public static void drawBlur(float x, float y, float width, float height, int color, Vector4f vector4f) {
Minecraft mc = Minecraft.getInstance();
Framebuffer mcFramebuffer = mc.getFramebuffer();
mcFramebuffer.bindFramebuffer(true);
KawaseBlur.blur.updateBlur(10.0f, 3);
KawaseBlur.blur.render(() -> {
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
ShaderUtil.rounded.attach();
ShaderUtil.rounded.setUniform("size", width * 2, height * 2);
ShaderUtil.rounded.setUniform("round", new float[]{vector4f.x * 2.0F, vector4f.y * 2.0F, vector4f.z * 2.0F, vector4f.w * 2.0F});
ShaderUtil.rounded.setUniform("smoothness", 0.0f, 1.5f);
ShaderUtil.rounded.setUniform("color", ColorUtils.rgba(color));
drawQuads(x, y, width, height, 7);
ShaderUtil.rounded.detach();
GlStateManager.disableBlend();
GlStateManager.popMatrix();
});
mcFramebuffer.bindFramebuffer(false);
}