nixware.cc
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Автор темы
- #1
Первый вариант
Код:
bool ImGui::Checkbox(const char* label, bool* v)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(label);
const ImVec2 label_size = CalcTextSize(label, NULL, true);
const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.y*2, label_size.y + style.FramePadding.y*2));
ItemSize(check_bb, style.FramePadding.y);
ImRect total_bb = check_bb;
if (label_size.x > 0)
SameLine(0, style.ItemInnerSpacing.x);
const ImRect text_bb(window->DC.CursorPos + ImVec2(0,style.FramePadding.y), window->DC.CursorPos + ImVec2(0,style.FramePadding.y) + label_size);
if (label_size.x > 0)
{
ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight()), style.FramePadding.y);
total_bb = ImRect(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max));
}
if (!ItemAdd(total_bb, &id))
return false;
bool hovered, held;
bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
if (pressed)
*v = !(*v);
RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
if (*v)
{
const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f));
window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), GetColorU32(ImGuiCol_CheckMark), style.FrameRounding);
}
if (g.LogEnabled)
LogRenderedText(text_bb.GetTL(), *v ? "[x]" : "[ ]");
if (label_size.x > 0.0f)
RenderText(text_bb.GetTL(), label);
return pressed;
}
Второй вариант
Код:
bool ImGui::Checkbox(const char* label, bool* v)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = ImGuiStyle::ImGuiStyle();
const ImGuiID id = window->GetID(label);
const ImVec2 label_size = CalcTextSize(label, NULL, true);
const ImVec2 pading = ImVec2(2, 2);
const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.x * 6, label_size.y + style.FramePadding.y / 2));
ItemSize(check_bb, style.FramePadding.y);
ImRect total_bb = check_bb;
if (label_size.x > 0)
SameLine(0, style.ItemInnerSpacing.x);
const ImRect text_bb(window->DC.CursorPos + ImVec2(0, style.FramePadding.y), window->DC.CursorPos + ImVec2(0, style.FramePadding.y) + label_size);
if (label_size.x > 0)
{
ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight()), style.FramePadding.y);
total_bb = ImRect(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max));
}
if (!ItemAdd(total_bb, &id))
return false;
bool hovered, held;
bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
if (pressed)
*v = !(*v);
const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
const float check_sz2 = check_sz / 2;
const float pad = ImMax(1.0f, (float)(int)(check_sz / 4.f));
//window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), GetColorU32(ImGuiCol_CheckMark), style.FrameRounding);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 6, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.20f, 0.25f, 0.30f, 1.0f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 5, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.20f, 0.25f, 0.30f, 1.0f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 4, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.20f, 0.25f, 0.30f, 1.0f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 3, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.20f, 0.25f, 0.30f, 1.0f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 2, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.20f, 0.25f, 0.30f, 1.0f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 1, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.20f, 0.25f, 0.30f, 1.0f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.20f, 0.25f, 0.30f, 1.0f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 1, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.20f, 0.25f, 0.30f, 1.0f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 2, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.20f, 0.25f, 0.30f, 1.0f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 3, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.20f, 0.25f, 0.30f, 1.0f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 4, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.20f, 0.25f, 0.30f, 1.0f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 5, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.20f, 0.25f, 0.30f, 1.0f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 6, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.20f, 0.25f, 0.30f, 1.0f)), 12);
if (*v)
{
//window->DrawList->AddRectFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2, check_bb.Min.y), check_bb.Max, GetColorU32(ImVec4(0.34f, 1.0f, 0.54f, 1.0f)), 0);
//window->DrawList->AddRectFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2, check_bb.Min.y), check_bb.Max, GetColorU32(ImVec4(0.34f, 1.0f, 0.54f, 1.0f)), 0);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 6, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.71f, 0.18f, 0.29f, 1.00f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 5, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.71f, 0.18f, 0.29f, 1.00f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 4, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.71f, 0.18f, 0.29f, 1.00f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 3, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.71f, 0.18f, 0.29f, 1.00f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 2, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.71f, 0.18f, 0.29f, 1.00f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 1, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.71f, 0.18f, 0.29f, 1.00f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.71f, 0.18f, 0.29f, 1.00f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 1, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.71f, 0.18f, 0.29f, 1.00f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 2, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.71f, 0.18f, 0.29f, 1.00f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 3, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.71f, 0.18f, 0.29f, 1.00f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 4, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.71f, 0.18f, 0.29f, 1.00f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 5, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.71f, 0.18f, 0.29f, 1.00f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 6, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.71f, 0.18f, 0.29f, 1.00f)), 12);
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 6, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f)), 12);
}
else
{
window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 6, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f)), 12);
}
if (label_size.x > 0.0f)
RenderText(text_bb.GetTL(), label);
return pressed;
}
Третий вариант
Код:
bool ImGui::Checkbox(const char* label, bool* v)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(label);
const ImVec2 label_size = CalcTextSize(label, NULL, true);
const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.y * 2, label_size.y + style.FramePadding.y * 2));
ItemSize(check_bb, style.FramePadding.y);
ImRect total_bb = check_bb;
if (label_size.x > 0)
SameLine(0, style.ItemInnerSpacing.x);
const ImRect text_bb(window->DC.CursorPos + ImVec2(0, style.FramePadding.y), window->DC.CursorPos + ImVec2(0, style.FramePadding.y) + label_size);
if (label_size.x > 0)
{
ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight()), style.FramePadding.y);
total_bb = ImRect(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max));
}
if (!ItemAdd(total_bb, &id))
return false;
bool hovered, held;
bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
if (pressed)
*v = !(*v);
RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
if (*v)//botão modificado
{
window->DrawList->AddRectFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2, check_bb.Min.y), check_bb.Max, GetColorU32(ImGuiCol_CheckMark), 0);
window->DrawList->AddRect(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2, check_bb.Min.y), check_bb.Max, GetColorU32(ImGuiCol_Border), 0, -1, 2);
}
else
{
window->DrawList->AddRectFilled(ImVec2(check_bb.Min.x, check_bb.Min.y), ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2, check_bb.Max.y), GetColorU32(ImGuiCol_CheckMark), 0);
window->DrawList->AddRect(ImVec2(check_bb.Min.x, check_bb.Min.y), ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2, check_bb.Max.y), GetColorU32(ImGuiCol_Border), 0);
}
if (g.LogEnabled)
LogRenderedText(text_bb.GetTL(), *v ? "[x]" : "[ ]");
if (label_size.x > 0.0f)
RenderText(text_bb.GetTL(), label);
return pressed;
}
Четвертый вариант
Код:
bool ImGui::Checkbox(const char* label, bool* v)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(label);
const ImVec2 label_size = CalcTextSize(label, NULL, true);
const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.y * 0.5, label_size.y + style.FramePadding.y * 0.5));
ItemSize(check_bb, style.FramePadding.y);
ImRect total_bb = check_bb;
if (label_size.x > 0)
SameLine(0, style.ItemInnerSpacing.x);
const ImRect text_bb(window->DC.CursorPos + ImVec2(0,style.FramePadding.y) - ImVec2(0, 2), window->DC.CursorPos + ImVec2(0,style.FramePadding.y) + label_size);
if (label_size.x > 0)
{
ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight()), style.FramePadding.y);
total_bb = ImRect(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max));
}
if (!ItemAdd(total_bb, &id))
return false;
bool hovered, held;
bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
if (pressed)
*v = !(*v);
RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
if (*v)
{
const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f));
const ImVec2 pts[] = {
ImVec2{ check_bb.Min.x + pad, check_bb.Min.y + ((check_bb.Max.y - check_bb.Min.y) / 2) },
ImVec2{ check_bb.Min.x + ((check_bb.Max.x - check_bb.Min.x) / 3), check_bb.Max.y - pad * 1.5f },
ImVec2{ check_bb.Max.x - pad, check_bb.Min.y + pad }
};
window->DrawList->AddPolyline(pts, 3, GetColorU32(ImGuiCol_CheckMark), false, 2.0f, true);
}
if (g.LogEnabled)
LogRenderedText(text_bb.GetTL(), *v ? "[x]" : "[ ]");
if (label_size.x > 0.0f)
RenderText(text_bb.GetTL(), label);
return pressed;
}