делал в первые у меня робит не банят база 2.0 пастите, если не воракает то перепешите мой массив long lastAttackTime = 0; int attackCycleStep = 0; int[] cpsIntervals = {485, 530, 490, 495}; int[] cpsCycles = {3, 2, 2, 4}; // long[] longs = ( False = 485 : 213 ); // //IZGOJ long currentTime = System.currentTimeMillis(); //IZGOJ if (currentTime >= lastAttackTime + cpsIntervals[attackCycleStep]) { //IZGOJ lastAttackTime = currentTime; //IZGOJ cpsLimit = System.currentTimeMillis() + cpsIntervals[attackCycleStep]; Manager.FEATURE_MANAGER.getFeature(Criticals.class).cancelCrit = true; Manager.FEATURE_MANAGER.getFeature(Criticals.class).doCrit(); mc.playerController.attackEntity(mc.player, target); Manager.FEATURE_MANAGER.getFeature(Criticals.class).cancelCrit = false; mc.player.swingArm(Hand.MAIN_HAND); //IZGOJ //IZGOJ if (--cpsCycles[attackCycleStep] <= 0) { attackCycleStep = (attackCycleStep + 1) % cpsIntervals.length; // Цикличность //IZGOJ cpsCycles[attackCycleStep] = attackCycleStep == 0 ? 3 : (attackCycleStep == 1 ? 2 : (attackCycleStep == 2 ? 2 : 4)); }//IZGOJ //IZGOJ if (target instanceof PlayerEntity playerEntity && settings.get(3)) { breakShieldPlayer(playerEntity); //IZGOJ }}}