никак удалилпастер, как там пинг клиент фри релоадед?
хвидсковый ты же его пилилпастер, как там пинг клиент фри релоадед? ыы ыыыыы
ДА;)ХВИДСКОВЫЙ ПАРАША?
никак удалилпастер, как там пинг клиент фри релоадед?
хвидсковый ты же его пилилпастер, как там пинг клиент фри релоадед? ыы ыыыыы
ДА;)ХВИДСКОВЫЙ ПАРАША?
как же сложно вместо моего текста написать другой...я недоделанный пастер который не знает что такой инт
Спасибо за комплементбля чувак, ты легенда пастеров
setAlphasetColorAlpha
Дайте метод для ColorUtil plz
дааслить эти сурсы Intellij Idea Ready?
Зачем ты апаешь
Не кодь больше пж.Апдейт скорборда и простой хотбар
Пожалуйста, авторизуйтесь для просмотра ссылки.
scoreboard IngameGuiRarchik:package owner.build.modules.impl.render; import owner.build.api.Function; import owner.build.api.Group; import owner.build.api.Register; import owner.build.api.settings.imp.Clasp; import owner.build.starting.events.Event; @Register(name = "Scoreboard", type = Group.Render) public class Scoreboard extends Function { public Clasp font = new Clasp("Покрывало", true); public Scoreboard() { addSettings(font); } @Override public void onEvent(Event event) { } } //upd
Rarchik:// func_238447_a_ метод в InGameGui private void func_238447_a_(MatrixStack p_238447_1_, ScoreObjective p_238447_2_) { EventOverlaysRender overlaysRender = new EventOverlaysRender(EventOverlaysRender.OverlayType.SCOREBOARD); EventManager.call(overlaysRender); if (overlaysRender.isCancel) { return; } Scoreboard scoreboard = p_238447_2_.getScoreboard(); Collection<Score> collection = scoreboard.getSortedScores(p_238447_2_); List<Score> list = collection.stream().filter((p_lambda$renderScoreboard$1_0_) -> { return p_lambda$renderScoreboard$1_0_.getPlayerName() != null && !p_lambda$renderScoreboard$1_0_.getPlayerName().startsWith("#"); }).collect(Collectors.toList()); if (list.size() > 15) { collection = Lists.newArrayList(Iterables.skip(list, collection.size() - 15)); } else { collection = list; } List<Pair<Score, ITextComponent>> list1 = Lists.newArrayListWithCapacity(collection.size()); ITextComponent itextcomponent = p_238447_2_.getDisplayName(); int i = this.getFontRenderer().getStringPropertyWidth(itextcomponent); int j = i; int k = this.getFontRenderer().getStringWidth(": "); for (Score score : collection) { ScorePlayerTeam scoreplayerteam = scoreboard.getPlayersTeam(score.getPlayerName()); ITextComponent itextcomponent1 = ScorePlayerTeam.func_237500_a_(scoreplayerteam, new StringTextComponent(score.getPlayerName())); list1.add(Pair.of(score, itextcomponent1)); j = Math.max(j, this.getFontRenderer().getStringPropertyWidth(itextcomponent1) + k + this.getFontRenderer().getStringWidth(Integer.toString(score.getScorePoints()))); } int i2 = collection.size() * 9; int j2 = this.scaledHeight / 2 + i2 / 3; int k2 = 3; int l2 = this.scaledWidth - j - 3; int l = 0; int k4 = j2 - l * 9; int i1 = this.mc.gameSettings.getTextBackgroundColor(0.3F); int j1 = this.mc.gameSettings.getTextBackgroundColor(0.4F); for (Pair<Score, ITextComponent> pair : list1) { ++l; Score score1 = pair.getFirst(); ITextComponent itextcomponent2 = pair.getSecond(); String s = TextFormatting.RED + "" + score1.getScorePoints(); int k1 = j2 - l * 9; int l1 = this.scaledWidth - 3 + 2; fill(p_238447_1_, l2 - 2, k1, l1, k1 + 9, i1); this.getFontRenderer().func_243248_b(p_238447_1_, itextcomponent2, (float) l2, (float) k1, -1); if (Managment.FUNCTION_MANAGER != null && Managment.FUNCTION_MANAGER.nameProtect.state) { this.getFontRenderer().drawString(p_238447_1_, Managment.FUNCTION_MANAGER.nameProtect.patch(s), (float) (l1 - this.getFontRenderer().getStringWidth(s)), (float) k1, -1); } else this.getFontRenderer().drawString(p_238447_1_, s, (float) (l1 - this.getFontRenderer().getStringWidth(s)), (float) k1, -1); if (l == collection.size()) { int blitStandartY = this.scaledHeight - 22; int blitItemY = blitStandartY + 3; this.setBlitOffset(-90); boolean customBoard = Managment.FUNCTION_MANAGER.scoreboard.state; if (customBoard) { int firstColor = ColorUtil.getColorStyle(0); int secondColor = ColorUtil.getColorStyle(90); int alpha = (int) (0.1 * 255); int firstColorWithAlpha = ColorUtil.setColorAlpha(firstColor, alpha); int secondColorWithAlpha = ColorUtil.setColorAlpha(secondColor, alpha); if (Managment.FUNCTION_MANAGER.scoreboard.font.get()) { drawShadow(l2 - 2, k1 - 10, scaledWidth - l2, i2 + 10, 2, firstColorWithAlpha, secondColorWithAlpha, ColorUtil.getColorStyle(0F), ColorUtil.getColorStyle(90F)); } BloomHelper.registerRenderCall(() -> RenderUtil.Render2D.drawRoundOutline(l2 - 2, k1 - 10, scaledWidth - l2, i2 + 10, 2, 1, 1, new Vector4i( ColorUtil.getColorStyle(270) ))); RenderUtil.Render2D.drawRoundOutline(l2 - 2, k1 - 10, scaledWidth - l2, i2 + 10, 2, 1, 1, new Vector4i( ColorUtil.getColorStyle(270) )); } fill(p_238447_1_, l2 - 2, k1 - 9 - 1, l1, k1 - 1, j1); fill(p_238447_1_, l2 - 2, k1 - 1, l1, k1, i1); this.getFontRenderer().func_243248_b(p_238447_1_, itextcomponent, (float) (l2 + j / 2 - i / 2), (float) (k1 - 9), -1); } } }
HotBar
inGameGuihotbarJava:package owner.build.modules.impl.render; import owner.build.api.Function; import owner.build.api.Register; import owner.build.api.Group; import owner.build.starting.events.Event; @Register(name = "HotBar", type = Group.Render) public class Hotbar extends Function { @Override public void onEvent(Event event) { } }
Java:protected void renderHotbar(float partialTicks, MatrixStack matrixStack) { PlayerEntity playerentity = this.getRenderViewPlayer(); if (playerentity != null) { RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(WIDGETS_TEX_PATH); ItemStack itemstack = playerentity.getHeldItemOffhand(); HandSide handside = playerentity.getPrimaryHand().opposite(); int i = this.scaledWidth / 2; int j = this.getBlitOffset(); int k = 182; int l = 91; int firstColor = ColorUtil.getColorStyle(0); int secondColor = ColorUtil.getColorStyle(90); boolean customHotbar = Managment.FUNCTION_MANAGER.hotbar.state; int blitStandartY = this.scaledHeight - 22; int blitItemY = blitStandartY + 3; this.setBlitOffset(-90); if (customHotbar) { { int x = i - 91; int y = blitStandartY; int x2 = 182; int y2 = 22; Runnable round = () -> RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 2, 4, java.awt.Color.WHITE.getRGB()); //RenderUtil.Render2D.drawShadow(x, y, x2, y2 - 2, 10, firstColor, secondColor, firstColor, secondColor); //RenderUtil.Render2D.drawGradientRound(x, y, x2, y2 - 2, 3, firstColor, secondColor, firstColor, secondColor); RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 2, 2.5f, new java.awt.Color(0, 0, 0, 100).getRGB()); } { int x = i - 91 - 1 + playerentity.inventory.currentItem * 20; int y = blitStandartY - 1; int x2 = 24; int y2 = 22; RenderUtil.Render2D.drawShadow(x + 2, y + 2, x2 - 4, y2 - 4, 15, firstColor, secondColor, firstColor, secondColor); RenderUtil.Render2D.drawGradientRound(x + 2, y + 2, x2 - 4, y2 - 4, 3, firstColor, secondColor, firstColor, secondColor); RenderUtil.Render2D.drawRoundedRect(x + 2, y + 2, x2 - 4, y2 - 4, 3, new java.awt.Color(0, 0, 0,100).getRGB()); } } else { this.blit(matrixStack, i - 91, blitStandartY, 0, 0, 182, 22); this.blit(matrixStack, i - 91 - 1 + playerentity.inventory.currentItem * 20, blitStandartY - 1, 0, 22, 24, 22); } if (!itemstack.isEmpty()) { if (handside == HandSide.LEFT) { if (!customHotbar) this.blit(matrixStack, i - 91 - 29, blitStandartY - 1, 24, 22, 29, 24); else { int x = i - 91 - 28; int y = blitStandartY; int x2 = 20; int y2 = 21; Runnable round = () -> RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 1, 3, java.awt.Color.WHITE.getRGB()); RenderUtil.Render2D.drawShadow(x, y, x2, y2 - 1, 7, firstColor, secondColor, firstColor, secondColor); RenderUtil.Render2D.drawGradientRound(x, y, x2, y2 - 1, 3, firstColor, secondColor, firstColor, secondColor); RenderUtil.Render2D.drawRoundedRect(x, y, x2, y2 - 1, 2.5f, ColorUtil.rgba(0, 0, 0, 100)); this.blit(matrixStack, i - 91 - 29, blitStandartY - 1, 24, 22, 29, 24); } } else { this.blit(matrixStack, i + 91, blitStandartY - 1, 53, 22, 29, 24); } } this.setBlitOffset(j); RenderSystem.enableRescaleNormal(); RenderSystem.enableBlend(); RenderSystem.defaultBlendFunc(); GL11.glEnable(GL11.GL_DEPTH_TEST); CustomItems.setRenderOffHand(false); for (int i1 = 0; i1 < 9; ++i1) { int j1 = i - 90 + i1 * 20 + 2; int k1 = blitItemY - 1; this.renderHotbarItem(j1, k1, partialTicks, playerentity, playerentity.inventory.mainInventory.get(i1)); } if (!itemstack.isEmpty()) { CustomItems.setRenderOffHand(true); int i2 = blitItemY - 1; if (handside == HandSide.LEFT) { this.renderHotbarItem(i - 91 - 26, i2, partialTicks, playerentity, itemstack); } else { this.renderHotbarItem(i + 91 + 10, i2, partialTicks, playerentity, itemstack); } CustomItems.setRenderOffHand(false); } if (this.mc.gameSettings.attackIndicator == AttackIndicatorStatus.HOTBAR) { float f = this.mc.player.getCooledAttackStrength(0.0F); if (f < 1.0F) { int j2 = blitStandartY - 2; int k2 = i + 91 + 6; if (handside == HandSide.RIGHT) { k2 = i - 91 - 22; } this.mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION); int l1 = (int) (f * 19.0F); RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); this.blit(matrixStack, k2, j2, 0, 94, 18, 18); this.blit(matrixStack, k2, j2 + 18 - l1, 18, 112 - l1, 18, l1); } } RenderSystem.disableRescaleNormal(); RenderSystem.disableBlend(); } }
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz