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About reverse communication - that was mostly theoretical. they don't actually check all that shit, I just said they COULD, if they wanted to.Thanks for your explanations! The reverse communication seems kind of advanced, at least in regards to valve. I was just wondering why they are doing the whole filecheck thing without actually checking for manipulated bytes in readonly memory. Seems like they just wanna prevent the easiest abuse of manually editing client.dll.
what they are doing and what they're capable of doing are two different things. it's important to understand they detect whatever they want to detect, whenever they want it. it's not like they can't detect it, they just don't want to(for now at least). that doesn't necessarily make your stuff inherently safe. you can either avoid detection by a specific anticheat(but you don't control when and how that anticheat changes its heuristics. stuff that was safe today might be detected tomorrow), or avoid detection vectors in general(i.e. how you can get detected in theory)