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Автор темы
- #1
SStaminaInitParams:
class SStaminaInitParams {
public:
float m_jumpCost; //0x4
float m_maxStamina; //0x8
float m_lowStaminaLevel; //0xC
float m_regenProne; //0x10
float m_regenCrouch; //0x14
float m_regenStand; //0x18
float m_regenWalk; //0x1C
float m_regenJump; //0x0
float m_regenKnockback; //0x20
float m_accelMult; //0x24
float m_hasteFastAccelMult; //0x28
float m_knockbackStandThreshold; //0x30
};
class CPlayerGameProfile {
public:
SStaminaInitParams* GetStaminaInitParams() {
return [I]reinterpret_cast<SStaminaInitParams*[/I]>(this + 0x8);
}
};
CActor:
CPlayerGameProfile* m_pGameProfile() {
return [I]reinterpret_cast<CPlayerGameProfile*[/I]>(this + 0x13B0);
}