Damage fly boost funtime

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7 Мар 2024
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6
Java:
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public void damageFly()
{
    if (mc.player.fallDistance > 3)
    {
        sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.START_SPRINTING));
        for (int i1 = 0; i1 < 60; i1++) {
            mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
            for (int i = 0; i < 3; i++) {
                mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY() + 1e-10, mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), false));
            }
        }
        mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
        mc.player.networkHandler.sendPacket(new HandSwingC2SPacket(Hand.OFF_HAND));
        if (!mc.player.isSprinting()) sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.STOP_SPRINTING));
        mc.player.fallDistance = 0;
    }
}


:fearscream:
 
Java:
Expand Collapse Copy
public void damageFly()
{
    if (mc.player.fallDistance > 3)
    {
        sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.START_SPRINTING));
        for (int i1 = 0; i1 < 60; i1++) {
            mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
            for (int i = 0; i < 3; i++) {
                mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY() + 1e-10, mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), false));
            }
        }
        mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
        mc.player.networkHandler.sendPacket(new HandSwingC2SPacket(Hand.OFF_HAND));
        if (!mc.player.isSprinting()) sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.STOP_SPRINTING));
        mc.player.fallDistance = 0;
    }
}


:fearscream:
модераторы почему 3 одинаковых темы от разных людей, а да, точно, вспомнил.
 
F
Java:
Expand Collapse Copy
public void damageFly()
{
    if (mc.player.fallDistance > 3)
    {
        sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.START_SPRINTING));
        for (int i1 = 0; i1 < 60; i1++) {
            mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
            for (int i = 0; i < 3; i++) {
                mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY() + 1e-10, mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), false));
            }
        }
        mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
        mc.player.networkHandler.sendPacket(new HandSwingC2SPacket(Hand.OFF_HAND));
        if (!mc.player.isSprinting()) sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.STOP_SPRINTING));
        mc.player.fallDistance = 0;
    }
}


:fearscream:
А ты сам делал ?
1722324755140.png
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Импорт Дайте Плис
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Java:
Expand Collapse Copy
public void damageFly()
{
    if (mc.player.fallDistance > 3)
    {
        sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.START_SPRINTING));
        for (int i1 = 0; i1 < 60; i1++) {
            mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
            for (int i = 0; i < 3; i++) {
                mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY() + 1e-10, mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), false));
            }
        }
        mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
        mc.player.networkHandler.sendPacket(new HandSwingC2SPacket(Hand.OFF_HAND));
        if (!mc.player.isSprinting()) sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.STOP_SPRINTING));
        mc.player.fallDistance = 0;
    }
}


:fearscream:
1722327754202.png

зачем перезаливать?
модераторы почему 3 одинаковых темы от разных людей, а да, точно, вспомнил.
1722327939288.png

:kappa:
 
Java:
Expand Collapse Copy
public void damageFly()
{
    if (mc.player.fallDistance > 3)
    {
        sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.START_SPRINTING));
        for (int i1 = 0; i1 < 60; i1++) {
            mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
            for (int i = 0; i < 3; i++) {
                mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY() + 1e-10, mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), false));
            }
        }
        mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
        mc.player.networkHandler.sendPacket(new HandSwingC2SPacket(Hand.OFF_HAND));
        if (!mc.player.isSprinting()) sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.STOP_SPRINTING));
        mc.player.fallDistance = 0;
    }
}


:fearscream:
Я бы эту функцию назвал AutoBan
 
Java:
Expand Collapse Copy
public void damageFly()
{
    if (mc.player.fallDistance > 3)
    {
        sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.START_SPRINTING));
        for (int i1 = 0; i1 < 60; i1++) {
            mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
            for (int i = 0; i < 3; i++) {
                mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY() + 1e-10, mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), false));
            }
        }
        mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
        mc.player.networkHandler.sendPacket(new HandSwingC2SPacket(Hand.OFF_HAND));
        if (!mc.player.isSprinting()) sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.STOP_SPRINTING));
        mc.player.fallDistance = 0;
    }
}


:fearscream:
в какой этот ивент нада сувать?
 

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package Sos.Mode.modules.implement.movement;

import com.google.common.eventbus.Subscribe;
import Sos.Mode.events.EventUpdate;
import Sos.Mode.modules.api.Module;
import Sos.Mode.modules.api.ModuleCategory;
import Sos.Mode.modules.api.ModuleInformation;
import net.minecraft.network.play.client.CAnimateHandPacket;
import net.minecraft.network.play.client.CPlayerPacket;
import net.minecraft.network.play.client.CEntityActionPacket;
import net.minecraft.util.Hand;

@ModuleInformation(name = "DamageFly", type = ModuleCategory.Movement, desc = "")
public class DamageFly extends Module {

@Subscribe
public void onUpdate(EventUpdate e) {


if (mc.player.fallDistance > 3) {
mc.getConnection().sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.START_SPRINTING));
for (int i = 0; i < 60; i++) {
mc.getConnection().sendPacket(new CPlayerPacket.PositionRotationPacket(mc.player.getPosX(), mc.player.getPosY(), mc.player.getPosZ(), mc.player.rotationYaw, mc.player.rotationPitch, true));
for (int j = 0; j < 3; j++) {
mc.getConnection().sendPacket(new CPlayerPacket.PositionRotationPacket(mc.player.getPosX(), mc.player.getPosY() + 1E-10, mc.player.getPosZ(), mc.player.rotationYaw, mc.player.rotationPitch, false));
}
mc.getConnection().sendPacket(new CPlayerPacket.PositionRotationPacket(mc.player.getPosX(), mc.player.getPosY(), mc.player.getPosZ(), mc.player.rotationYaw, mc.player.rotationPitch, true));
}
mc.getConnection().sendPacket(new CAnimateHandPacket(Hand.OFF_HAND));
if (!mc.player.isSprinting())
mc.getConnection().sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.STOP_SPRINTING));
mc.player.fallDistance = 0;
}


}

}
 
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