script'].."\\main.gif", vector(200, 200))
--@region: end

local element = ""

--@ui
local welcome_main = ui['create'](ui['get_icon']("house") .. " Main", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("heart") .. "")
local welcome_main2 = ui['create'](ui['get_icon']("house") .. " Main", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("sun") .. "")
local functions_tabs = ui['create'](ui['get_icon']("star") .. " Settings", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("moon") .. " Tab")
local functions_other = ui['create'](ui['get_icon']("star") .. " Settings", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("feather-pointed") .. " Functions")

local gif_main = welcome_main:texture(gif)
local welcome_text1 = welcome_main2:label("Have a nice day, \a"..ui['get_style']("Link Active"):to_hex()..""..cheat['username']..".\n")

local tabs_select = functions_tabs:list("", {ui['get_icon']("skull") .. " Ragebot", ui['get_icon']("eye") .. " Visuals", ui['get_icon']("screwdriver-wrench") .. " Miscellaneous"}):set_callback(function(tabs)
    tabs:update(element)
    if tabs:get() == 1 then
        element_color = {"\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("angle-right").. " "..ui['get_icon']("skull") .. " \aFFFFFFFFRagebot", ui['get_icon']("eye") .. " Visuals", ui['get_icon']("screwdriver-wrench") .. " Miscellaneous" }
        tabs:update(element_color)
    elseif tabs:get() == 2 then
        element_color = { ui['get_icon']("skull") .. " Ragebot", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("angle-right").." "..ui['get_icon']("eye") .. " \aFFFFFFFFVisuals", ui['get_icon']("screwdriver-wrench") .. " Miscellaneous" }
        tabs:update(element_color)
    elseif tabs:get() == 3 then
        element_color = { ui['get_icon']("skull") .. " Ragebot", ui['get_icon']("eye") .. " Visuals", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("angle-right").." "..ui['get_icon']("screwdriver-wrench") .. " \aFFFFFFFFMiscellaneous" }
        tabs:update(element_color)
    end
end)

local framerate_boost = functions_other:switch("Boost framerate"):set_callback(function(fps)
    if fps:get() then
        cvar['r_3dsky']:int(0)
        cvar['r_shadows']:int(0)
        cvar['cl_csm_static_prop_shadows']:int(0)
        cvar['cl_csm_shadows']:int(0)
        cvar['cl_csm_world_shadows']:int(0)
        cvar['cl_foot_contact_shadows']:int(0)
        cvar['cl_csm_viewmodel_shadows']:int(0)
        cvar['cl_csm_rope_shadows']:int(0)
        cvar['cl_csm_sprite_shadows']:int(0)
        cvar['cl_disablefreezecam']:int(1)
        cvar['cl_freezecampanel_position_dynamic']:int(0)
        cvar['cl_freezecameffects_showholiday']:int(0)
        cvar['cl_showhelp']:int(0)
        cvar['cl_autohelp']:int(0)
        cvar['cl_disablehtmlmotd']:int(1)
        cvar['mat_postprocess_enable']:int(0)
        cvar['fog_enable_water_fog']:int(0)
        cvar['gameinstructor_enable']:int(0)
        cvar['cl_csm_world_shadows_in_viewmodelcascade']:int(0)
        cvar['cl_disable_ragdolls']:int(1)
        cvar['mod_forcedata']:int(1)
        cvar['cl_csm_translucent_shadows']:int(0)
        cvar['cl_csm_entity_shadows']:int(0)
        cvar['violence_hblood']:int(0)
        cvar['r_drawdecals']:int(0)
        cvar['r_drawrain']:int(0)
        cvar['r_drawropes']:int(0)
        cvar['r_drawsprites']:int(0)
        cvar['dsp_slow_cpu']:int(1)
        cvar['mat_disable_bloom']:int(1)
        cvar['cl_showerror']:int(0)
        cvar['r_eyegloss']:int(0)
        cvar['r_eyemove']:int(0)
        cvar['r_dynamiclighting']:int(0)
        cvar['r_dynamic']:int(0)
        cvar['func_break_max_pieces']:int(0)
    end
end)

local aspectratio = functions_other:slider("Aspect rato", 0, 200, 178, 0.01):set_callback(function(aspect)
    cvar['r_aspectratio']:float(aspect:get()/100)
end)
--@region: end

--@menu visible
local menu_vis = {
visible = function()
    events['render']:set(function()
        aspectratio:visibility(tabs_select:get() == 3)
        framerate_boost:visibility(tabs_select:get() == 3)
    end)
end
} menu_vis:visible()
--@region: end

--@sidebar
pui.sidebar("\bAC99F1FF\bCA82FFFF[pui]", " \aAC99F1FF\f<star-and-crescent>")
--@region: end
пишите, что не так
добавь зал славы и добавь туда меня и enQ_broken
enQ_broken за создание pui (Которое называлось HUI - hysteria user interface)
Меня за то что я красивый и потратил вчера 3 часа на это1681845595185.png
 
Модератор раздела "Создание скриптов для читов"
Модератор
Статус
Оффлайн
Регистрация
1 Фев 2020
Сообщения
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Реакции[?]
390
Поинты[?]
28K
ryo
Пользователь
Статус
Оффлайн
Регистрация
4 Июн 2021
Сообщения
323
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113
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2K
я начал над этим чудом работу опять..

мне лень даже на маркет заливать, поэтому держите

code_language.lua:
--@information
--@script name: script on pui
--@author: qiwuiwowkqiowiwoqohwowq#3338
--@description: <3
--@region: end

--@_DEBUG mode
_DEBUG = true
--@region: end

--@requirements
local pui = require ("neverlose/pui")
local ffi = require("ffi")
--@region: end

--@locals
local cheat = {
    username = common.get_username(),
    time = "%02d:%02d",
    script = "pui"
}
--@region: end

--@load animation
local loadlua = false
local alpha = 0
local alpha2 = 200
local rendered = false

local script = {
    load = function()
        events['render']:set(function()
            if not loadlua then
                if not rendered then
                    alpha = math['clamp'](alpha + 1.7, 0, 200)
                end
              
                if alpha == 200 then
                    rendered = true
                end
                if rendered == true and math['floor'](globals['realtime'] * 100) - alpha > 700 then
                    alpha = math['clamp'](alpha - 4, 0, 200)
                    alpha2 = math['clamp'](alpha2 - 4, 0, 200)
                end
              
                if rendered and alpha == 0 then
                    loadlua = true
                end
              
                render['rect'](vector(0, 0), vector(render['screen_size']().x, render['screen_size']().y), color(9, 9, 10, math['floor'](alpha2)))
                render['text'](3, vector(render['screen_size']().x / 2, render['screen_size']().y / 2 + 35), color(255, 255, 255, math['floor'](alpha)), "c", cheat['script'])
                render['text'](3, vector(render['screen_size']().x / 2, render['screen_size']().y / 2 + 55), color(255, 255, 255, math['floor'](alpha)), "c", "Welcome back, " .. cheat['username'] .. "!")
            end
        end)
    end
}script:load()
--@region: end

--@ffi
ffi.cdef[[
    bool PathFileExistsA(const char* pszPath);
    void* __stdcall URLDownloadToFileA(void* LPUNKNOWN, const char* LPCSTR, const char* LPCSTR2, int a, int LPBINDSTATUSCALLBACK);
    bool DeleteUrlCacheEntryA(const char* lpszUrlName);
]]
--@region: end

--@directory
local gdi = ffi['load']("Gdi32")
local shlwapi = ffi['load']("SHLWApi")

if not shlwapi['PathFileExistsA']("nl\\"..cheat['script'].."") then
    files['create_folder']('nl\\'..cheat['script']..'')
end

local file_downloader = {}

file_downloader['urlmon'] = ffi['load']("UrlMon")
file_downloader['wininet'] = ffi['load']("WinInet")
file_downloader['download_file_from_url'] = function(from, to)
    file_downloader['wininet']['DeleteUrlCacheEntryA'](from)
    file_downloader['urlmon']['URLDownloadToFileA'](nil, from, to, 0, 0)
end

file_downloader['download_file_from_url']('https://neverlose.cc/static/avatars/'..cheat['username']..'.png', 'nl\\'..cheat['script']..'\\avatar.png')

if not shlwapi['PathFileExistsA']("nl\\"..cheat['script'].."\\main.gif") then
    file_downloader['download_file_from_url']('https://i.imgur.com/naoqW1h.gif', 'nl\\'..cheat['script']..'\\main.gif')
end

local avatar = render['load_image_from_file']("nl\\"..cheat['script'].."\\avatar.png", vector(20, 20))
local gif = render['load_image_from_file']("nl\\"..cheat['script'].."\\main.gif", vector(200, 200))
--@region: end

local element = ""

--@ui
local welcome_main = ui['create'](ui['get_icon']("house") .. " Main", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("heart") .. "")
local welcome_main2 = ui['create'](ui['get_icon']("house") .. " Main", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("sun") .. "")
local functions_tabs = ui['create'](ui['get_icon']("star") .. " Settings", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("moon") .. " Tab")
local functions_other = ui['create'](ui['get_icon']("star") .. " Settings", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("feather-pointed") .. " Functions")

local gif_main = welcome_main:texture(gif)
local welcome_text1 = welcome_main2:label("Have a nice day, \a"..ui['get_style']("Link Active"):to_hex()..""..cheat['username']..".\n")

local tabs_select = functions_tabs:list("", {ui['get_icon']("skull") .. " Ragebot", ui['get_icon']("eye") .. " Visuals", ui['get_icon']("screwdriver-wrench") .. " Miscellaneous"}):set_callback(function(tabs)
    tabs:update(element)
    if tabs:get() == 1 then
        element_color = {"\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("angle-right").. " "..ui['get_icon']("skull") .. " \aFFFFFFFFRagebot", ui['get_icon']("eye") .. " Visuals", ui['get_icon']("screwdriver-wrench") .. " Miscellaneous" }
        tabs:update(element_color)
    elseif tabs:get() == 2 then
        element_color = { ui['get_icon']("skull") .. " Ragebot", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("angle-right").." "..ui['get_icon']("eye") .. " \aFFFFFFFFVisuals", ui['get_icon']("screwdriver-wrench") .. " Miscellaneous" }
        tabs:update(element_color)
    elseif tabs:get() == 3 then
        element_color = { ui['get_icon']("skull") .. " Ragebot", ui['get_icon']("eye") .. " Visuals", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("angle-right").." "..ui['get_icon']("screwdriver-wrench") .. " \aFFFFFFFFMiscellaneous" }
        tabs:update(element_color)
    end
end)

local framerate_boost = functions_other:switch("Boost framerate"):set_callback(function(fps)
    if fps:get() then
        cvar['r_3dsky']:int(0)
        cvar['r_shadows']:int(0)
        cvar['cl_csm_static_prop_shadows']:int(0)
        cvar['cl_csm_shadows']:int(0)
        cvar['cl_csm_world_shadows']:int(0)
        cvar['cl_foot_contact_shadows']:int(0)
        cvar['cl_csm_viewmodel_shadows']:int(0)
        cvar['cl_csm_rope_shadows']:int(0)
        cvar['cl_csm_sprite_shadows']:int(0)
        cvar['cl_disablefreezecam']:int(1)
        cvar['cl_freezecampanel_position_dynamic']:int(0)
        cvar['cl_freezecameffects_showholiday']:int(0)
        cvar['cl_showhelp']:int(0)
        cvar['cl_autohelp']:int(0)
        cvar['cl_disablehtmlmotd']:int(1)
        cvar['mat_postprocess_enable']:int(0)
        cvar['fog_enable_water_fog']:int(0)
        cvar['gameinstructor_enable']:int(0)
        cvar['cl_csm_world_shadows_in_viewmodelcascade']:int(0)
        cvar['cl_disable_ragdolls']:int(1)
        cvar['mod_forcedata']:int(1)
        cvar['cl_csm_translucent_shadows']:int(0)
        cvar['cl_csm_entity_shadows']:int(0)
        cvar['violence_hblood']:int(0)
        cvar['r_drawdecals']:int(0)
        cvar['r_drawrain']:int(0)
        cvar['r_drawropes']:int(0)
        cvar['r_drawsprites']:int(0)
        cvar['dsp_slow_cpu']:int(1)
        cvar['mat_disable_bloom']:int(1)
        cvar['cl_showerror']:int(0)
        cvar['r_eyegloss']:int(0)
        cvar['r_eyemove']:int(0)
        cvar['r_dynamiclighting']:int(0)
        cvar['r_dynamic']:int(0)
        cvar['func_break_max_pieces']:int(0)
    end
end)

local aspectratio = functions_other:slider("Aspect rato", 0, 200, 178, 0.01):set_callback(function(aspect)
    cvar['r_aspectratio']:float(aspect:get()/100)
end)
--@region: end

--@menu visible
local menu_vis = {
visible = function()
    events['render']:set(function()
        aspectratio:visibility(tabs_select:get() == 3)
        framerate_boost:visibility(tabs_select:get() == 3)
    end)
end
} menu_vis:visible()
--@region: end

--@sidebar
pui.sidebar("\bAC99F1FF\bCA82FFFF[pui]", " \aAC99F1FF\f<star-and-crescent>")
--@region: end
пишите, что не так
объясните, где вы пишите и где находите такие расширения, что у вас регионы через
--@regname
--@region: end

это если что не рофл и не сарказм, я рили просто узнать хочу
 
Модератор раздела "Создание скриптов для читов"
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объясните, где вы пишите и где находите такие расширения, что у вас регионы через
--@regname
--@region: end

это если что не рофл и не сарказм, я рили просто узнать хочу
я твой вопрос вообще не понял..
в смысле где находим регионы? я просто отделяю определённые участки кода, чтобы было быстрее искать
 
ryo
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я твой вопрос вообще не понял..
в смысле где находим регионы? я просто отделяю определённые участки кода, чтобы было быстрее искать
забей, я наверн хуёво объясняю, но в вскоде к примеру есть расширение для луадева, там тип регионы есть
Code_lxtj71fYdU.png

я думал у тебя типо такого же расширения, но ты походу просто без плагинов эт делаешь или я не понял
 
Модератор раздела "Создание скриптов для читов"
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я немного изменил анимацию при загрузке луа
 
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