AutoBridge | 1.16.5 | Ready

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21 Авг 2024
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Написал AutoBridge, хз кому нужен будет, не кидайте палками ?

AutoBridge.java:
Expand Collapse Copy
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;

public class AutoBridge {
    
    private final Minecraft mc = Minecraft.getInstance();
    private final World world = mc.world;

    public void onTick() {
        if (mc.player == null || world == null) return;

        if (mc.player.isOnGround() && isNearEdge(mc.player.getPositionVec())) {
            placeBridgeBlock();
        }
    }

    private boolean isNearEdge(Vector3d position) {
        BlockPos blockPos = new BlockPos(position).down();
        return world.isAirBlock(blockPos) && !world.isAirBlock(blockPos.down());
    }

    private void placeBridgeBlock() {
        BlockPos playerPos = mc.player.getPosition();
        Direction facing = mc.player.getHorizontalFacing();
        BlockPos blockPos = playerPos.offset(facing).down();

        if (world.isAirBlock(blockPos)) {
            int slot = findBlockInHotbar();
            if (slot != -1) {
                mc.player.inventory.currentItem = slot;
                mc.playerController.processRightClickBlock(mc.player, world, blockPos, Direction.UP, new Vector3d(0.5, 0.5, 0.5), mc.player.getHeldItemMainhand().getUseAction());
            }
        }
    }

    private int findBlockInHotbar() {
        for (int i = 0; i < 9; i++) {
            ItemStack stack = mc.player.inventory.getStackInSlot(i);
            if (stack.getItem() instanceof BlockItem) {
                Block block = ((BlockItem) stack.getItem()).getBlock();
                if (block != Blocks.AIR) {
                    return i;
                }
            }
        }
        return -1; // Нет подходящего блока в хотбаре
    }
}

Если кому надо будет могу выпустить его под expensive 3.1/expensive 2.0 :seemsgood:
 
Написал AutoBridge, хз кому нужен будет, не кидайте палками ?

AutoBridge.java:
Expand Collapse Copy
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;

public class AutoBridge {
   
    private final Minecraft mc = Minecraft.getInstance();
    private final World world = mc.world;

    public void onTick() {
        if (mc.player == null || world == null) return;

        if (mc.player.isOnGround() && isNearEdge(mc.player.getPositionVec())) {
            placeBridgeBlock();
        }
    }

    private boolean isNearEdge(Vector3d position) {
        BlockPos blockPos = new BlockPos(position).down();
        return world.isAirBlock(blockPos) && !world.isAirBlock(blockPos.down());
    }

    private void placeBridgeBlock() {
        BlockPos playerPos = mc.player.getPosition();
        Direction facing = mc.player.getHorizontalFacing();
        BlockPos blockPos = playerPos.offset(facing).down();

        if (world.isAirBlock(blockPos)) {
            int slot = findBlockInHotbar();
            if (slot != -1) {
                mc.player.inventory.currentItem = slot;
                mc.playerController.processRightClickBlock(mc.player, world, blockPos, Direction.UP, new Vector3d(0.5, 0.5, 0.5), mc.player.getHeldItemMainhand().getUseAction());
            }
        }
    }

    private int findBlockInHotbar() {
        for (int i = 0; i < 9; i++) {
            ItemStack stack = mc.player.inventory.getStackInSlot(i);
            if (stack.getItem() instanceof BlockItem) {
                Block block = ((BlockItem) stack.getItem()).getBlock();
                if (block != Blocks.AIR) {
                    return i;
                }
            }
        }
        return -1; // Нет подходящего блока в хотбаре
    }
}

Если кому надо будет могу выпустить его под expensive 3.1/expensive 2.0 :seemsgood:
байпасит mineblaze/funnygame?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Топ код от аи
 
Написал AutoBridge, хз кому нужен будет, не кидайте палками ?

AutoBridge.java:
Expand Collapse Copy
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;

public class AutoBridge {
   
    private final Minecraft mc = Minecraft.getInstance();
    private final World world = mc.world;

    public void onTick() {
        if (mc.player == null || world == null) return;

        if (mc.player.isOnGround() && isNearEdge(mc.player.getPositionVec())) {
            placeBridgeBlock();
        }
    }

    private boolean isNearEdge(Vector3d position) {
        BlockPos blockPos = new BlockPos(position).down();
        return world.isAirBlock(blockPos) && !world.isAirBlock(blockPos.down());
    }

    private void placeBridgeBlock() {
        BlockPos playerPos = mc.player.getPosition();
        Direction facing = mc.player.getHorizontalFacing();
        BlockPos blockPos = playerPos.offset(facing).down();

        if (world.isAirBlock(blockPos)) {
            int slot = findBlockInHotbar();
            if (slot != -1) {
                mc.player.inventory.currentItem = slot;
                mc.playerController.processRightClickBlock(mc.player, world, blockPos, Direction.UP, new Vector3d(0.5, 0.5, 0.5), mc.player.getHeldItemMainhand().getUseAction());
            }
        }
    }

    private int findBlockInHotbar() {
        for (int i = 0; i < 9; i++) {
            ItemStack stack = mc.player.inventory.getStackInSlot(i);
            if (stack.getItem() instanceof BlockItem) {
                Block block = ((BlockItem) stack.getItem()).getBlock();
                if (block != Blocks.AIR) {
                    return i;
                }
            }
        }
        return -1; // Нет подходящего блока в хотбаре
    }
}

Если кому надо будет могу выпустить его под expensive 3.1/expensive 2.0 :seemsgood:
го эксп 3.1 реди
 
Написал AutoBridge, хз кому нужен будет, не кидайте палками ?

AutoBridge.java:
Expand Collapse Copy
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;

public class AutoBridge {
   
    private final Minecraft mc = Minecraft.getInstance();
    private final World world = mc.world;

    public void onTick() {
        if (mc.player == null || world == null) return;

        if (mc.player.isOnGround() && isNearEdge(mc.player.getPositionVec())) {
            placeBridgeBlock();
        }
    }

    private boolean isNearEdge(Vector3d position) {
        BlockPos blockPos = new BlockPos(position).down();
        return world.isAirBlock(blockPos) && !world.isAirBlock(blockPos.down());
    }

    private void placeBridgeBlock() {
        BlockPos playerPos = mc.player.getPosition();
        Direction facing = mc.player.getHorizontalFacing();
        BlockPos blockPos = playerPos.offset(facing).down();

        if (world.isAirBlock(blockPos)) {
            int slot = findBlockInHotbar();
            if (slot != -1) {
                mc.player.inventory.currentItem = slot;
                mc.playerController.processRightClickBlock(mc.player, world, blockPos, Direction.UP, new Vector3d(0.5, 0.5, 0.5), mc.player.getHeldItemMainhand().getUseAction());
            }
        }
    }

    private int findBlockInHotbar() {
        for (int i = 0; i < 9; i++) {
            ItemStack stack = mc.player.inventory.getStackInSlot(i);
            if (stack.getItem() instanceof BlockItem) {
                Block block = ((BlockItem) stack.getItem()).getBlock();
                if (block != Blocks.AIR) {
                    return i;
                }
            }
        }
        return -1; // Нет подходящего блока в хотбаре
    }
}

Если кому надо будет могу выпустить его под expensive 3.1/expensive 2.0 :seemsgood:
1724481518247.png
чатгпт перепутал импорты подскажите какой сюда писать
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Написал AutoBridge, хз кому нужен будет, не кидайте палками ?

AutoBridge.java:
Expand Collapse Copy
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;

public class AutoBridge {
   
    private final Minecraft mc = Minecraft.getInstance();
    private final World world = mc.world;

    public void onTick() {
        if (mc.player == null || world == null) return;

        if (mc.player.isOnGround() && isNearEdge(mc.player.getPositionVec())) {
            placeBridgeBlock();
        }
    }

    private boolean isNearEdge(Vector3d position) {
        BlockPos blockPos = new BlockPos(position).down();
        return world.isAirBlock(blockPos) && !world.isAirBlock(blockPos.down());
    }

    private void placeBridgeBlock() {
        BlockPos playerPos = mc.player.getPosition();
        Direction facing = mc.player.getHorizontalFacing();
        BlockPos blockPos = playerPos.offset(facing).down();

        if (world.isAirBlock(blockPos)) {
            int slot = findBlockInHotbar();
            if (slot != -1) {
                mc.player.inventory.currentItem = slot;
                mc.playerController.processRightClickBlock(mc.player, world, blockPos, Direction.UP, new Vector3d(0.5, 0.5, 0.5), mc.player.getHeldItemMainhand().getUseAction());
            }
        }
    }

    private int findBlockInHotbar() {
        for (int i = 0; i < 9; i++) {
            ItemStack stack = mc.player.inventory.getStackInSlot(i);
            if (stack.getItem() instanceof BlockItem) {
                Block block = ((BlockItem) stack.getItem()).getBlock();
                if (block != Blocks.AIR) {
                    return i;
                }
            }
        }
        return -1; // Нет подходящего блока в хотбаре
    }
}

Если кому надо будет могу выпустить его под expensive 3.1/expensive 2.0 :seemsgood:
он не будэ ничего байпасить, даже школо сервера с матриксами
 
все работает спасибо!
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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