IDirect3DTexture9* Logotype = nullptr;
PDIRECT3DTEXTURE9 Logotype2 = nullptr;
D3DXCreateTextureFromFileInMemory(g_pd3dDevice, &Logo, sizeof(Logo), &Logotype);
// From file
D3DXCreateTextureFromFileA(g_pd3dDevice, "D:\\GameLoaderDesign\\Images\\Witcher\\Witcher3Background.png", &Logotype2);
}
draw->AddImageRounded(Logotype, ImVec2(pos.x + 160 /*position X*/, pos.y + 120 /*position Y*/),
ImVec2(pos.x + 480 /*size X*/ + 160 /*position X*/, pos.y + 320 /*size Y*/ + 120 /*position Y*/),
ImVec2(0, 0), ImVec2(1, 1), ImColor(255, 255, 255, 255) /*color*/, 10 /*rounding*/);