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Speed MegaGrief | Rich Ready

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12 Сен 2022
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Бесконечные спиды под мега гриф.


Java:
Expand Collapse Copy
package fun.rich.client.feature.impl.movement;

import fun.rich.client.event.EventTarget;
import fun.rich.client.event.events.impl.player.EventPreMotion;
import fun.rich.client.feature.Feature;
import fun.rich.client.feature.impl.FeatureCategory;
import fun.rich.client.ui.settings.impl.ListSetting;
import fun.rich.client.utils.movement.MovementUtils;
import net.minecraft.block.Block;
import net.minecraft.block.BlockAir;
import net.minecraft.init.MobEffects;
import net.minecraft.util.math.BlockPos;

@SuppressWarnings("all")
public class Speed extends Feature {
private final ListSetting speedMode = new ListSetting("Speed Mode", "MegaGrief", () -> true, "MegaGrief");

public Speed() {
super("Speed", "Увеличивает вашу скорость", FeatureCategory.Movement);
addSettings(speedMode);
}

@EventTarget
public void onPreMotion(EventPreMotion event) {
switch (mc.player.offGroundTicks) {
case 0: {
mc.player.jump();
if (mc.player.isPotionActive(MobEffects.SPEED))
MovementUtils.strafe(0.6f);
else
MovementUtils.strafe(0.485f);

break;
}
case 1:
case 2: {
MovementUtils.strafe();
break;
}
case 3:
case 4:
case 6:
case 7:
case 8:
default:
return;
case 5: {
mc.player.motionY = predictedMotion(mc.player.motionY, 2);
break;
}
case 9: {
if (!(blockRelativeToPlayer(0.0, mc.player.motionY, 0.0) instanceof BlockAir))
MovementUtils.strafe();

break;
}
}
}

private double predictedMotion(double motion, int ticks) {
if (ticks == 0) {
return motion;
} else {
double predicted = motion;

for (int i = 0; i < ticks; ++i) {
predicted = (predicted - 0.08) * 0.9800000190734863;
}

return predicted;
}
}

private Block blockRelativeToPlayer(double offsetX, double offsetY, double offsetZ) {
return mc.world.getBlockState((new BlockPos(mc.player)).add(offsetX, offsetY, offsetZ)).getBlock();
}
}
 
Бесконечные спиды под мега гриф.


Java:
Expand Collapse Copy
package fun.rich.client.feature.impl.movement;

import fun.rich.client.event.EventTarget;
import fun.rich.client.event.events.impl.player.EventPreMotion;
import fun.rich.client.feature.Feature;
import fun.rich.client.feature.impl.FeatureCategory;
import fun.rich.client.ui.settings.impl.ListSetting;
import fun.rich.client.utils.movement.MovementUtils;
import net.minecraft.block.Block;
import net.minecraft.block.BlockAir;
import net.minecraft.init.MobEffects;
import net.minecraft.util.math.BlockPos;

@SuppressWarnings("all")
public class Speed extends Feature {
private final ListSetting speedMode = new ListSetting("Speed Mode", "MegaGrief", () -> true, "MegaGrief");

public Speed() {
super("Speed", "Увеличивает вашу скорость", FeatureCategory.Movement);
addSettings(speedMode);
}

@EventTarget
public void onPreMotion(EventPreMotion event) {
switch (mc.player.offGroundTicks) {
case 0: {
mc.player.jump();
if (mc.player.isPotionActive(MobEffects.SPEED))
MovementUtils.strafe(0.6f);
else
MovementUtils.strafe(0.485f);

break;
}
case 1:
case 2: {
MovementUtils.strafe();
break;
}
case 3:
case 4:
case 6:
case 7:
case 8:
default:
return;
case 5: {
mc.player.motionY = predictedMotion(mc.player.motionY, 2);
break;
}
case 9: {
if (!(blockRelativeToPlayer(0.0, mc.player.motionY, 0.0) instanceof BlockAir))
MovementUtils.strafe();

break;
}
}
}

private double predictedMotion(double motion, int ticks) {
if (ticks == 0) {
return motion;
} else {
double predicted = motion;

for (int i = 0; i < ticks; ++i) {
predicted = (predicted - 0.08) * 0.9800000190734863;
}

return predicted;
}
}

private Block blockRelativeToPlayer(double offsetX, double offsetY, double offsetZ) {
return mc.world.getBlockState((new BlockPos(mc.player)).add(offsetX, offsetY, offsetZ)).getBlock();
}
}
Ну и жоски код, рикер вы случаем не джава девелопар?
 
Бесконечные спиды под мега гриф.


Java:
Expand Collapse Copy
package fun.rich.client.feature.impl.movement;

import fun.rich.client.event.EventTarget;
import fun.rich.client.event.events.impl.player.EventPreMotion;
import fun.rich.client.feature.Feature;
import fun.rich.client.feature.impl.FeatureCategory;
import fun.rich.client.ui.settings.impl.ListSetting;
import fun.rich.client.utils.movement.MovementUtils;
import net.minecraft.block.Block;
import net.minecraft.block.BlockAir;
import net.minecraft.init.MobEffects;
import net.minecraft.util.math.BlockPos;

@SuppressWarnings("all")
public class Speed extends Feature {
private final ListSetting speedMode = new ListSetting("Speed Mode", "MegaGrief", () -> true, "MegaGrief");

public Speed() {
super("Speed", "Увеличивает вашу скорость", FeatureCategory.Movement);
addSettings(speedMode);
}

@EventTarget
public void onPreMotion(EventPreMotion event) {
switch (mc.player.offGroundTicks) {
case 0: {
mc.player.jump();
if (mc.player.isPotionActive(MobEffects.SPEED))
MovementUtils.strafe(0.6f);
else
MovementUtils.strafe(0.485f);

break;
}
case 1:
case 2: {
MovementUtils.strafe();
break;
}
case 3:
case 4:
case 6:
case 7:
case 8:
default:
return;
case 5: {
mc.player.motionY = predictedMotion(mc.player.motionY, 2);
break;
}
case 9: {
if (!(blockRelativeToPlayer(0.0, mc.player.motionY, 0.0) instanceof BlockAir))
MovementUtils.strafe();

break;
}
}
}

private double predictedMotion(double motion, int ticks) {
if (ticks == 0) {
return motion;
} else {
double predicted = motion;

for (int i = 0; i < ticks; ++i) {
predicted = (predicted - 0.08) * 0.9800000190734863;
}

return predicted;
}
}

private Block blockRelativeToPlayer(double offsetX, double offsetY, double offsetZ) {
return mc.world.getBlockState((new BlockPos(mc.player)).add(offsetX, offsetY, offsetZ)).getBlock();
}
}
really java expert?
Нормально робит
 
Бесконечные спиды под мега гриф.


Java:
Expand Collapse Copy
package fun.rich.client.feature.impl.movement;

import fun.rich.client.event.EventTarget;
import fun.rich.client.event.events.impl.player.EventPreMotion;
import fun.rich.client.feature.Feature;
import fun.rich.client.feature.impl.FeatureCategory;
import fun.rich.client.ui.settings.impl.ListSetting;
import fun.rich.client.utils.movement.MovementUtils;
import net.minecraft.block.Block;
import net.minecraft.block.BlockAir;
import net.minecraft.init.MobEffects;
import net.minecraft.util.math.BlockPos;

@SuppressWarnings("all")
public class Speed extends Feature {
private final ListSetting speedMode = new ListSetting("Speed Mode", "MegaGrief", () -> true, "MegaGrief");

public Speed() {
super("Speed", "Увеличивает вашу скорость", FeatureCategory.Movement);
addSettings(speedMode);
}

@EventTarget
public void onPreMotion(EventPreMotion event) {
switch (mc.player.offGroundTicks) {
case 0: {
mc.player.jump();
if (mc.player.isPotionActive(MobEffects.SPEED))
MovementUtils.strafe(0.6f);
else
MovementUtils.strafe(0.485f);

break;
}
case 1:
case 2: {
MovementUtils.strafe();
break;
}
case 3:
case 4:
case 6:
case 7:
case 8:
default:
return;
case 5: {
mc.player.motionY = predictedMotion(mc.player.motionY, 2);
break;
}
case 9: {
if (!(blockRelativeToPlayer(0.0, mc.player.motionY, 0.0) instanceof BlockAir))
MovementUtils.strafe();

break;
}
}
}

private double predictedMotion(double motion, int ticks) {
if (ticks == 0) {
return motion;
} else {
double predicted = motion;

for (int i = 0; i < ticks; ++i) {
predicted = (predicted - 0.08) * 0.9800000190734863;
}

return predicted;
}
}

private Block blockRelativeToPlayer(double offsetX, double offsetY, double offsetZ) {
return mc.world.getBlockState((new BlockPos(mc.player)).add(offsetX, offsetY, offsetZ)).getBlock();
}
}
табуляция: кто я
 
Бесконечные спиды под мега гриф.


Java:
Expand Collapse Copy
package fun.rich.client.feature.impl.movement;

import fun.rich.client.event.EventTarget;
import fun.rich.client.event.events.impl.player.EventPreMotion;
import fun.rich.client.feature.Feature;
import fun.rich.client.feature.impl.FeatureCategory;
import fun.rich.client.ui.settings.impl.ListSetting;
import fun.rich.client.utils.movement.MovementUtils;
import net.minecraft.block.Block;
import net.minecraft.block.BlockAir;
import net.minecraft.init.MobEffects;
import net.minecraft.util.math.BlockPos;

@SuppressWarnings("all")
public class Speed extends Feature {
private final ListSetting speedMode = new ListSetting("Speed Mode", "MegaGrief", () -> true, "MegaGrief");

public Speed() {
super("Speed", "Увеличивает вашу скорость", FeatureCategory.Movement);
addSettings(speedMode);
}

@EventTarget
public void onPreMotion(EventPreMotion event) {
switch (mc.player.offGroundTicks) {
case 0: {
mc.player.jump();
if (mc.player.isPotionActive(MobEffects.SPEED))
MovementUtils.strafe(0.6f);
else
MovementUtils.strafe(0.485f);

break;
}
case 1:
case 2: {
MovementUtils.strafe();
break;
}
case 3:
case 4:
case 6:
case 7:
case 8:
default:
return;
case 5: {
mc.player.motionY = predictedMotion(mc.player.motionY, 2);
break;
}
case 9: {
if (!(blockRelativeToPlayer(0.0, mc.player.motionY, 0.0) instanceof BlockAir))
MovementUtils.strafe();

break;
}
}
}

private double predictedMotion(double motion, int ticks) {
if (ticks == 0) {
return motion;
} else {
double predicted = motion;

for (int i = 0; i < ticks; ++i) {
predicted = (predicted - 0.08) * 0.9800000190734863;
}

return predicted;
}
}

private Block blockRelativeToPlayer(double offsetX, double offsetY, double offsetZ) {
return mc.world.getBlockState((new BlockPos(mc.player)).add(offsetX, offsetY, offsetZ)).getBlock();
}
}
эх спидам то месяц
 
Бесконечные спиды под мега гриф.


Java:
Expand Collapse Copy
package fun.rich.client.feature.impl.movement;

import fun.rich.client.event.EventTarget;
import fun.rich.client.event.events.impl.player.EventPreMotion;
import fun.rich.client.feature.Feature;
import fun.rich.client.feature.impl.FeatureCategory;
import fun.rich.client.ui.settings.impl.ListSetting;
import fun.rich.client.utils.movement.MovementUtils;
import net.minecraft.block.Block;
import net.minecraft.block.BlockAir;
import net.minecraft.init.MobEffects;
import net.minecraft.util.math.BlockPos;

@SuppressWarnings("all")
public class Speed extends Feature {
private final ListSetting speedMode = new ListSetting("Speed Mode", "MegaGrief", () -> true, "MegaGrief");

public Speed() {
super("Speed", "Увеличивает вашу скорость", FeatureCategory.Movement);
addSettings(speedMode);
}

@EventTarget
public void onPreMotion(EventPreMotion event) {
switch (mc.player.offGroundTicks) {
case 0: {
mc.player.jump();
if (mc.player.isPotionActive(MobEffects.SPEED))
MovementUtils.strafe(0.6f);
else
MovementUtils.strafe(0.485f);

break;
}
case 1:
case 2: {
MovementUtils.strafe();
break;
}
case 3:
case 4:
case 6:
case 7:
case 8:
default:
return;
case 5: {
mc.player.motionY = predictedMotion(mc.player.motionY, 2);
break;
}
case 9: {
if (!(blockRelativeToPlayer(0.0, mc.player.motionY, 0.0) instanceof BlockAir))
MovementUtils.strafe();

break;
}
}
}

private double predictedMotion(double motion, int ticks) {
if (ticks == 0) {
return motion;
} else {
double predicted = motion;

for (int i = 0; i < ticks; ++i) {
predicted = (predicted - 0.08) * 0.9800000190734863;
}

return predicted;
}
}

private Block blockRelativeToPlayer(double offsetX, double offsetY, double offsetZ) {
return mc.world.getBlockState((new BlockPos(mc.player)).add(offsetX, offsetY, offsetZ)).getBlock();
}
}
свин это правда вы?
 
switch (mc.player.offGroundTicks) {
тут ошибка, а спастить охота, хелпаните
 
Бесконечные спиды под мега гриф.


Java:
Expand Collapse Copy
package fun.rich.client.feature.impl.movement;

import fun.rich.client.event.EventTarget;
import fun.rich.client.event.events.impl.player.EventPreMotion;
import fun.rich.client.feature.Feature;
import fun.rich.client.feature.impl.FeatureCategory;
import fun.rich.client.ui.settings.impl.ListSetting;
import fun.rich.client.utils.movement.MovementUtils;
import net.minecraft.block.Block;
import net.minecraft.block.BlockAir;
import net.minecraft.init.MobEffects;
import net.minecraft.util.math.BlockPos;

@SuppressWarnings("all")
public class Speed extends Feature {
private final ListSetting speedMode = new ListSetting("Speed Mode", "MegaGrief", () -> true, "MegaGrief");

public Speed() {
super("Speed", "Увеличивает вашу скорость", FeatureCategory.Movement);
addSettings(speedMode);
}

@EventTarget
public void onPreMotion(EventPreMotion event) {
switch (mc.player.offGroundTicks) {
case 0: {
mc.player.jump();
if (mc.player.isPotionActive(MobEffects.SPEED))
MovementUtils.strafe(0.6f);
else
MovementUtils.strafe(0.485f);

break;
}
case 1:
case 2: {
MovementUtils.strafe();
break;
}
case 3:
case 4:
case 6:
case 7:
case 8:
default:
return;
case 5: {
mc.player.motionY = predictedMotion(mc.player.motionY, 2);
break;
}
case 9: {
if (!(blockRelativeToPlayer(0.0, mc.player.motionY, 0.0) instanceof BlockAir))
MovementUtils.strafe();

break;
}
}
}

private double predictedMotion(double motion, int ticks) {
if (ticks == 0) {
return motion;
} else {
double predicted = motion;

for (int i = 0; i < ticks; ++i) {
predicted = (predicted - 0.08) * 0.9800000190734863;
}

return predicted;
}
}

private Block blockRelativeToPlayer(double offsetX, double offsetY, double offsetZ) {
return mc.world.getBlockState((new BlockPos(mc.player)).add(offsetX, offsetY, offsetZ)).getBlock();
}
}
зач спиды с райса 6 заливать
 

Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.


switch (mc.player.offGroundTicks) {
тут ошибка, а спастить охота, хелпаните
В EntityPlayerSP добавь:
public int offGroundTicks;

и ниже:
private void onUpdateWalkingPlayer() {
if (Infinity.instance.featureManager.getFeature(FreeCam.class).isEnabled())
return;
EventManager.call(new EventForDisabler());
boolean flag = this.isSprinting();

if (this.onGround) {
this.offGroundTicks = 0;
++this.onGroundTicks;
} else {
this.onGroundTicks = 0;
++this.offGroundTicks;
}
 
Почему я взлетать наченаю при их включении
 
Бесконечные спиды под мега гриф.


Java:
Expand Collapse Copy
package fun.rich.client.feature.impl.movement;

import fun.rich.client.event.EventTarget;
import fun.rich.client.event.events.impl.player.EventPreMotion;
import fun.rich.client.feature.Feature;
import fun.rich.client.feature.impl.FeatureCategory;
import fun.rich.client.ui.settings.impl.ListSetting;
import fun.rich.client.utils.movement.MovementUtils;
import net.minecraft.block.Block;
import net.minecraft.block.BlockAir;
import net.minecraft.init.MobEffects;
import net.minecraft.util.math.BlockPos;

@SuppressWarnings("all")
public class Speed extends Feature {
private final ListSetting speedMode = new ListSetting("Speed Mode", "MegaGrief", () -> true, "MegaGrief");

public Speed() {
super("Speed", "Увеличивает вашу скорость", FeatureCategory.Movement);
addSettings(speedMode);
}

@EventTarget
public void onPreMotion(EventPreMotion event) {
switch (mc.player.offGroundTicks) {
case 0: {
mc.player.jump();
if (mc.player.isPotionActive(MobEffects.SPEED))
MovementUtils.strafe(0.6f);
else
MovementUtils.strafe(0.485f);

break;
}
case 1:
case 2: {
MovementUtils.strafe();
break;
}
case 3:
case 4:
case 6:
case 7:
case 8:
default:
return;
case 5: {
mc.player.motionY = predictedMotion(mc.player.motionY, 2);
break;
}
case 9: {
if (!(blockRelativeToPlayer(0.0, mc.player.motionY, 0.0) instanceof BlockAir))
MovementUtils.strafe();

break;
}
}
}

private double predictedMotion(double motion, int ticks) {
if (ticks == 0) {
return motion;
} else {
double predicted = motion;

for (int i = 0; i < ticks; ++i) {
predicted = (predicted - 0.08) * 0.9800000190734863;
}

return predicted;
}
}

private Block blockRelativeToPlayer(double offsetX, double offsetY, double offsetZ) {
return mc.world.getBlockState((new BlockPos(mc.player)).add(offsetX, offsetY, offsetZ)).getBlock();
}
}
Ебать в последние время даже поставишь спиды на 10 скорость они у тебя будут воркать на меге
Ты в курсе что там нету анти чита
 
Рикер опять кодер...:fearscream::fearscream:
 
Ебать в последние время даже поставишь спиды на 10 скорость они у тебя будут воркать на меге
Ты в курсе что там нету анти чита
Ну ну, поставь посмотрим :tearsofjoy::tearsofjoy:
 

Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.


Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.


1684677811412.png
 

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