Scoreboard / hotbar visual (Работает и на Expensive 2.0)

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Апдейт скорборда и простой хотбар

Пожалуйста, авторизуйтесь для просмотра ссылки.


Rarchik:
Expand Collapse Copy
package owner.build.modules.impl.render;

import owner.build.api.Function;
import owner.build.api.Group;
import owner.build.api.Register;
import owner.build.api.settings.imp.Clasp;
import owner.build.starting.events.Event;


@Register(name = "Scoreboard", type = Group.Render)
public class Scoreboard extends Function {

    public Clasp font = new Clasp("Покрывало", true);

    public Scoreboard() { addSettings(font); }

    @Override
    public void onEvent(Event event) {

    }
}

//upd

scoreboard IngameGui


Rarchik:
Expand Collapse Copy
// func_238447_a_ метод в InGameGui


private void func_238447_a_(MatrixStack p_238447_1_, ScoreObjective p_238447_2_) {
        EventOverlaysRender overlaysRender = new EventOverlaysRender(EventOverlaysRender.OverlayType.SCOREBOARD);
        EventManager.call(overlaysRender);

        if (overlaysRender.isCancel) {
            return;
        }
        Scoreboard scoreboard = p_238447_2_.getScoreboard();
        Collection<Score> collection = scoreboard.getSortedScores(p_238447_2_);
        List<Score> list = collection.stream().filter((p_lambda$renderScoreboard$1_0_) ->
        {
            return p_lambda$renderScoreboard$1_0_.getPlayerName() != null && !p_lambda$renderScoreboard$1_0_.getPlayerName().startsWith("#");
        }).collect(Collectors.toList());

        if (list.size() > 15) {
            collection = Lists.newArrayList(Iterables.skip(list, collection.size() - 15));
        } else {
            collection = list;
        }

        List<Pair<Score, ITextComponent>> list1 = Lists.newArrayListWithCapacity(collection.size());
        ITextComponent itextcomponent = p_238447_2_.getDisplayName();
        int i = this.getFontRenderer().getStringPropertyWidth(itextcomponent);
        int j = i;
        int k = this.getFontRenderer().getStringWidth(": ");

        for (Score score : collection) {
            ScorePlayerTeam scoreplayerteam = scoreboard.getPlayersTeam(score.getPlayerName());
            ITextComponent itextcomponent1 = ScorePlayerTeam.func_237500_a_(scoreplayerteam, new StringTextComponent(score.getPlayerName()));
            list1.add(Pair.of(score, itextcomponent1));
            j = Math.max(j, this.getFontRenderer().getStringPropertyWidth(itextcomponent1) + k + this.getFontRenderer().getStringWidth(Integer.toString(score.getScorePoints())));
        }

        int i2 = collection.size() * 9;
        int j2 = this.scaledHeight / 2 + i2 / 3;
        int k2 = 3;
        int l2 = this.scaledWidth - j - 3;
        int l = 0;
        int k4 = j2 - l * 9;
        int i1 = this.mc.gameSettings.getTextBackgroundColor(0.3F);
        int j1 = this.mc.gameSettings.getTextBackgroundColor(0.4F);
        for (Pair<Score, ITextComponent> pair : list1) {
            ++l;
            Score score1 = pair.getFirst();
            ITextComponent itextcomponent2 = pair.getSecond();
            String s = TextFormatting.RED + "" + score1.getScorePoints();
            int k1 = j2 - l * 9;
            int l1 = this.scaledWidth - 3 + 2;
            fill(p_238447_1_, l2 - 2, k1, l1, k1 + 9, i1);

            this.getFontRenderer().func_243248_b(p_238447_1_, itextcomponent2, (float) l2, (float) k1, -1);
            if (Managment.FUNCTION_MANAGER != null && Managment.FUNCTION_MANAGER.nameProtect.state) {
                this.getFontRenderer().drawString(p_238447_1_, Managment.FUNCTION_MANAGER.nameProtect.patch(s), (float) (l1 - this.getFontRenderer().getStringWidth(s)), (float) k1, -1);
            } else
                this.getFontRenderer().drawString(p_238447_1_, s, (float) (l1 - this.getFontRenderer().getStringWidth(s)), (float) k1, -1);

            if (l == collection.size()) {

                int blitStandartY = this.scaledHeight - 22;
                int blitItemY = blitStandartY + 3;
                this.setBlitOffset(-90);
                boolean customBoard = Managment.FUNCTION_MANAGER.scoreboard.state;
                if (customBoard) {
                    int firstColor = ColorUtil.getColorStyle(0);
                    int secondColor = ColorUtil.getColorStyle(90);
                    int alpha = (int) (0.1 * 255);
                    int firstColorWithAlpha = ColorUtil.setColorAlpha(firstColor, alpha);
                    int secondColorWithAlpha = ColorUtil.setColorAlpha(secondColor, alpha);

                    if (Managment.FUNCTION_MANAGER.scoreboard.font.get()) {
                        drawShadow(l2 - 2, k1 - 10, scaledWidth - l2, i2 + 10, 2, firstColorWithAlpha, secondColorWithAlpha, ColorUtil.getColorStyle(0F), ColorUtil.getColorStyle(90F));
                    }
                    BloomHelper.registerRenderCall(() -> RenderUtil.Render2D.drawRoundOutline(l2 - 2, k1 - 10, scaledWidth - l2, i2 + 10, 2, 1, 1, new Vector4i(
                            ColorUtil.getColorStyle(270)
                    )));
                    RenderUtil.Render2D.drawRoundOutline(l2 - 2, k1 - 10, scaledWidth - l2, i2 + 10, 2, 1, 1, new Vector4i(
                            ColorUtil.getColorStyle(270)
                    ));
                }

                fill(p_238447_1_, l2 - 2, k1 - 9 - 1, l1, k1 - 1, j1);
                fill(p_238447_1_, l2 - 2, k1 - 1, l1, k1, i1);
                this.getFontRenderer().func_243248_b(p_238447_1_, itextcomponent, (float) (l2 + j / 2 - i / 2), (float) (k1 - 9), -1);
            }
        }
    }


HotBar

Java:
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package owner.build.modules.impl.render;

import owner.build.api.Function;
import owner.build.api.Register;
import owner.build.api.Group;
import owner.build.starting.events.Event;

@Register(name = "HotBar", type = Group.Render)
public class Hotbar extends Function {
    @Override
    public void onEvent(Event event) {

    }
}

inGameGuihotbar


Java:
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protected void renderHotbar(float partialTicks, MatrixStack matrixStack) {
        PlayerEntity playerentity = this.getRenderViewPlayer();

        if (playerentity != null) {
            RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
            this.mc.getTextureManager().bindTexture(WIDGETS_TEX_PATH);
            ItemStack itemstack = playerentity.getHeldItemOffhand();
            HandSide handside = playerentity.getPrimaryHand().opposite();
            int i = this.scaledWidth / 2;
            int j = this.getBlitOffset();
            int k = 182;
            int l = 91;
            int firstColor = ColorUtil.getColorStyle(0);
            int secondColor = ColorUtil.getColorStyle(90);
            boolean customHotbar = Managment.FUNCTION_MANAGER.hotbar.state;
            int blitStandartY = this.scaledHeight - 22;
            int blitItemY = blitStandartY + 3;
            this.setBlitOffset(-90);
            if (customHotbar) {
                {
                    int x = i - 91;
                    int y = blitStandartY;
                    int x2 = 182;
                    int y2 = 22;
                    Runnable round = () -> RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 2, 4, java.awt.Color.WHITE.getRGB());
                    //RenderUtil.Render2D.drawShadow(x, y, x2, y2 - 2, 10, firstColor, secondColor, firstColor, secondColor);
                    //RenderUtil.Render2D.drawGradientRound(x, y, x2, y2 - 2, 3, firstColor, secondColor, firstColor, secondColor);
                    RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 2, 2.5f, new java.awt.Color(0, 0, 0, 100).getRGB());
                }
                {
                    int x = i - 91 - 1 + playerentity.inventory.currentItem * 20;
                    int y = blitStandartY - 1;
                    int x2 = 24;
                    int y2 = 22;
                    RenderUtil.Render2D.drawShadow(x + 2, y + 2, x2 - 4, y2 - 4, 15, firstColor, secondColor, firstColor, secondColor);
                    RenderUtil.Render2D.drawGradientRound(x + 2, y + 2, x2 - 4, y2 - 4, 3, firstColor, secondColor, firstColor, secondColor);
                    RenderUtil.Render2D.drawRoundedRect(x + 2, y + 2, x2 - 4, y2 - 4, 3, new java.awt.Color(0, 0, 0,100).getRGB());
                }
            } else {
                this.blit(matrixStack, i - 91, blitStandartY, 0, 0, 182, 22);
                this.blit(matrixStack, i - 91 - 1 + playerentity.inventory.currentItem * 20, blitStandartY - 1, 0, 22, 24, 22);
            }

            if (!itemstack.isEmpty()) {
                if (handside == HandSide.LEFT) {
                    if (!customHotbar)
                        this.blit(matrixStack, i - 91 - 29, blitStandartY - 1, 24, 22, 29, 24);
                    else {
                        int x = i - 91 - 28;
                        int y = blitStandartY;
                        int x2 = 20;
                        int y2 = 21;
                        Runnable round = () -> RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 1, 3, java.awt.Color.WHITE.getRGB());
                        RenderUtil.Render2D.drawShadow(x, y, x2, y2 - 1, 7, firstColor, secondColor, firstColor, secondColor);
                        RenderUtil.Render2D.drawGradientRound(x, y, x2, y2 - 1, 3, firstColor, secondColor, firstColor, secondColor);
                        RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 1, 2.5f, ColorUtil.rgba(0, 0, 0, 100));
                        this.blit(matrixStack, i - 91 - 29, blitStandartY - 1, 24, 22, 29, 24);
                    }
                } else {
                    this.blit(matrixStack, i + 91, blitStandartY - 1, 53, 22, 29, 24);
                }
            }

            this.setBlitOffset(j);
            RenderSystem.enableRescaleNormal();
            RenderSystem.enableBlend();
            RenderSystem.defaultBlendFunc();
            GL11.glEnable(GL11.GL_DEPTH_TEST);
            CustomItems.setRenderOffHand(false);

            for (int i1 = 0; i1 < 9; ++i1) {
                int j1 = i - 90 + i1 * 20 + 2;
                int k1 = blitItemY - 1;
                this.renderHotbarItem(j1, k1, partialTicks, playerentity, playerentity.inventory.mainInventory.get(i1));
            }

            if (!itemstack.isEmpty()) {
                CustomItems.setRenderOffHand(true);
                int i2 = blitItemY - 1;

                if (handside == HandSide.LEFT) {
                    this.renderHotbarItem(i - 91 - 26, i2, partialTicks, playerentity, itemstack);
                } else {
                    this.renderHotbarItem(i + 91 + 10, i2, partialTicks, playerentity, itemstack);
                }

                CustomItems.setRenderOffHand(false);
            }

            if (this.mc.gameSettings.attackIndicator == AttackIndicatorStatus.HOTBAR) {
                float f = this.mc.player.getCooledAttackStrength(0.0F);

                if (f < 1.0F) {
                    int j2 = blitStandartY - 2;
                    int k2 = i + 91 + 6;

                    if (handside == HandSide.RIGHT) {
                        k2 = i - 91 - 22;
                    }

                    this.mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION);
                    int l1 = (int) (f * 19.0F);
                    RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
                    this.blit(matrixStack, k2, j2, 0, 94, 18, 18);
                    this.blit(matrixStack, k2, j2 + 18 - l1, 18, 112 - l1, 18, l1);
                }
            }

            RenderSystem.disableRescaleNormal();
            RenderSystem.disableBlend();
        }
    }
 
Апдейт скорборда и простой хотбар

Пожалуйста, авторизуйтесь для просмотра ссылки.


Rarchik:
Expand Collapse Copy
package owner.build.modules.impl.render;

import owner.build.api.Function;
import owner.build.api.Group;
import owner.build.api.Register;
import owner.build.api.settings.imp.Clasp;
import owner.build.starting.events.Event;


@Register(name = "Scoreboard", type = Group.Render)
public class Scoreboard extends Function {

    public Clasp font = new Clasp("Покрывало", true);

    public Scoreboard() { addSettings(font); }

    @Override
    public void onEvent(Event event) {

    }
}

//upd

scoreboard IngameGui


Rarchik:
Expand Collapse Copy
// func_238447_a_ метод в InGameGui


private void func_238447_a_(MatrixStack p_238447_1_, ScoreObjective p_238447_2_) {
        EventOverlaysRender overlaysRender = new EventOverlaysRender(EventOverlaysRender.OverlayType.SCOREBOARD);
        EventManager.call(overlaysRender);

        if (overlaysRender.isCancel) {
            return;
        }
        Scoreboard scoreboard = p_238447_2_.getScoreboard();
        Collection<Score> collection = scoreboard.getSortedScores(p_238447_2_);
        List<Score> list = collection.stream().filter((p_lambda$renderScoreboard$1_0_) ->
        {
            return p_lambda$renderScoreboard$1_0_.getPlayerName() != null && !p_lambda$renderScoreboard$1_0_.getPlayerName().startsWith("#");
        }).collect(Collectors.toList());

        if (list.size() > 15) {
            collection = Lists.newArrayList(Iterables.skip(list, collection.size() - 15));
        } else {
            collection = list;
        }

        List<Pair<Score, ITextComponent>> list1 = Lists.newArrayListWithCapacity(collection.size());
        ITextComponent itextcomponent = p_238447_2_.getDisplayName();
        int i = this.getFontRenderer().getStringPropertyWidth(itextcomponent);
        int j = i;
        int k = this.getFontRenderer().getStringWidth(": ");

        for (Score score : collection) {
            ScorePlayerTeam scoreplayerteam = scoreboard.getPlayersTeam(score.getPlayerName());
            ITextComponent itextcomponent1 = ScorePlayerTeam.func_237500_a_(scoreplayerteam, new StringTextComponent(score.getPlayerName()));
            list1.add(Pair.of(score, itextcomponent1));
            j = Math.max(j, this.getFontRenderer().getStringPropertyWidth(itextcomponent1) + k + this.getFontRenderer().getStringWidth(Integer.toString(score.getScorePoints())));
        }

        int i2 = collection.size() * 9;
        int j2 = this.scaledHeight / 2 + i2 / 3;
        int k2 = 3;
        int l2 = this.scaledWidth - j - 3;
        int l = 0;
        int k4 = j2 - l * 9;
        int i1 = this.mc.gameSettings.getTextBackgroundColor(0.3F);
        int j1 = this.mc.gameSettings.getTextBackgroundColor(0.4F);
        for (Pair<Score, ITextComponent> pair : list1) {
            ++l;
            Score score1 = pair.getFirst();
            ITextComponent itextcomponent2 = pair.getSecond();
            String s = TextFormatting.RED + "" + score1.getScorePoints();
            int k1 = j2 - l * 9;
            int l1 = this.scaledWidth - 3 + 2;
            fill(p_238447_1_, l2 - 2, k1, l1, k1 + 9, i1);

            this.getFontRenderer().func_243248_b(p_238447_1_, itextcomponent2, (float) l2, (float) k1, -1);
            if (Managment.FUNCTION_MANAGER != null && Managment.FUNCTION_MANAGER.nameProtect.state) {
                this.getFontRenderer().drawString(p_238447_1_, Managment.FUNCTION_MANAGER.nameProtect.patch(s), (float) (l1 - this.getFontRenderer().getStringWidth(s)), (float) k1, -1);
            } else
                this.getFontRenderer().drawString(p_238447_1_, s, (float) (l1 - this.getFontRenderer().getStringWidth(s)), (float) k1, -1);

            if (l == collection.size()) {

                int blitStandartY = this.scaledHeight - 22;
                int blitItemY = blitStandartY + 3;
                this.setBlitOffset(-90);
                boolean customBoard = Managment.FUNCTION_MANAGER.scoreboard.state;
                if (customBoard) {
                    int firstColor = ColorUtil.getColorStyle(0);
                    int secondColor = ColorUtil.getColorStyle(90);
                    int alpha = (int) (0.1 * 255);
                    int firstColorWithAlpha = ColorUtil.setColorAlpha(firstColor, alpha);
                    int secondColorWithAlpha = ColorUtil.setColorAlpha(secondColor, alpha);

                    if (Managment.FUNCTION_MANAGER.scoreboard.font.get()) {
                        drawShadow(l2 - 2, k1 - 10, scaledWidth - l2, i2 + 10, 2, firstColorWithAlpha, secondColorWithAlpha, ColorUtil.getColorStyle(0F), ColorUtil.getColorStyle(90F));
                    }
                    BloomHelper.registerRenderCall(() -> RenderUtil.Render2D.drawRoundOutline(l2 - 2, k1 - 10, scaledWidth - l2, i2 + 10, 2, 1, 1, new Vector4i(
                            ColorUtil.getColorStyle(270)
                    )));
                    RenderUtil.Render2D.drawRoundOutline(l2 - 2, k1 - 10, scaledWidth - l2, i2 + 10, 2, 1, 1, new Vector4i(
                            ColorUtil.getColorStyle(270)
                    ));
                }

                fill(p_238447_1_, l2 - 2, k1 - 9 - 1, l1, k1 - 1, j1);
                fill(p_238447_1_, l2 - 2, k1 - 1, l1, k1, i1);
                this.getFontRenderer().func_243248_b(p_238447_1_, itextcomponent, (float) (l2 + j / 2 - i / 2), (float) (k1 - 9), -1);
            }
        }
    }


HotBar

Java:
Expand Collapse Copy
package owner.build.modules.impl.render;

import owner.build.api.Function;
import owner.build.api.Register;
import owner.build.api.Group;
import owner.build.starting.events.Event;

@Register(name = "HotBar", type = Group.Render)
public class Hotbar extends Function {
    @Override
    public void onEvent(Event event) {

    }
}

inGameGuihotbar


Java:
Expand Collapse Copy
protected void renderHotbar(float partialTicks, MatrixStack matrixStack) {
        PlayerEntity playerentity = this.getRenderViewPlayer();

        if (playerentity != null) {
            RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
            this.mc.getTextureManager().bindTexture(WIDGETS_TEX_PATH);
            ItemStack itemstack = playerentity.getHeldItemOffhand();
            HandSide handside = playerentity.getPrimaryHand().opposite();
            int i = this.scaledWidth / 2;
            int j = this.getBlitOffset();
            int k = 182;
            int l = 91;
            int firstColor = ColorUtil.getColorStyle(0);
            int secondColor = ColorUtil.getColorStyle(90);
            boolean customHotbar = Managment.FUNCTION_MANAGER.hotbar.state;
            int blitStandartY = this.scaledHeight - 22;
            int blitItemY = blitStandartY + 3;
            this.setBlitOffset(-90);
            if (customHotbar) {
                {
                    int x = i - 91;
                    int y = blitStandartY;
                    int x2 = 182;
                    int y2 = 22;
                    Runnable round = () -> RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 2, 4, java.awt.Color.WHITE.getRGB());
                    //RenderUtil.Render2D.drawShadow(x, y, x2, y2 - 2, 10, firstColor, secondColor, firstColor, secondColor);
                    //RenderUtil.Render2D.drawGradientRound(x, y, x2, y2 - 2, 3, firstColor, secondColor, firstColor, secondColor);
                    RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 2, 2.5f, new java.awt.Color(0, 0, 0, 100).getRGB());
                }
                {
                    int x = i - 91 - 1 + playerentity.inventory.currentItem * 20;
                    int y = blitStandartY - 1;
                    int x2 = 24;
                    int y2 = 22;
                    RenderUtil.Render2D.drawShadow(x + 2, y + 2, x2 - 4, y2 - 4, 15, firstColor, secondColor, firstColor, secondColor);
                    RenderUtil.Render2D.drawGradientRound(x + 2, y + 2, x2 - 4, y2 - 4, 3, firstColor, secondColor, firstColor, secondColor);
                    RenderUtil.Render2D.drawRoundedRect(x + 2, y + 2, x2 - 4, y2 - 4, 3, new java.awt.Color(0, 0, 0,100).getRGB());
                }
            } else {
                this.blit(matrixStack, i - 91, blitStandartY, 0, 0, 182, 22);
                this.blit(matrixStack, i - 91 - 1 + playerentity.inventory.currentItem * 20, blitStandartY - 1, 0, 22, 24, 22);
            }

            if (!itemstack.isEmpty()) {
                if (handside == HandSide.LEFT) {
                    if (!customHotbar)
                        this.blit(matrixStack, i - 91 - 29, blitStandartY - 1, 24, 22, 29, 24);
                    else {
                        int x = i - 91 - 28;
                        int y = blitStandartY;
                        int x2 = 20;
                        int y2 = 21;
                        Runnable round = () -> RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 1, 3, java.awt.Color.WHITE.getRGB());
                        RenderUtil.Render2D.drawShadow(x, y, x2, y2 - 1, 7, firstColor, secondColor, firstColor, secondColor);
                        RenderUtil.Render2D.drawGradientRound(x, y, x2, y2 - 1, 3, firstColor, secondColor, firstColor, secondColor);
                        RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 1, 2.5f, ColorUtil.rgba(0, 0, 0, 100));
                        this.blit(matrixStack, i - 91 - 29, blitStandartY - 1, 24, 22, 29, 24);
                    }
                } else {
                    this.blit(matrixStack, i + 91, blitStandartY - 1, 53, 22, 29, 24);
                }
            }

            this.setBlitOffset(j);
            RenderSystem.enableRescaleNormal();
            RenderSystem.enableBlend();
            RenderSystem.defaultBlendFunc();
            GL11.glEnable(GL11.GL_DEPTH_TEST);
            CustomItems.setRenderOffHand(false);

            for (int i1 = 0; i1 < 9; ++i1) {
                int j1 = i - 90 + i1 * 20 + 2;
                int k1 = blitItemY - 1;
                this.renderHotbarItem(j1, k1, partialTicks, playerentity, playerentity.inventory.mainInventory.get(i1));
            }

            if (!itemstack.isEmpty()) {
                CustomItems.setRenderOffHand(true);
                int i2 = blitItemY - 1;

                if (handside == HandSide.LEFT) {
                    this.renderHotbarItem(i - 91 - 26, i2, partialTicks, playerentity, itemstack);
                } else {
                    this.renderHotbarItem(i + 91 + 10, i2, partialTicks, playerentity, itemstack);
                }

                CustomItems.setRenderOffHand(false);
            }

            if (this.mc.gameSettings.attackIndicator == AttackIndicatorStatus.HOTBAR) {
                float f = this.mc.player.getCooledAttackStrength(0.0F);

                if (f < 1.0F) {
                    int j2 = blitStandartY - 2;
                    int k2 = i + 91 + 6;

                    if (handside == HandSide.RIGHT) {
                        k2 = i - 91 - 22;
                    }

                    this.mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION);
                    int l1 = (int) (f * 19.0F);
                    RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
                    this.blit(matrixStack, k2, j2, 0, 94, 18, 18);
                    this.blit(matrixStack, k2, j2 + 18 - l1, 18, 112 - l1, 18, l1);
                }
            }

            RenderSystem.disableRescaleNormal();
            RenderSystem.disableBlend();
        }
    }
говно код
 
Апдейт скорборда и простой хотбар

Пожалуйста, авторизуйтесь для просмотра ссылки.


Rarchik:
Expand Collapse Copy
package owner.build.modules.impl.render;

import owner.build.api.Function;
import owner.build.api.Group;
import owner.build.api.Register;
import owner.build.api.settings.imp.Clasp;
import owner.build.starting.events.Event;


@Register(name = "Scoreboard", type = Group.Render)
public class Scoreboard extends Function {

    public Clasp font = new Clasp("Покрывало", true);

    public Scoreboard() { addSettings(font); }

    @Override
    public void onEvent(Event event) {

    }
}

//upd

scoreboard IngameGui


Rarchik:
Expand Collapse Copy
// func_238447_a_ метод в InGameGui


private void func_238447_a_(MatrixStack p_238447_1_, ScoreObjective p_238447_2_) {
        EventOverlaysRender overlaysRender = new EventOverlaysRender(EventOverlaysRender.OverlayType.SCOREBOARD);
        EventManager.call(overlaysRender);

        if (overlaysRender.isCancel) {
            return;
        }
        Scoreboard scoreboard = p_238447_2_.getScoreboard();
        Collection<Score> collection = scoreboard.getSortedScores(p_238447_2_);
        List<Score> list = collection.stream().filter((p_lambda$renderScoreboard$1_0_) ->
        {
            return p_lambda$renderScoreboard$1_0_.getPlayerName() != null && !p_lambda$renderScoreboard$1_0_.getPlayerName().startsWith("#");
        }).collect(Collectors.toList());

        if (list.size() > 15) {
            collection = Lists.newArrayList(Iterables.skip(list, collection.size() - 15));
        } else {
            collection = list;
        }

        List<Pair<Score, ITextComponent>> list1 = Lists.newArrayListWithCapacity(collection.size());
        ITextComponent itextcomponent = p_238447_2_.getDisplayName();
        int i = this.getFontRenderer().getStringPropertyWidth(itextcomponent);
        int j = i;
        int k = this.getFontRenderer().getStringWidth(": ");

        for (Score score : collection) {
            ScorePlayerTeam scoreplayerteam = scoreboard.getPlayersTeam(score.getPlayerName());
            ITextComponent itextcomponent1 = ScorePlayerTeam.func_237500_a_(scoreplayerteam, new StringTextComponent(score.getPlayerName()));
            list1.add(Pair.of(score, itextcomponent1));
            j = Math.max(j, this.getFontRenderer().getStringPropertyWidth(itextcomponent1) + k + this.getFontRenderer().getStringWidth(Integer.toString(score.getScorePoints())));
        }

        int i2 = collection.size() * 9;
        int j2 = this.scaledHeight / 2 + i2 / 3;
        int k2 = 3;
        int l2 = this.scaledWidth - j - 3;
        int l = 0;
        int k4 = j2 - l * 9;
        int i1 = this.mc.gameSettings.getTextBackgroundColor(0.3F);
        int j1 = this.mc.gameSettings.getTextBackgroundColor(0.4F);
        for (Pair<Score, ITextComponent> pair : list1) {
            ++l;
            Score score1 = pair.getFirst();
            ITextComponent itextcomponent2 = pair.getSecond();
            String s = TextFormatting.RED + "" + score1.getScorePoints();
            int k1 = j2 - l * 9;
            int l1 = this.scaledWidth - 3 + 2;
            fill(p_238447_1_, l2 - 2, k1, l1, k1 + 9, i1);

            this.getFontRenderer().func_243248_b(p_238447_1_, itextcomponent2, (float) l2, (float) k1, -1);
            if (Managment.FUNCTION_MANAGER != null && Managment.FUNCTION_MANAGER.nameProtect.state) {
                this.getFontRenderer().drawString(p_238447_1_, Managment.FUNCTION_MANAGER.nameProtect.patch(s), (float) (l1 - this.getFontRenderer().getStringWidth(s)), (float) k1, -1);
            } else
                this.getFontRenderer().drawString(p_238447_1_, s, (float) (l1 - this.getFontRenderer().getStringWidth(s)), (float) k1, -1);

            if (l == collection.size()) {

                int blitStandartY = this.scaledHeight - 22;
                int blitItemY = blitStandartY + 3;
                this.setBlitOffset(-90);
                boolean customBoard = Managment.FUNCTION_MANAGER.scoreboard.state;
                if (customBoard) {
                    int firstColor = ColorUtil.getColorStyle(0);
                    int secondColor = ColorUtil.getColorStyle(90);
                    int alpha = (int) (0.1 * 255);
                    int firstColorWithAlpha = ColorUtil.setColorAlpha(firstColor, alpha);
                    int secondColorWithAlpha = ColorUtil.setColorAlpha(secondColor, alpha);

                    if (Managment.FUNCTION_MANAGER.scoreboard.font.get()) {
                        drawShadow(l2 - 2, k1 - 10, scaledWidth - l2, i2 + 10, 2, firstColorWithAlpha, secondColorWithAlpha, ColorUtil.getColorStyle(0F), ColorUtil.getColorStyle(90F));
                    }
                    BloomHelper.registerRenderCall(() -> RenderUtil.Render2D.drawRoundOutline(l2 - 2, k1 - 10, scaledWidth - l2, i2 + 10, 2, 1, 1, new Vector4i(
                            ColorUtil.getColorStyle(270)
                    )));
                    RenderUtil.Render2D.drawRoundOutline(l2 - 2, k1 - 10, scaledWidth - l2, i2 + 10, 2, 1, 1, new Vector4i(
                            ColorUtil.getColorStyle(270)
                    ));
                }

                fill(p_238447_1_, l2 - 2, k1 - 9 - 1, l1, k1 - 1, j1);
                fill(p_238447_1_, l2 - 2, k1 - 1, l1, k1, i1);
                this.getFontRenderer().func_243248_b(p_238447_1_, itextcomponent, (float) (l2 + j / 2 - i / 2), (float) (k1 - 9), -1);
            }
        }
    }


HotBar

Java:
Expand Collapse Copy
package owner.build.modules.impl.render;

import owner.build.api.Function;
import owner.build.api.Register;
import owner.build.api.Group;
import owner.build.starting.events.Event;

@Register(name = "HotBar", type = Group.Render)
public class Hotbar extends Function {
    @Override
    public void onEvent(Event event) {

    }
}

inGameGuihotbar


Java:
Expand Collapse Copy
protected void renderHotbar(float partialTicks, MatrixStack matrixStack) {
        PlayerEntity playerentity = this.getRenderViewPlayer();

        if (playerentity != null) {
            RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
            this.mc.getTextureManager().bindTexture(WIDGETS_TEX_PATH);
            ItemStack itemstack = playerentity.getHeldItemOffhand();
            HandSide handside = playerentity.getPrimaryHand().opposite();
            int i = this.scaledWidth / 2;
            int j = this.getBlitOffset();
            int k = 182;
            int l = 91;
            int firstColor = ColorUtil.getColorStyle(0);
            int secondColor = ColorUtil.getColorStyle(90);
            boolean customHotbar = Managment.FUNCTION_MANAGER.hotbar.state;
            int blitStandartY = this.scaledHeight - 22;
            int blitItemY = blitStandartY + 3;
            this.setBlitOffset(-90);
            if (customHotbar) {
                {
                    int x = i - 91;
                    int y = blitStandartY;
                    int x2 = 182;
                    int y2 = 22;
                    Runnable round = () -> RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 2, 4, java.awt.Color.WHITE.getRGB());
                    //RenderUtil.Render2D.drawShadow(x, y, x2, y2 - 2, 10, firstColor, secondColor, firstColor, secondColor);
                    //RenderUtil.Render2D.drawGradientRound(x, y, x2, y2 - 2, 3, firstColor, secondColor, firstColor, secondColor);
                    RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 2, 2.5f, new java.awt.Color(0, 0, 0, 100).getRGB());
                }
                {
                    int x = i - 91 - 1 + playerentity.inventory.currentItem * 20;
                    int y = blitStandartY - 1;
                    int x2 = 24;
                    int y2 = 22;
                    RenderUtil.Render2D.drawShadow(x + 2, y + 2, x2 - 4, y2 - 4, 15, firstColor, secondColor, firstColor, secondColor);
                    RenderUtil.Render2D.drawGradientRound(x + 2, y + 2, x2 - 4, y2 - 4, 3, firstColor, secondColor, firstColor, secondColor);
                    RenderUtil.Render2D.drawRoundedRect(x + 2, y + 2, x2 - 4, y2 - 4, 3, new java.awt.Color(0, 0, 0,100).getRGB());
                }
            } else {
                this.blit(matrixStack, i - 91, blitStandartY, 0, 0, 182, 22);
                this.blit(matrixStack, i - 91 - 1 + playerentity.inventory.currentItem * 20, blitStandartY - 1, 0, 22, 24, 22);
            }

            if (!itemstack.isEmpty()) {
                if (handside == HandSide.LEFT) {
                    if (!customHotbar)
                        this.blit(matrixStack, i - 91 - 29, blitStandartY - 1, 24, 22, 29, 24);
                    else {
                        int x = i - 91 - 28;
                        int y = blitStandartY;
                        int x2 = 20;
                        int y2 = 21;
                        Runnable round = () -> RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 1, 3, java.awt.Color.WHITE.getRGB());
                        RenderUtil.Render2D.drawShadow(x, y, x2, y2 - 1, 7, firstColor, secondColor, firstColor, secondColor);
                        RenderUtil.Render2D.drawGradientRound(x, y, x2, y2 - 1, 3, firstColor, secondColor, firstColor, secondColor);
                        RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 1, 2.5f, ColorUtil.rgba(0, 0, 0, 100));
                        this.blit(matrixStack, i - 91 - 29, blitStandartY - 1, 24, 22, 29, 24);
                    }
                } else {
                    this.blit(matrixStack, i + 91, blitStandartY - 1, 53, 22, 29, 24);
                }
            }

            this.setBlitOffset(j);
            RenderSystem.enableRescaleNormal();
            RenderSystem.enableBlend();
            RenderSystem.defaultBlendFunc();
            GL11.glEnable(GL11.GL_DEPTH_TEST);
            CustomItems.setRenderOffHand(false);

            for (int i1 = 0; i1 < 9; ++i1) {
                int j1 = i - 90 + i1 * 20 + 2;
                int k1 = blitItemY - 1;
                this.renderHotbarItem(j1, k1, partialTicks, playerentity, playerentity.inventory.mainInventory.get(i1));
            }

            if (!itemstack.isEmpty()) {
                CustomItems.setRenderOffHand(true);
                int i2 = blitItemY - 1;

                if (handside == HandSide.LEFT) {
                    this.renderHotbarItem(i - 91 - 26, i2, partialTicks, playerentity, itemstack);
                } else {
                    this.renderHotbarItem(i + 91 + 10, i2, partialTicks, playerentity, itemstack);
                }

                CustomItems.setRenderOffHand(false);
            }

            if (this.mc.gameSettings.attackIndicator == AttackIndicatorStatus.HOTBAR) {
                float f = this.mc.player.getCooledAttackStrength(0.0F);

                if (f < 1.0F) {
                    int j2 = blitStandartY - 2;
                    int k2 = i + 91 + 6;

                    if (handside == HandSide.RIGHT) {
                        k2 = i - 91 - 22;
                    }

                    this.mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION);
                    int l1 = (int) (f * 19.0F);
                    RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
                    this.blit(matrixStack, k2, j2, 0, 94, 18, 18);
                    this.blit(matrixStack, k2, j2 + 18 - l1, 18, 112 - l1, 18, l1);
                }
            }

            RenderSystem.disableRescaleNormal();
            RenderSystem.disableBlend();
        }
    }
Ема ты экспу запаганил
 
фу нахуй что ты с гуи сделал?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
слить эти сурсы Intellij Idea Ready?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
пастер выписал что-то, а ниче что там только пару строк добавлено))) Эти методы уже существуют в них просто добавлены модули))

отличное кликгуи, сделай лучше
тоюсть переписанное гуи с темы на юг красивое по твоему?
 
наконец то его блокнули
 
Апдейт скорборда и простой хотбар

Пожалуйста, авторизуйтесь для просмотра ссылки.


Rarchik:
Expand Collapse Copy
package owner.build.modules.impl.render;

import owner.build.api.Function;
import owner.build.api.Group;
import owner.build.api.Register;
import owner.build.api.settings.imp.Clasp;
import owner.build.starting.events.Event;


@Register(name = "Scoreboard", type = Group.Render)
public class Scoreboard extends Function {

    public Clasp font = new Clasp("Покрывало", true);

    public Scoreboard() { addSettings(font); }

    @Override
    public void onEvent(Event event) {

    }
}

//upd

scoreboard IngameGui


Rarchik:
Expand Collapse Copy
// func_238447_a_ метод в InGameGui


private void func_238447_a_(MatrixStack p_238447_1_, ScoreObjective p_238447_2_) {
        EventOverlaysRender overlaysRender = new EventOverlaysRender(EventOverlaysRender.OverlayType.SCOREBOARD);
        EventManager.call(overlaysRender);

        if (overlaysRender.isCancel) {
            return;
        }
        Scoreboard scoreboard = p_238447_2_.getScoreboard();
        Collection<Score> collection = scoreboard.getSortedScores(p_238447_2_);
        List<Score> list = collection.stream().filter((p_lambda$renderScoreboard$1_0_) ->
        {
            return p_lambda$renderScoreboard$1_0_.getPlayerName() != null && !p_lambda$renderScoreboard$1_0_.getPlayerName().startsWith("#");
        }).collect(Collectors.toList());

        if (list.size() > 15) {
            collection = Lists.newArrayList(Iterables.skip(list, collection.size() - 15));
        } else {
            collection = list;
        }

        List<Pair<Score, ITextComponent>> list1 = Lists.newArrayListWithCapacity(collection.size());
        ITextComponent itextcomponent = p_238447_2_.getDisplayName();
        int i = this.getFontRenderer().getStringPropertyWidth(itextcomponent);
        int j = i;
        int k = this.getFontRenderer().getStringWidth(": ");

        for (Score score : collection) {
            ScorePlayerTeam scoreplayerteam = scoreboard.getPlayersTeam(score.getPlayerName());
            ITextComponent itextcomponent1 = ScorePlayerTeam.func_237500_a_(scoreplayerteam, new StringTextComponent(score.getPlayerName()));
            list1.add(Pair.of(score, itextcomponent1));
            j = Math.max(j, this.getFontRenderer().getStringPropertyWidth(itextcomponent1) + k + this.getFontRenderer().getStringWidth(Integer.toString(score.getScorePoints())));
        }

        int i2 = collection.size() * 9;
        int j2 = this.scaledHeight / 2 + i2 / 3;
        int k2 = 3;
        int l2 = this.scaledWidth - j - 3;
        int l = 0;
        int k4 = j2 - l * 9;
        int i1 = this.mc.gameSettings.getTextBackgroundColor(0.3F);
        int j1 = this.mc.gameSettings.getTextBackgroundColor(0.4F);
        for (Pair<Score, ITextComponent> pair : list1) {
            ++l;
            Score score1 = pair.getFirst();
            ITextComponent itextcomponent2 = pair.getSecond();
            String s = TextFormatting.RED + "" + score1.getScorePoints();
            int k1 = j2 - l * 9;
            int l1 = this.scaledWidth - 3 + 2;
            fill(p_238447_1_, l2 - 2, k1, l1, k1 + 9, i1);

            this.getFontRenderer().func_243248_b(p_238447_1_, itextcomponent2, (float) l2, (float) k1, -1);
            if (Managment.FUNCTION_MANAGER != null && Managment.FUNCTION_MANAGER.nameProtect.state) {
                this.getFontRenderer().drawString(p_238447_1_, Managment.FUNCTION_MANAGER.nameProtect.patch(s), (float) (l1 - this.getFontRenderer().getStringWidth(s)), (float) k1, -1);
            } else
                this.getFontRenderer().drawString(p_238447_1_, s, (float) (l1 - this.getFontRenderer().getStringWidth(s)), (float) k1, -1);

            if (l == collection.size()) {

                int blitStandartY = this.scaledHeight - 22;
                int blitItemY = blitStandartY + 3;
                this.setBlitOffset(-90);
                boolean customBoard = Managment.FUNCTION_MANAGER.scoreboard.state;
                if (customBoard) {
                    int firstColor = ColorUtil.getColorStyle(0);
                    int secondColor = ColorUtil.getColorStyle(90);
                    int alpha = (int) (0.1 * 255);
                    int firstColorWithAlpha = ColorUtil.setColorAlpha(firstColor, alpha);
                    int secondColorWithAlpha = ColorUtil.setColorAlpha(secondColor, alpha);

                    if (Managment.FUNCTION_MANAGER.scoreboard.font.get()) {
                        drawShadow(l2 - 2, k1 - 10, scaledWidth - l2, i2 + 10, 2, firstColorWithAlpha, secondColorWithAlpha, ColorUtil.getColorStyle(0F), ColorUtil.getColorStyle(90F));
                    }
                    BloomHelper.registerRenderCall(() -> RenderUtil.Render2D.drawRoundOutline(l2 - 2, k1 - 10, scaledWidth - l2, i2 + 10, 2, 1, 1, new Vector4i(
                            ColorUtil.getColorStyle(270)
                    )));
                    RenderUtil.Render2D.drawRoundOutline(l2 - 2, k1 - 10, scaledWidth - l2, i2 + 10, 2, 1, 1, new Vector4i(
                            ColorUtil.getColorStyle(270)
                    ));
                }

                fill(p_238447_1_, l2 - 2, k1 - 9 - 1, l1, k1 - 1, j1);
                fill(p_238447_1_, l2 - 2, k1 - 1, l1, k1, i1);
                this.getFontRenderer().func_243248_b(p_238447_1_, itextcomponent, (float) (l2 + j / 2 - i / 2), (float) (k1 - 9), -1);
            }
        }
    }


HotBar

Java:
Expand Collapse Copy
package owner.build.modules.impl.render;

import owner.build.api.Function;
import owner.build.api.Register;
import owner.build.api.Group;
import owner.build.starting.events.Event;

@Register(name = "HotBar", type = Group.Render)
public class Hotbar extends Function {
    @Override
    public void onEvent(Event event) {

    }
}

inGameGuihotbar


Java:
Expand Collapse Copy
protected void renderHotbar(float partialTicks, MatrixStack matrixStack) {
        PlayerEntity playerentity = this.getRenderViewPlayer();

        if (playerentity != null) {
            RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
            this.mc.getTextureManager().bindTexture(WIDGETS_TEX_PATH);
            ItemStack itemstack = playerentity.getHeldItemOffhand();
            HandSide handside = playerentity.getPrimaryHand().opposite();
            int i = this.scaledWidth / 2;
            int j = this.getBlitOffset();
            int k = 182;
            int l = 91;
            int firstColor = ColorUtil.getColorStyle(0);
            int secondColor = ColorUtil.getColorStyle(90);
            boolean customHotbar = Managment.FUNCTION_MANAGER.hotbar.state;
            int blitStandartY = this.scaledHeight - 22;
            int blitItemY = blitStandartY + 3;
            this.setBlitOffset(-90);
            if (customHotbar) {
                {
                    int x = i - 91;
                    int y = blitStandartY;
                    int x2 = 182;
                    int y2 = 22;
                    Runnable round = () -> RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 2, 4, java.awt.Color.WHITE.getRGB());
                    //RenderUtil.Render2D.drawShadow(x, y, x2, y2 - 2, 10, firstColor, secondColor, firstColor, secondColor);
                    //RenderUtil.Render2D.drawGradientRound(x, y, x2, y2 - 2, 3, firstColor, secondColor, firstColor, secondColor);
                    RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 2, 2.5f, new java.awt.Color(0, 0, 0, 100).getRGB());
                }
                {
                    int x = i - 91 - 1 + playerentity.inventory.currentItem * 20;
                    int y = blitStandartY - 1;
                    int x2 = 24;
                    int y2 = 22;
                    RenderUtil.Render2D.drawShadow(x + 2, y + 2, x2 - 4, y2 - 4, 15, firstColor, secondColor, firstColor, secondColor);
                    RenderUtil.Render2D.drawGradientRound(x + 2, y + 2, x2 - 4, y2 - 4, 3, firstColor, secondColor, firstColor, secondColor);
                    RenderUtil.Render2D.drawRoundedRect(x + 2, y + 2, x2 - 4, y2 - 4, 3, new java.awt.Color(0, 0, 0,100).getRGB());
                }
            } else {
                this.blit(matrixStack, i - 91, blitStandartY, 0, 0, 182, 22);
                this.blit(matrixStack, i - 91 - 1 + playerentity.inventory.currentItem * 20, blitStandartY - 1, 0, 22, 24, 22);
            }

            if (!itemstack.isEmpty()) {
                if (handside == HandSide.LEFT) {
                    if (!customHotbar)
                        this.blit(matrixStack, i - 91 - 29, blitStandartY - 1, 24, 22, 29, 24);
                    else {
                        int x = i - 91 - 28;
                        int y = blitStandartY;
                        int x2 = 20;
                        int y2 = 21;
                        Runnable round = () -> RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 1, 3, java.awt.Color.WHITE.getRGB());
                        RenderUtil.Render2D.drawShadow(x, y, x2, y2 - 1, 7, firstColor, secondColor, firstColor, secondColor);
                        RenderUtil.Render2D.drawGradientRound(x, y, x2, y2 - 1, 3, firstColor, secondColor, firstColor, secondColor);
                        RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 1, 2.5f, ColorUtil.rgba(0, 0, 0, 100));
                        this.blit(matrixStack, i - 91 - 29, blitStandartY - 1, 24, 22, 29, 24);
                    }
                } else {
                    this.blit(matrixStack, i + 91, blitStandartY - 1, 53, 22, 29, 24);
                }
            }

            this.setBlitOffset(j);
            RenderSystem.enableRescaleNormal();
            RenderSystem.enableBlend();
            RenderSystem.defaultBlendFunc();
            GL11.glEnable(GL11.GL_DEPTH_TEST);
            CustomItems.setRenderOffHand(false);

            for (int i1 = 0; i1 < 9; ++i1) {
                int j1 = i - 90 + i1 * 20 + 2;
                int k1 = blitItemY - 1;
                this.renderHotbarItem(j1, k1, partialTicks, playerentity, playerentity.inventory.mainInventory.get(i1));
            }

            if (!itemstack.isEmpty()) {
                CustomItems.setRenderOffHand(true);
                int i2 = blitItemY - 1;

                if (handside == HandSide.LEFT) {
                    this.renderHotbarItem(i - 91 - 26, i2, partialTicks, playerentity, itemstack);
                } else {
                    this.renderHotbarItem(i + 91 + 10, i2, partialTicks, playerentity, itemstack);
                }

                CustomItems.setRenderOffHand(false);
            }

            if (this.mc.gameSettings.attackIndicator == AttackIndicatorStatus.HOTBAR) {
                float f = this.mc.player.getCooledAttackStrength(0.0F);

                if (f < 1.0F) {
                    int j2 = blitStandartY - 2;
                    int k2 = i + 91 + 6;

                    if (handside == HandSide.RIGHT) {
                        k2 = i - 91 - 22;
                    }

                    this.mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION);
                    int l1 = (int) (f * 19.0F);
                    RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
                    this.blit(matrixStack, k2, j2, 0, 94, 18, 18);
                    this.blit(matrixStack, k2, j2 + 18 - l1, 18, 112 - l1, 18, l1);
                }
            }

            RenderSystem.disableRescaleNormal();
            RenderSystem.disableBlend();
        }
    }
Зачётно!
 
Ураа ждём Beaufity в пастах expensive 2.0
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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