Исходник Onetap v2 keybinds list for lwv3

Начинающий
Статус
Оффлайн
Регистрация
15 Окт 2022
Сообщения
23
Реакции[?]
5
Поинты[?]
2K
its a bit bugged but works (shit code) and not mine i got from discord guy
and just adapted for lwv3.

code :
C++:
const char* get_state(int key)
{
    bool is_hold = key_binds::get().get_key_bind_mode(key) == HOLD;
    bool is_toggle = key_binds::get().get_key_bind_mode(key) == TOGGLE;

    if (is_toggle)
        return "[toggled]";
    else if (is_hold)
        return "[holding]";

    return "";
}

void misc::keybinds()
{
    std::string keybinds_name = "keybinds";

    ImGui::PushFont(c_menu::get().g_pinfoFont);

    int binds_size = 170;
    int size_to_add = 0;

    int biggest_key_bind = 0;
    int prev_biggest_key_bind = 0;

    std::vector<float> sizes;
    std::vector<float> poses;

    std::vector<std::string> binds;
    std::vector<std::string> states;


    if (key_binds::get().get_key_bind_state(0)) {
        binds.push_back("[auto fire]");
        states.push_back(get_state(0));

    }

    if (g_cfg.ragebot.double_tap && g_cfg.ragebot.double_tap_key.key > KEY_NONE && g_cfg.ragebot.double_tap_key.key < KEY_MAX && exploit::get().double_tap_key) {
        binds.push_back("[double tap]");
        states.push_back(get_state(0));
   
    }

    if (key_binds::get().get_key_bind_state(3)) {
        binds.push_back("[safe point]");
        states.push_back(get_state(3));
    }

    if (g_ctx.globals.current_weapon != -1 && key_binds::get().get_key_bind_state(4 + g_ctx.globals.current_weapon))
    {
        binds.push_back("[damage override]");
        states.push_back(get_state(4));
       
    }

    if (g_cfg.antiaim.hide_shots && g_cfg.antiaim.hide_shots_key.key > KEY_NONE && g_cfg.antiaim.hide_shots_key.key < KEY_MAX && exploit::get().hide_shots_key) {
        binds.push_back("[hide shots]");
        states.push_back(get_state(0));

    }

    if (key_binds::get().get_key_bind_state(16)) {
        binds.push_back("[flip desync]");
        states.push_back(get_state(16));
    }

    if (key_binds::get().get_key_bind_state(17)) {
        binds.push_back("[thirdperson]");
        states.push_back(get_state(17));
   
    }

    if (key_binds::get().get_key_bind_state(18)) {
        binds.push_back("[auto peek]");
        states.push_back(get_state(18));
    }


    if (key_binds::get().get_key_bind_state(20)) {
        binds.push_back("[fake duck]");
        states.push_back(get_state(20));
       
    }

    if (key_binds::get().get_key_bind_state(21)) {
        binds.push_back("[slow walk]");
        states.push_back(get_state(20));
   
    }

    if (key_binds::get().get_key_bind_state(22)) {
        binds.push_back("[body aim]");
        states.push_back(get_state(22));
       
    }

    bool should_draw_binds = !binds.empty();

    if (!binds.empty())
    {
        for (auto i = 0; i < binds.size(); i++)
        {
            float previous_pos = poses.empty() ? 30 : poses.at(poses.size() - 1);
            float add_to_size = sizes.empty() ? 0 : 8;

            sizes.push_back(ImGui::CalcTextSize(binds.at(i).c_str()).y / 2 + add_to_size);
            poses.push_back(previous_pos + sizes.at(i));

            prev_biggest_key_bind = ImGui::CalcTextSize(binds.at(i).c_str()).x + 14 + ImGui::CalcTextSize(states.at(i).c_str()).x + 10;

            if (prev_biggest_key_bind > biggest_key_bind)
                biggest_key_bind = prev_biggest_key_bind;
        }
    }

    if (!sizes.empty())
    {
        for (auto i = 0; i < sizes.size(); i++)
            size_to_add += sizes.at(i);

        size_to_add -= 7;
    }

    if (should_draw_binds)
        binds_size = biggest_key_bind;

    ImGui::SetNextWindowPos(ImVec2(600 - (binds_size + 14 + 8), 500));
    ImGui::SetNextWindowSize(ImVec2(binds_size + 14, 95 + size_to_add));
    ImGui::Begin("Binds", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_::ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_::ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_::ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_::ImGuiWindowFlags_NoNav);
    {


        ImDrawList* draw = ImGui::GetWindowDrawList();
        ImVec2 pos = ImGui::GetWindowPos();
        ImVec2 size = ImGui::GetWindowSize();

        draw->AddRectFilled(pos, pos + ImVec2(binds_size + 15, 31), ImColor(33, 35, 40), 5);
        draw->AddRectFilled(pos + ImVec2(2, 2), pos + ImVec2(binds_size + 12, 30), ImColor(45, 48, 55), 3);
        draw->AddRectFilledMultiColor(pos + ImVec2(2, 2), pos + ImVec2(binds_size + 12, 7), ImColor(45, 48, 55), ImColor(201, 113, 45), ImColor(254, 184, 100), ImColor(254, 184, 100));

        draw->AddText(pos + ImVec2(9 + ((binds_size / 2) - ImGui::CalcTextSize(keybinds_name.c_str()).x / 2), 17 - ImGui::CalcTextSize(keybinds_name.c_str()).y / 2), ImColor(214, 217, 225), keybinds_name.c_str());

        if (should_draw_binds)
        {
            draw->AddRectFilled(pos + ImVec2(0, 34), pos + ImVec2(binds_size + 15, 60 + size_to_add - 1), ImColor(33, 35, 40), 5);
            draw->AddRectFilled(pos + ImVec2(2, 35), pos + ImVec2(binds_size + 12, 60 + size_to_add - 2), ImColor(45, 48, 55), 3);

            for (auto i = 0; i < binds.size(); i++)
            {
                draw->AddText(pos + ImVec2(9, poses.at(i)), ImColor(214, 217, 225), binds.at(i).c_str());
                draw->AddText(pos + ImVec2(size.x - 9 - ImGui::CalcTextSize(states.at(i).c_str()).x, poses.at(i)), ImColor(214, 217, 225), states.at(i).c_str());
            }
        }
    }
    ImGui::End();

    ImGui::PopFont();
}
sorry its my firts topic
 

Вложения

Последнее редактирование модератором:
Начинающий
Статус
Оффлайн
Регистрация
15 Окт 2022
Сообщения
23
Реакции[?]
5
Поинты[?]
2K
Код:
hooks.cpp:
c_menu::get().g_pinfoFont = io.Fonts->AddFontFromMemoryTTF(MontserratRegular, sizeof(MontserratRegular), 15, NULL, io.Fonts->GetGlyphRangesCyrillic());

menu.h:
ImFont* g_pinfoFont;
 
axcord.ws
Забаненный
Статус
Оффлайн
Регистрация
8 Апр 2021
Сообщения
178
Реакции[?]
30
Поинты[?]
1K
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
its a bit bugged but works (shit code) and not mine i got from discord guy
and just adapted for lwv3.

code :
const char* get_state(int key)
{
bool is_hold = key_binds::get().get_key_bind_mode(key) == HOLD;
bool is_toggle = key_binds::get().get_key_bind_mode(key) == TOGGLE;

if (is_toggle)
return "[toggled]";
else if (is_hold)
return "[holding]";

return "";
}

void misc::keybinds()
{
std::string keybinds_name = "keybinds";

ImGui::PushFont(c_menu::get().g_pinfoFont);

int binds_size = 170;
int size_to_add = 0;

int biggest_key_bind = 0;
int prev_biggest_key_bind = 0;

std::vector<float> sizes;
std::vector<float> poses;

std::vector<std::string> binds;
std::vector<std::string> states;


if (key_binds::get().get_key_bind_state(0)) {
binds.push_back("[auto fire]");
states.push_back(get_state(0));

}

if (g_cfg.ragebot.double_tap && g_cfg.ragebot.double_tap_key.key > KEY_NONE && g_cfg.ragebot.double_tap_key.key < KEY_MAX && exploit::get().double_tap_key) {
binds.push_back("[double tap]");
states.push_back(get_state(0));

}

if (key_binds::get().get_key_bind_state(3)) {
binds.push_back("[safe point]");
states.push_back(get_state(3));
}

if (g_ctx.globals.current_weapon != -1 && key_binds::get().get_key_bind_state(4 + g_ctx.globals.current_weapon))
{
binds.push_back("[damage override]");
states.push_back(get_state(4));

}

if (g_cfg.antiaim.hide_shots && g_cfg.antiaim.hide_shots_key.key > KEY_NONE && g_cfg.antiaim.hide_shots_key.key < KEY_MAX && exploit::get().hide_shots_key) {
binds.push_back("[hide shots]");
states.push_back(get_state(0));

}

if (key_binds::get().get_key_bind_state(16)) {
binds.push_back("[flip desync]");
states.push_back(get_state(16));
}

if (key_binds::get().get_key_bind_state(17)) {
binds.push_back("[thirdperson]");
states.push_back(get_state(17));

}

if (key_binds::get().get_key_bind_state(18)) {
binds.push_back("[auto peek]");
states.push_back(get_state(18));
}


if (key_binds::get().get_key_bind_state(20)) {
binds.push_back("[fake duck]");
states.push_back(get_state(20));

}

if (key_binds::get().get_key_bind_state(21)) {
binds.push_back("[slow walk]");
states.push_back(get_state(20));

}

if (key_binds::get().get_key_bind_state(22)) {
binds.push_back("[body aim]");
states.push_back(get_state(22));

}

bool should_draw_binds = !binds.empty();

if (!binds.empty())
{
for (auto i = 0; i < binds.size(); i++)
{
float previous_pos = poses.empty() ? 30 : poses.at(poses.size() - 1);
float add_to_size = sizes.empty() ? 0 : 8;

sizes.push_back(ImGui::CalcTextSize(binds.at(i).c_str()).y / 2 + add_to_size);
poses.push_back(previous_pos + sizes.at(i));

prev_biggest_key_bind = ImGui::CalcTextSize(binds.at(i).c_str()).x + 14 + ImGui::CalcTextSize(states.at(i).c_str()).x + 10;

if (prev_biggest_key_bind > biggest_key_bind)
biggest_key_bind = prev_biggest_key_bind;
}
}

if (!sizes.empty())
{
for (auto i = 0; i < sizes.size(); i++)
size_to_add += sizes.at(i);

size_to_add -= 7;
}

if (should_draw_binds)
binds_size = biggest_key_bind;

ImGui::SetNextWindowPos(ImVec2(600 - (binds_size + 14 + 8), 500));
ImGui::SetNextWindowSize(ImVec2(binds_size + 14, 95 + size_to_add));
ImGui::Begin("Binds", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_::ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_::ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_::ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_::ImGuiWindowFlags_NoNav);
{


ImDrawList* draw = ImGui::GetWindowDrawList();
ImVec2 pos = ImGui::GetWindowPos();
ImVec2 size = ImGui::GetWindowSize();

draw->AddRectFilled(pos, pos + ImVec2(binds_size + 15, 31), ImColor(33, 35, 40), 5);
draw->AddRectFilled(pos + ImVec2(2, 2), pos + ImVec2(binds_size + 12, 30), ImColor(45, 48, 55), 3);
draw->AddRectFilledMultiColor(pos + ImVec2(2, 2), pos + ImVec2(binds_size + 12, 7), ImColor(45, 48, 55), ImColor(201, 113, 45), ImColor(254, 184, 100), ImColor(254, 184, 100));

draw->AddText(pos + ImVec2(9 + ((binds_size / 2) - ImGui::CalcTextSize(keybinds_name.c_str()).x / 2), 17 - ImGui::CalcTextSize(keybinds_name.c_str()).y / 2), ImColor(214, 217, 225), keybinds_name.c_str());

if (should_draw_binds)
{
draw->AddRectFilled(pos + ImVec2(0, 34), pos + ImVec2(binds_size + 15, 60 + size_to_add - 1), ImColor(33, 35, 40), 5);
draw->AddRectFilled(pos + ImVec2(2, 35), pos + ImVec2(binds_size + 12, 60 + size_to_add - 2), ImColor(45, 48, 55), 3);

for (auto i = 0; i < binds.size(); i++)
{
draw->AddText(pos + ImVec2(9, poses.at(i)), ImColor(214, 217, 225), binds.at(i).c_str());
draw->AddText(pos + ImVec2(size.x - 9 - ImGui::CalcTextSize(states.at(i).c_str()).x, poses.at(i)), ImColor(214, 217, 225), states.at(i).c_str());
}
}
}
ImGui::End();

ImGui::PopFont();
}
sorry its my firts topic
что это за пиздец, это даже вантапом в2 не пахнет
 
Сверху Снизу