Начинающий
ну уже не нужно,я чит перестал делатьне нужно
ну уже не нужно,я чит перестал делатьне нужно
И где утилки?Сливаю вам TargetEsp с призраками АДЕКВАТНЫЙ под базу Expensive 2.0
Пожалуйста, авторизуйтесь для просмотра ссылки.
P.S Инструкция:
1.Создаете класс TargetESP в разделе Render
2.Делаете CTRL C + CTRL V
3. Потом все PNG перекидываете в assets/expensive/images/
(если сказал что-то не так прошу не бить меня палками, я новичек)
Java:package wtf.expensive.modules.impl.render; import com.mojang.blaze3d.matrix.MatrixStack; import com.mojang.blaze3d.systems.RenderSystem; import java.awt.Color; import net.minecraft.client.renderer.WorldVertexBufferUploader; import net.minecraft.client.renderer.entity.EntityRendererManager; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.entity.LivingEntity; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.vector.Vector3d; import net.optifine.shaders.Shaders; import org.joml.Vector2d; import org.lwjgl.opengl.GL11; import wtf.expensive.Initilization; import wtf.expensive.events.Event; import wtf.expensive.events.impl.player.EventUpdate; import wtf.expensive.events.impl.render.EventRender; import wtf.expensive.managment.ClientManager; import wtf.expensive.modules.api.Module; import wtf.expensive.modules.api.ModuleInterface; import wtf.expensive.modules.api.Type; import wtf.expensive.modules.impl.combat.AttackAura; import wtf.expensive.modules.settings.Setting; import wtf.expensive.modules.settings.imp.ModeSetting; import wtf.expensive.modules.settings.imp.SliderSetting; import wtf.expensive.ui.WorldRenderEvent; import wtf.expensive.util.animations.Animation; import wtf.expensive.util.animations.Direction; import wtf.expensive.util.animations.impl.CompactAnimation; import wtf.expensive.util.animations.impl.DecelerateAnimation; import wtf.expensive.util.animations.impl.EaseInOutQuad; import wtf.expensive.util.animations.impl.Easing; import wtf.expensive.util.math.MathUtil; import wtf.expensive.util.render.ColorUtil; import wtf.expensive.util.render.NColor; import wtf.expensive.util.render.ProjectionUtils; import wtf.expensive.util.render.RenderUtil.IntColor; import wtf.expensive.util.render.RenderUtil.Render2D; @ModuleInterface( name = "TargetESP", type = Type.Render ) public class TargetESP extends Module { private final Animation alpha = new DecelerateAnimation(255, 255.0); public static final long detime = System.currentTimeMillis(); private LivingEntity currentTarget; private long currentTime; private float animation = 0.0F; public float markerX = 0.0F; public float markerY = 0.0F; public float markerZ = 0.0F; private boolean markerReached = false; float size = 150.0F; boolean markerRQ; Animation markerAnimation = new EaseInOutQuad(200, 0.20000000298023224); private final ResourceLocation glowCircle; public ModeSetting mode = new ModeSetting("Мод таргет есп", "Квадрат", new String[]{"Квадрат", "Круг", "Призраки"}); public SliderSetting scale = (new SliderSetting("Размер", 2.0F, 1.0F, 3.0F, 0.1F)).setVisible(() -> { return this.mode.is("Призраки"); }); public SliderSetting scaleCircle = (new SliderSetting("Размер", 2.0F, 1.0F, 10.0F, 0.1F)).setVisible(() -> { return this.mode.is("Круг"); }); public SliderSetting radiusCircle = (new SliderSetting("Радиус", 0.8F, 0.6F, 1.4F, 0.1F)).setVisible(() -> { return this.mode.is("Круг"); }); public CompactAnimation markerA; public TargetESP() { this.markerA = new CompactAnimation(Easing.EASE_OUT_CUBIC, 600L); this.glowCircle = new ResourceLocation("expensive/images/glow.png"); this.addSettings(new Setting[]{this.mode, this.scale, this.scaleCircle, this.radiusCircle}); } public boolean onEvent(Event event) { boolean bl = ClientManager.MODULE.get("Attack-Aura").isState(); if (event instanceof EventUpdate) { if (AttackAura.target != null) { this.currentTarget = AttackAura.target; } this.alpha.setDirection(bl && AttackAura.target != null ? Direction.FORWARDS : Direction.BACKWARDS); } if (event instanceof EventRender eventRender) { WorldRenderEvent worldRenderEvent = null; if (this.alpha.finished(Direction.BACKWARDS)) { return bl; } if (this.alpha.finished(Direction.BACKWARDS)) { return bl; } if (this.currentTarget != null && this.currentTarget != mc.player) { double sin = Math.sin((double)System.currentTimeMillis() / 1000.0); LivingEntity targetEntity = AttackAura.getTarget(); if (targetEntity == null) { return bl; } Vector3d interpolated = targetEntity.getPositon(eventRender.partialTicks); Vector2d vector2d = ProjectionUtils.project(interpolated.x, interpolated.y + (double)(AttackAura.getTarget().getHeight() / 2.0F), interpolated.z); int color = ColorUtil.setAlpha(ColorUtil.getColorStyle(0.0F), (int)this.alpha.getOutput()); int color2 = ColorUtil.setAlpha(ColorUtil.getColorStyle(90.0F), (int)this.alpha.getOutput()); if (vector2d != null) { GL11.glPushMatrix(); GL11.glTranslatef((float)vector2d.x, (float)vector2d.y, 0.0F); GL11.glRotatef((float)sin * 360.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef((float)(-vector2d.x), (float)(-vector2d.y), 0.0F); if (this.mode.is("Квадрат")) { Render2D.drawImage(new ResourceLocation("expensive/images/target-esp2.png"), (float)vector2d.x - this.size / 2.0F, (float)vector2d.y - this.size / 2.0F, this.size, this.size, color, color, color2, color2); } GL11.glPopMatrix(); } } if (this.mode.is("Круг")) { LivingEntity targetEntity = AttackAura.getTarget(); if (targetEntity == null) { return bl; } EntityRendererManager rm = mc.getRenderManager(); double x = this.currentTarget.lastTickPosX + (this.currentTarget.getPosX() - this.currentTarget.lastTickPosX) * (double)eventRender.partialTicks - rm.info.getProjectedView().getX(); double y = this.currentTarget.lastTickPosY + (this.currentTarget.getPosY() - this.currentTarget.lastTickPosY) * (double)eventRender.partialTicks - rm.info.getProjectedView().getY(); double z = this.currentTarget.lastTickPosZ + (this.currentTarget.getPosZ() - this.currentTarget.lastTickPosZ) * (double)eventRender.partialTicks - rm.info.getProjectedView().getZ(); float height = this.currentTarget.getHeight(); double duration = 2000.0; double elapsed = (double)System.currentTimeMillis() % duration; boolean side = elapsed > duration / 2.0; double progress = elapsed / (duration / 2.0); if (side) { --progress; } else { progress = 1.0 - progress; } progress = progress < 0.5 ? 2.0 * progress * progress : 1.0 - Math.pow(-2.0 * progress + 2.0, 2.0) / 2.0; double eased = (double)(height / 2.0F) * (progress > 0.5 ? 1.0 - progress : progress) * (double)(side ? -1 : 1); RenderSystem.pushMatrix(); GL11.glDepthMask(false); GL11.glEnable(2848); GL11.glHint(3154, 4354); RenderSystem.disableTexture(); RenderSystem.enableBlend(); RenderSystem.disableAlphaTest(); RenderSystem.shadeModel(7425); RenderSystem.disableCull(); RenderSystem.lineWidth(this.scaleCircle.getValue().floatValue()); RenderSystem.color4f(-1.0F, -1.0F, -1.0F, -1.0F); buffer.begin(8, DefaultVertexFormats.POSITION_COLOR); float[] colors = null; int i; for(i = 0; i <= 360; ++i) { colors = IntColor.rgb(ClientManager.STYLE_MANAGER.getCurrentStyle().getColor(i)); buffer.pos(x + Math.cos(Math.toRadians((double)i)) * (double)this.currentTarget.getWidth() * (double)this.radiusCircle.getValue().floatValue(), y + (double)height * progress, z + Math.sin(Math.toRadians((double)i)) * (double)this.currentTarget.getWidth() * (double)this.radiusCircle.getValue().floatValue()).color(colors[0], colors[1], colors[2], 0.5F).endVertex(); buffer.pos(x + Math.cos(Math.toRadians((double)i)) * (double)this.currentTarget.getWidth() * (double)this.radiusCircle.getValue().floatValue(), y + (double)height * progress + eased, z + Math.sin(Math.toRadians((double)i)) * (double)this.currentTarget.getWidth() * (double)this.radiusCircle.getValue().floatValue()).color(colors[0], colors[1], colors[2], 0.0F).endVertex(); } buffer.finishDrawing(); WorldVertexBufferUploader.draw(buffer); RenderSystem.color4f(-1.0F, -1.0F, -1.0F, -1.0F); buffer.begin(2, DefaultVertexFormats.POSITION_COLOR); for(i = 0; i <= 360; ++i) { buffer.pos(x + Math.cos(Math.toRadians((double)i)) * (double)this.currentTarget.getWidth() * (double)this.radiusCircle.getValue().floatValue(), y + (double)height * progress, z + Math.sin(Math.toRadians((double)i)) * (double)this.currentTarget.getWidth() * (double)this.radiusCircle.getValue().floatValue()).color(colors[0], colors[1], colors[2], 0.5F).endVertex(); } buffer.finishDrawing(); WorldVertexBufferUploader.draw(buffer); RenderSystem.enableCull(); RenderSystem.disableBlend(); RenderSystem.enableTexture(); RenderSystem.enableAlphaTest(); GL11.glDepthMask(true); GL11.glDisable(2848); GL11.glHint(3154, 4354); RenderSystem.shadeModel(7424); RenderSystem.popMatrix(); } if (this.mode.is("Призраки")) { if (AttackAura.target == null) { this.markerReached = false; this.markerRQ = false; this.markerAnimation = new EaseInOutQuad(200, 0.20000000298023224); this.markerAnimation.reset(); this.markerA.run(0.0); } else { this.markerA.run(1.0); } if (!this.markerReached) { this.markerAnimation.setDirection(true); if (this.markerAnimation.finished(Direction.FORWARDS)) { this.markerReached = true; } } else { this.markerAnimation.setDirection(false); } MatrixStack ms = new MatrixStack(); if (AttackAura.target != null) { double xv = ColorUtil.interporate2((double)mc.getRenderPartialTicks(), AttackAura.target.lastTickPosX, AttackAura.target.getPosX()); double yv = ColorUtil.interporate2((double)mc.getRenderPartialTicks(), AttackAura.target.lastTickPosY, AttackAura.target.getPosY()) + (double)(AttackAura.target.getHeight() / 1.6F); double zv = ColorUtil.interporate2((double)mc.getRenderPartialTicks(), AttackAura.target.lastTickPosZ, AttackAura.target.getPosZ()); this.markerX = (float)xv; this.markerY = (float)yv; this.markerZ = (float)zv; } this.renderAlternativeMarker(ms); } } return bl; } public void renderAlternativeMarker(MatrixStack stack) { float c = (float)((double)((float)(System.currentTimeMillis() - Initilization.startTime) / 1500.0F) + Math.sin((double)((float)(System.currentTimeMillis() - Initilization.startTime) / 1500.0F)) / 10.0); double ix = -mc.getRenderManager().info.getProjectedView().getX(); double iy = -mc.getRenderManager().info.getProjectedView().getY(); double iz = -mc.getRenderManager().info.getProjectedView().getZ(); double x = (double)this.markerX; double y = (double)this.markerY; double z = (double)this.markerZ; float alpha = Shaders.shaderPackLoaded ? 1.0F : 0.5F; alpha *= this.markerA.getNumberValue().floatValue(); boolean rb = false; rb = true; float pl = 0.0F; boolean fa = true; for(int b = 0; b < 3; ++b) { for(float i = c * 360.0F; i < c * 360.0F + 90.0F; i += 2.0F) { float max = c * 360.0F + 90.0F; float dc = MathUtil.normalize(i, c * 360.0F - 45.0F, max); Color color = ColorUtil.calculateColorA((int)i * 2 + b * 32); Color color2 = ColorUtil.calculateColorB((int)i * 2 + b * 32 + 4); float rf = 0.6F * this.markerA.getNumberValue().floatValue(); double radians = Math.toRadians((double)i); double plY = (double)pl + Math.sin(radians * 1.2000000476837158) * 0.10000000149011612; stack.push(); stack.translate(ix, iy, iz); stack.translate(x, y, z); stack.rotate(mc.getRenderManager().info.getRotation()); RenderSystem.depthMask(false); float q = (!fa ? 0.25F : 0.15F) * (Math.max(fa ? 0.25F : 0.15F, fa ? dc : (1.0F - -(0.4F - dc)) / 2.0F) + 0.45F); float w = q * (this.scale.getValue().floatValue() + (0.5F - alpha) * 2.0F); Render2D.drawImage(stack, new ResourceLocation("ferum/images/glow.png"), Math.cos(radians) * (double)rf - (double)(w / 2.0F), plY - 0.7, Math.sin(radians) * (double)rf - (double)(w / 2.0F), (double)w, (double)w, NColor.fromColor(color).withCustomAlpha(alpha).hashCode(), NColor.fromColor(color2).withCustomAlpha(alpha).hashCode(), NColor.fromColor(color2).withCustomAlpha(alpha).hashCode(), NColor.fromColor(color).withCustomAlpha(alpha).hashCode()); GL11.glEnable(2929); RenderSystem.depthMask(true); stack.pop(); } c *= -1.25F; fa = !fa; pl += 0.45F; } } }
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz