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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Перед прочтением основного контента ниже, пожалуйста, обратите внимание на обновление внутри секции Майна на нашем форуме. У нас появились:
- бесплатные читы для Майнкрафт — любое использование на свой страх и риск;
- маркетплейс Майнкрафт — абсолютно любая коммерция, связанная с игрой, за исключением продажи читов (аккаунты, предоставления услуг, поиск кодеров читов и так далее);
- приватные читы для Minecraft — в этом разделе только платные хаки для игры, покупайте группу "Продавец" и выставляйте на продажу свой софт;
- обсуждения и гайды — всё тот же раздел с вопросами, но теперь модернизированный: поиск нужных хаков, пати с игроками-читерами и другая полезная информация.
Спасибо!
Апдейт скорборда и простой хотбар
scoreboard IngameGui
HotBar
inGameGuihotbar
Пожалуйста, авторизуйтесь для просмотра ссылки.
Rarchik:
package owner.build.modules.impl.render;
import owner.build.api.Function;
import owner.build.api.Group;
import owner.build.api.Register;
import owner.build.api.settings.imp.Clasp;
import owner.build.starting.events.Event;
@Register(name = "Scoreboard", type = Group.Render)
public class Scoreboard extends Function {
public Clasp font = new Clasp("Покрывало", true);
public Scoreboard() { addSettings(font); }
@Override
public void onEvent(Event event) {
}
}
//upd
Rarchik:
// func_238447_a_ метод в InGameGui
private void func_238447_a_(MatrixStack p_238447_1_, ScoreObjective p_238447_2_) {
EventOverlaysRender overlaysRender = new EventOverlaysRender(EventOverlaysRender.OverlayType.SCOREBOARD);
EventManager.call(overlaysRender);
if (overlaysRender.isCancel) {
return;
}
Scoreboard scoreboard = p_238447_2_.getScoreboard();
Collection<Score> collection = scoreboard.getSortedScores(p_238447_2_);
List<Score> list = collection.stream().filter((p_lambda$renderScoreboard$1_0_) ->
{
return p_lambda$renderScoreboard$1_0_.getPlayerName() != null && !p_lambda$renderScoreboard$1_0_.getPlayerName().startsWith("#");
}).collect(Collectors.toList());
if (list.size() > 15) {
collection = Lists.newArrayList(Iterables.skip(list, collection.size() - 15));
} else {
collection = list;
}
List<Pair<Score, ITextComponent>> list1 = Lists.newArrayListWithCapacity(collection.size());
ITextComponent itextcomponent = p_238447_2_.getDisplayName();
int i = this.getFontRenderer().getStringPropertyWidth(itextcomponent);
int j = i;
int k = this.getFontRenderer().getStringWidth(": ");
for (Score score : collection) {
ScorePlayerTeam scoreplayerteam = scoreboard.getPlayersTeam(score.getPlayerName());
ITextComponent itextcomponent1 = ScorePlayerTeam.func_237500_a_(scoreplayerteam, new StringTextComponent(score.getPlayerName()));
list1.add(Pair.of(score, itextcomponent1));
j = Math.max(j, this.getFontRenderer().getStringPropertyWidth(itextcomponent1) + k + this.getFontRenderer().getStringWidth(Integer.toString(score.getScorePoints())));
}
int i2 = collection.size() * 9;
int j2 = this.scaledHeight / 2 + i2 / 3;
int k2 = 3;
int l2 = this.scaledWidth - j - 3;
int l = 0;
int k4 = j2 - l * 9;
int i1 = this.mc.gameSettings.getTextBackgroundColor(0.3F);
int j1 = this.mc.gameSettings.getTextBackgroundColor(0.4F);
for (Pair<Score, ITextComponent> pair : list1) {
++l;
Score score1 = pair.getFirst();
ITextComponent itextcomponent2 = pair.getSecond();
String s = TextFormatting.RED + "" + score1.getScorePoints();
int k1 = j2 - l * 9;
int l1 = this.scaledWidth - 3 + 2;
fill(p_238447_1_, l2 - 2, k1, l1, k1 + 9, i1);
this.getFontRenderer().func_243248_b(p_238447_1_, itextcomponent2, (float) l2, (float) k1, -1);
if (Managment.FUNCTION_MANAGER != null && Managment.FUNCTION_MANAGER.nameProtect.state) {
this.getFontRenderer().drawString(p_238447_1_, Managment.FUNCTION_MANAGER.nameProtect.patch(s), (float) (l1 - this.getFontRenderer().getStringWidth(s)), (float) k1, -1);
} else
this.getFontRenderer().drawString(p_238447_1_, s, (float) (l1 - this.getFontRenderer().getStringWidth(s)), (float) k1, -1);
if (l == collection.size()) {
int blitStandartY = this.scaledHeight - 22;
int blitItemY = blitStandartY + 3;
this.setBlitOffset(-90);
boolean customBoard = Managment.FUNCTION_MANAGER.scoreboard.state;
if (customBoard) {
int firstColor = ColorUtil.getColorStyle(0);
int secondColor = ColorUtil.getColorStyle(90);
int alpha = (int) (0.1 * 255);
int firstColorWithAlpha = ColorUtil.setColorAlpha(firstColor, alpha);
int secondColorWithAlpha = ColorUtil.setColorAlpha(secondColor, alpha);
if (Managment.FUNCTION_MANAGER.scoreboard.font.get()) {
drawShadow(l2 - 2, k1 - 10, scaledWidth - l2, i2 + 10, 2, firstColorWithAlpha, secondColorWithAlpha, ColorUtil.getColorStyle(0F), ColorUtil.getColorStyle(90F));
}
BloomHelper.registerRenderCall(() -> RenderUtil.Render2D.drawRoundOutline(l2 - 2, k1 - 10, scaledWidth - l2, i2 + 10, 2, 1, 1, new Vector4i(
ColorUtil.getColorStyle(270)
)));
RenderUtil.Render2D.drawRoundOutline(l2 - 2, k1 - 10, scaledWidth - l2, i2 + 10, 2, 1, 1, new Vector4i(
ColorUtil.getColorStyle(270)
));
}
fill(p_238447_1_, l2 - 2, k1 - 9 - 1, l1, k1 - 1, j1);
fill(p_238447_1_, l2 - 2, k1 - 1, l1, k1, i1);
this.getFontRenderer().func_243248_b(p_238447_1_, itextcomponent, (float) (l2 + j / 2 - i / 2), (float) (k1 - 9), -1);
}
}
}
HotBar
Java:
package owner.build.modules.impl.render;
import owner.build.api.Function;
import owner.build.api.Register;
import owner.build.api.Group;
import owner.build.starting.events.Event;
@Register(name = "HotBar", type = Group.Render)
public class Hotbar extends Function {
@Override
public void onEvent(Event event) {
}
}
Java:
protected void renderHotbar(float partialTicks, MatrixStack matrixStack) {
PlayerEntity playerentity = this.getRenderViewPlayer();
if (playerentity != null) {
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(WIDGETS_TEX_PATH);
ItemStack itemstack = playerentity.getHeldItemOffhand();
HandSide handside = playerentity.getPrimaryHand().opposite();
int i = this.scaledWidth / 2;
int j = this.getBlitOffset();
int k = 182;
int l = 91;
int firstColor = ColorUtil.getColorStyle(0);
int secondColor = ColorUtil.getColorStyle(90);
boolean customHotbar = Managment.FUNCTION_MANAGER.hotbar.state;
int blitStandartY = this.scaledHeight - 22;
int blitItemY = blitStandartY + 3;
this.setBlitOffset(-90);
if (customHotbar) {
{
int x = i - 91;
int y = blitStandartY;
int x2 = 182;
int y2 = 22;
Runnable round = () -> RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 2, 4, java.awt.Color.WHITE.getRGB());
//RenderUtil.Render2D.drawShadow(x, y, x2, y2 - 2, 10, firstColor, secondColor, firstColor, secondColor);
//RenderUtil.Render2D.drawGradientRound(x, y, x2, y2 - 2, 3, firstColor, secondColor, firstColor, secondColor);
RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 2, 2.5f, new java.awt.Color(0, 0, 0, 100).getRGB());
}
{
int x = i - 91 - 1 + playerentity.inventory.currentItem * 20;
int y = blitStandartY - 1;
int x2 = 24;
int y2 = 22;
RenderUtil.Render2D.drawShadow(x + 2, y + 2, x2 - 4, y2 - 4, 15, firstColor, secondColor, firstColor, secondColor);
RenderUtil.Render2D.drawGradientRound(x + 2, y + 2, x2 - 4, y2 - 4, 3, firstColor, secondColor, firstColor, secondColor);
RenderUtil.Render2D.drawRoundedRect(x + 2, y + 2, x2 - 4, y2 - 4, 3, new java.awt.Color(0, 0, 0,100).getRGB());
}
} else {
this.blit(matrixStack, i - 91, blitStandartY, 0, 0, 182, 22);
this.blit(matrixStack, i - 91 - 1 + playerentity.inventory.currentItem * 20, blitStandartY - 1, 0, 22, 24, 22);
}
if (!itemstack.isEmpty()) {
if (handside == HandSide.LEFT) {
if (!customHotbar)
this.blit(matrixStack, i - 91 - 29, blitStandartY - 1, 24, 22, 29, 24);
else {
int x = i - 91 - 28;
int y = blitStandartY;
int x2 = 20;
int y2 = 21;
Runnable round = () -> RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 1, 3, java.awt.Color.WHITE.getRGB());
RenderUtil.Render2D.drawShadow(x, y, x2, y2 - 1, 7, firstColor, secondColor, firstColor, secondColor);
RenderUtil.Render2D.drawGradientRound(x, y, x2, y2 - 1, 3, firstColor, secondColor, firstColor, secondColor);
RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 1, 2.5f, ColorUtil.rgba(0, 0, 0, 100));
this.blit(matrixStack, i - 91 - 29, blitStandartY - 1, 24, 22, 29, 24);
}
} else {
this.blit(matrixStack, i + 91, blitStandartY - 1, 53, 22, 29, 24);
}
}
this.setBlitOffset(j);
RenderSystem.enableRescaleNormal();
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
GL11.glEnable(GL11.GL_DEPTH_TEST);
CustomItems.setRenderOffHand(false);
for (int i1 = 0; i1 < 9; ++i1) {
int j1 = i - 90 + i1 * 20 + 2;
int k1 = blitItemY - 1;
this.renderHotbarItem(j1, k1, partialTicks, playerentity, playerentity.inventory.mainInventory.get(i1));
}
if (!itemstack.isEmpty()) {
CustomItems.setRenderOffHand(true);
int i2 = blitItemY - 1;
if (handside == HandSide.LEFT) {
this.renderHotbarItem(i - 91 - 26, i2, partialTicks, playerentity, itemstack);
} else {
this.renderHotbarItem(i + 91 + 10, i2, partialTicks, playerentity, itemstack);
}
CustomItems.setRenderOffHand(false);
}
if (this.mc.gameSettings.attackIndicator == AttackIndicatorStatus.HOTBAR) {
float f = this.mc.player.getCooledAttackStrength(0.0F);
if (f < 1.0F) {
int j2 = blitStandartY - 2;
int k2 = i + 91 + 6;
if (handside == HandSide.RIGHT) {
k2 = i - 91 - 22;
}
this.mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION);
int l1 = (int) (f * 19.0F);
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
this.blit(matrixStack, k2, j2, 0, 94, 18, 18);
this.blit(matrixStack, k2, j2 + 18 - l1, 18, 112 - l1, 18, l1);
}
}
RenderSystem.disableRescaleNormal();
RenderSystem.disableBlend();
}
}