UE5 Asset Third Person Weapon/Combat System

Участник
Статус
Оффлайн
Регистрация
10 Июн 2020
Сообщения
445
Реакции[?]
1,414
Поинты[?]
379K


V5.1
Пожалуйста, авторизуйтесь для просмотра ссылки.

Трейлер / Trailer:

Технические детали / Technical Details:

Features:
Four types of weapons: Melee, Hit Scan, Projectiles and AreaEffect
Component and Data Table based (independent system; the only requirement is the default Character class)
Melee system with possibility to add multiple fighting styles
Damage system using default damage events with DamageType classes
Health and Armour system
Ragdoll system
Direction based Hit Reaction system
Fire mechanics with propagation
Pickup classes
Lock On system
Testing AI: able to use all the weapons and detect enemies (sight, damage and hearing - AI Perception)
Clean references and Async asset loading use
Blueprints:
132 BPs overall
2 Controllers (AI and Player)
3 Main character classes (Master character, player and AI) + 2 testing AI
1 Animation Blueprint
20 Components
7 Projectile BPs
3 AreaEffect BPs
5 Pickup classes
1 Fire BP
1 Character FX BP
18 Interfaces
5 Libraries
1 ragdoll test BP
32 Damage Types
5 Camera Shakes
8 Decorators, 15 Tasks, 2 Services
1 Gamemode
22 Enums, 38 structures
Skeletal meshes: 16 weapon meshes + 1 UE mannequin
Animations: 163 sequences (Anim Starter Pack included), 6 Aim Offsets, 7 Blendspaces, 25 Anim Montages
Materials: 23 materials + 25 instances
Textures: 49
Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows

 
Последнее редактирование модератором:
Сверху Снизу