if table.contains(m_elements, "Adjust body lean") then
local self_anim_overlay = self_index:get_anim_overlay(12)
if not self_anim_overlay then
return
end
local x_velocity = entity.get_prop(self, "m_vecVelocity[0]")
if math.abs(x_velocity) >= 3 then
self_anim_overlay.weight = ui.get(body_lean_value) / 100
end
end