Код:
local screen_size = render.screen_size()
local refs = {
DT = ui.find("aimbot", "ragebot", "main", "double tap"),
HS = ui.find("aimbot", "ragebot", "main", "hide shots"),
FS = ui.find("aimbot", "anti aim", "Angles", "freestanding"),
FD = ui.find("aimbot", "anti aim", "misc", "fake duck"),
SW = ui.find("aimbot", "anti aim", "misc", "slow walk"),
DA = ui.find("Aimbot", "Ragebot", "Main", "Enabled", "Dormant Aimbot"),
FP = ui.find("Miscellaneous", "Main", "Other", "Fake Latency"),
HC = ui.find("Aimbot", "Ragebot", "Selection", "Hit Chance"),
DMG = ui.find("Aimbot", "Ragebot", "Selection", "Minimum Damage"),
PA = ui.find("aimbot", "ragebot", "main", "peek assist")
}
local ScreenTab = ui.create(ui.get_icon("star").." Visuals"," ")
ScreenTab:label("Thanks for purchasing the lua > lordventu#3630 for help")
local SIDEINDICTAOTR = ScreenTab:switch("Sense indicators")
local SIDEINDICTAOTRgroup = SIDEINDICTAOTR:create()
local SIDEINDICTAOTRcombo = SIDEINDICTAOTRgroup:selectable("Sideindicators", "Doubletap", "Freestanding", "Fakeduck", "Damage", "Fake ping", "Dormant", "Safe points", "Body Aim", "Hitbox override", "Hitchance")
local verdana123 = render.load_font("Calibri", vector(23,23.5), "adb")
events.render:set(function()
local local_player = entity.get_local_player()
if local_player == nil then return end
DMG = ui.find("Aimbot", "Ragebot", "Selection", "Minimum Damage")
HC = ui.find("Aimbot", "Ragebot", "Selection", "Hit Chance")
local active_binds = ui.get_binds()
local verdana1234 = render.measure_text(verdana123, "c", "DT")
local sideind_x = 0
local sideind_y = 40
if local_player:is_alive() == true then
if SIDEINDICTAOTR:get() == true then
if refs.DT:get() == true and rage.exploit:get() < 1 and SIDEINDICTAOTRcombo:get(1) then
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x+100-2), vector(27-verdana1234.x+10,screen_size.y/1.75+sideind_x+100+verdana1234.y), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x+100-2), vector(27-verdana1234.x+50,screen_size.y/1.75+sideind_x+100+verdana1234.y), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.text(verdana123, vector(17,screen_size.y/1.75+sideind_x+100), color(211,32,50,255), "с", "DT")
sideind_x = sideind_x + sideind_y
end
if refs.DT:get() == true and rage.exploit:get() == 1 and SIDEINDICTAOTRcombo:get(1) then
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x+100-2), vector(27-verdana1234.x+10,screen_size.y/1.75+sideind_x+100+verdana1234.y), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x+100-2), vector(27-verdana1234.x+50,screen_size.y/1.75+sideind_x+100+verdana1234.y), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.text(verdana123, vector(17,screen_size.y/1.75+sideind_x+100), color(), "с", "DT")
sideind_x = sideind_x + sideind_y
end
if refs.FS:get() == true and SIDEINDICTAOTRcombo:get(2) then
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x+100-2-5), vector(27-verdana1234.x+10,screen_size.y/1.75+sideind_x+100+verdana1234.y-5), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x+100-2-5), vector(27-verdana1234.x+50,screen_size.y/1.75+sideind_x+100+verdana1234.y-5), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.text(verdana123, vector(17,screen_size.y/1.75+sideind_x-5+100), color(), "с", "FS")
sideind_x = sideind_x + sideind_y
end
if refs.FD:get() == true and SIDEINDICTAOTRcombo:get(3) then
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x-5+100-2), vector(27-verdana1234.x+10,screen_size.y/1.75+sideind_x+100+verdana1234.y-5), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x-5+100-2), vector(27-verdana1234.x+50,screen_size.y/1.75+sideind_x+100+verdana1234.y-5), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.text(verdana123, vector(17,screen_size.y/1.75+sideind_x-5+100), color(), "с", "DUCK")
sideind_x = sideind_x + sideind_y
end
for i in pairs(active_binds) do
if active_binds.name == "Minimum Damage" and SIDEINDICTAOTRcombo:get(4) then
if active_binds.active then
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x-5+100-2), vector(27-verdana1234.x+10,screen_size.y/1.75+sideind_x+100+verdana1234.y-5), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x-5+100-2), vector(27-verdana1234.x+50,screen_size.y/1.75+sideind_x+100+verdana1234.y-5), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.text(verdana123, vector(17,screen_size.y/1.75+sideind_x-5+100), color(), "с", "Damage: "..""..DMG:get().."")
sideind_x = sideind_x + sideind_y
end
end
end
for i in pairs(active_binds) do
if active_binds.name == "Hit Chance" and SIDEINDICTAOTRcombo:get(4) then
if active_binds.active then
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x-5+100-2), vector(27-verdana1234.x+10,screen_size.y/1.75+sideind_x+100+verdana1234.y-5), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x-5+100-2), vector(27-verdana1234.x+50,screen_size.y/1.75+sideind_x+100+verdana1234.y-5), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.text(verdana123, vector(17,screen_size.y/1.75+sideind_x-5+100), color(), "с", "HITCHANCE OVR")
sideind_x = sideind_x + sideind_y
end
end
end
for i in pairs(active_binds) do
if active_binds.name == "Hitboxes" and SIDEINDICTAOTRcombo:get(9) then
if active_binds.active then
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x-5+100-2), vector(27-verdana1234.x+10,screen_size.y/1.75+sideind_x+100+verdana1234.y-5), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x-5+100-2), vector(27-verdana1234.x+50,screen_size.y/1.75+sideind_x+100+verdana1234.y-5), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.text(verdana123, vector(17,screen_size.y/1.75+sideind_x-5+100), color(), "с", "HITBOX")
sideind_x = sideind_x + sideind_y
end
end
end
for i in pairs(active_binds) do
if active_binds.name == "Body Aim" and SIDEINDICTAOTRcombo:get(8) then
if active_binds.active then
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x-5+100-2), vector(27-verdana1234.x+10,screen_size.y/1.75+sideind_x+100+verdana1234.y-5), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x-5+100-2), vector(27-verdana1234.x+50,screen_size.y/1.75+sideind_x+100+verdana1234.y-5), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.text(verdana123, vector(17,screen_size.y/1.75+sideind_x-5+100), color(), "с", "BODY")
sideind_x = sideind_x + sideind_y
end
end
end
for i in pairs(active_binds) do
if active_binds.name == "Safe Points" and SIDEINDICTAOTRcombo:get(7) then
if active_binds.active then
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x-5+100-2), vector(27-verdana1234.x+10,screen_size.y/1.75+sideind_x+100+verdana1234.y-5), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x-5+100-2), vector(27-verdana1234.x+50,screen_size.y/1.75+sideind_x+100+verdana1234.y-5), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.text(verdana123, vector(17,screen_size.y/1.75+sideind_x-5+100), color(136,207,52), "с", "SAFE")
sideind_x = sideind_x + sideind_y
end
end
end
if refs.FP:get() ~= 0 and SIDEINDICTAOTRcombo:get(5) then
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x-5+100-2), vector(27-verdana1234.x+10,screen_size.y/1.75+sideind_x+100+verdana1234.y-5), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x-5+100-2), vector(27-verdana1234.x+50,screen_size.y/1.75+sideind_x+100+verdana1234.y-5), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.text(verdana123, vector(17,screen_size.y/1.75+sideind_x-5+100), color(136,207,52), "с", "PING")
sideind_x = sideind_x + sideind_y
end
if refs.DA:get() == true and SIDEINDICTAOTRcombo:get(6) then
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x-5+100-2), vector(27-verdana1234.x+10,screen_size.y/1.75+sideind_x+100+verdana1234.y-5), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.gradient(vector(48-verdana1234.x,screen_size.y/1.75+sideind_x-5+100-2), vector(27-verdana1234.x+50,screen_size.y/1.75+sideind_x+100+verdana1234.y-5), color(0, 0, 0, 60), color(0, 0, 0, 5), color(0, 0, 0, 50), color(0, 0, 0, 5))
render.text(verdana123, vector(17,screen_size.y/1.75+sideind_x-5+100), color(136,207,52), "с", "DA")
sideind_x = sideind_x + sideind_y
end
end
end
end)
-- Sideindicators
Последнее редактирование модератором: