std::ofstream("m_pPearlescentMaterial") << R"#("VertexLitGeneric"
{
"$basetexture" "vgui/white"
"$envmap" "env_cubemap"
"$envmaptint" "[.10 .10 .10]"
"$pearlescent" "0"
"$phong" "1"
"$phongexponent" "10"
"$phongboost" "1.0"
"$rimlight" "1"
"$rimlightexponent" "1"
"$rimlightboost" "1"
"$model" "1"
"$nocull" "0"
"$halflambert" "1"
"$lightwarptexture" "metalic"
}
)#";