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Автор темы
- #1
C++:
// called in FRAME_NET_UPDATE_END
const auto v9 = g_csgo.m_engine->is_playing_demo( );
if ( !v9 || !g_csgo.m_engine->is_hltv( ) )
{
for ( auto v10 = *reinterpret_cast< event_info_t** >( reinterpret_cast< std::uintptr_t >( g_csgo.m_client_state ) + 0x4E6C ); v10; = v10->m_next )
{
auto v11 = v10->m_client_class;
if ( v11 )
{
if ( HASH( v11->m_name ) == HASH( "CTEFireBullets" ) )
v10->m_fire_delay = 0;
}
}
g_csgo.m_engine->fire_events( );
}