Исходник LW3 rework (v3.1)

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почему никто так не сделал, а какой-то Abybachup всем подсказывает, и как ты собираешься делать аншифт без телепорта еблом на противника?:astonished::astonished::astonished:
могу пойти в дс показать рассказать,
Аншифт имеется в виду не брикать лц.
 
ЧВК EB_LAN
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
1675090245655.png
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get good get legendware
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i have successfully implemented Defensive Double-Tap and the next update will be released soon enough!
i've also added some new visual features like draw server hitbox and added custome beam bullet tracer changer and added enrage ray tracing multipoints!
next update will be massive get ready :3
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
i have successfully implemented Defensive Double-Tap and the next update will be released soon enough!
i've also added some new visual features like draw server hitbox and added custome beam bullet tracer changer and added enrage ray tracing multipoints!
next update will be massive get ready :3
crashing bro
 
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hey since the last update was full of bugs i decided to make a normal fixed
most shit is pasted but tuned to work properly
also there's a cool tickbase fix in physics simulate
you can check the tickbase fix yourself using the cl_showerror 2 command
:forsenGun::CoolCat:
previous version

- resolver minor improvements
- animfix major improvements
- prediction error fixes and improvements
- runcommand hook improvements
- ragebot major improvements
- multipoints properly implemented
- fixed backtrack ticks
- pasted akatuski hitchance
- doubletap improvements
- added defensive doubletap (break lagcomp)
- fixed crash on injection
- fixed some vars not saving in config
- added ROLL anti-aim
- fixed desync and maximum desync value
- change menu
- clean up the source of the garbage code and unnecessary and unused stuff
- fix fps issues because of the ragebot (multi thread or limit targets scan)
- resolver can be done better and more sufficiently
- make a normal autopeek that teleports you instantly instead of waiting to finish moving then running autopeek lmao ( this happens because CL_MOVE runs inside creatmove and move commands get processed before CL_MOVE and you can see it if you try to dt peek manually and then try the auto peek)
no need for reaction anymore because im tired of people dming me or asking for personal you can enjoy this source it's messy but it works

Пожалуйста, авторизуйтесь для просмотра ссылки.

if you notice any bugs or see something implemented wrongly you can write here or dm me and please remember im in no way shape or form perfect nor im the best, i do my best and i wanted to share what i've done with other people since braindead pasteronies have no idea tf they doing
structs.hpp fix)

Код:
     CBaseHandle* m_hMyWeapons()
    {
        return (CBaseHandle*)((uintptr_t)this + 0x2DF8);
    }

    float& m_flSpawnTime()
    {
        return *(float*)((uintptr_t)this + 0xA360);
    }
 
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hey since the last update was full of bugs i decided to make a normal fixed
most shit is pasted but tuned to work properly
also there's a cool tickbase fix in physics simulate
you can check the tickbase fix yourself using the cl_showerror 2 command
:forsenGun::CoolCat:
previous version

- resolver minor improvements
- animfix major improvements
- prediction error fixes and improvements
- runcommand hook improvements
- ragebot major improvements
- multipoints properly implemented
- fixed backtrack ticks
- pasted akatuski hitchance
- doubletap improvements
- added defensive doubletap (break lagcomp)
- fixed crash on injection
- fixed some vars not saving in config
- added ROLL anti-aim
- fixed desync and maximum desync value
- change menu
- clean up the source of the garbage code and unnecessary and unused stuff
- fix fps issues because of the ragebot (multi thread or limit targets scan)
- resolver can be done better and more sufficiently
- make a normal autopeek that teleports you instantly instead of waiting to finish moving then running autopeek lmao ( this happens because CL_MOVE runs inside creatmove and move commands get processed before CL_MOVE and you can see it if you try to dt peek manually and then try the auto peek)
no need for reaction anymore because im tired of people dming me or asking for personal you can enjoy this source it's messy but it works


if you notice any bugs or see something implemented wrongly you can write here or dm me and please remember im in no way shape or form perfect nor im the best, i do my best and i wanted to share what i've done with other people since braindead pasteronies have no idea tf they doing
меню или что измененно?
 
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hey since the last update was full of bugs i decided to make a normal fixed
most shit is pasted but tuned to work properly
also there's a cool tickbase fix in physics simulate
you can check the tickbase fix yourself using the cl_showerror 2 command
:forsenGun::CoolCat:
previous version

- resolver minor improvements
- animfix major improvements
- prediction error fixes and improvements
- runcommand hook improvements
- ragebot major improvements
- multipoints properly implemented
- fixed backtrack ticks
- pasted akatuski hitchance
- doubletap improvements
- added defensive doubletap (break lagcomp)
- fixed crash on injection
- fixed some vars not saving in config
- added ROLL anti-aim
- fixed desync and maximum desync value
- change menu
- clean up the source of the garbage code and unnecessary and unused stuff
- fix fps issues because of the ragebot (multi thread or limit targets scan)
- resolver can be done better and more sufficiently
- make a normal autopeek that teleports you instantly instead of waiting to finish moving then running autopeek lmao ( this happens because CL_MOVE runs inside creatmove and move commands get processed before CL_MOVE and you can see it if you try to dt peek manually and then try the auto peek)
no need for reaction anymore because im tired of people dming me or asking for personal you can enjoy this source it's messy but it works


if you notice any bugs or see something implemented wrongly you can write here or dm me and please remember im in no way shape or form perfect nor im the best, i do my best and i wanted to share what i've done with other people since braindead pasteronies have no idea tf they doing
fix??
 
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