FunTime Criticals | Expensive 3.1

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FunTime Criticals by Greufs, перенёс на Expensive 3.1

JavaScript:
Expand Collapse Copy
/// by Greufs ///

package www.exevors.module.impl.combat;

import com.google.common.eventbus.Subscribe;
import net.minecraft.client.Minecraft;
import net.minecraft.client.network.play.ClientPlayNetHandler;
import net.minecraft.network.play.client.CPlayerPacket;
import net.minecraft.util.Hand;
import www.exevors.events.EventMotion;
import www.exevors.events.EventUpdate;
import www.exevors.module.api.Category;
import www.exevors.module.api.Function;
import www.exevors.module.api.FunctionRegister;

@FunctionRegister(
    name = FT Criticals,
    type = Category.Combat
)
public class Criticals extends Function {
    private final Minecraft mc = Minecraft.getInstance();

    public Criticals() {
    }

    public boolean onEnable() {
        super.onEnable();
        return true;
    }

    @Subscribe
    public void onPlayerUpdate(EventUpdate var1) {
        Minecraft var10000 = this.mc;
        if (Minecraft.player != null) {
            var10000 = this.mc;
            if (Minecraft.world != null) {
                return;
            }
        }

    }

    @Subscribe
    public void onPlayerAttack(EventMotion var1) {
        Minecraft var10000 = this.mc;
        if (Minecraft.player != null) {
            var10000 = this.mc;
            if (Minecraft.world != null) {
                var10000 = this.mc;
                if (Minecraft.player.isOnGround()) {
                    var10000 = this.mc;
                    if (Minecraft.player.fallDistance  0.0F) {
                        var10000 = this.mc;
                        if (!Minecraft.player.isInWater()) {
                            var10000 = this.mc;
                            ClientPlayNetHandler var2 = Minecraft.player.connection;
                            Minecraft var10003 = this.mc;
                            double var3 = Minecraft.player.getPosX();
                            Minecraft var10004 = this.mc;
                            double var4 = Minecraft.player.getPosY() + 0.1;
                            Minecraft var10005 = this.mc;
                            var2.sendPacket(new CPlayerPacket.PositionPacket(var3, var4, Minecraft.player.getPosZ(), false));
                            var10000 = this.mc;
                            var2 = Minecraft.player.connection;
                            var10003 = this.mc;
                            var3 = Minecraft.player.getPosX();
                            var10004 = this.mc;
                            var4 = Minecraft.player.getPosY();
                            var10005 = this.mc;
                            var2.sendPacket(new CPlayerPacket.PositionPacket(var3, var4, Minecraft.player.getPosZ(), false));
                            var10000 = this.mc;
                            var2 = Minecraft.player.connection;
                            var10003 = this.mc;
                            var3 = Minecraft.player.getPosX();
                            var10004 = this.mc;
                            var4 = Minecraft.player.getPosY() + 0.01;
                            var10005 = this.mc;
                            var2.sendPacket(new CPlayerPacket.PositionPacket(var3, var4, Minecraft.player.getPosZ(), false));
                            var10000 = this.mc;
                            var2 = Minecraft.player.connection;
                            var10003 = this.mc;
                            var3 = Minecraft.player.getPosX();
                            var10004 = this.mc;
                            var4 = Minecraft.player.getPosY();
                            var10005 = this.mc;
                            var2.sendPacket(new CPlayerPacket.PositionPacket(var3, var4, Minecraft.player.getPosZ(), false));
                            var10000 = this.mc;
                            Minecraft.player.swingArm(Hand.MAIN_HAND);
                        }
                    }
                }

                return;
            }
        }

    }
}
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Сто процентов твои :roflanBuldiga: var10000
 
где написано что это его??
1722096207713.png
1722096216033.png
даже не знаю
 
ну если это его то нахуя такое хуету делать
1722096401337.png
,врядли он реально всё так заменял а не просто закинул рандом клиент в online decompilator (noad) и выложил сюда под своим именем
 
Бью но криты не идут, в чем может быть проблема?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Чекнул, все равно не понимаю буду рад если пояснишь
вместо EventMotion юзай AttackEvent, должно помочь
Если есть фикс можешь закинуть?
Java:
Expand Collapse Copy
/// by Greufs ///

package www.exevors.module.impl.combat;

import com.google.common.eventbus.Subscribe;
import net.minecraft.client.Minecraft;
import net.minecraft.client.network.play.ClientPlayNetHandler;
import net.minecraft.network.play.client.CPlayerPacket;
import net.minecraft.util.Hand;
import www.exevors.events.AttackEvent;
import www.exevors.events.EventUpdate;
import www.exevors.module.api.Category;
import www.exevors.module.api.Function;
import www.exevors.module.api.FunctionRegister;

@FunctionRegister(
    name = FT Criticals,
    type = Category.Combat
)
public class Criticals extends Function {
    private final Minecraft mc = Minecraft.getInstance();

    public Criticals() {
    }

    public boolean onEnable() {
        super.onEnable();
        return true;
    }

    @Subscribe
    public void onPlayerUpdate(EventUpdate var1) {
        Minecraft var10000 = this.mc;
        if (Minecraft.player != null) {
            var10000 = this.mc;
            if (Minecraft.world != null) {
                return;
            }
        }

    }

    @Subscribe
    public void onPlayerAttack(AttackEvent var1) {
        Minecraft var10000 = this.mc;
        if (Minecraft.player != null) {
            var10000 = this.mc;
            if (Minecraft.world != null) {
                var10000 = this.mc;
                if (Minecraft.player.isOnGround()) {
                    var10000 = this.mc;
                    if (Minecraft.player.fallDistance  0.0F) {
                        var10000 = this.mc;
                        if (!Minecraft.player.isInWater()) {
                            var10000 = this.mc;
                            ClientPlayNetHandler var2 = Minecraft.player.connection;
                            Minecraft var10003 = this.mc;
                            double var3 = Minecraft.player.getPosX();
                            Minecraft var10004 = this.mc;
                            double var4 = Minecraft.player.getPosY() + 0.1;
                            Minecraft var10005 = this.mc;
                            var2.sendPacket(new CPlayerPacket.PositionPacket(var3, var4, Minecraft.player.getPosZ(), false));
                            var10000 = this.mc;
                            var2 = Minecraft.player.connection;
                            var10003 = this.mc;
                            var3 = Minecraft.player.getPosX();
                            var10004 = this.mc;
                            var4 = Minecraft.player.getPosY();
                            var10005 = this.mc;
                            var2.sendPacket(new CPlayerPacket.PositionPacket(var3, var4, Minecraft.player.getPosZ(), false));
                            var10000 = this.mc;
                            var2 = Minecraft.player.connection;
                            var10003 = this.mc;
                            var3 = Minecraft.player.getPosX();
                            var10004 = this.mc;
                            var4 = Minecraft.player.getPosY() + 0.01;
                            var10005 = this.mc;
                            var2.sendPacket(new CPlayerPacket.PositionPacket(var3, var4, Minecraft.player.getPosZ(), false));
                            var10000 = this.mc;
                            var2 = Minecraft.player.connection;
                            var10003 = this.mc;
                            var3 = Minecraft.player.getPosX();
                            var10004 = this.mc;
                            var4 = Minecraft.player.getPosY();
                            var10005 = this.mc;
                            var2.sendPacket(new CPlayerPacket.PositionPacket(var3, var4, Minecraft.player.getPosZ(), false));
                            var10000 = this.mc;
                            Minecraft.player.swingArm(Hand.MAIN_HAND);
                        }
                    }
                }

                return;
            }
        }

    }
}
как то так
 
вместо EventMotion юзай AttackEvent, должно помочь

Java:
Expand Collapse Copy
/// by Greufs ///

package www.exevors.module.impl.combat;

import com.google.common.eventbus.Subscribe;
import net.minecraft.client.Minecraft;
import net.minecraft.client.network.play.ClientPlayNetHandler;
import net.minecraft.network.play.client.CPlayerPacket;
import net.minecraft.util.Hand;
import www.exevors.events.AttackEvent;
import www.exevors.events.EventUpdate;
import www.exevors.module.api.Category;
import www.exevors.module.api.Function;
import www.exevors.module.api.FunctionRegister;

@FunctionRegister(
    name = FT Criticals,
    type = Category.Combat
)
public class Criticals extends Function {
    private final Minecraft mc = Minecraft.getInstance();

    public Criticals() {
    }

    public boolean onEnable() {
        super.onEnable();
        return true;
    }

    @Subscribe
    public void onPlayerUpdate(EventUpdate var1) {
        Minecraft var10000 = this.mc;
        if (Minecraft.player != null) {
            var10000 = this.mc;
            if (Minecraft.world != null) {
                return;
            }
        }

    }

    @Subscribe
    public void onPlayerAttack(AttackEvent var1) {
        Minecraft var10000 = this.mc;
        if (Minecraft.player != null) {
            var10000 = this.mc;
            if (Minecraft.world != null) {
                var10000 = this.mc;
                if (Minecraft.player.isOnGround()) {
                    var10000 = this.mc;
                    if (Minecraft.player.fallDistance  0.0F) {
                        var10000 = this.mc;
                        if (!Minecraft.player.isInWater()) {
                            var10000 = this.mc;
                            ClientPlayNetHandler var2 = Minecraft.player.connection;
                            Minecraft var10003 = this.mc;
                            double var3 = Minecraft.player.getPosX();
                            Minecraft var10004 = this.mc;
                            double var4 = Minecraft.player.getPosY() + 0.1;
                            Minecraft var10005 = this.mc;
                            var2.sendPacket(new CPlayerPacket.PositionPacket(var3, var4, Minecraft.player.getPosZ(), false));
                            var10000 = this.mc;
                            var2 = Minecraft.player.connection;
                            var10003 = this.mc;
                            var3 = Minecraft.player.getPosX();
                            var10004 = this.mc;
                            var4 = Minecraft.player.getPosY();
                            var10005 = this.mc;
                            var2.sendPacket(new CPlayerPacket.PositionPacket(var3, var4, Minecraft.player.getPosZ(), false));
                            var10000 = this.mc;
                            var2 = Minecraft.player.connection;
                            var10003 = this.mc;
                            var3 = Minecraft.player.getPosX();
                            var10004 = this.mc;
                            var4 = Minecraft.player.getPosY() + 0.01;
                            var10005 = this.mc;
                            var2.sendPacket(new CPlayerPacket.PositionPacket(var3, var4, Minecraft.player.getPosZ(), false));
                            var10000 = this.mc;
                            var2 = Minecraft.player.connection;
                            var10003 = this.mc;
                            var3 = Minecraft.player.getPosX();
                            var10004 = this.mc;
                            var4 = Minecraft.player.getPosY();
                            var10005 = this.mc;
                            var2.sendPacket(new CPlayerPacket.PositionPacket(var3, var4, Minecraft.player.getPosZ(), false));
                            var10000 = this.mc;
                            Minecraft.player.swingArm(Hand.MAIN_HAND);
                        }
                    }
                }

                return;
            }
        }

    }
}
как то так
if (Minecraft.player.fallDistance 0.0F) {
вот тут ошибка, вроде ее решаю но не бьёт возможно я что то неверно делаю
 
сделай falldistance > 0.0F
я так и делал все равно не бьёт я еще критикалс сделал можно сказать к киллауре вот код

this.criticals = new Criticals(this.killAura));

может и за этого? Буду рад если фиксанете
щас ради тебя зайду код протещу
Спасибо
 
я так и делал все равно не бьёт я еще критикалс сделал можно сказать к киллауре вот код

this.criticals = new Criticals(this.killAura));

может и за этого? Буду рад если фиксанете

Спасибо
ага,оно у тебе онли с килкой работает тогда
 
я так и делал все равно не бьёт я еще критикалс сделал можно сказать к киллауре вот код

this.criticals = new Criticals(this.killAura));

может и за этого? Буду рад если фиксанете

Спасибо
попробуй
Java:
Expand Collapse Copy
/// by Greufs ///

package im.onix.functions.impl.combat;

import com.google.common.eventbus.Subscribe;
import net.minecraft.client.Minecraft;
import net.minecraft.client.network.play.ClientPlayNetHandler;
import net.minecraft.network.play.client.CPlayerPacket;
import net.minecraft.util.Hand;
import im.onix.events.AttackEvent;
import im.onix.events.EventUpdate;
import im.onix.functions.api.Category;
import im.onix.functions.api.Function;
import im.onix.functions.api.FunctionRegister;

@FunctionRegister(
        name = "FT Criticals",
        type = Category.Combat
)
public class Criticals extends Function {
    private final Minecraft mc = Minecraft.getInstance();

    @Subscribe
    public void onPlayerAttack(AttackEvent var1) {
        if (mc.player != null) {
            if (mc.world != null) {
                if (mc.player.isOnGround()) {
                    if (mc.player.fallDistance >  0.0F) {
                        if (!Minecraft.player.isInWater()) {
                            ClientPlayNetHandler connection = Minecraft.player.connection;
                            double posx = Minecraft.player.getPosX();
                            double posy = Minecraft.player.getPosY() + 0.1;
                            connection.sendPacket(new CPlayerPacket.PositionPacket(posx, posy, Minecraft.player.getPosZ(), false));
                            connection = Minecraft.player.connection;
                            posx = Minecraft.player.getPosX();
                            posy = Minecraft.player.getPosY();
                            connection.sendPacket(new CPlayerPacket.PositionPacket(posx, posy, Minecraft.player.getPosZ(), false));
                            connection = Minecraft.player.connection;
                            posx = Minecraft.player.getPosX();
                            posy = Minecraft.player.getPosY() + 0.01;
                            connection.sendPacket(new CPlayerPacket.PositionPacket(posx, posy, Minecraft.player.getPosZ(), false));
                            connection = Minecraft.player.connection;
                            posx = Minecraft.player.getPosX();
                            posy = Minecraft.player.getPosY();
                            connection.sendPacket(new CPlayerPacket.PositionPacket(posx, posy, Minecraft.player.getPosZ(), false));
                            Minecraft.player.swingArm(Hand.MAIN_HAND);
                        }
                    }
                }

                return;
            }
        }

    }
}
 
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