Модератор раздела "Создание скриптов для читов"
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Автор темы
- #61
Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.
Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.
Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.
Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.
Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.
а почему?обновлений больше не будет.
не думаю, что он кому-то нужен будеттак когда уже апдейт я не понял
--@information
--@script name: script on pui
--@author: qiwuiwowkqiowiwoqohwowq#3338
--@description: <3
--@region: end
--@_DEBUG mode
_DEBUG = true
--@region: end
--@requirements
local pui = require ("neverlose/pui")
local ffi = require("ffi")
--@region: end
--@locals
local cheat = {
username = common.get_username(),
time = "%02d:%02d",
script = "pui"
}
--@region: end
--@load animation
local loadlua = false
local alpha = 0
local alpha2 = 200
local rendered = false
local script = {
load = function()
events['render']:set(function()
if not loadlua then
if not rendered then
alpha = math['clamp'](alpha + 1.7, 0, 200)
end
if alpha == 200 then
rendered = true
end
if rendered == true and math['floor'](globals['realtime'] * 100) - alpha > 700 then
alpha = math['clamp'](alpha - 4, 0, 200)
alpha2 = math['clamp'](alpha2 - 4, 0, 200)
end
if rendered and alpha == 0 then
loadlua = true
end
render['rect'](vector(0, 0), vector(render['screen_size']().x, render['screen_size']().y), color(9, 9, 10, math['floor'](alpha2)))
render['text'](3, vector(render['screen_size']().x / 2, render['screen_size']().y / 2 + 35), color(255, 255, 255, math['floor'](alpha)), "c", cheat['script'])
render['text'](3, vector(render['screen_size']().x / 2, render['screen_size']().y / 2 + 55), color(255, 255, 255, math['floor'](alpha)), "c", "Welcome back, " .. cheat['username'] .. "!")
end
end)
end
}script:load()
--@region: end
--@ffi
ffi.cdef[[
bool PathFileExistsA(const char* pszPath);
void* __stdcall URLDownloadToFileA(void* LPUNKNOWN, const char* LPCSTR, const char* LPCSTR2, int a, int LPBINDSTATUSCALLBACK);
bool DeleteUrlCacheEntryA(const char* lpszUrlName);
]]
--@region: end
--@directory
local gdi = ffi['load']("Gdi32")
local shlwapi = ffi['load']("SHLWApi")
if not shlwapi['PathFileExistsA']("nl\\"..cheat['script'].."") then
files['create_folder']('nl\\'..cheat['script']..'')
end
local file_downloader = {}
file_downloader['urlmon'] = ffi['load']("UrlMon")
file_downloader['wininet'] = ffi['load']("WinInet")
file_downloader['download_file_from_url'] = function(from, to)
file_downloader['wininet']['DeleteUrlCacheEntryA'](from)
file_downloader['urlmon']['URLDownloadToFileA'](nil, from, to, 0, 0)
end
file_downloader['download_file_from_url']('https://neverlose.cc/static/avatars/'..cheat['username']..'.png', 'nl\\'..cheat['script']..'\\avatar.png')
if not shlwapi['PathFileExistsA']("nl\\"..cheat['script'].."\\main.gif") then
file_downloader['download_file_from_url']('https://i.imgur.com/naoqW1h.gif', 'nl\\'..cheat['script']..'\\main.gif')
end
local avatar = render['load_image_from_file']("nl\\"..cheat['script'].."\\avatar.png", vector(20, 20))
local gif = render['load_image_from_file']("nl\\"..cheat['script'].."\\main.gif", vector(200, 200))
--@region: end
local element = ""
--@ui
local welcome_main = ui['create'](ui['get_icon']("house") .. " Main", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("heart") .. "")
local welcome_main2 = ui['create'](ui['get_icon']("house") .. " Main", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("sun") .. "")
local functions_tabs = ui['create'](ui['get_icon']("star") .. " Settings", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("moon") .. " Tab")
local functions_other = ui['create'](ui['get_icon']("star") .. " Settings", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("feather-pointed") .. " Functions")
local gif_main = welcome_main:texture(gif)
local welcome_text1 = welcome_main2:label("Have a nice day, \a"..ui['get_style']("Link Active"):to_hex()..""..cheat['username']..".\n")
local tabs_select = functions_tabs:list("", {ui['get_icon']("skull") .. " Ragebot", ui['get_icon']("eye") .. " Visuals", ui['get_icon']("screwdriver-wrench") .. " Miscellaneous"}):set_callback(function(tabs)
tabs:update(element)
if tabs:get() == 1 then
element_color = {"\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("angle-right").. " "..ui['get_icon']("skull") .. " \aFFFFFFFFRagebot", ui['get_icon']("eye") .. " Visuals", ui['get_icon']("screwdriver-wrench") .. " Miscellaneous" }
tabs:update(element_color)
elseif tabs:get() == 2 then
element_color = { ui['get_icon']("skull") .. " Ragebot", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("angle-right").." "..ui['get_icon']("eye") .. " \aFFFFFFFFVisuals", ui['get_icon']("screwdriver-wrench") .. " Miscellaneous" }
tabs:update(element_color)
elseif tabs:get() == 3 then
element_color = { ui['get_icon']("skull") .. " Ragebot", ui['get_icon']("eye") .. " Visuals", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("angle-right").." "..ui['get_icon']("screwdriver-wrench") .. " \aFFFFFFFFMiscellaneous" }
tabs:update(element_color)
end
end)
local framerate_boost = functions_other:switch("Boost framerate"):set_callback(function(fps)
if fps:get() then
cvar['r_3dsky']:int(0)
cvar['r_shadows']:int(0)
cvar['cl_csm_static_prop_shadows']:int(0)
cvar['cl_csm_shadows']:int(0)
cvar['cl_csm_world_shadows']:int(0)
cvar['cl_foot_contact_shadows']:int(0)
cvar['cl_csm_viewmodel_shadows']:int(0)
cvar['cl_csm_rope_shadows']:int(0)
cvar['cl_csm_sprite_shadows']:int(0)
cvar['cl_disablefreezecam']:int(1)
cvar['cl_freezecampanel_position_dynamic']:int(0)
cvar['cl_freezecameffects_showholiday']:int(0)
cvar['cl_showhelp']:int(0)
cvar['cl_autohelp']:int(0)
cvar['cl_disablehtmlmotd']:int(1)
cvar['mat_postprocess_enable']:int(0)
cvar['fog_enable_water_fog']:int(0)
cvar['gameinstructor_enable']:int(0)
cvar['cl_csm_world_shadows_in_viewmodelcascade']:int(0)
cvar['cl_disable_ragdolls']:int(1)
cvar['mod_forcedata']:int(1)
cvar['cl_csm_translucent_shadows']:int(0)
cvar['cl_csm_entity_shadows']:int(0)
cvar['violence_hblood']:int(0)
cvar['r_drawdecals']:int(0)
cvar['r_drawrain']:int(0)
cvar['r_drawropes']:int(0)
cvar['r_drawsprites']:int(0)
cvar['dsp_slow_cpu']:int(1)
cvar['mat_disable_bloom']:int(1)
cvar['cl_showerror']:int(0)
cvar['r_eyegloss']:int(0)
cvar['r_eyemove']:int(0)
cvar['r_dynamiclighting']:int(0)
cvar['r_dynamic']:int(0)
cvar['func_break_max_pieces']:int(0)
end
end)
local aspectratio = functions_other:slider("Aspect rato", 0, 200, 178, 0.01):set_callback(function(aspect)
cvar['r_aspectratio']:float(aspect:get()/100)
end)
--@region: end
--@menu visible
local menu_vis = {
visible = function()
events['render']:set(function()
aspectratio:visibility(tabs_select:get() == 3)
framerate_boost:visibility(tabs_select:get() == 3)
end)
end
} menu_vis:visible()
--@region: end
--@sidebar
pui.sidebar("\bAC99F1FF\bCA82FFFF[pui]", " \aAC99F1FF\f<star-and-crescent>")
--@region: end
добавь зал славы и добавь туда меня и enQ_brokenя начал над этим чудом работу опять..
мне лень даже на маркет заливать, поэтому держите
пишите, что не такcode_language.lua:--@information --@script name: script on pui --@author: qiwuiwowkqiowiwoqohwowq#3338 --@description: <3 --@region: end --@_DEBUG mode _DEBUG = true --@region: end --@requirements local pui = require ("neverlose/pui") local ffi = require("ffi") --@region: end --@locals local cheat = { username = common.get_username(), time = "%02d:%02d", script = "pui" } --@region: end --@load animation local loadlua = false local alpha = 0 local alpha2 = 200 local rendered = false local script = { load = function() events['render']:set(function() if not loadlua then if not rendered then alpha = math['clamp'](alpha + 1.7, 0, 200) end if alpha == 200 then rendered = true end if rendered == true and math['floor'](globals['realtime'] * 100) - alpha > 700 then alpha = math['clamp'](alpha - 4, 0, 200) alpha2 = math['clamp'](alpha2 - 4, 0, 200) end if rendered and alpha == 0 then loadlua = true end render['rect'](vector(0, 0), vector(render['screen_size']().x, render['screen_size']().y), color(9, 9, 10, math['floor'](alpha2))) render['text'](3, vector(render['screen_size']().x / 2, render['screen_size']().y / 2 + 35), color(255, 255, 255, math['floor'](alpha)), "c", cheat['script']) render['text'](3, vector(render['screen_size']().x / 2, render['screen_size']().y / 2 + 55), color(255, 255, 255, math['floor'](alpha)), "c", "Welcome back, " .. cheat['username'] .. "!") end end) end }script:load() --@region: end --@ffi ffi.cdef[[ bool PathFileExistsA(const char* pszPath); void* __stdcall URLDownloadToFileA(void* LPUNKNOWN, const char* LPCSTR, const char* LPCSTR2, int a, int LPBINDSTATUSCALLBACK); bool DeleteUrlCacheEntryA(const char* lpszUrlName); ]] --@region: end --@directory local gdi = ffi['load']("Gdi32") local shlwapi = ffi['load']("SHLWApi") if not shlwapi['PathFileExistsA']("nl\\"..cheat['script'].."") then files['create_folder']('nl\\'..cheat['script']..'') end local file_downloader = {} file_downloader['urlmon'] = ffi['load']("UrlMon") file_downloader['wininet'] = ffi['load']("WinInet") file_downloader['download_file_from_url'] = function(from, to) file_downloader['wininet']['DeleteUrlCacheEntryA'](from) file_downloader['urlmon']['URLDownloadToFileA'](nil, from, to, 0, 0) end file_downloader['download_file_from_url']('https://neverlose.cc/static/avatars/'..cheat['username']..'.png', 'nl\\'..cheat['script']..'\\avatar.png') if not shlwapi['PathFileExistsA']("nl\\"..cheat['script'].."\\main.gif") then file_downloader['download_file_from_url']('https://i.imgur.com/naoqW1h.gif', 'nl\\'..cheat['script']..'\\main.gif') end local avatar = render['load_image_from_file']("nl\\"..cheat['script'].."\\avatar.png", vector(20, 20)) local gif = render['load_image_from_file']("nl\\"..cheat['script'].."\\main.gif", vector(200, 200)) --@region: end local element = "" --@ui local welcome_main = ui['create'](ui['get_icon']("house") .. " Main", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("heart") .. "") local welcome_main2 = ui['create'](ui['get_icon']("house") .. " Main", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("sun") .. "") local functions_tabs = ui['create'](ui['get_icon']("star") .. " Settings", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("moon") .. " Tab") local functions_other = ui['create'](ui['get_icon']("star") .. " Settings", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("feather-pointed") .. " Functions") local gif_main = welcome_main:texture(gif) local welcome_text1 = welcome_main2:label("Have a nice day, \a"..ui['get_style']("Link Active"):to_hex()..""..cheat['username']..".\n") local tabs_select = functions_tabs:list("", {ui['get_icon']("skull") .. " Ragebot", ui['get_icon']("eye") .. " Visuals", ui['get_icon']("screwdriver-wrench") .. " Miscellaneous"}):set_callback(function(tabs) tabs:update(element) if tabs:get() == 1 then element_color = {"\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("angle-right").. " "..ui['get_icon']("skull") .. " \aFFFFFFFFRagebot", ui['get_icon']("eye") .. " Visuals", ui['get_icon']("screwdriver-wrench") .. " Miscellaneous" } tabs:update(element_color) elseif tabs:get() == 2 then element_color = { ui['get_icon']("skull") .. " Ragebot", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("angle-right").." "..ui['get_icon']("eye") .. " \aFFFFFFFFVisuals", ui['get_icon']("screwdriver-wrench") .. " Miscellaneous" } tabs:update(element_color) elseif tabs:get() == 3 then element_color = { ui['get_icon']("skull") .. " Ragebot", ui['get_icon']("eye") .. " Visuals", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("angle-right").." "..ui['get_icon']("screwdriver-wrench") .. " \aFFFFFFFFMiscellaneous" } tabs:update(element_color) end end) local framerate_boost = functions_other:switch("Boost framerate"):set_callback(function(fps) if fps:get() then cvar['r_3dsky']:int(0) cvar['r_shadows']:int(0) cvar['cl_csm_static_prop_shadows']:int(0) cvar['cl_csm_shadows']:int(0) cvar['cl_csm_world_shadows']:int(0) cvar['cl_foot_contact_shadows']:int(0) cvar['cl_csm_viewmodel_shadows']:int(0) cvar['cl_csm_rope_shadows']:int(0) cvar['cl_csm_sprite_shadows']:int(0) cvar['cl_disablefreezecam']:int(1) cvar['cl_freezecampanel_position_dynamic']:int(0) cvar['cl_freezecameffects_showholiday']:int(0) cvar['cl_showhelp']:int(0) cvar['cl_autohelp']:int(0) cvar['cl_disablehtmlmotd']:int(1) cvar['mat_postprocess_enable']:int(0) cvar['fog_enable_water_fog']:int(0) cvar['gameinstructor_enable']:int(0) cvar['cl_csm_world_shadows_in_viewmodelcascade']:int(0) cvar['cl_disable_ragdolls']:int(1) cvar['mod_forcedata']:int(1) cvar['cl_csm_translucent_shadows']:int(0) cvar['cl_csm_entity_shadows']:int(0) cvar['violence_hblood']:int(0) cvar['r_drawdecals']:int(0) cvar['r_drawrain']:int(0) cvar['r_drawropes']:int(0) cvar['r_drawsprites']:int(0) cvar['dsp_slow_cpu']:int(1) cvar['mat_disable_bloom']:int(1) cvar['cl_showerror']:int(0) cvar['r_eyegloss']:int(0) cvar['r_eyemove']:int(0) cvar['r_dynamiclighting']:int(0) cvar['r_dynamic']:int(0) cvar['func_break_max_pieces']:int(0) end end) local aspectratio = functions_other:slider("Aspect rato", 0, 200, 178, 0.01):set_callback(function(aspect) cvar['r_aspectratio']:float(aspect:get()/100) end) --@region: end --@menu visible local menu_vis = { visible = function() events['render']:set(function() aspectratio:visibility(tabs_select:get() == 3) framerate_boost:visibility(tabs_select:get() == 3) end) end } menu_vis:visible() --@region: end --@sidebar pui.sidebar("\bAC99F1FF\bCA82FFFF[pui]", " \aAC99F1FF\f<star-and-crescent>") --@region: end
без проблем, другдобавь зал славы и добавь туда меня и enQ_broken
enQ_broken за создание pui (Которое называлось HUI - hysteria user interface)
Меня за то что я красивый и потратил вчера 3 часа на этоПосмотреть вложение 245084
объясните, где вы пишите и где находите такие расширения, что у вас регионы черезя начал над этим чудом работу опять..
мне лень даже на маркет заливать, поэтому держите
пишите, что не такcode_language.lua:--@information --@script name: script on pui --@author: qiwuiwowkqiowiwoqohwowq#3338 --@description: <3 --@region: end --@_DEBUG mode _DEBUG = true --@region: end --@requirements local pui = require ("neverlose/pui") local ffi = require("ffi") --@region: end --@locals local cheat = { username = common.get_username(), time = "%02d:%02d", script = "pui" } --@region: end --@load animation local loadlua = false local alpha = 0 local alpha2 = 200 local rendered = false local script = { load = function() events['render']:set(function() if not loadlua then if not rendered then alpha = math['clamp'](alpha + 1.7, 0, 200) end if alpha == 200 then rendered = true end if rendered == true and math['floor'](globals['realtime'] * 100) - alpha > 700 then alpha = math['clamp'](alpha - 4, 0, 200) alpha2 = math['clamp'](alpha2 - 4, 0, 200) end if rendered and alpha == 0 then loadlua = true end render['rect'](vector(0, 0), vector(render['screen_size']().x, render['screen_size']().y), color(9, 9, 10, math['floor'](alpha2))) render['text'](3, vector(render['screen_size']().x / 2, render['screen_size']().y / 2 + 35), color(255, 255, 255, math['floor'](alpha)), "c", cheat['script']) render['text'](3, vector(render['screen_size']().x / 2, render['screen_size']().y / 2 + 55), color(255, 255, 255, math['floor'](alpha)), "c", "Welcome back, " .. cheat['username'] .. "!") end end) end }script:load() --@region: end --@ffi ffi.cdef[[ bool PathFileExistsA(const char* pszPath); void* __stdcall URLDownloadToFileA(void* LPUNKNOWN, const char* LPCSTR, const char* LPCSTR2, int a, int LPBINDSTATUSCALLBACK); bool DeleteUrlCacheEntryA(const char* lpszUrlName); ]] --@region: end --@directory local gdi = ffi['load']("Gdi32") local shlwapi = ffi['load']("SHLWApi") if not shlwapi['PathFileExistsA']("nl\\"..cheat['script'].."") then files['create_folder']('nl\\'..cheat['script']..'') end local file_downloader = {} file_downloader['urlmon'] = ffi['load']("UrlMon") file_downloader['wininet'] = ffi['load']("WinInet") file_downloader['download_file_from_url'] = function(from, to) file_downloader['wininet']['DeleteUrlCacheEntryA'](from) file_downloader['urlmon']['URLDownloadToFileA'](nil, from, to, 0, 0) end file_downloader['download_file_from_url']('https://neverlose.cc/static/avatars/'..cheat['username']..'.png', 'nl\\'..cheat['script']..'\\avatar.png') if not shlwapi['PathFileExistsA']("nl\\"..cheat['script'].."\\main.gif") then file_downloader['download_file_from_url']('https://i.imgur.com/naoqW1h.gif', 'nl\\'..cheat['script']..'\\main.gif') end local avatar = render['load_image_from_file']("nl\\"..cheat['script'].."\\avatar.png", vector(20, 20)) local gif = render['load_image_from_file']("nl\\"..cheat['script'].."\\main.gif", vector(200, 200)) --@region: end local element = "" --@ui local welcome_main = ui['create'](ui['get_icon']("house") .. " Main", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("heart") .. "") local welcome_main2 = ui['create'](ui['get_icon']("house") .. " Main", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("sun") .. "") local functions_tabs = ui['create'](ui['get_icon']("star") .. " Settings", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("moon") .. " Tab") local functions_other = ui['create'](ui['get_icon']("star") .. " Settings", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("feather-pointed") .. " Functions") local gif_main = welcome_main:texture(gif) local welcome_text1 = welcome_main2:label("Have a nice day, \a"..ui['get_style']("Link Active"):to_hex()..""..cheat['username']..".\n") local tabs_select = functions_tabs:list("", {ui['get_icon']("skull") .. " Ragebot", ui['get_icon']("eye") .. " Visuals", ui['get_icon']("screwdriver-wrench") .. " Miscellaneous"}):set_callback(function(tabs) tabs:update(element) if tabs:get() == 1 then element_color = {"\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("angle-right").. " "..ui['get_icon']("skull") .. " \aFFFFFFFFRagebot", ui['get_icon']("eye") .. " Visuals", ui['get_icon']("screwdriver-wrench") .. " Miscellaneous" } tabs:update(element_color) elseif tabs:get() == 2 then element_color = { ui['get_icon']("skull") .. " Ragebot", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("angle-right").." "..ui['get_icon']("eye") .. " \aFFFFFFFFVisuals", ui['get_icon']("screwdriver-wrench") .. " Miscellaneous" } tabs:update(element_color) elseif tabs:get() == 3 then element_color = { ui['get_icon']("skull") .. " Ragebot", ui['get_icon']("eye") .. " Visuals", "\a"..ui['get_style']("Link Active"):to_hex()..""..ui['get_icon']("angle-right").." "..ui['get_icon']("screwdriver-wrench") .. " \aFFFFFFFFMiscellaneous" } tabs:update(element_color) end end) local framerate_boost = functions_other:switch("Boost framerate"):set_callback(function(fps) if fps:get() then cvar['r_3dsky']:int(0) cvar['r_shadows']:int(0) cvar['cl_csm_static_prop_shadows']:int(0) cvar['cl_csm_shadows']:int(0) cvar['cl_csm_world_shadows']:int(0) cvar['cl_foot_contact_shadows']:int(0) cvar['cl_csm_viewmodel_shadows']:int(0) cvar['cl_csm_rope_shadows']:int(0) cvar['cl_csm_sprite_shadows']:int(0) cvar['cl_disablefreezecam']:int(1) cvar['cl_freezecampanel_position_dynamic']:int(0) cvar['cl_freezecameffects_showholiday']:int(0) cvar['cl_showhelp']:int(0) cvar['cl_autohelp']:int(0) cvar['cl_disablehtmlmotd']:int(1) cvar['mat_postprocess_enable']:int(0) cvar['fog_enable_water_fog']:int(0) cvar['gameinstructor_enable']:int(0) cvar['cl_csm_world_shadows_in_viewmodelcascade']:int(0) cvar['cl_disable_ragdolls']:int(1) cvar['mod_forcedata']:int(1) cvar['cl_csm_translucent_shadows']:int(0) cvar['cl_csm_entity_shadows']:int(0) cvar['violence_hblood']:int(0) cvar['r_drawdecals']:int(0) cvar['r_drawrain']:int(0) cvar['r_drawropes']:int(0) cvar['r_drawsprites']:int(0) cvar['dsp_slow_cpu']:int(1) cvar['mat_disable_bloom']:int(1) cvar['cl_showerror']:int(0) cvar['r_eyegloss']:int(0) cvar['r_eyemove']:int(0) cvar['r_dynamiclighting']:int(0) cvar['r_dynamic']:int(0) cvar['func_break_max_pieces']:int(0) end end) local aspectratio = functions_other:slider("Aspect rato", 0, 200, 178, 0.01):set_callback(function(aspect) cvar['r_aspectratio']:float(aspect:get()/100) end) --@region: end --@menu visible local menu_vis = { visible = function() events['render']:set(function() aspectratio:visibility(tabs_select:get() == 3) framerate_boost:visibility(tabs_select:get() == 3) end) end } menu_vis:visible() --@region: end --@sidebar pui.sidebar("\bAC99F1FF\bCA82FFFF[pui]", " \aAC99F1FF\f<star-and-crescent>") --@region: end
я твой вопрос вообще не понял..объясните, где вы пишите и где находите такие расширения, что у вас регионы через
--@regname
--@region: end
это если что не рофл и не сарказм, я рили просто узнать хочу
забей, я наверн хуёво объясняю, но в вскоде к примеру есть расширение для луадева, там тип регионы естья твой вопрос вообще не понял..
в смысле где находим регионы? я просто отделяю определённые участки кода, чтобы было быстрее искать
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz