Вопрос Dopium zeusbot

primordial
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Если не лететь +w, то либо миснет, либо не выбьет дамаг, помогите пж
C++:
Vector weapon_t::calculate_spread(int seed, float inaccuracy, float spread, bool revolver2) {
    weapon_info_t* wep_info;

    wep_info = get_csweapon_info();
    if (!wep_info || !wep_info->iBullets)
        return {};
}

// This is an independent project of an individual developer. Dear PVS-Studio, please check it.
// PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com

#include "zeusbot.h"
#include "..\misc\misc.h"
#include "..\misc\logs.h"
#include "..\autowall\autowall.h"
#include "..\misc\prediction_system.h"
#include "..\lagcompensation\local_animations.h"
#include <random>

void zeusbot::run(CUserCmd* cmd)
{
    scanned_targets.clear();
    final_target.reset();

    if (!g_cfg.ragebot.enable)
        return;

    if (g_ctx.globals.weapon->m_iItemDefinitionIndex() != WEAPON_TASER)
        return;

    scan_targets();

    if (scanned_targets.empty())
        return;

    find_best_target();

    if (!final_target.data.valid())
        return;

    fire(cmd);
}

static bool compare_records(const adjust_data& first, const adjust_data& second)
{
    if (first.origin != second.origin)
        return first.origin.DistTo(g_ctx.local()->GetAbsOrigin()) < second.origin.DistTo(g_ctx.local()->GetAbsOrigin());

    return first.simulation_time > second.simulation_time;
}

void zeusbot::scan_targets()
{
    if (aim::get().targets.empty())
        return;

    for (auto& target : aim::get().targets)
    {
        if (target.history_record->valid())
        {
            scan_data last_data;

            if (target.last_record->valid())
            {

                scan(target.last_record, last_data);
            }

            scan_data history_data;

            target.history_record->adjust_player();
            scan(target.history_record, history_data);

            if (last_data.valid() && last_data.damage > history_data.damage)
                scanned_targets.emplace_back(scanned_target(target.last_record, last_data));
            else if (history_data.valid())
                scanned_targets.emplace_back(scanned_target(target.history_record, history_data));
        }
        else
        {
            if (!target.last_record->valid())
                continue;

            scan_data last_data;

            scan(target.last_record, last_data);

            if (!last_data.valid())
                continue;

            scanned_targets.emplace_back(scanned_target(target.last_record, last_data));
        }
    }
}

void zeusbot::scan(adjust_data* record, scan_data& data)
{
    auto best_damage = 0;
    auto hitbox = 0;

    std::vector <scan_point> points;

    for (hitbox = HITBOX_PELVIS; hitbox <= HITBOX_UPPER_CHEST; ++hitbox)
    {
        auto point = scan_point(record->player->hitbox_position_matrix(hitbox, record->matrixes_data.main), hitbox, true);

        if (!record->bot)
        {
            auto safe = 0.0f;

            if (record->matrixes_data.zero[0].GetOrigin() == record->matrixes_data.first[0].GetOrigin() || record->matrixes_data.zero[0].GetOrigin() == record->matrixes_data.second[0].GetOrigin() || record->matrixes_data.first[0].GetOrigin() == record->matrixes_data.second[0].GetOrigin())
                safe = 0.0f;
            else if (!hitbox_intersection(record->player, record->matrixes_data.zero, hitbox, g_ctx.globals.eye_pos, point.point, &safe))
                safe = 0.0f;
            else if (!hitbox_intersection(record->player, record->matrixes_data.first, hitbox, g_ctx.globals.eye_pos, point.point, &safe))
                safe = 0.0f;
            else if (!hitbox_intersection(record->player, record->matrixes_data.second, hitbox, g_ctx.globals.eye_pos, point.point, &safe))
                safe = 0.0f;

            point.safe = safe;
        }
        else
            point.safe = 1.0f;

        points.emplace_back(point);
    }

    if (points.empty())
        return;

    for (auto& point : points)
    {
        if (data.point.safe && data.point.safe < point.safe)
            continue;

        auto fire_data = autowall::get().wall_penetration(g_ctx.globals.eye_pos, point.point, record->player);

        if (!fire_data.valid)
            continue;

        if (fire_data.damage < 1)
            continue;

        if (!fire_data.visible)
            continue;

        if (fire_data.damage >= record->player->m_iHealth() * 1.5f && fire_data.damage >= best_damage)
        {
            best_damage = fire_data.damage;

            data.point = point;
            data.visible = fire_data.visible;
            data.damage = fire_data.damage;
            data.hitbox = fire_data.hitbox;
        }
    }
}

static bool compare_targets(const scanned_target& first, const scanned_target& second)
{
    if (g_cfg.player_list.high_priority[first.record->i] != g_cfg.player_list.high_priority[second.record->i])
        return g_cfg.player_list.high_priority[first.record->i];

    return first.data.damage > second.data.damage;
}

void zeusbot::find_best_target()
{
    std::sort(scanned_targets.begin(), scanned_targets.end(), compare_targets);

    for (auto& target : scanned_targets)
    {
        if (target.fov > 180.f)
            continue;

        final_target = target;
        break;
    }
}

void zeusbot::fire(CUserCmd* cmd)
{
    if (!g_ctx.globals.weapon->can_fire(true))
        return;

    auto aim_angle = math::calculate_angle(g_ctx.globals.eye_pos, final_target.data.point.point).Clamp();

    if (!g_cfg.ragebot.autoshoot && !(cmd->m_buttons & IN_ATTACK))
        return;

    auto final_hitchance = hitchance(aim_angle);

    if (final_hitchance < 75)
        return;

    auto backtrack_ticks = 0;
    auto net_channel_info = m_engine()->GetNetChannelInfo();

    if (net_channel_info)
    {
        auto original_tickbase = g_ctx.globals.backup_tickbase;

        static auto sv_maxunlag = m_cvar()->FindVar(crypt_str("sv_maxunlag"));

        auto correct = math::clamp(net_channel_info->GetLatency(FLOW_OUTGOING) + net_channel_info->GetLatency(FLOW_INCOMING) + util::get_interpolation(), 0.0f, sv_maxunlag->GetFloat());
        auto delta_time = correct - (TICKS_TO_TIME(original_tickbase) - final_target.record->simulation_time);

        backtrack_ticks = TIME_TO_TICKS(fabs(delta_time));
    }

    static auto get_hitbox_name = [](int hitbox, bool shot_info = false) -> std::string
    {
        switch (hitbox)
        {
        case HITBOX_HEAD:
            return shot_info ? crypt_str("Head") : crypt_str("head");
        case HITBOX_LOWER_CHEST:
            return shot_info ? crypt_str("Lower chest") : crypt_str("lower chest");
        case HITBOX_CHEST:
            return shot_info ? crypt_str("Chest") : crypt_str("chest");
        case HITBOX_UPPER_CHEST:
            return shot_info ? crypt_str("Upper chest") : crypt_str("upper chest");
        case HITBOX_STOMACH:
            return shot_info ? crypt_str("Stomach") : crypt_str("stomach");
        case HITBOX_PELVIS:
            return shot_info ? crypt_str("Pelvis") : crypt_str("pelvis");
        case HITBOX_RIGHT_UPPER_ARM:
            return shot_info ? crypt_str("Right upperarm") : crypt_str("left arm");
        case HITBOX_RIGHT_FOREARM:
            return shot_info ? crypt_str("Right forearm") : crypt_str("left arm");
        case HITBOX_RIGHT_HAND:
            return shot_info ? crypt_str("Right hand") : crypt_str("left arm");
        case HITBOX_LEFT_UPPER_ARM:
            return shot_info ? crypt_str("Left upperarm") : crypt_str("right arm");
        case HITBOX_LEFT_FOREARM:
            return shot_info ? crypt_str("Left forearm") : crypt_str("right arm");
        case HITBOX_LEFT_HAND:
            return shot_info ? crypt_str("Left hand") : crypt_str("right arm");
        case HITBOX_RIGHT_THIGH:
            return shot_info ? crypt_str("Right thigh") : crypt_str("left leg");
        case HITBOX_RIGHT_CALF:
            return shot_info ? crypt_str("Right calf") : crypt_str("left leg");
        case HITBOX_LEFT_THIGH:
            return shot_info ? crypt_str("Left thigh") : crypt_str("right leg");
        case HITBOX_LEFT_CALF:
            return shot_info ? crypt_str("Left calf") : crypt_str("right leg");
        case HITBOX_RIGHT_FOOT:
            return shot_info ? crypt_str("Right foot") : crypt_str("left foot");
        case HITBOX_LEFT_FOOT:
            return shot_info ? crypt_str("Left foot") : crypt_str("right foot");
        }
    };

    player_info_t player_info;
    m_engine()->GetPlayerInfo(final_target.record->i, &player_info);

    cmd->m_viewangles = aim_angle;
    cmd->m_buttons |= IN_ATTACK;
    cmd->m_tickcount = TIME_TO_TICKS(final_target.record->simulation_time + util::get_interpolation());

    g_ctx.globals.aimbot_working = true;
}

int zeusbot::hitchance(const Vector& aim_angle)
{
    auto final_hitchance = 0;
    auto weapon_info = g_ctx.globals.weapon->get_csweapon_info();

    if (!weapon_info)
        return final_hitchance;

    if ((g_ctx.globals.eye_pos - final_target.data.point.point).Length() > weapon_info->flRange)
        return final_hitchance;

    static auto nospread = m_cvar()->FindVar(crypt_str("weapon_accuracy_nospread"));

    if (nospread->GetBool())
        return 101;

    auto forward = ZERO;
    auto right = ZERO;
    auto up = ZERO;

    math::angle_vectors(aim_angle, &forward, &right, &up);

    math::fast_vec_normalize(forward);
    math::fast_vec_normalize(right);
    math::fast_vec_normalize(up);

    const auto needed = static_cast<int>(256 * (75 / 100.f));
    const auto allowed_misses = 256 - needed;
    auto hits = 0;
    auto i = 0;

    while (i < 256)
    {
        auto wep_spread = ZERO;

        wep_spread = g_ctx.globals.weapon->calculate_spread(i, g_ctx.globals.inaccuracy, g_ctx.globals.spread);

        auto dir = ZERO;

        dir = (forward + (right * wep_spread.x) + (up * wep_spread.y)).Normalized();

        auto end = ZERO;

        end = g_ctx.globals.eye_pos + (dir * weapon_info->flRange);

        if (hitbox_intersection(final_target.record->player, final_target.record->matrixes_data.main, final_target.data.hitbox, g_ctx.globals.eye_pos, end))
            ++hits;

        final_hitchance = (static_cast<float>(hits) / 255.f) * 100.f;

        if (final_hitchance >= 75)
            return final_hitchance;

        if (i - hits > allowed_misses)
            return final_hitchance;

        i++;
    }

    return 0;
}

static int clip_ray_to_hitbox(const Ray_t& ray, mstudiobbox_t* hitbox, matrix3x4_t& matrix, trace_t& trace)
{
    static auto fn = util::FindSignature(crypt_str("client.dll"), crypt_str("55 8B EC 83 E4 F8 F3 0F 10 42"));

    trace.fraction = 1.0f;
    trace.startsolid = false;

    return reinterpret_cast <int(__fastcall*)(const Ray_t&, mstudiobbox_t*, matrix3x4_t&, trace_t&)> (fn)(ray, hitbox, matrix, trace);
}

bool zeusbot::hitbox_intersection(player_t* e, matrix3x4_t* matrix, int hitbox, const Vector& start, const Vector& end, float* safe)
{
    auto model = e->GetModel();

    if (!model)
        return false;

    auto studio_model = m_modelinfo()->GetStudioModel(model);

    if (!studio_model)
        return false;

    auto studio_set = studio_model->pHitboxSet(e->m_nHitboxSet());

    if (!studio_set)
        return false;

    auto studio_hitbox = studio_set->pHitbox(hitbox);

    if (!studio_hitbox)
        return false;

    trace_t trace;

    Ray_t ray;
    ray.Init(start, end);

    auto intersected = clip_ray_to_hitbox(ray, studio_hitbox, matrix[studio_hitbox->bone], trace) >= 0;

    if (!safe)
        return intersected;

    Vector min, max;

    math::vector_transform(studio_hitbox->bbmin, matrix[studio_hitbox->bone], min);
    math::vector_transform(studio_hitbox->bbmax, matrix[studio_hitbox->bone], max);

    auto center = (min + max) * 0.5f;
    auto distance = center.DistTo(end);

    if (distance > *safe)
        *safe = distance;

    return intersected;
}
 
get good get legendware
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big paster cant figure out that
C++:
if (fire_data.damage < player->m_iHealth())
    continue;
but manages to make fun of my defensive ?
 
primordial
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get good get legendware
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like amiri in my mind
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чекни шутпоз, vecNetworkedOrigin, чекни cl_showerror 2
 
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