ну прикрепи скрин худа код посмотрю
ну прикрепи скрин худа код посмотрю
нету нихуя, как этот кал запуктак там есть сурсы ало
так, я тоже через винрар, не реди нихуя. Я короче гоп дык и нихуя прыг прыг хуй блять нахуй
ну у тя они показались?так, я тоже через винрар, не реди нихуя. Я короче гоп дык и нихуя прыг прыг хуй блять нахуй
так src нету в этом приколну у тя они показались?
/del not ready
/del типа реди но нихуя не рэээди
ну прикрепи скрин худа код посмотрю
package wtf.expensive.modules.impl.combat;
import com.mojang.blaze3d.systems.RenderSystem;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.concurrent.ThreadLocalRandom;
import net.minecraft.client.renderer.WorldVertexBufferUploader;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.merchant.villager.VillagerEntity;
import net.minecraft.entity.monster.MonsterEntity;
import net.minecraft.entity.monster.SlimeEntity;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.entity.passive.WaterMobEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.network.play.client.CEntityActionPacket;
import net.minecraft.network.play.client.CHeldItemChangePacket;
import net.minecraft.potion.Effects;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.Hand;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;
import org.lwjgl.opengl.GL11;
import wtf.expensive.events.Event;
import wtf.expensive.events.impl.player.EventInput;
import wtf.expensive.events.impl.player.EventInteractEntity;
import wtf.expensive.events.impl.player.EventMotion;
import wtf.expensive.events.impl.player.EventUpdate;
import wtf.expensive.events.impl.player.EventWorldChange;
import wtf.expensive.events.impl.render.EventRender;
import wtf.expensive.managment.Managment;
import wtf.expensive.modules.Function;
import wtf.expensive.modules.FunctionAnnotation;
import wtf.expensive.modules.Type;
import wtf.expensive.modules.settings.imp.BooleanOption;
import wtf.expensive.modules.settings.imp.ModeSetting;
import wtf.expensive.modules.settings.imp.MultiBoxSetting;
import wtf.expensive.modules.settings.imp.SliderSetting;
import wtf.expensive.util.ClientUtil;
import wtf.expensive.util.math.GCDUtil;
import wtf.expensive.util.math.RayTraceUtil;
import wtf.expensive.util.movement.MoveUtil;
import wtf.expensive.util.render.RenderUtil;
import wtf.expensive.util.world.InventoryUtil;
@FunctionAnnotation(name="Aura", type=Type.Combat)
public class AuraNew
extends Function {
private final ModeSetting mode = new ModeSetting("\u0420\u0435\u0436\u0438\u043c \u0440\u043e\u0442\u0430\u0446\u0438\u0438", "\u0421\u043d\u0430\u043f\u044b", "\u041e\u0431\u044b\u0447\u043d\u0430\u044f", "\u0421\u043d\u0430\u043f\u044b");
private final SliderSetting range = new SliderSetting("\u0414\u0438\u0441\u0442\u0430\u043d\u0446\u0438\u044f", 3.0f, 3.0f, 6.0f, 0.05f);
private final SliderSetting preRange = new SliderSetting("\u0414\u0438\u0441\u0442\u0430\u043d\u0446\u0438\u044f \u0440\u043e\u0442\u0430\u0446\u0438\u0438", 0.5f, 0.0f, 3.0f, 0.05f).setVisible(() -> this.mode.is("\u041e\u0431\u044b\u0447\u043d\u0430\u044f"));
private final MultiBoxSetting targets = new MultiBoxSetting("\u0426\u0435\u043b\u0438", new BooleanOption("\u0418\u0433\u0440\u043e\u043a\u0438", true), new BooleanOption("\u0416\u0438\u0432\u043e\u0442\u043d\u044b\u0435", false), new BooleanOption("\u041c\u043e\u043d\u0441\u0442\u0440\u044b", false));
private final MultiBoxSetting ignore = new MultiBoxSetting("\u0418\u0433\u043d\u043e\u0440\u0438\u0440\u043e\u0432\u0430\u0442\u044c", new BooleanOption("\u0414\u0440\u0443\u0437\u0435\u0439", true), new BooleanOption("\u041d\u0435\u0432\u0438\u0434\u0438\u043c\u044b\u0445", false), new BooleanOption("\u0413\u043e\u043b\u044b\u0445", false), new BooleanOption("\u0411\u043e\u0442\u043e\u0432", true));
private final ModeSetting sort = new ModeSetting("\u0421\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c", "\u041f\u043e \u0434\u0438\u0441\u0442\u0430\u043d\u0446\u0438\u0438", "\u041f\u043e \u0434\u0438\u0441\u0442\u0430\u043d\u0446\u0438\u0438", "\u041f\u043e \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e", "\u041f\u043e \u043f\u043e\u043b\u044e \u0437\u0440\u0435\u043d\u0438\u044f");
public final MultiBoxSetting settings = new MultiBoxSetting("\u041d\u0430\u0441\u0442\u0440\u043e\u0439\u043a\u0438", new BooleanOption("\u0422\u043e\u043b\u044c\u043a\u043e \u043a\u0440\u0438\u0442\u0430\u043c\u0438", true), new BooleanOption("\u041a\u043e\u0440\u0440\u0435\u043a\u0446\u0438\u044f \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u044f", true), new BooleanOption("\u041d\u0435 \u0431\u0438\u0442\u044c \u043f\u0440\u0438 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0438", false), new BooleanOption("\u041e\u0442\u0436\u0438\u043c\u0430\u0442\u044c \u0449\u0438\u0442", true), new BooleanOption("\u041b\u043e\u043c\u0430\u0442\u044c \u0449\u0438\u0442", true));
private final BooleanOption space = new BooleanOption("\u041a\u0440\u0438\u0442\u044b \u0442\u043e\u043b\u044c\u043a\u043e \u0441 \u043f\u0440\u043e\u0431\u0435\u043b\u043e\u043c", false).setVisible(() -> this.settings.get(0));
private final BooleanOption silent = new BooleanOption("\u0421\u0430\u0439\u043b\u0435\u043d\u0442 \u043a\u043e\u0440\u0440\u0435\u043a\u0446\u0438\u044f", true).setVisible(() -> this.settings.get(1));
private long cpsLimit = 0L;
LivingEntity target;
float rotYaw;
float rotPitch;
int ticks;
public AuraNew() {
this.addSettings(this.range, this.preRange, this.mode, this.targets, this.ignore, this.sort, this.settings, this.space, this.silent);
}
@Override
public void onEvent(Event event) {
Event e;
if (AuraNew.mc.player == null || AuraNew.mc.world == null) {
return;
}
if (event instanceof EventInteractEntity) {
EventInteractEntity entity = (EventInteractEntity)event;
if (this.target != null) {
entity.setCancel(true);
}
}
if (event instanceof EventInput) {
e = (EventInput)event;
if (this.settings.get(1) && this.silent.get()) {
MoveUtil.fixMovement((EventInput)e, this.rotYaw);
}
}
if (event instanceof EventUpdate) {
this.target = this.findTarget();
if (this.target == null) {
this.reset();
return;
}
switch (this.mode.getIndex()) {
case 0: {
this.updateRotation(0.5f);
if (!this.canAttack() || RayTraceUtil.getMouseOver(this.target, this.rotYaw, this.rotPitch, this.range.getValue().floatValue()) != this.target) break;
this.updateAttack(this.target);
break;
}
case 1: {
if (this.canAttack()) {
this.updateAttack(this.target);
this.ticks = 3;
}
if (this.ticks > 0) {
this.updateRotation(1.0f);
--this.ticks;
break;
}
this.rotYaw = AuraNew.mc.player.rotationYaw;
this.rotPitch = AuraNew.mc.player.rotationPitch;
}
}
}
if (event instanceof EventMotion) {
e = (EventMotion)event;
if (this.target == null) {
return;
}
((EventMotion)e).setYaw(this.rotYaw);
((EventMotion)e).setPitch(this.rotPitch);
this.updateClientRotation(this.rotYaw, this.rotPitch);
}
if (event instanceof EventWorldChange) {
this.reset();
}
if (!(event instanceof EventRender) || !((EventRender)(e = (EventRender)event)).isRender3D() || this.target != null) {
// empty if block
}
}
private void updateRotation(float speed2) {
if (this.isInHitBox(AuraNew.mc.player, this.target)) {
return;
}
Vector3d vec3d = this.getVector3d(AuraNew.mc.player, this.target);
float rawYaw = (float)MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec3d.z, vec3d.x)) - 90.0);
float rawPitch = (float)MathHelper.wrapDegrees(Math.toDegrees(-Math.atan2(vec3d.y, Math.hypot(vec3d.x, vec3d.z))));
float yawDelta = MathHelper.wrapDegrees(rawYaw - this.rotYaw);
float pitchDelta = MathHelper.wrapDegrees(rawPitch - this.rotPitch);
if (Math.abs(yawDelta) > 180.0f) {
yawDelta -= Math.signum(yawDelta) * 360.0f;
}
float additionYaw = MathHelper.clamp(yawDelta, -180.0f * speed2, 180.0f * speed2);
float additionPitch = MathHelper.clamp(pitchDelta, -90.0f * speed2, 90.0f * speed2);
float yaw2 = this.rotYaw + additionYaw + ThreadLocalRandom.current().nextFloat(-1.0f, 1.0f);
float pitch2 = this.rotPitch + additionPitch + ThreadLocalRandom.current().nextFloat(-1.0f, 1.0f);
this.rotYaw = GCDUtil.getSensitivity(yaw2);
this.rotPitch = GCDUtil.getSensitivity(MathHelper.clamp(pitch2, -89.0f, 89.0f));
}
private void updateAttack(LivingEntity target) {
if (AuraNew.mc.player.isHandActive()) {
if (this.settings.get(3) && AuraNew.mc.player.isActiveItemStackBlocking()) {
AuraNew.mc.playerController.onStoppedUsingItem(AuraNew.mc.player);
} else if (this.settings.get(2)) {
return;
}
}
boolean sprint = false;
if (this.settings.get(0) && CEntityActionPacket.lastUpdatedSprint) {
AuraNew.mc.player.connection.sendPacket(new CEntityActionPacket(AuraNew.mc.player, CEntityActionPacket.Action.STOP_SPRINTING));
if (!AuraNew.mc.player.isInWater()) {
AuraNew.mc.player.setSprinting(false);
}
sprint = true;
}
this.cpsLimit = System.currentTimeMillis() + 550L;
this.attackEntity(target);
if (this.settings.get(4) && target.isBlocking()) {
int slot = InventoryUtil.getAxe(true);
if (slot == -1) {
return;
}
AuraNew.mc.player.connection.sendPacket(new CHeldItemChangePacket(slot));
this.attackEntity(target);
AuraNew.mc.player.connection.sendPacket(new CHeldItemChangePacket(AuraNew.mc.player.inventory.currentItem));
ClientUtil.sendMesage("\u0411\u0420\u042f\u041a: " + AuraNew.mc.player.ticksExisted);
}
if (sprint) {
AuraNew.mc.player.connection.sendPacket(new CEntityActionPacket(AuraNew.mc.player, CEntityActionPacket.Action.START_SPRINTING));
}
}
private boolean canAttack() {
if (this.cpsLimit >= System.currentTimeMillis() || Managment.FUNCTION_MANAGER.autoPotionFunction.isActivePotion || this.getDistance(this.target) >= (double)this.range.getValue().floatValue() || AuraNew.mc.player.getCooledAttackStrength(1.0f) <= 0.93f) {
return false;
}
if (AuraNew.mc.player.isInWater() && AuraNew.mc.player.areEyesInFluid(FluidTags.WATER) || AuraNew.mc.player.isInLava() || AuraNew.mc.player.isOnLadder() || AuraNew.mc.player.isRidingHorse() || AuraNew.mc.player.abilities.isFlying || AuraNew.mc.player.isElytraFlying() || AuraNew.mc.player.isPotionActive(Effects.LEVITATION) || AuraNew.mc.player.isPotionActive(Effects.SLOW_FALLING) || !this.settings.get(0)) {
return true;
}
return this.space.get() && !AuraNew.mc.player.movementInput.jump || AuraNew.mc.player.fallDistance > 0.0f && !AuraNew.mc.player.isOnGround();
}
private LivingEntity findTarget() {
ArrayList<LivingEntity> targets = new ArrayList<LivingEntity>();
for (Entity entity : AuraNew.mc.world.getAllEntities()) {
LivingEntity living;
if (!(entity instanceof LivingEntity) || !this.isValid(living = (LivingEntity)entity)) continue;
double d = this.getDistance(living);
float f = this.range.getValue().floatValue();
float f2 = this.mode.is("\u041e\u0431\u044b\u0447\u043d\u0430\u044f") ? this.preRange.getValue().floatValue() : 0.0f;
if (!(d <= (double)(f + f2)) || this.ignore.get(0) && Managment.FRIEND_MANAGER.isFriend(living.getName().getString()) || this.ignore.get(1) && living.isInvisible() || (double)living.getHealth() < 0.01 || this.ignore.get(2) && living instanceof PlayerEntity && living.getTotalArmorValue() == 0 || this.ignore.get(3) && living instanceof PlayerEntity && !living.getUniqueID().equals(PlayerEntity.getOfflineUUID(living.getName().getString()))) continue;
targets.add(living);
}
if (targets.isEmpty()) {
return null;
}
if (targets.size() == 1) {
return (LivingEntity)targets.get(0);
}
return Collections.min(targets, switch (this.sort.getIndex()) {
case 0 -> Comparator.comparingDouble(this::getDistance);
case 1 -> Comparator.comparingDouble(LivingEntity::getHealth);
case 2 -> Comparator.comparingDouble(this::getDegree);
default -> null;
});
}
private boolean isValid(LivingEntity entity) {
if (entity instanceof ArmorStandEntity || entity == AuraNew.mc.player) {
return false;
}
if (entity instanceof PlayerEntity) {
return this.targets.get(0);
}
if (entity instanceof AnimalEntity || entity instanceof VillagerEntity || entity instanceof WaterMobEntity) {
return this.targets.get(1);
}
if (entity instanceof MonsterEntity || entity instanceof SlimeEntity) {
return this.targets.get(2);
}
return true;
}
private void updateClientRotation(float yaw2, float pitch2) {
AuraNew.mc.player.rotationYawHead = yaw2;
AuraNew.mc.player.renderYawOffset = yaw2;
AuraNew.mc.player.rotationPitchHead = pitch2;
}
private void reset() {
this.rotYaw = AuraNew.mc.player.rotationYaw;
this.rotPitch = AuraNew.mc.player.rotationPitch;
this.target = null;
}
private void attackEntity(LivingEntity entity) {
AuraNew.mc.playerController.attackEntity(AuraNew.mc.player, entity);
AuraNew.mc.player.swingArm(Hand.MAIN_HAND);
}
private boolean isInHitBox(LivingEntity me, LivingEntity to) {
double wHalf = to.getWidth() / 2.0f;
double yExpand = MathHelper.clamp(me.getPosYEye() - to.getPosY(), 0.0, (double)to.getHeight());
double xExpand = MathHelper.clamp(AuraNew.mc.player.getPosX() - to.getPosX(), -wHalf, wHalf);
double zExpand = MathHelper.clamp(AuraNew.mc.player.getPosZ() - to.getPosZ(), -wHalf, wHalf);
return new Vector3d(to.getPosX() - me.getPosX() + xExpand, to.getPosY() - me.getPosYEye() + yExpand, to.getPosZ() - me.getPosZ() + zExpand).length() == 0.0;
}
private Vector3d getVector3d(LivingEntity me, LivingEntity to) {
double wHalf = to.getWidth() / 2.0f;
double yExpand = MathHelper.clamp(me.getPosYEye() - to.getPosY(), 0.0, (double)(to.getHeight() * (AuraNew.mc.player.getDistance(to) / this.range.getValue().floatValue())));
double xExpand = MathHelper.clamp(AuraNew.mc.player.getPosX() - to.getPosX(), -wHalf, wHalf);
double zExpand = MathHelper.clamp(AuraNew.mc.player.getPosZ() - to.getPosZ(), -wHalf, wHalf);
return new Vector3d(to.getPosX() - me.getPosX() + xExpand, to.getPosY() - me.getPosYEye() + yExpand, to.getPosZ() - me.getPosZ() + zExpand);
}
private double getDistance(LivingEntity entity) {
return this.getVector3d(AuraNew.mc.player, entity).length();
}
private double getDegree(LivingEntity entity) {
Vector3d vec = this.getVector3d(AuraNew.mc.player, entity);
double yaw2 = MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - 90.0);
double delta = MathHelper.wrapDegrees(yaw2 - (double)AuraNew.mc.player.rotationYaw);
if (Math.abs(delta) > 180.0) {
delta -= Math.signum(delta) * 360.0;
}
return Math.abs(delta);
}
private boolean isLookingAtMe(LivingEntity target) {
double x = target.getPosX() - AuraNew.mc.player.getPosX();
double z = target.getPosZ() - AuraNew.mc.player.getPosZ();
float entityYaw = MathHelper.wrapDegrees(target.rotationYaw);
double yaw2 = Math.toDegrees(Math.atan2(z, x)) + 90.0;
return Math.abs(MathHelper.wrapDegrees(yaw2 - (double)entityYaw)) <= 90.0;
}
private void drawCircle(LivingEntity target, EventRender e) {
int i;
EntityRendererManager rm = mc.getRenderManager();
double x = target.lastTickPosX + (target.getPosX() - target.lastTickPosX) * (double)e.partialTicks - rm.info.getProjectedView().getX();
double y = target.lastTickPosY + (target.getPosY() - target.lastTickPosY) * (double)e.partialTicks - rm.info.getProjectedView().getY();
double z = target.lastTickPosZ + (target.getPosZ() - target.lastTickPosZ) * (double)e.partialTicks - rm.info.getProjectedView().getZ();
float height2 = target.getHeight();
double duration = 2000.0;
double elapsed = (double)System.currentTimeMillis() % duration;
boolean side = elapsed > duration / 2.0;
double progress = elapsed / (duration / 2.0);
progress = side ? (progress -= 1.0) : 1.0 - progress;
progress = progress < 0.5 ? 2.0 * progress * progress : 1.0 - Math.pow(-2.0 * progress + 2.0, 2.0) / 2.0;
double eased = (double)(height2 / 2.0f) * (progress > 0.5 ? 1.0 - progress : progress) * (double)(side ? -1 : 1);
RenderSystem.pushMatrix();
GL11.glDepthMask((boolean)false);
GL11.glEnable((int)2848);
GL11.glHint((int)3154, (int)4354);
RenderSystem.disableTexture();
RenderSystem.enableBlend();
RenderSystem.disableAlphaTest();
RenderSystem.shadeModel(7425);
RenderSystem.disableCull();
RenderSystem.lineWidth(1.5f);
RenderSystem.color4f(-1.0f, -1.0f, -1.0f, -1.0f);
buffer.begin(8, DefaultVertexFormats.POSITION_COLOR);
float[] colors = null;
for (i = 0; i <= 360; ++i) {
colors = RenderUtil.IntColor.rgb(Managment.STYLE_MANAGER.getCurrentStyle().getColor(i));
buffer.pos(x + Math.cos(Math.toRadians(i)) * (double)target.getWidth() * 0.8, y + (double)height2 * progress, z + Math.sin(Math.toRadians(i)) * (double)target.getWidth() * 0.8).color(colors[0], colors[1], colors[2], 0.5f).endVertex();
buffer.pos(x + Math.cos(Math.toRadians(i)) * (double)target.getWidth() * 0.8, y + (double)height2 * progress + eased, z + Math.sin(Math.toRadians(i)) * (double)target.getWidth() * 0.8).color(colors[0], colors[1], colors[2], 0.0f).endVertex();
}
buffer.finishDrawing();
WorldVertexBufferUploader.draw(buffer);
RenderSystem.color4f(-1.0f, -1.0f, -1.0f, -1.0f);
buffer.begin(2, DefaultVertexFormats.POSITION_COLOR);
for (i = 0; i <= 360; ++i) {
buffer.pos(x + Math.cos(Math.toRadians(i)) * (double)target.getWidth() * 0.8, y + (double)height2 * progress, z + Math.sin(Math.toRadians(i)) * (double)target.getWidth() * 0.8).color(colors[0], colors[1], colors[2], 0.5f).endVertex();
}
buffer.finishDrawing();
WorldVertexBufferUploader.draw(buffer);
RenderSystem.enableCull();
RenderSystem.disableBlend();
RenderSystem.enableTexture();
RenderSystem.enableAlphaTest();
GL11.glDepthMask((boolean)true);
GL11.glDisable((int)2848);
GL11.glHint((int)3154, (int)4354);
RenderSystem.shadeModel(7424);
RenderSystem.popMatrix();
}
@Override
protected void onDisable() {
super.onDisable();
this.reset();
}
@Override
protected void onEnable() {
super.onEnable();
this.reset();
}
public LivingEntity getTarget() {
return this.target;
}
public float getRotYaw() {
return this.rotYaw;
}
public float getRotPitch() {
return this.rotPitch;
}
}
Да не реди этотам билд 3 месячной давности который сливали уже а он реди сделал
пошли дс
im.worthless жду заявупошли дс
izgoi_84462
сделай норм редиim.worthless жду заяву
почему у ВСЕХ RW клиентов такие конченные названия?
Dick норм названиепочему у ВСЕХ RW клиентов такие конченные названия?
скачал весь рв пеню
у тебя не лучшеэто полный пипец
так как я с ним иногда общаюсь и смотрю демку, у него имба читиксу тебя не лучше
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz