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Damage fly boost funtime

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Регистрация
7 Мар 2024
Сообщения
293
Реакции
6
Java:
Expand Collapse Copy
public void damageFly()
{
    if (mc.player.fallDistance > 3)
    {
        sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.START_SPRINTING));
        for (int i1 = 0; i1 < 60; i1++) {
            mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
            for (int i = 0; i < 3; i++) {
                mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY() + 1e-10, mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), false));
            }
        }
        mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
        mc.player.networkHandler.sendPacket(new HandSwingC2SPacket(Hand.OFF_HAND));
        if (!mc.player.isSprinting()) sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.STOP_SPRINTING));
        mc.player.fallDistance = 0;
    }
}


:fearscream:
 
Java:
Expand Collapse Copy
public void damageFly()
{
    if (mc.player.fallDistance > 3)
    {
        sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.START_SPRINTING));
        for (int i1 = 0; i1 < 60; i1++) {
            mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
            for (int i = 0; i < 3; i++) {
                mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY() + 1e-10, mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), false));
            }
        }
        mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
        mc.player.networkHandler.sendPacket(new HandSwingC2SPacket(Hand.OFF_HAND));
        if (!mc.player.isSprinting()) sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.STOP_SPRINTING));
        mc.player.fallDistance = 0;
    }
}


:fearscream:
модераторы почему 3 одинаковых темы от разных людей, а да, точно, вспомнил.
 
F
Java:
Expand Collapse Copy
public void damageFly()
{
    if (mc.player.fallDistance > 3)
    {
        sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.START_SPRINTING));
        for (int i1 = 0; i1 < 60; i1++) {
            mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
            for (int i = 0; i < 3; i++) {
                mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY() + 1e-10, mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), false));
            }
        }
        mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
        mc.player.networkHandler.sendPacket(new HandSwingC2SPacket(Hand.OFF_HAND));
        if (!mc.player.isSprinting()) sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.STOP_SPRINTING));
        mc.player.fallDistance = 0;
    }
}


:fearscream:
А ты сам делал ?
1722324755140.png
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Импорт Дайте Плис
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Java:
Expand Collapse Copy
public void damageFly()
{
    if (mc.player.fallDistance > 3)
    {
        sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.START_SPRINTING));
        for (int i1 = 0; i1 < 60; i1++) {
            mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
            for (int i = 0; i < 3; i++) {
                mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY() + 1e-10, mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), false));
            }
        }
        mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
        mc.player.networkHandler.sendPacket(new HandSwingC2SPacket(Hand.OFF_HAND));
        if (!mc.player.isSprinting()) sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.STOP_SPRINTING));
        mc.player.fallDistance = 0;
    }
}


:fearscream:
1722327754202.png

зачем перезаливать?
модераторы почему 3 одинаковых темы от разных людей, а да, точно, вспомнил.
1722327939288.png

:kappa:
 
Java:
Expand Collapse Copy
public void damageFly()
{
    if (mc.player.fallDistance > 3)
    {
        sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.START_SPRINTING));
        for (int i1 = 0; i1 < 60; i1++) {
            mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
            for (int i = 0; i < 3; i++) {
                mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY() + 1e-10, mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), false));
            }
        }
        mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
        mc.player.networkHandler.sendPacket(new HandSwingC2SPacket(Hand.OFF_HAND));
        if (!mc.player.isSprinting()) sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.STOP_SPRINTING));
        mc.player.fallDistance = 0;
    }
}


:fearscream:
Я бы эту функцию назвал AutoBan
 
Java:
Expand Collapse Copy
public void damageFly()
{
    if (mc.player.fallDistance > 3)
    {
        sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.START_SPRINTING));
        for (int i1 = 0; i1 < 60; i1++) {
            mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
            for (int i = 0; i < 3; i++) {
                mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY() + 1e-10, mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), false));
            }
        }
        mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
        mc.player.networkHandler.sendPacket(new HandSwingC2SPacket(Hand.OFF_HAND));
        if (!mc.player.isSprinting()) sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.STOP_SPRINTING));
        mc.player.fallDistance = 0;
    }
}


:fearscream:
в какой этот ивент нада сувать?
 

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package Sos.Mode.modules.implement.movement;

import com.google.common.eventbus.Subscribe;
import Sos.Mode.events.EventUpdate;
import Sos.Mode.modules.api.Module;
import Sos.Mode.modules.api.ModuleCategory;
import Sos.Mode.modules.api.ModuleInformation;
import net.minecraft.network.play.client.CAnimateHandPacket;
import net.minecraft.network.play.client.CPlayerPacket;
import net.minecraft.network.play.client.CEntityActionPacket;
import net.minecraft.util.Hand;

@ModuleInformation(name = "DamageFly", type = ModuleCategory.Movement, desc = "")
public class DamageFly extends Module {

@Subscribe
public void onUpdate(EventUpdate e) {


if (mc.player.fallDistance > 3) {
mc.getConnection().sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.START_SPRINTING));
for (int i = 0; i < 60; i++) {
mc.getConnection().sendPacket(new CPlayerPacket.PositionRotationPacket(mc.player.getPosX(), mc.player.getPosY(), mc.player.getPosZ(), mc.player.rotationYaw, mc.player.rotationPitch, true));
for (int j = 0; j < 3; j++) {
mc.getConnection().sendPacket(new CPlayerPacket.PositionRotationPacket(mc.player.getPosX(), mc.player.getPosY() + 1E-10, mc.player.getPosZ(), mc.player.rotationYaw, mc.player.rotationPitch, false));
}
mc.getConnection().sendPacket(new CPlayerPacket.PositionRotationPacket(mc.player.getPosX(), mc.player.getPosY(), mc.player.getPosZ(), mc.player.rotationYaw, mc.player.rotationPitch, true));
}
mc.getConnection().sendPacket(new CAnimateHandPacket(Hand.OFF_HAND));
if (!mc.player.isSprinting())
mc.getConnection().sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.STOP_SPRINTING));
mc.player.fallDistance = 0;
}


}

}
 
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