public static void drawBlur(float x, float y, float width, float height, int color, Vector4f vector4f) {
        Minecraft mc = Minecraft.getInstance();
        Framebuffer mcFramebuffer = mc.getFramebuffer();
        mcFramebuffer.bindFramebuffer(true);
        KawaseBlur.blur.updateBlur(10.0f, 3);
        KawaseBlur.blur.render(() -> {
            GlStateManager.pushMatrix();
            GlStateManager.enableBlend();
            ShaderUtil.rounded.attach();
            ShaderUtil.rounded.setUniform("size", width * 2, height * 2);
            ShaderUtil.rounded.setUniform("round", new float[]{vector4f.x * 2.0F, vector4f.y * 2.0F, vector4f.z * 2.0F, vector4f.w * 2.0F});
            ShaderUtil.rounded.setUniform("smoothness", 0.0f, 1.5f);
            ShaderUtil.rounded.setUniform("color", ColorUtils.rgba(color));
            drawQuads(x, y, width, height, 7);
            ShaderUtil.rounded.detach();
            GlStateManager.disableBlend();
            GlStateManager.popMatrix();
        });
        mcFramebuffer.bindFramebuffer(false);
    }