Исходник AntiAim | 1.16.5

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6 Май 2023
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жески анти аим на кубики прям капец хс 0%, овнит все 100%

неверлуз в шоке с этого (AntiOwnMe.java)$$$:
public class AntiAim extends Hack {
   
    private final BooleanSetting realBoolean = new BooleanSetting("Менять хитбокс", false);
    private final BooleanSetting randomReal = new BooleanSetting("Анти-Брутфорс", true).setVisible(() -> realBoolean.get());
    private final BooleanSetting fakeBoolean = new BooleanSetting("Визуальные АА", true);
    private final ModeSetting fakeModeYaw = new ModeSetting("Менять Yaw", "Jitter", "Jitter", "Static", "Random", "Defense").setVisible(() -> fakeBoolean.get());
    private final SliderSetting yawSlider = new SliderSetting("Угол Yaw", 60, 1, 70, 1).setVisible(() -> fakeBoolean.get() && fakeModeYaw.is("Jitter"));
    private final ModeSetting fakeModePitch = new ModeSetting("Менять Pitch", "Defense", "Defense", "Custom").setVisible(() -> fakeBoolean.get());
    private final SliderSetting pitchSlider = new SliderSetting("Угол Pitch", 65, 0, 90, 1).setVisible(() -> fakeBoolean.get());
    private final BooleanSetting zeroPitch = new BooleanSetting("Zero pitch on land", false).setVisible(() -> fakeBoolean.get());
    private final BooleanSetting chivoBlyat = new BooleanSetting("Отображать у всех", false).setVisible(() -> fakeBoolean.get());

    public AntiAim() {
        addSettings(realBoolean, randomReal, fakeBoolean, fakeModeYaw, fakeModePitch, zeroPitch, yawSlider, pitchSlider, chivoBlyat);
    }
   
    float yaw = 0;
    float pitch = 0;
    long timeLanded = 0;
    int delayTime = 500;
    boolean can = true;
   
    @Override
    public void onMotion(EventMotion e) {
        if (!Client.getInstance().getHackManager().getKillAura().isState() || Client.getInstance().getHackManager().getKillAura().isState() && Client.getInstance().getHackManager().getKillAura().getTarget() == null) {
            if (fakeBoolean.get()) {
               
                if (mc.gameSettings.keyBindUseItem.pressed || Client.getInstance().getHackManager().getAutopotion().isActive() || mc.gameSettings.keyBindAttack.pressed || mc.currentScreen != null) {
                    can = false;
                    return;
                } else {
                    can = true;
                }
           
                // yaw
                if (fakeModeYaw.is("Jitter")) {
                    if (mc.player.ticksExisted % 2 == 0) {
                        yaw = mc.player.rotationYawHead = mc.player.renderYawOffset = mc.player.rotationYaw + yawSlider.get() + 180;
                    } else {
                        yaw = mc.player.rotationYawHead = mc.player.renderYawOffset = mc.player.rotationYaw - yawSlider.get() + 180;
                    }
                }
               
                if (fakeModeYaw.is("Static")) {
                    yaw = mc.player.rotationYawHead = mc.player.renderYawOffset = mc.player.rotationYaw + 180;
                }
               
                if (fakeModeYaw.is("Defense")) {
                    yaw = mc.player.rotationYawHead = mc.player.renderYawOffset = mc.player.rotationYaw + 180;
                    if (mc.player.ticksExisted % (int)MathUtil.randomizeFloat(2, 6) == 0) {
                        yaw = mc.player.rotationYawHead = mc.player.renderYawOffset = mc.player.rotationYaw + (int)MathUtil.randomizeFloat(12, 60) + 200;
                    } else {
                        yaw = mc.player.rotationYawHead = mc.player.renderYawOffset = mc.player.rotationYaw - (int)MathUtil.randomizeFloat(12, 60) + 200;
                    }
                }
               
                if (fakeModeYaw.is("Random")) {
                    int i = (int)MathUtil.randomizeFloat(1, 180);
                    if ((int)MathUtil.randomizeFloat(1, 2) == 1) {
                        yaw = mc.player.rotationYawHead = mc.player.renderYawOffset = mc.player.rotationYaw + 180 + i;
                    } else {
                        yaw = mc.player.rotationYawHead = mc.player.renderYawOffset = mc.player.rotationYaw + 180 - i;
                    }
                }
               
                //pitch
                if (fakeModePitch.is("Custom")) {
                    pitch = mc.player.rotationPitchHead = pitchSlider.get();
                }
               
                if (fakeModePitch.is("Defense")) {
                    pitch = mc.player.rotationPitchHead = pitchSlider.get();
                    if (mc.player.ticksExisted % (int)MathUtil.randomizeFloat(4, 12) == 0) {
                        pitch = mc.player.rotationPitchHead = -65;
                    }
                }
               
                if (zeroPitch.get()) {
                    if (mc.player.isOnGround()) {
                        if (timeLanded == 0) {
                            timeLanded = System.currentTimeMillis();
                        }
                        if (System.currentTimeMillis() - timeLanded <= delayTime) {
                            pitch = mc.player.rotationPitchHead = 0;
                        }
                    } else {
                        timeLanded = 0;
                    }
                }
               
                if (chivoBlyat.get()) {          
                    if (can) {
                        e.setPitch(pitch);
                        e.setYaw(yaw);
                    }
                }
            }
        }
    }
   
    @Override
    public void onUpdate(EventUpdate e) {
        if (realBoolean.get()) {
            if (mc.player.isInWater() || mc.gameSettings.keyBindUseItem.pressed || Client.getInstance().getHackManager().getAutopotion().isActive() || mc.gameSettings.keyBindAttack.pressed || mc.currentScreen != null) {
                mc.player.stopFallFlying();
                return;
            }
           
            int i = 4;
           
            if (randomReal.get()) {
                i = (int)MathUtil.randomizeFloat(4, 8);
            }
           
            if (mc.player.ticksExisted % i == 0) {
                mc.player.startFallFlying();
            } else {
                mc.player.stopFallFlying();
            }
        }
    }
   
    public void reset() {
        yaw = mc.player.rotationYaw;
        pitch = mc.player.rotationPitch;
    }
   
    @Override
    public void onDisable() {
        reset();
        super.onDisable();
    }
   
}
Блина там экран шароебит при аа, а так хотелось стать босом швш
 
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