-
Автор темы
- #1
namespace offsets {
constexpr auto Method_BaseEntity_ServerRPC_string_bool_address = 52514448; // Address 52130608
constexpr auto BaseEntity$$ServerRPC_string_bool_Address = 23326096; // Method Address
constexpr auto Method$BaseEntity_ServerRPC_PlayerProjectileAttack___ = 52516136; // Address
constexpr auto Method$Facepunch_Pool_GetList_TraceInfo_Address = 52387400; // Address
constexpr auto Method$Facepunch_Pool_GetList_TraceInfo_MethodAddress = 20228608; // Method Address
constexpr auto Method$BaseEntity_ServerRPC_uint = 52513384; // Address
constexpr auto BaseEntity$$ServerRPC_uint_ = 23335184; // Method Address
constexpr auto ConVar_Graphics_c = 56967448;//" "Signature": "ConVar_Graphics_c*"
}
constexpr auto Method_BaseEntity_ServerRPC_string_bool_address = 52514448; // Address 52130608
constexpr auto BaseEntity$$ServerRPC_string_bool_Address = 23326096; // Method Address
constexpr auto Method$BaseEntity_ServerRPC_PlayerProjectileAttack___ = 52516136; // Address
constexpr auto Method$Facepunch_Pool_GetList_TraceInfo_Address = 52387400; // Address
constexpr auto Method$Facepunch_Pool_GetList_TraceInfo_MethodAddress = 20228608; // Method Address
constexpr auto Method$BaseEntity_ServerRPC_uint = 52513384; // Address
constexpr auto BaseEntity$$ServerRPC_uint_ = 23335184; // Method Address
constexpr auto ConVar_Graphics_c = 56967448;//" "Signature": "ConVar_Graphics_c*"
}