Исходник Lw3 rework (v3.2!) *NEW

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как ты чит заинжектил ?
Я ТЕБЕ НАПИСАЛ КАК Я ЗАИНЖЕКТИЛ
ИНСТРУКЦИЯ ДЛЯ ТАКИХ ГЕНИЕВ КАК Я И ТЫ
1.КАЧАЕШЬ ВИЗУАЛКУ
2.УСТАНАВЛЕШЬ DXSDK
3.КАЧАЕШЬ СУРС
4.БИЛДИШЬ РЕЛИЗ А НЕ ДЕБАГ
5.КАЧАЕШЬ КСГХОСТ
6.БЕРЕШЬ И ИНЖЕКТИШЬ ДЛЛ СУКА НУ ЧТО НЕ ПОНЯТНО БЛЯЯЯЯЯЯЯТЬ
Я ТЕБЕ НАПИСАЛ КАК Я ЗАИНЖЕКТИЛ
ИНСТРУКЦИЯ ДЛЯ ТАКИХ ГЕНИЕВ КАК Я И ТЫ
1.КАЧАЕШЬ ВИЗУАЛКУ
2.УСТАНАВЛЕШЬ DXSDK
3.КАЧАЕШЬ СУРС
4.БИЛДИШЬ РЕЛИЗ А НЕ ДЕБАГ
5.КАЧАЕШЬ КСГХОСТ
6.БЕРЕШЬ И ИНЖЕКТИШЬ ДЛЛ СУКА НУ ЧТО НЕ ПОНЯТНО БЛЯЯЯЯЯЯЯТЬ
МОГУ СУКА ВИДЕО ЗАПИСАТЬ И НА ЮТ ЗАЛИТЬ:fearscream::coldsweat::coldsweat:
laithcool check this vidio
Пожалуйста, авторизуйтесь для просмотра ссылки.
I uploud on dropbox(no ad)
 
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get good get legendware
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Я ТЕБЕ НАПИСАЛ КАК Я ЗАИНЖЕКТИЛ
ИНСТРУКЦИЯ ДЛЯ ТАКИХ ГЕНИЕВ КАК Я И ТЫ
1.КАЧАЕШЬ ВИЗУАЛКУ
2.УСТАНАВЛЕШЬ DXSDK
3.КАЧАЕШЬ СУРС
4.БИЛДИШЬ РЕЛИЗ А НЕ ДЕБАГ
5.КАЧАЕШЬ КСГХОСТ
6.БЕРЕШЬ И ИНЖЕКТИШЬ ДЛЛ СУКА НУ ЧТО НЕ ПОНЯТНО БЛЯЯЯЯЯЯЯТЬ

МОГУ СУКА ВИДЕО ЗАПИСАТЬ И НА ЮТ ЗАЛИТЬ:fearscream::coldsweat::coldsweat:
laithcool check this vidio
Пожалуйста, авторизуйтесь для просмотра ссылки.
I uploud on dropbox(no ad)
thanks, will look into it later on and fix it
 
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Чел додумался убрать мои щитмультипоинты, но не додумался пофиксить убитый ранкоманд.
 
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its free cheat what do you expect? good job men! This is lots of work and tones of hours. You souldn't invest it into LW tho. But the rest is impressive considering no one gave you a single dime!
 
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skin changer in menu
skin changer:
tab_start("SkinChanger#2", column_1, 0, size_a_x + 600, size_d_y);
                {
                    // we need to count our items in 1 line
                    auto same_line_counter = 0;
                    ImGui::SetCursorPosX(8);
                    // if we didnt choose any weapon
                    if (current_profile == -1)
                    {
                        for (auto i = 0; i < g_cfg.skins.skinChanger.size(); i++)
                        {
                            // do we need update our preview for some reasons?
                            if (!all_skins[i])
                            {
                                g_cfg.skins.skinChanger.at(i).update();
                                all_skins[i] = get_skin_preview(get_wep(i, (i == 34 || i == 35) ? g_cfg.skins.skinChanger.at(i).definition_override_vector_index : -1, i == 0).c_str(), g_cfg.skins.skinChanger.at(i).skin_name, device); //-V810
                            }
                            ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(51 / 255.f, 51 / 255.f, 51 / 255.f, 1.f));
                            ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0, 0, 0, 0));
                            ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0, 0, 0, 0));
                            ImGui::BeginGroup();
                            // we licked on weapon
                            if (ImGui::ImageButton(all_skins[i], ImVec2(100, 76)))
                            {
                                current_profile = i;
                            }
                            ImGui::Text(GetWeaponName(i));
                            ImGui::EndGroup();
                            ImGui::PopStyleColor(3);

                            if (same_line_counter < 4) {
                                ImGui::SameLine();
                                same_line_counter++;
                            }
                            else {
                                padding(8, 2);
                                same_line_counter = 0;
                            }
                        }
                    }
                    else
                    {
                        // update skin preview bool
                        static bool need_update[36];

                        // we pressed crypt_str("Save & Close") button
                        static bool leave;
                        // update if we have nullptr texture or if we push force update
                        if (!all_skins[current_profile] || need_update[current_profile])
                        {
                            all_skins[current_profile] = get_skin_preview(get_wep(current_profile, (current_profile == 34 || current_profile == 35) ? g_cfg.skins.skinChanger.at(current_profile).definition_override_vector_index : -1, current_profile == 34).c_str(), g_cfg.skins.skinChanger.at(current_profile).skin_name, device); //-V810
                            need_update[current_profile] = false;
                        }

                        // get settings for selected weapon
                        auto& selected_entry = g_cfg.skins.skinChanger[current_profile];
                        selected_entry.itemIdIndex = current_profile;
                        ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(51 / 255.f, 51 / 255.f, 51 / 255.f, 1.f));
                        ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0, 0, 0, 0));
                        ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0, 0, 0, 0));
                        ImGui::BeginGroup();
                        ImGui::PushItemWidth(290);
                        // search input later
                        static char search_skins[64] = "\0";
                        static auto item_index = selected_entry.paint_kit_vector_index;

                        if (current_profile == 34)
                        {
                            ImGui::Text(crypt_str("Knife"));
                            ImGui::SetCursorPosY(ImGui::GetCursorPosY() * c_menu::get().dpi_scale);
                            if (ImGui::Combo(crypt_str("##Knife_combo"), &selected_entry.definition_override_vector_index, [](void* data, int idx, const char** out_text)
                                {
                                    *out_text = game_data::knife_names[idx].name;
                            return true;
                                }, nullptr, IM_ARRAYSIZE(game_data::knife_names)))
                                need_update[current_profile] = true; // push force update
                        }
                        else if (current_profile == 35)
                        {
                            ImGui::Text(crypt_str("Gloves"));
                            ImGui::SetCursorPosY(ImGui::GetCursorPosY() * c_menu::get().dpi_scale);
                            if (ImGui::Combo(crypt_str("##Glove_combo"), &selected_entry.definition_override_vector_index, [](void* data, int idx, const char** out_text)
                                {
                                    *out_text = game_data::glove_names[idx].name;
                            return true;
                                }, nullptr, IM_ARRAYSIZE(game_data::glove_names)))
                            {
                                item_index = 0; // set new generated paintkits element to 0;
                                need_update[current_profile] = true; // push force update
                            }
                        }
                        else
                            selected_entry.definition_override_vector_index = 0;

                        if (current_profile != 35)
                        {
                            ImGui::Text(crypt_str("Search"));
                            ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.f);

                            if (ImGui::InputText(crypt_str("##search"), search_skins, sizeof(search_skins)))
                                item_index = -1;

                            ImGui::PopStyleVar();
                        }

                        auto main_kits = current_profile == 35 ? SkinChanger::gloveKits : SkinChanger::skinKits;
                        auto display_index = 0;

                        SkinChanger::displayKits = main_kits;

                        // we dont need custom gloves
                        if (current_profile == 35)
                        {
                            for (auto i = 0; i < main_kits.size(); i++)
                            {
                                auto main_name = main_kits.at(i).name;

                                for (auto i = 0; i < main_name.size(); i++)
                                    if (iswalpha((main_name.at(i))))
                                        main_name.at(i) = towlower(main_name.at(i));

                                char search_name[64];

                                if (!strcmp(game_data::glove_names[selected_entry.definition_override_vector_index].name, crypt_str("Hydra")))
                                    strcpy_s(search_name, sizeof(search_name), crypt_str("Bloodhound"));
                                else
                                    strcpy_s(search_name, sizeof(search_name), game_data::glove_names[selected_entry.definition_override_vector_index].name);

                                for (auto i = 0; i < sizeof(search_name); i++)
                                    if (iswalpha(search_name[i]))
                                        search_name[i] = towlower(search_name[i]);

                                if (main_name.find(search_name) != std::string::npos)
                                {
                                    SkinChanger::displayKits.at(display_index) = main_kits.at(i);
                                    display_index++;
                                }
                            }

                            SkinChanger::displayKits.erase(SkinChanger::displayKits.begin() + display_index, SkinChanger::displayKits.end());
                        }
                        else
                        {
                            if (strcmp(search_skins, crypt_str(""))) //-V526
                            {
                                for (auto i = 0; i < main_kits.size(); i++)
                                {
                                    auto main_name = main_kits.at(i).name;

                                    for (auto i = 0; i < main_name.size(); i++)
                                        if (iswalpha(main_name.at(i)))
                                            main_name.at(i) = towlower(main_name.at(i));

                                    char search_name[64];
                                    strcpy_s(search_name, sizeof(search_name), search_skins);

                                    for (auto i = 0; i < sizeof(search_name); i++)
                                        if (iswalpha(search_name[i]))
                                            search_name[i] = towlower(search_name[i]);

                                    if (main_name.find(search_name) != std::string::npos)
                                    {
                                        SkinChanger::displayKits.at(display_index) = main_kits.at(i);
                                        display_index++;
                                    }
                                }

                                SkinChanger::displayKits.erase(SkinChanger::displayKits.begin() + display_index, SkinChanger::displayKits.end());
                            }
                            else
                                item_index = selected_entry.paint_kit_vector_index;
                        }

                        ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.f);
                        if (!SkinChanger::displayKits.empty())
                        {
                            if (ImGui::ListBox(crypt_str("##PAINTKITS"), &item_index, [](void* data, int idx, const char** out_text) //-V107
                                {
                                    while (SkinChanger::displayKits.at(idx).name.find(crypt_str("С‘")) != std::string::npos) //-V807
                                    SkinChanger::displayKits.at(idx).name.replace(SkinChanger::displayKits.at(idx).name.find(crypt_str("С‘")), 2, crypt_str("Рµ"));

                            *out_text = SkinChanger::displayKits.at(idx).name.c_str();
                            return true;
                                }, nullptr, SkinChanger::displayKits.size(), SkinChanger::displayKits.size() > 9 ? 9 : SkinChanger::displayKits.size()) || !all_skins[current_profile])
                            {
                                SkinChanger::scheduleHudUpdate();
                                need_update[current_profile] = true;

                                auto i = 0;

                                while (i < main_kits.size())
                                {
                                    if (main_kits.at(i).id == SkinChanger::displayKits.at(item_index).id)
                                    {
                                        selected_entry.paint_kit_vector_index = i;
                                        break;
                                    }

                                    i++;
                                }

                            }
                        }
                        ImGui::PopStyleVar();
                        ImGui::PushItemWidth(290 - ImGui::CalcTextSize("Seed").x - ImGui::GetStyle().ItemInnerSpacing.x);
                        if (ImGui::InputInt(crypt_str("Seed"), &selected_entry.seed, 1, 100))
                            SkinChanger::scheduleHudUpdate();
                        ImGui::PopItemWidth();

                        ImGui::PushItemWidth(290 - ImGui::CalcTextSize("StatTrak").x - ImGui::GetStyle().ItemInnerSpacing.x);
                        if (ImGui::InputInt(crypt_str("StatTrak"), &selected_entry.stat_trak, 1, 15))
                            SkinChanger::scheduleHudUpdate();
                        ImGui::PopItemWidth();
                        if (current_profile != 1)
                        {
                            if (!g_cfg.skins.custom_name_tag[current_profile].empty())
                                strcpy_s(selected_entry.custom_name, sizeof(selected_entry.custom_name), g_cfg.skins.custom_name_tag[current_profile].c_str());
                            ImGui::SetCursorPosX(8);
                            ImGui::Text(crypt_str("Name Tag"));
                            ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.f);
                            ImGui::SetCursorPosX(8);
                            if (ImGui::InputText(crypt_str("##nametag"), selected_entry.custom_name, sizeof(selected_entry.custom_name)))
                            {
                                g_cfg.skins.custom_name_tag[current_profile] = selected_entry.custom_name;
                                SkinChanger::scheduleHudUpdate();
                            }

                            ImGui::PopStyleVar();
                        }

                        ImGui::PopItemWidth();
                        ImGui::EndGroup();

                        ImGui::SetCursorPos(ImVec2(ImGui::GetCursorPosX() + 305, 15));

                        ImGui::BeginChild("##seett", ImVec2(280, 430));
                        ImGui::PushItemWidth(240);
                        if (ImGui::SliderFloat(crypt_str("Wear"), &selected_entry.wear, 0.0f, 1.0f))
                            drugs = true;
                        else if (drugs)
                        {
                            SkinChanger::scheduleHudUpdate();
                            drugs = false;
                        }

                        ImGui::SetCursorPosY(ImGui::GetCursorPosY() * c_menu::get().dpi_scale);
                        ImGui::SetCursorPosX(8);
                        ImGui::Text(crypt_str("Quality"));
                        ImGui::SetCursorPosY(ImGui::GetCursorPosY() * c_menu::get().dpi_scale);
                        if (ImGui::Combo(crypt_str("##Quality_combo"), &selected_entry.entity_quality_vector_index, [](void* data, int idx, const char** out_text)
                            {
                                *out_text = game_data::quality_names[idx].name;
                        return true;
                            }, nullptr, IM_ARRAYSIZE(game_data::quality_names)))
                            SkinChanger::scheduleHudUpdate();

                            ImGui::PopItemWidth();
                            ImGui::Checkbox(crypt_str("Force rare animations"), &g_cfg.skins.rare_animations);
                            ImGui::SetCursorPosX(8);
                            if (ImGui::ImageButton(all_skins[current_profile], ImVec2(256, 214)))
                            {
                                // maybe i will do smth later where, who knows :/
                            }
                            ImGui::SetCursorPosX(8);
                            if (ImGui::CustomButton(crypt_str("Close"), crypt_str("##CLOSE__SKING"), ImVec2(264, 20)))
                            {
                                next_id = -1;
                                leave = true;
                            }
                            //

                            ImGui::EndChild();
                            ImGui::PopStyleColor(3);
                            // update element
                            selected_entry.update();

                            // we need to reset profile in the end to prevent render images with massive's index == -1
                            if (leave)
                            {
                                ImGui::SetScrollY(0);
                                current_profile = next_id;
                                leave = false;
                            }
                    }
                }
 
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skin changer in menu
skin changer:
tab_start("SkinChanger#2", column_1, 0, size_a_x + 600, size_d_y);
                {
                    // we need to count our items in 1 line
                    auto same_line_counter = 0;
                    ImGui::SetCursorPosX(8);
                    // if we didnt choose any weapon
                    if (current_profile == -1)
                    {
                        for (auto i = 0; i < g_cfg.skins.skinChanger.size(); i++)
                        {
                            // do we need update our preview for some reasons?
                            if (!all_skins[i])
                            {
                                g_cfg.skins.skinChanger.at(i).update();
                                all_skins[i] = get_skin_preview(get_wep(i, (i == 34 || i == 35) ? g_cfg.skins.skinChanger.at(i).definition_override_vector_index : -1, i == 0).c_str(), g_cfg.skins.skinChanger.at(i).skin_name, device); //-V810
                            }
                            ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(51 / 255.f, 51 / 255.f, 51 / 255.f, 1.f));
                            ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0, 0, 0, 0));
                            ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0, 0, 0, 0));
                            ImGui::BeginGroup();
                            // we licked on weapon
                            if (ImGui::ImageButton(all_skins[i], ImVec2(100, 76)))
                            {
                                current_profile = i;
                            }
                            ImGui::Text(GetWeaponName(i));
                            ImGui::EndGroup();
                            ImGui::PopStyleColor(3);

                            if (same_line_counter < 4) {
                                ImGui::SameLine();
                                same_line_counter++;
                            }
                            else {
                                padding(8, 2);
                                same_line_counter = 0;
                            }
                        }
                    }
                    else
                    {
                        // update skin preview bool
                        static bool need_update[36];

                        // we pressed crypt_str("Save & Close") button
                        static bool leave;
                        // update if we have nullptr texture or if we push force update
                        if (!all_skins[current_profile] || need_update[current_profile])
                        {
                            all_skins[current_profile] = get_skin_preview(get_wep(current_profile, (current_profile == 34 || current_profile == 35) ? g_cfg.skins.skinChanger.at(current_profile).definition_override_vector_index : -1, current_profile == 34).c_str(), g_cfg.skins.skinChanger.at(current_profile).skin_name, device); //-V810
                            need_update[current_profile] = false;
                        }

                        // get settings for selected weapon
                        auto& selected_entry = g_cfg.skins.skinChanger[current_profile];
                        selected_entry.itemIdIndex = current_profile;
                        ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(51 / 255.f, 51 / 255.f, 51 / 255.f, 1.f));
                        ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0, 0, 0, 0));
                        ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0, 0, 0, 0));
                        ImGui::BeginGroup();
                        ImGui::PushItemWidth(290);
                        // search input later
                        static char search_skins[64] = "\0";
                        static auto item_index = selected_entry.paint_kit_vector_index;

                        if (current_profile == 34)
                        {
                            ImGui::Text(crypt_str("Knife"));
                            ImGui::SetCursorPosY(ImGui::GetCursorPosY() * c_menu::get().dpi_scale);
                            if (ImGui::Combo(crypt_str("##Knife_combo"), &selected_entry.definition_override_vector_index, [](void* data, int idx, const char** out_text)
                                {
                                    *out_text = game_data::knife_names[idx].name;
                            return true;
                                }, nullptr, IM_ARRAYSIZE(game_data::knife_names)))
                                need_update[current_profile] = true; // push force update
                        }
                        else if (current_profile == 35)
                        {
                            ImGui::Text(crypt_str("Gloves"));
                            ImGui::SetCursorPosY(ImGui::GetCursorPosY() * c_menu::get().dpi_scale);
                            if (ImGui::Combo(crypt_str("##Glove_combo"), &selected_entry.definition_override_vector_index, [](void* data, int idx, const char** out_text)
                                {
                                    *out_text = game_data::glove_names[idx].name;
                            return true;
                                }, nullptr, IM_ARRAYSIZE(game_data::glove_names)))
                            {
                                item_index = 0; // set new generated paintkits element to 0;
                                need_update[current_profile] = true; // push force update
                            }
                        }
                        else
                            selected_entry.definition_override_vector_index = 0;

                        if (current_profile != 35)
                        {
                            ImGui::Text(crypt_str("Search"));
                            ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.f);

                            if (ImGui::InputText(crypt_str("##search"), search_skins, sizeof(search_skins)))
                                item_index = -1;

                            ImGui::PopStyleVar();
                        }

                        auto main_kits = current_profile == 35 ? SkinChanger::gloveKits : SkinChanger::skinKits;
                        auto display_index = 0;

                        SkinChanger::displayKits = main_kits;

                        // we dont need custom gloves
                        if (current_profile == 35)
                        {
                            for (auto i = 0; i < main_kits.size(); i++)
                            {
                                auto main_name = main_kits.at(i).name;

                                for (auto i = 0; i < main_name.size(); i++)
                                    if (iswalpha((main_name.at(i))))
                                        main_name.at(i) = towlower(main_name.at(i));

                                char search_name[64];

                                if (!strcmp(game_data::glove_names[selected_entry.definition_override_vector_index].name, crypt_str("Hydra")))
                                    strcpy_s(search_name, sizeof(search_name), crypt_str("Bloodhound"));
                                else
                                    strcpy_s(search_name, sizeof(search_name), game_data::glove_names[selected_entry.definition_override_vector_index].name);

                                for (auto i = 0; i < sizeof(search_name); i++)
                                    if (iswalpha(search_name[i]))
                                        search_name[i] = towlower(search_name[i]);

                                if (main_name.find(search_name) != std::string::npos)
                                {
                                    SkinChanger::displayKits.at(display_index) = main_kits.at(i);
                                    display_index++;
                                }
                            }

                            SkinChanger::displayKits.erase(SkinChanger::displayKits.begin() + display_index, SkinChanger::displayKits.end());
                        }
                        else
                        {
                            if (strcmp(search_skins, crypt_str(""))) //-V526
                            {
                                for (auto i = 0; i < main_kits.size(); i++)
                                {
                                    auto main_name = main_kits.at(i).name;

                                    for (auto i = 0; i < main_name.size(); i++)
                                        if (iswalpha(main_name.at(i)))
                                            main_name.at(i) = towlower(main_name.at(i));

                                    char search_name[64];
                                    strcpy_s(search_name, sizeof(search_name), search_skins);

                                    for (auto i = 0; i < sizeof(search_name); i++)
                                        if (iswalpha(search_name[i]))
                                            search_name[i] = towlower(search_name[i]);

                                    if (main_name.find(search_name) != std::string::npos)
                                    {
                                        SkinChanger::displayKits.at(display_index) = main_kits.at(i);
                                        display_index++;
                                    }
                                }

                                SkinChanger::displayKits.erase(SkinChanger::displayKits.begin() + display_index, SkinChanger::displayKits.end());
                            }
                            else
                                item_index = selected_entry.paint_kit_vector_index;
                        }

                        ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.f);
                        if (!SkinChanger::displayKits.empty())
                        {
                            if (ImGui::ListBox(crypt_str("##PAINTKITS"), &item_index, [](void* data, int idx, const char** out_text) //-V107
                                {
                                    while (SkinChanger::displayKits.at(idx).name.find(crypt_str("С‘")) != std::string::npos) //-V807
                                    SkinChanger::displayKits.at(idx).name.replace(SkinChanger::displayKits.at(idx).name.find(crypt_str("С‘")), 2, crypt_str("Рµ"));

                            *out_text = SkinChanger::displayKits.at(idx).name.c_str();
                            return true;
                                }, nullptr, SkinChanger::displayKits.size(), SkinChanger::displayKits.size() > 9 ? 9 : SkinChanger::displayKits.size()) || !all_skins[current_profile])
                            {
                                SkinChanger::scheduleHudUpdate();
                                need_update[current_profile] = true;

                                auto i = 0;

                                while (i < main_kits.size())
                                {
                                    if (main_kits.at(i).id == SkinChanger::displayKits.at(item_index).id)
                                    {
                                        selected_entry.paint_kit_vector_index = i;
                                        break;
                                    }

                                    i++;
                                }

                            }
                        }
                        ImGui::PopStyleVar();
                        ImGui::PushItemWidth(290 - ImGui::CalcTextSize("Seed").x - ImGui::GetStyle().ItemInnerSpacing.x);
                        if (ImGui::InputInt(crypt_str("Seed"), &selected_entry.seed, 1, 100))
                            SkinChanger::scheduleHudUpdate();
                        ImGui::PopItemWidth();

                        ImGui::PushItemWidth(290 - ImGui::CalcTextSize("StatTrak").x - ImGui::GetStyle().ItemInnerSpacing.x);
                        if (ImGui::InputInt(crypt_str("StatTrak"), &selected_entry.stat_trak, 1, 15))
                            SkinChanger::scheduleHudUpdate();
                        ImGui::PopItemWidth();
                        if (current_profile != 1)
                        {
                            if (!g_cfg.skins.custom_name_tag[current_profile].empty())
                                strcpy_s(selected_entry.custom_name, sizeof(selected_entry.custom_name), g_cfg.skins.custom_name_tag[current_profile].c_str());
                            ImGui::SetCursorPosX(8);
                            ImGui::Text(crypt_str("Name Tag"));
                            ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.f);
                            ImGui::SetCursorPosX(8);
                            if (ImGui::InputText(crypt_str("##nametag"), selected_entry.custom_name, sizeof(selected_entry.custom_name)))
                            {
                                g_cfg.skins.custom_name_tag[current_profile] = selected_entry.custom_name;
                                SkinChanger::scheduleHudUpdate();
                            }

                            ImGui::PopStyleVar();
                        }

                        ImGui::PopItemWidth();
                        ImGui::EndGroup();

                        ImGui::SetCursorPos(ImVec2(ImGui::GetCursorPosX() + 305, 15));

                        ImGui::BeginChild("##seett", ImVec2(280, 430));
                        ImGui::PushItemWidth(240);
                        if (ImGui::SliderFloat(crypt_str("Wear"), &selected_entry.wear, 0.0f, 1.0f))
                            drugs = true;
                        else if (drugs)
                        {
                            SkinChanger::scheduleHudUpdate();
                            drugs = false;
                        }

                        ImGui::SetCursorPosY(ImGui::GetCursorPosY() * c_menu::get().dpi_scale);
                        ImGui::SetCursorPosX(8);
                        ImGui::Text(crypt_str("Quality"));
                        ImGui::SetCursorPosY(ImGui::GetCursorPosY() * c_menu::get().dpi_scale);
                        if (ImGui::Combo(crypt_str("##Quality_combo"), &selected_entry.entity_quality_vector_index, [](void* data, int idx, const char** out_text)
                            {
                                *out_text = game_data::quality_names[idx].name;
                        return true;
                            }, nullptr, IM_ARRAYSIZE(game_data::quality_names)))
                            SkinChanger::scheduleHudUpdate();

                            ImGui::PopItemWidth();
                            ImGui::Checkbox(crypt_str("Force rare animations"), &g_cfg.skins.rare_animations);
                            ImGui::SetCursorPosX(8);
                            if (ImGui::ImageButton(all_skins[current_profile], ImVec2(256, 214)))
                            {
                                // maybe i will do smth later where, who knows :/
                            }
                            ImGui::SetCursorPosX(8);
                            if (ImGui::CustomButton(crypt_str("Close"), crypt_str("##CLOSE__SKING"), ImVec2(264, 20)))
                            {
                                next_id = -1;
                                leave = true;
                            }
                            //

                            ImGui::EndChild();
                            ImGui::PopStyleColor(3);
                            // update element
                            selected_entry.update();

                            // we need to reset profile in the end to prevent render images with massive's index == -1
                            if (leave)
                            {
                                ImGui::SetScrollY(0);
                                current_profile = next_id;
                                leave = false;
                            }
                    }
                }
error compilation, i use this source
 
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