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- 7 Мар 2024
- Сообщения
- 293
- Реакции
- 6
Java:
public void damageFly()
{
if (mc.player.fallDistance > 3)
{
sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.START_SPRINTING));
for (int i1 = 0; i1 < 60; i1++) {
mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
for (int i = 0; i < 3; i++) {
mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY() + 1e-10, mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), false));
}
}
mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY(), mc.player.getZ(), mc.player.getYaw(), mc.player.getPitch(), true));
mc.player.networkHandler.sendPacket(new HandSwingC2SPacket(Hand.OFF_HAND));
if (!mc.player.isSprinting()) sendPacket(new ClientCommandC2SPacket(mc.player, ClientCommandC2SPacket.Mode.STOP_SPRINTING));
mc.player.fallDistance = 0;
}
}
:fearscream: