Исходник Lw3 rework (v3.2!) *NEW

как ты чит заинжектил ?
Я ТЕБЕ НАПИСАЛ КАК Я ЗАИНЖЕКТИЛ
ИНСТРУКЦИЯ ДЛЯ ТАКИХ ГЕНИЕВ КАК Я И ТЫ
1.КАЧАЕШЬ ВИЗУАЛКУ
2.УСТАНАВЛЕШЬ DXSDK
3.КАЧАЕШЬ СУРС
4.БИЛДИШЬ РЕЛИЗ А НЕ ДЕБАГ
5.КАЧАЕШЬ КСГХОСТ
6.БЕРЕШЬ И ИНЖЕКТИШЬ ДЛЛ СУКА НУ ЧТО НЕ ПОНЯТНО БЛЯЯЯЯЯЯЯТЬ
Я ТЕБЕ НАПИСАЛ КАК Я ЗАИНЖЕКТИЛ
ИНСТРУКЦИЯ ДЛЯ ТАКИХ ГЕНИЕВ КАК Я И ТЫ
1.КАЧАЕШЬ ВИЗУАЛКУ
2.УСТАНАВЛЕШЬ DXSDK
3.КАЧАЕШЬ СУРС
4.БИЛДИШЬ РЕЛИЗ А НЕ ДЕБАГ
5.КАЧАЕШЬ КСГХОСТ
6.БЕРЕШЬ И ИНЖЕКТИШЬ ДЛЛ СУКА НУ ЧТО НЕ ПОНЯТНО БЛЯЯЯЯЯЯЯТЬ
МОГУ СУКА ВИДЕО ЗАПИСАТЬ И НА ЮТ ЗАЛИТЬ:fearscream::coldsweat::coldsweat:
@laithcool check this vidio
Пожалуйста, авторизуйтесь для просмотра ссылки.
I uploud on dropbox(no ad)
 
Последнее редактирование:
Я ТЕБЕ НАПИСАЛ КАК Я ЗАИНЖЕКТИЛ
ИНСТРУКЦИЯ ДЛЯ ТАКИХ ГЕНИЕВ КАК Я И ТЫ
1.КАЧАЕШЬ ВИЗУАЛКУ
2.УСТАНАВЛЕШЬ DXSDK
3.КАЧАЕШЬ СУРС
4.БИЛДИШЬ РЕЛИЗ А НЕ ДЕБАГ
5.КАЧАЕШЬ КСГХОСТ
6.БЕРЕШЬ И ИНЖЕКТИШЬ ДЛЛ СУКА НУ ЧТО НЕ ПОНЯТНО БЛЯЯЯЯЯЯЯТЬ

МОГУ СУКА ВИДЕО ЗАПИСАТЬ И НА ЮТ ЗАЛИТЬ:fearscream::coldsweat::coldsweat:
@laithcool check this vidio
Пожалуйста, авторизуйтесь для просмотра ссылки.
I uploud on dropbox(no ad)
thanks, will look into it later on and fix it
 
skin changer in menu
skin changer:
Expand Collapse Copy
tab_start("SkinChanger#2", column_1, 0, size_a_x + 600, size_d_y);
                {
                    // we need to count our items in 1 line
                    auto same_line_counter = 0;
                    ImGui::SetCursorPosX(8);
                    // if we didnt choose any weapon
                    if (current_profile == -1)
                    {
                        for (auto i = 0; i < g_cfg.skins.skinChanger.size(); i++)
                        {
                            // do we need update our preview for some reasons?
                            if (!all_skins[i])
                            {
                                g_cfg.skins.skinChanger.at(i).update();
                                all_skins[i] = get_skin_preview(get_wep(i, (i == 34 || i == 35) ? g_cfg.skins.skinChanger.at(i).definition_override_vector_index : -1, i == 0).c_str(), g_cfg.skins.skinChanger.at(i).skin_name, device); //-V810
                            }
                            ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(51 / 255.f, 51 / 255.f, 51 / 255.f, 1.f));
                            ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0, 0, 0, 0));
                            ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0, 0, 0, 0));
                            ImGui::BeginGroup();
                            // we licked on weapon
                            if (ImGui::ImageButton(all_skins[i], ImVec2(100, 76)))
                            {
                                current_profile = i;
                            }
                            ImGui::Text(GetWeaponName(i));
                            ImGui::EndGroup();
                            ImGui::PopStyleColor(3);

                            if (same_line_counter < 4) {
                                ImGui::SameLine();
                                same_line_counter++;
                            }
                            else {
                                padding(8, 2);
                                same_line_counter = 0;
                            }
                        }
                    }
                    else
                    {
                        // update skin preview bool
                        static bool need_update[36];

                        // we pressed crypt_str("Save & Close") button
                        static bool leave;
                        // update if we have nullptr texture or if we push force update
                        if (!all_skins[current_profile] || need_update[current_profile])
                        {
                            all_skins[current_profile] = get_skin_preview(get_wep(current_profile, (current_profile == 34 || current_profile == 35) ? g_cfg.skins.skinChanger.at(current_profile).definition_override_vector_index : -1, current_profile == 34).c_str(), g_cfg.skins.skinChanger.at(current_profile).skin_name, device); //-V810
                            need_update[current_profile] = false;
                        }

                        // get settings for selected weapon
                        auto& selected_entry = g_cfg.skins.skinChanger[current_profile];
                        selected_entry.itemIdIndex = current_profile;
                        ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(51 / 255.f, 51 / 255.f, 51 / 255.f, 1.f));
                        ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0, 0, 0, 0));
                        ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0, 0, 0, 0));
                        ImGui::BeginGroup();
                        ImGui::PushItemWidth(290);
                        // search input later
                        static char search_skins[64] = "\0";
                        static auto item_index = selected_entry.paint_kit_vector_index;

                        if (current_profile == 34)
                        {
                            ImGui::Text(crypt_str("Knife"));
                            ImGui::SetCursorPosY(ImGui::GetCursorPosY() * c_menu::get().dpi_scale);
                            if (ImGui::Combo(crypt_str("##Knife_combo"), &selected_entry.definition_override_vector_index, [](void* data, int idx, const char** out_text)
                                {
                                    *out_text = game_data::knife_names[idx].name;
                            return true;
                                }, nullptr, IM_ARRAYSIZE(game_data::knife_names)))
                                need_update[current_profile] = true; // push force update
                        }
                        else if (current_profile == 35)
                        {
                            ImGui::Text(crypt_str("Gloves"));
                            ImGui::SetCursorPosY(ImGui::GetCursorPosY() * c_menu::get().dpi_scale);
                            if (ImGui::Combo(crypt_str("##Glove_combo"), &selected_entry.definition_override_vector_index, [](void* data, int idx, const char** out_text)
                                {
                                    *out_text = game_data::glove_names[idx].name;
                            return true;
                                }, nullptr, IM_ARRAYSIZE(game_data::glove_names)))
                            {
                                item_index = 0; // set new generated paintkits element to 0;
                                need_update[current_profile] = true; // push force update
                            }
                        }
                        else
                            selected_entry.definition_override_vector_index = 0;

                        if (current_profile != 35)
                        {
                            ImGui::Text(crypt_str("Search"));
                            ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.f);

                            if (ImGui::InputText(crypt_str("##search"), search_skins, sizeof(search_skins)))
                                item_index = -1;

                            ImGui::PopStyleVar();
                        }

                        auto main_kits = current_profile == 35 ? SkinChanger::gloveKits : SkinChanger::skinKits;
                        auto display_index = 0;

                        SkinChanger::displayKits = main_kits;

                        // we dont need custom gloves
                        if (current_profile == 35)
                        {
                            for (auto i = 0; i < main_kits.size(); i++)
                            {
                                auto main_name = main_kits.at(i).name;

                                for (auto i = 0; i < main_name.size(); i++)
                                    if (iswalpha((main_name.at(i))))
                                        main_name.at(i) = towlower(main_name.at(i));

                                char search_name[64];

                                if (!strcmp(game_data::glove_names[selected_entry.definition_override_vector_index].name, crypt_str("Hydra")))
                                    strcpy_s(search_name, sizeof(search_name), crypt_str("Bloodhound"));
                                else
                                    strcpy_s(search_name, sizeof(search_name), game_data::glove_names[selected_entry.definition_override_vector_index].name);

                                for (auto i = 0; i < sizeof(search_name); i++)
                                    if (iswalpha(search_name[i]))
                                        search_name[i] = towlower(search_name[i]);

                                if (main_name.find(search_name) != std::string::npos)
                                {
                                    SkinChanger::displayKits.at(display_index) = main_kits.at(i);
                                    display_index++;
                                }
                            }

                            SkinChanger::displayKits.erase(SkinChanger::displayKits.begin() + display_index, SkinChanger::displayKits.end());
                        }
                        else
                        {
                            if (strcmp(search_skins, crypt_str(""))) //-V526
                            {
                                for (auto i = 0; i < main_kits.size(); i++)
                                {
                                    auto main_name = main_kits.at(i).name;

                                    for (auto i = 0; i < main_name.size(); i++)
                                        if (iswalpha(main_name.at(i)))
                                            main_name.at(i) = towlower(main_name.at(i));

                                    char search_name[64];
                                    strcpy_s(search_name, sizeof(search_name), search_skins);

                                    for (auto i = 0; i < sizeof(search_name); i++)
                                        if (iswalpha(search_name[i]))
                                            search_name[i] = towlower(search_name[i]);

                                    if (main_name.find(search_name) != std::string::npos)
                                    {
                                        SkinChanger::displayKits.at(display_index) = main_kits.at(i);
                                        display_index++;
                                    }
                                }

                                SkinChanger::displayKits.erase(SkinChanger::displayKits.begin() + display_index, SkinChanger::displayKits.end());
                            }
                            else
                                item_index = selected_entry.paint_kit_vector_index;
                        }

                        ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.f);
                        if (!SkinChanger::displayKits.empty())
                        {
                            if (ImGui::ListBox(crypt_str("##PAINTKITS"), &item_index, [](void* data, int idx, const char** out_text) //-V107
                                {
                                    while (SkinChanger::displayKits.at(idx).name.find(crypt_str("С‘")) != std::string::npos) //-V807
                                    SkinChanger::displayKits.at(idx).name.replace(SkinChanger::displayKits.at(idx).name.find(crypt_str("С‘")), 2, crypt_str("Рµ"));

                            *out_text = SkinChanger::displayKits.at(idx).name.c_str();
                            return true;
                                }, nullptr, SkinChanger::displayKits.size(), SkinChanger::displayKits.size() > 9 ? 9 : SkinChanger::displayKits.size()) || !all_skins[current_profile])
                            {
                                SkinChanger::scheduleHudUpdate();
                                need_update[current_profile] = true;

                                auto i = 0;

                                while (i < main_kits.size())
                                {
                                    if (main_kits.at(i).id == SkinChanger::displayKits.at(item_index).id)
                                    {
                                        selected_entry.paint_kit_vector_index = i;
                                        break;
                                    }

                                    i++;
                                }

                            }
                        }
                        ImGui::PopStyleVar();
                        ImGui::PushItemWidth(290 - ImGui::CalcTextSize("Seed").x - ImGui::GetStyle().ItemInnerSpacing.x);
                        if (ImGui::InputInt(crypt_str("Seed"), &selected_entry.seed, 1, 100))
                            SkinChanger::scheduleHudUpdate();
                        ImGui::PopItemWidth();

                        ImGui::PushItemWidth(290 - ImGui::CalcTextSize("StatTrak").x - ImGui::GetStyle().ItemInnerSpacing.x);
                        if (ImGui::InputInt(crypt_str("StatTrak"), &selected_entry.stat_trak, 1, 15))
                            SkinChanger::scheduleHudUpdate();
                        ImGui::PopItemWidth();
                        if (current_profile != 1)
                        {
                            if (!g_cfg.skins.custom_name_tag[current_profile].empty())
                                strcpy_s(selected_entry.custom_name, sizeof(selected_entry.custom_name), g_cfg.skins.custom_name_tag[current_profile].c_str());
                            ImGui::SetCursorPosX(8);
                            ImGui::Text(crypt_str("Name Tag"));
                            ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.f);
                            ImGui::SetCursorPosX(8);
                            if (ImGui::InputText(crypt_str("##nametag"), selected_entry.custom_name, sizeof(selected_entry.custom_name)))
                            {
                                g_cfg.skins.custom_name_tag[current_profile] = selected_entry.custom_name;
                                SkinChanger::scheduleHudUpdate();
                            }

                            ImGui::PopStyleVar();
                        }

                        ImGui::PopItemWidth();
                        ImGui::EndGroup();

                        ImGui::SetCursorPos(ImVec2(ImGui::GetCursorPosX() + 305, 15));

                        ImGui::BeginChild("##seett", ImVec2(280, 430));
                        ImGui::PushItemWidth(240);
                        if (ImGui::SliderFloat(crypt_str("Wear"), &selected_entry.wear, 0.0f, 1.0f))
                            drugs = true;
                        else if (drugs)
                        {
                            SkinChanger::scheduleHudUpdate();
                            drugs = false;
                        }

                        ImGui::SetCursorPosY(ImGui::GetCursorPosY() * c_menu::get().dpi_scale);
                        ImGui::SetCursorPosX(8);
                        ImGui::Text(crypt_str("Quality"));
                        ImGui::SetCursorPosY(ImGui::GetCursorPosY() * c_menu::get().dpi_scale);
                        if (ImGui::Combo(crypt_str("##Quality_combo"), &selected_entry.entity_quality_vector_index, [](void* data, int idx, const char** out_text)
                            {
                                *out_text = game_data::quality_names[idx].name;
                        return true;
                            }, nullptr, IM_ARRAYSIZE(game_data::quality_names)))
                            SkinChanger::scheduleHudUpdate();

                            ImGui::PopItemWidth();
                            ImGui::Checkbox(crypt_str("Force rare animations"), &g_cfg.skins.rare_animations);
                            ImGui::SetCursorPosX(8);
                            if (ImGui::ImageButton(all_skins[current_profile], ImVec2(256, 214)))
                            {
                                // maybe i will do smth later where, who knows :/
                            }
                            ImGui::SetCursorPosX(8);
                            if (ImGui::CustomButton(crypt_str("Close"), crypt_str("##CLOSE__SKING"), ImVec2(264, 20)))
                            {
                                next_id = -1;
                                leave = true;
                            }
                            //

                            ImGui::EndChild();
                            ImGui::PopStyleColor(3);
                            // update element
                            selected_entry.update();

                            // we need to reset profile in the end to prevent render images with massive's index == -1
                            if (leave)
                            {
                                ImGui::SetScrollY(0);
                                current_profile = next_id;
                                leave = false;
                            }
                    }
                }
 
skin changer in menu
skin changer:
Expand Collapse Copy
tab_start("SkinChanger#2", column_1, 0, size_a_x + 600, size_d_y);
                {
                    // we need to count our items in 1 line
                    auto same_line_counter = 0;
                    ImGui::SetCursorPosX(8);
                    // if we didnt choose any weapon
                    if (current_profile == -1)
                    {
                        for (auto i = 0; i < g_cfg.skins.skinChanger.size(); i++)
                        {
                            // do we need update our preview for some reasons?
                            if (!all_skins[i])
                            {
                                g_cfg.skins.skinChanger.at(i).update();
                                all_skins[i] = get_skin_preview(get_wep(i, (i == 34 || i == 35) ? g_cfg.skins.skinChanger.at(i).definition_override_vector_index : -1, i == 0).c_str(), g_cfg.skins.skinChanger.at(i).skin_name, device); //-V810
                            }
                            ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(51 / 255.f, 51 / 255.f, 51 / 255.f, 1.f));
                            ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0, 0, 0, 0));
                            ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0, 0, 0, 0));
                            ImGui::BeginGroup();
                            // we licked on weapon
                            if (ImGui::ImageButton(all_skins[i], ImVec2(100, 76)))
                            {
                                current_profile = i;
                            }
                            ImGui::Text(GetWeaponName(i));
                            ImGui::EndGroup();
                            ImGui::PopStyleColor(3);

                            if (same_line_counter < 4) {
                                ImGui::SameLine();
                                same_line_counter++;
                            }
                            else {
                                padding(8, 2);
                                same_line_counter = 0;
                            }
                        }
                    }
                    else
                    {
                        // update skin preview bool
                        static bool need_update[36];

                        // we pressed crypt_str("Save & Close") button
                        static bool leave;
                        // update if we have nullptr texture or if we push force update
                        if (!all_skins[current_profile] || need_update[current_profile])
                        {
                            all_skins[current_profile] = get_skin_preview(get_wep(current_profile, (current_profile == 34 || current_profile == 35) ? g_cfg.skins.skinChanger.at(current_profile).definition_override_vector_index : -1, current_profile == 34).c_str(), g_cfg.skins.skinChanger.at(current_profile).skin_name, device); //-V810
                            need_update[current_profile] = false;
                        }

                        // get settings for selected weapon
                        auto& selected_entry = g_cfg.skins.skinChanger[current_profile];
                        selected_entry.itemIdIndex = current_profile;
                        ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(51 / 255.f, 51 / 255.f, 51 / 255.f, 1.f));
                        ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0, 0, 0, 0));
                        ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0, 0, 0, 0));
                        ImGui::BeginGroup();
                        ImGui::PushItemWidth(290);
                        // search input later
                        static char search_skins[64] = "\0";
                        static auto item_index = selected_entry.paint_kit_vector_index;

                        if (current_profile == 34)
                        {
                            ImGui::Text(crypt_str("Knife"));
                            ImGui::SetCursorPosY(ImGui::GetCursorPosY() * c_menu::get().dpi_scale);
                            if (ImGui::Combo(crypt_str("##Knife_combo"), &selected_entry.definition_override_vector_index, [](void* data, int idx, const char** out_text)
                                {
                                    *out_text = game_data::knife_names[idx].name;
                            return true;
                                }, nullptr, IM_ARRAYSIZE(game_data::knife_names)))
                                need_update[current_profile] = true; // push force update
                        }
                        else if (current_profile == 35)
                        {
                            ImGui::Text(crypt_str("Gloves"));
                            ImGui::SetCursorPosY(ImGui::GetCursorPosY() * c_menu::get().dpi_scale);
                            if (ImGui::Combo(crypt_str("##Glove_combo"), &selected_entry.definition_override_vector_index, [](void* data, int idx, const char** out_text)
                                {
                                    *out_text = game_data::glove_names[idx].name;
                            return true;
                                }, nullptr, IM_ARRAYSIZE(game_data::glove_names)))
                            {
                                item_index = 0; // set new generated paintkits element to 0;
                                need_update[current_profile] = true; // push force update
                            }
                        }
                        else
                            selected_entry.definition_override_vector_index = 0;

                        if (current_profile != 35)
                        {
                            ImGui::Text(crypt_str("Search"));
                            ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.f);

                            if (ImGui::InputText(crypt_str("##search"), search_skins, sizeof(search_skins)))
                                item_index = -1;

                            ImGui::PopStyleVar();
                        }

                        auto main_kits = current_profile == 35 ? SkinChanger::gloveKits : SkinChanger::skinKits;
                        auto display_index = 0;

                        SkinChanger::displayKits = main_kits;

                        // we dont need custom gloves
                        if (current_profile == 35)
                        {
                            for (auto i = 0; i < main_kits.size(); i++)
                            {
                                auto main_name = main_kits.at(i).name;

                                for (auto i = 0; i < main_name.size(); i++)
                                    if (iswalpha((main_name.at(i))))
                                        main_name.at(i) = towlower(main_name.at(i));

                                char search_name[64];

                                if (!strcmp(game_data::glove_names[selected_entry.definition_override_vector_index].name, crypt_str("Hydra")))
                                    strcpy_s(search_name, sizeof(search_name), crypt_str("Bloodhound"));
                                else
                                    strcpy_s(search_name, sizeof(search_name), game_data::glove_names[selected_entry.definition_override_vector_index].name);

                                for (auto i = 0; i < sizeof(search_name); i++)
                                    if (iswalpha(search_name[i]))
                                        search_name[i] = towlower(search_name[i]);

                                if (main_name.find(search_name) != std::string::npos)
                                {
                                    SkinChanger::displayKits.at(display_index) = main_kits.at(i);
                                    display_index++;
                                }
                            }

                            SkinChanger::displayKits.erase(SkinChanger::displayKits.begin() + display_index, SkinChanger::displayKits.end());
                        }
                        else
                        {
                            if (strcmp(search_skins, crypt_str(""))) //-V526
                            {
                                for (auto i = 0; i < main_kits.size(); i++)
                                {
                                    auto main_name = main_kits.at(i).name;

                                    for (auto i = 0; i < main_name.size(); i++)
                                        if (iswalpha(main_name.at(i)))
                                            main_name.at(i) = towlower(main_name.at(i));

                                    char search_name[64];
                                    strcpy_s(search_name, sizeof(search_name), search_skins);

                                    for (auto i = 0; i < sizeof(search_name); i++)
                                        if (iswalpha(search_name[i]))
                                            search_name[i] = towlower(search_name[i]);

                                    if (main_name.find(search_name) != std::string::npos)
                                    {
                                        SkinChanger::displayKits.at(display_index) = main_kits.at(i);
                                        display_index++;
                                    }
                                }

                                SkinChanger::displayKits.erase(SkinChanger::displayKits.begin() + display_index, SkinChanger::displayKits.end());
                            }
                            else
                                item_index = selected_entry.paint_kit_vector_index;
                        }

                        ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.f);
                        if (!SkinChanger::displayKits.empty())
                        {
                            if (ImGui::ListBox(crypt_str("##PAINTKITS"), &item_index, [](void* data, int idx, const char** out_text) //-V107
                                {
                                    while (SkinChanger::displayKits.at(idx).name.find(crypt_str("С‘")) != std::string::npos) //-V807
                                    SkinChanger::displayKits.at(idx).name.replace(SkinChanger::displayKits.at(idx).name.find(crypt_str("С‘")), 2, crypt_str("Рµ"));

                            *out_text = SkinChanger::displayKits.at(idx).name.c_str();
                            return true;
                                }, nullptr, SkinChanger::displayKits.size(), SkinChanger::displayKits.size() > 9 ? 9 : SkinChanger::displayKits.size()) || !all_skins[current_profile])
                            {
                                SkinChanger::scheduleHudUpdate();
                                need_update[current_profile] = true;

                                auto i = 0;

                                while (i < main_kits.size())
                                {
                                    if (main_kits.at(i).id == SkinChanger::displayKits.at(item_index).id)
                                    {
                                        selected_entry.paint_kit_vector_index = i;
                                        break;
                                    }

                                    i++;
                                }

                            }
                        }
                        ImGui::PopStyleVar();
                        ImGui::PushItemWidth(290 - ImGui::CalcTextSize("Seed").x - ImGui::GetStyle().ItemInnerSpacing.x);
                        if (ImGui::InputInt(crypt_str("Seed"), &selected_entry.seed, 1, 100))
                            SkinChanger::scheduleHudUpdate();
                        ImGui::PopItemWidth();

                        ImGui::PushItemWidth(290 - ImGui::CalcTextSize("StatTrak").x - ImGui::GetStyle().ItemInnerSpacing.x);
                        if (ImGui::InputInt(crypt_str("StatTrak"), &selected_entry.stat_trak, 1, 15))
                            SkinChanger::scheduleHudUpdate();
                        ImGui::PopItemWidth();
                        if (current_profile != 1)
                        {
                            if (!g_cfg.skins.custom_name_tag[current_profile].empty())
                                strcpy_s(selected_entry.custom_name, sizeof(selected_entry.custom_name), g_cfg.skins.custom_name_tag[current_profile].c_str());
                            ImGui::SetCursorPosX(8);
                            ImGui::Text(crypt_str("Name Tag"));
                            ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.f);
                            ImGui::SetCursorPosX(8);
                            if (ImGui::InputText(crypt_str("##nametag"), selected_entry.custom_name, sizeof(selected_entry.custom_name)))
                            {
                                g_cfg.skins.custom_name_tag[current_profile] = selected_entry.custom_name;
                                SkinChanger::scheduleHudUpdate();
                            }

                            ImGui::PopStyleVar();
                        }

                        ImGui::PopItemWidth();
                        ImGui::EndGroup();

                        ImGui::SetCursorPos(ImVec2(ImGui::GetCursorPosX() + 305, 15));

                        ImGui::BeginChild("##seett", ImVec2(280, 430));
                        ImGui::PushItemWidth(240);
                        if (ImGui::SliderFloat(crypt_str("Wear"), &selected_entry.wear, 0.0f, 1.0f))
                            drugs = true;
                        else if (drugs)
                        {
                            SkinChanger::scheduleHudUpdate();
                            drugs = false;
                        }

                        ImGui::SetCursorPosY(ImGui::GetCursorPosY() * c_menu::get().dpi_scale);
                        ImGui::SetCursorPosX(8);
                        ImGui::Text(crypt_str("Quality"));
                        ImGui::SetCursorPosY(ImGui::GetCursorPosY() * c_menu::get().dpi_scale);
                        if (ImGui::Combo(crypt_str("##Quality_combo"), &selected_entry.entity_quality_vector_index, [](void* data, int idx, const char** out_text)
                            {
                                *out_text = game_data::quality_names[idx].name;
                        return true;
                            }, nullptr, IM_ARRAYSIZE(game_data::quality_names)))
                            SkinChanger::scheduleHudUpdate();

                            ImGui::PopItemWidth();
                            ImGui::Checkbox(crypt_str("Force rare animations"), &g_cfg.skins.rare_animations);
                            ImGui::SetCursorPosX(8);
                            if (ImGui::ImageButton(all_skins[current_profile], ImVec2(256, 214)))
                            {
                                // maybe i will do smth later where, who knows :/
                            }
                            ImGui::SetCursorPosX(8);
                            if (ImGui::CustomButton(crypt_str("Close"), crypt_str("##CLOSE__SKING"), ImVec2(264, 20)))
                            {
                                next_id = -1;
                                leave = true;
                            }
                            //

                            ImGui::EndChild();
                            ImGui::PopStyleColor(3);
                            // update element
                            selected_entry.update();

                            // we need to reset profile in the end to prevent render images with massive's index == -1
                            if (leave)
                            {
                                ImGui::SetScrollY(0);
                                current_profile = next_id;
                                leave = false;
                            }
                    }
                }
error compilation, i use this source
 
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