---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 11/15/24, 10:36 AM
Description: Initializing game
java.lang.OutOfMemoryError: Java heap space
at wtf.arbuz.client.another.font.BufferedGLTexture.<init>(BufferedGLTexture.java:30)
at wtf.arbuz.client.another.font.BufferedGLTexture.<init>(BufferedGLTexture.java:21)
at wtf.arbuz.client.another.font.Glyph.setupTexture(Glyph.java:33)
at wtf.arbuz.client.another.font.GlyphRenderer.setupBoldItalicIDs(GlyphRenderer.java:268)
at wtf.arbuz.client.another.font.GlyphRenderer.<init>(GlyphRenderer.java:26)
at wtf.arbuz.client.another.font.FontUtils.<init>(FontUtils.java:20)
at wtf.arbuz.client.Main.init(Main.java:42)
at net.minecraft.client.Minecraft.<init>(Minecraft.java:410)
at net.minecraft.client.main.Main.main(Main.java:163)
at Start.main(Start.java:10)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
at wtf.arbuz.client.another.font.BufferedGLTexture.<init>(BufferedGLTexture.java:30)
at wtf.arbuz.client.another.font.BufferedGLTexture.<init>(BufferedGLTexture.java:21)
at wtf.arbuz.client.another.font.Glyph.setupTexture(Glyph.java:33)
at wtf.arbuz.client.another.font.GlyphRenderer.setupBoldItalicIDs(GlyphRenderer.java:268)
at wtf.arbuz.client.another.font.GlyphRenderer.<init>(GlyphRenderer.java:26)
at wtf.arbuz.client.another.font.FontUtils.<init>(FontUtils.java:20)
at wtf.arbuz.client.Main.init(Main.java:42)
at net.minecraft.client.Minecraft.<init>(Minecraft.java:410)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:163)
at Start.main(Start.java:10)