package im.expensive.functions.impl.combat;
// Выберайте только snap 1.17.1 это там написан обход на сервер фантайм вроде не банит остальные тип холик и рв и тд вырезал вот вам чистый фт килка если захочу фулл выложу сс не будет
import com.google.common.eventbus.Subscribe;
import im.expensive.Nexgen;
import im.expensive.cmd.friends.FriendStorage;
import im.expensive.events.EventInput;
import im.expensive.events.EventMotion;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.BooleanSetting;
import im.expensive.functions.settings.impl.ModeListSetting;
import im.expensive.functions.settings.impl.ModeSetting;
import im.expensive.functions.settings.impl.SliderSetting;
import im.expensive.utils.math.SensUtils;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.player.InventoryUtil;
import im.expensive.utils.player.MouseUtil;
import im.expensive.utils.player.MoveUtils;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.Iterator;
import java.util.List;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.monster.MonsterEntity;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.container.ClickType;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.network.play.client.CHeldItemChangePacket;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.Hand;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.RayTraceContext.BlockMode;
import net.minecraft.util.math.RayTraceContext.FluidMode;
import net.minecraft.util.math.RayTraceResult.Type;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
@FunctionRegister(name = "KillAura", type = Category.Combat)
public class KillAura extends Function {
private final ModeSetting type = new ModeSetting("Тип", "HolyWorld", new String[]{"HolyWorld", "FunSky", "Lite", "HVH", "ReallyWorld", "Snap 1.17+"});
private final SliderSetting attackRange = new SliderSetting("Дистанция аттаки", 3.0F, 2.5F, 6.0F, 0.1F);
final ModeListSetting targets = new ModeListSetting("Таргеты", new BooleanSetting[]{new BooleanSetting("Игроки", true), new BooleanSetting("Голые", true), new BooleanSetting("Мобы", false), new BooleanSetting("Животные", false), new BooleanSetting("Друзья", false), new BooleanSetting("Голые невидимки", true), new BooleanSetting("Невидимки", true)});
final ModeListSetting options = new ModeListSetting("Опции", new BooleanSetting[]{new BooleanSetting("Только криты", true), new BooleanSetting("Ломать щит", true), new BooleanSetting("Отжимать щит", true), new BooleanSetting("Ускорять ротацию при атаке", false), new BooleanSetting("Синхронизировать атаку с ТПС", false), new BooleanSetting("Фокусировать одну цель", true), new BooleanSetting("Коррекция движения", true)});
final ModeSetting correctionType = new ModeSetting("Тип коррекции", "Сфокусированный", new String[]{"Сфокусированный", "Незаметный"});
private final BooleanSetting checkWallObstruction = new BooleanSetting("Не бить через стену", true);
private final StopWatch stopWatch = new StopWatch();
private Vector2f rotateVector = new Vector2f(0.0F, 0.0F);
private LivingEntity target;
private Entity selected;
int ticks = 0;
boolean isRotated;
final AutoPotion autoPotion;
float lastYaw;
float lastPitch;
public KillAura(AutoPotion autoPotion) {
this.autoPotion = autoPotion;
this.addSettings(new Setting[]{this.type, this.attackRange, this.targets, this.options, this.correctionType, this.checkWallObstruction});
}
@Subscribe
public void onInput(EventInput eventInput) {
if ((Boolean) this.options.getValueByName("Коррекция движения").get() && this.correctionType.is("Незаметная") && this.target != null) {
Minecraft var10000 = mc;
if (Minecraft.player != null) {
MoveUtils.fixMovement(eventInput, this.rotateVector.x);
}
}
}
@Subscribe
public void onUpdate(EventUpdate e) {
if ((Boolean) this.options.getValueByName("Фокусировать одну цель").get() && (this.target == null || !this.isValid(this.target)) || !(Boolean) this.options.getValueByName("Фокусировать одну цель").get()) {
this.updateTarget();
}
if (this.target != null && (!this.autoPotion.isState() || !this.autoPotion.isActive())) {
this.isRotated = false;
if (this.shouldPlayerFalling() && this.stopWatch.hasTimeElapsed()) {
this.updateAttack();
this.ticks = 2;
}
if (this.type.is("Snap 1.17+")) {
if (this.ticks > 0) {
this.updateRotation(true, 180.0F, 90.0F);
--this.ticks;
} else {
this.reset();
}
} else if (!this.isRotated) {
this.updateRotation(false, 80.0F, 35.0F);
}
} else {
this.stopWatch.setLastMS(0L);
this.reset();
}
}
@Subscribe
private void onWalking(EventMotion e) {
if (this.target != null && (!this.autoPotion.isState() || !this.autoPotion.isActive())) {
float yaw = this.rotateVector.x;
float pitch = this.rotateVector.y;
e.setYaw(yaw);
e.setPitch(pitch);
Minecraft var10000 = mc;
Minecraft.player.rotationYawHead = yaw;
var10000 = mc;
Minecraft.player.renderYawOffset = yaw;
var10000 = mc;
Minecraft.player.rotationPitchHead = pitch;
}
}
private void updateTarget() {
List<LivingEntity> targets = new ArrayList();
Minecraft var10000 = mc;
Iterator var2 = Minecraft.world.getAllEntities().iterator();
while (var2.hasNext()) {
Entity entity = (Entity) var2.next();
if (entity instanceof LivingEntity living) {
if (this.isValid(living)) {
targets.add(living);
}
}
}
if (targets.isEmpty()) {
this.target = null;
} else if (targets.size() == 1) {
this.target = (LivingEntity) targets.get(0);
} else {
targets.sort(Comparator.comparingDouble((object) -> {
if (object instanceof PlayerEntity player) {
return -this.getEntityArmor(player);
} else if (object instanceof LivingEntity base) {
return (double) (-base.getTotalArmorValue());
} else {
return 0.0;
}
}).thenComparing((object, object2) -> {
double d2 = this.getEntityHealth((LivingEntity) object);
double d3 = this.getEntityHealth((LivingEntity) object2);
return Double.compare(d2, d3);
}).thenComparing((object, object2) -> {
double d2 = (double) Minecraft.player.getDistance((LivingEntity) object);
double d3 = (double) Minecraft.player.getDistance((LivingEntity) object2);
return Double.compare(d2, d3);
}));
this.target = (LivingEntity) targets.get(0);
}
}
private void updateRotation(boolean attack, float rotationYawSpeed, float rotationPitchSpeed) {
// Получаем позицию цели с учётом её высоты
Vector3d targetPosition = this.target.getPositionVec().add(0.0, MathHelper.clamp(1.1, 0.3, (double) this.target.getHeight()), 0.0);
Vector3d vec = targetPosition.subtract(Minecraft.player.getEyePosition(1.0F));
this.isRotated = true;
float yawToTarget = (float) MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - 90.0);
float pitchToTarget = (float) (-Math.toDegrees(Math.atan2(vec.y, Math.hypot(vec.x, vec.z))));
float yawDelta = MathHelper.wrapDegrees(yawToTarget - this.rotateVector.x);
float pitchDelta = MathHelper.wrapDegrees(pitchToTarget - this.rotateVector.y);
if (Math.abs(yawDelta) > 60.0F || Math.abs(pitchDelta) > 60.0F) {
return;
}
float randomYawOffset = (float) (Math.random() * 0.5 - 0.25);
float randomPitchOffset = (float) (Math.random() * 0.3 - 0.15);
if (this.isGrimOrInvateMode()) {
randomYawOffset *= Math.random() < 0.5 ? 0.5f : 1.5f;
randomPitchOffset *= Math.random() < 0.5 ? 0.5f : 1.5f;
}
float clampedYaw = this.rotateVector.x + yawDelta + randomYawOffset;
float clampedPitch = this.rotateVector.y + pitchDelta + randomPitchOffset;
float gcd = SensUtils.getGCDValue();
clampedYaw -= (clampedYaw - this.rotateVector.x) % gcd;
clampedPitch -= (clampedPitch - this.rotateVector.y) % gcd;
this.rotateVector = new Vector2f(clampedYaw, clampedPitch);
if ((Boolean) this.options.getValueByName("Коррекция движения").get()) {
float randomMovementOffset = (float) (Math.random() * 0.2 - 0.1);
Minecraft.player.rotationYawOffset = clampedYaw + randomMovementOffset;
}
if (attack) {
if (Math.abs(yawDelta) > 60.0F || Math.abs(pitchDelta) > 60.0F) {
return;
}
String hitTarget = getRandomHitTarget();
switch (hitTarget) {
case "body":
// Удар в тело
break;
case "legs":
// Удар в ноги
break;
case "pants":
// Удар в штаны
break;
}
}
switch ((String) this.type.get()) {
case "FunSky":
handleFunSkyMode(yawDelta, pitchDelta, rotationYawSpeed, rotationPitchSpeed, attack);
break;
case "Lite":
handleLiteMode(yawDelta, pitchDelta, rotationYawSpeed, rotationPitchSpeed, attack);
break;
case "ReallyWorld":
handleReallyWorldMode(yawDelta, pitchDelta, rotationYawSpeed, rotationPitchSpeed, attack);
break;
case "HolyWorld":
handleHolyWorldMode(yawDelta, pitchDelta, rotationYawSpeed, rotationPitchSpeed, attack);
break;
case "HVH":
handleHVHMode(yawDelta, pitchDelta, rotationYawSpeed, rotationPitchSpeed, attack);
break;
case "Snap 1.17+":
handleSnapMode(yawDelta, pitchDelta);
break;
}
}
private void updateMovementCorrection(float clampedYaw, float clampedPitch) {
}
private String getRandomHitTarget() {
return "";
}
private boolean isGrimOrInvateMode() {
return false;
}
private void handleSnapMode(float yawDelta, float pitchDelta) {
if (Math.abs(yawDelta) > 60.0F || Math.abs(pitchDelta) > 60.0F) {
return;
}
}
private void handleHVHMode(float yawDelta, float pitchDelta, float rotationYawSpeed, float rotationPitchSpeed, boolean attack) {
if (Math.abs(yawDelta) > 60.0F || Math.abs(pitchDelta) > 60.0F) {
return;
}
}
private void handleHolyWorldMode(float yawDelta, float pitchDelta, float rotationYawSpeed, float rotationPitchSpeed, boolean attack) {
if (Math.abs(yawDelta) > 60.0F || Math.abs(pitchDelta) > 60.0F) {
return;
}
}
private void handleReallyWorldMode(float yawDelta, float pitchDelta, float rotationYawSpeed, float rotationPitchSpeed, boolean attack) {
if (Math.abs(yawDelta) > 60.0F || Math.abs(pitchDelta) > 60.0F) {
return;
}
}
private void handleFunSkyMode(float yawDelta, float pitchDelta, float rotationYawSpeed, float rotationPitchSpeed, boolean attack) {
if (Math.abs(yawDelta) > 60.0F || Math.abs(pitchDelta) > 60.0F) {
return;
}
}
private void handleLiteMode(float yawDelta, float pitchDelta, float rotationYawSpeed, float rotationPitchSpeed, boolean attack) {
if (Math.abs(yawDelta) > 60.0F || Math.abs(pitchDelta) > 60.0F) {
return;
}
}
private void updateAttack() {
if (!(Boolean) this.checkWallObstruction.get() || this.canSeeThroughWall(this.target)) {
this.selected = MouseUtil.getMouseOver(this.target, this.rotateVector.x, this.rotateVector.y, (double) (Float) this.attackRange.get());
if ((Boolean) this.options.getValueByName("Ускорять ротацию при атаке").get()) {
this.updateRotation(true, 68.0F, 41.0F);
}
Minecraft var10000;
if (this.selected == null || this.selected != this.target) {
var10000 = mc;
if (!Minecraft.player.isElytraFlying()) {
return;
}
}
var10000 = mc;
Minecraft var10001;
if (Minecraft.player.isBlocking() && (Boolean) this.options.getValueByName("Отжимать щит").get()) {
var10001 = mc;
mc.playerController.onStoppedUsingItem(Minecraft.player);
}
this.stopWatch.setLastMS(500L);
var10001 = mc;
mc.playerController.attackEntity(Minecraft.player, this.target);
var10000 = mc;
Minecraft.player.swingArm(Hand.MAIN_HAND);
LivingEntity var2 = this.target;
if (var2 instanceof PlayerEntity) {
PlayerEntity player = (PlayerEntity) var2;
if ((Boolean) this.options.getValueByName("Ломать щит").get()) {
this.breakShieldPlayer(player);
}
}
}
}
private boolean canSeeThroughWall(Entity entity) {
Minecraft var10000 = mc;
ClientWorld var3 = Minecraft.world;
Minecraft var10003 = mc;
Vector3d var4 = Minecraft.player.getEyePosition(1.0F);
Vector3d var10004 = entity.getEyePosition(1.0F);
Minecraft var10007 = mc;
RayTraceResult result = var3.rayTraceBlocks(new RayTraceContext(var4, var10004, BlockMode.COLLIDER, FluidMode.NONE, Minecraft.player));
return result == null || result.getType() == Type.MISS;
}
public boolean shouldPlayerFalling() {
Minecraft var10000;
boolean var3;
label46:
{
label45:
{
var10000 = mc;
if (Minecraft.player.isInWater()) {
var10000 = mc;
if (Minecraft.player.areEyesInFluid(FluidTags.WATER)) {
break label45;
}
}
var10000 = mc;
if (!Minecraft.player.isInLava()) {
var10000 = mc;
if (!Minecraft.player.isOnLadder()) {
var10000 = mc;
if (!Minecraft.player.isPassenger()) {
var10000 = mc;
if (!Minecraft.player.abilities.isFlying) {
var3 = false;
break label46;
}
}
}
}
}
var3 = true;
}
boolean cancelReason = var3;
var10000 = mc;
float attackStrength = Minecraft.player.getCooledAttackStrength((Boolean) this.options.getValueByName("Синхронизировать атаку с ТПС").get() ? Nexgen.getInstance().getTpsCalc().getAdjustTicks() : 1.5F);
if (attackStrength < 0.92F) {
return false;
} else if (!cancelReason && (Boolean) this.options.getValueByName("Только криты").get()) {
var10000 = mc;
if (!Minecraft.player.isOnGround()) {
var10000 = mc;
if (Minecraft.player.fallDistance > 0.0F) {
var3 = true;
return var3;
}
}
var3 = false;
return var3;
} else {
return true;
}
}
private boolean isValid(LivingEntity entity) {
if (entity instanceof ClientPlayerEntity) {
return false;
} else if (entity.ticksExisted < 3) {
return false;
} else {
Minecraft var10000 = mc;
if (Minecraft.player.getDistanceEyePos(entity) > (double) (Float) this.attackRange.get()) {
return false;
} else {
if (entity instanceof PlayerEntity) {
PlayerEntity p = (PlayerEntity) entity;
if (!(Boolean) this.targets.getValueByName("Друзья").get() && FriendStorage.isFriend(p.getName().getString())) {
return false;
}
String var3 = p.getName().getString();
Minecraft var10001 = mc;
if (var3.equalsIgnoreCase(Minecraft.player.getName().getString())) {
return false;
}
}
if (entity instanceof PlayerEntity && !(Boolean) this.targets.getValueByName("Игроки").get()) {
return false;
} else if (entity instanceof PlayerEntity && entity.getTotalArmorValue() == 0 && !(Boolean) this.targets.getValueByName("Голые").get()) {
return false;
} else if (entity instanceof PlayerEntity && entity.isInvisible() && entity.getTotalArmorValue() == 0 && !(Boolean) this.targets.getValueByName("Голые невидимки").get()) {
return false;
} else if (entity instanceof PlayerEntity && entity.isInvisible() && !(Boolean) this.targets.getValueByName("Невидимки").get()) {
return false;
} else if (entity instanceof MonsterEntity && !(Boolean) this.targets.getValueByName("Мобы").get()) {
return false;
} else if (entity instanceof AnimalEntity && !(Boolean) this.targets.getValueByName("Животные").get()) {
return false;
} else {
return !entity.isInvulnerable() && entity.isAlive() && !(entity instanceof ArmorStandEntity);
}
}
}
}
private void breakShieldPlayer(PlayerEntity entity) {
if (entity.isBlocking()) {
int invSlot = InventoryUtil.getInstance().getAxeInInventory(false);
int hotBarSlot = InventoryUtil.getInstance().getAxeInInventory(true);
Minecraft var10000;
Minecraft var10001;
Minecraft var10003;
if (hotBarSlot == -1 && invSlot != -1) {
int bestSlot = InventoryUtil.getInstance().findBestSlotInHotBar();
Minecraft var10005 = mc;
mc.playerController.windowClick(0, invSlot, 0, ClickType.PICKUP, Minecraft.player);
int var10002 = bestSlot + 36;
var10005 = mc;
mc.playerController.windowClick(0, var10002, 0, ClickType.PICKUP, Minecraft.player);
var10000 = mc;
Minecraft.player.connection.sendPacket(new CHeldItemChangePacket(bestSlot));
var10001 = mc;
mc.playerController.attackEntity(Minecraft.player, entity);
var10000 = mc;
Minecraft.player.swingArm(Hand.MAIN_HAND);
var10000 = mc;
var10003 = mc;
Minecraft.player.connection.sendPacket(new CHeldItemChangePacket(Minecraft.player.inventory.currentItem));
var10002 = bestSlot + 36;
var10005 = mc;
mc.playerController.windowClick(0, var10002, 0, ClickType.PICKUP, Minecraft.player);
var10005 = mc;
mc.playerController.windowClick(0, invSlot, 0, ClickType.PICKUP, Minecraft.player);
}
if (hotBarSlot != -1) {
var10000 = mc;
Minecraft.player.connection.sendPacket(new CHeldItemChangePacket(hotBarSlot));
var10001 = mc;
mc.playerController.attackEntity(Minecraft.player, entity);
var10000 = mc;
Minecraft.player.swingArm(Hand.MAIN_HAND);
var10000 = mc;
var10003 = mc;
Minecraft.player.connection.sendPacket(new CHeldItemChangePacket(Minecraft.player.inventory.currentItem));
}
}
}
private void reset() {
if ((Boolean) this.options.getValueByName("Коррекция движения").get()) {
Minecraft var10000 = mc;
Minecraft.player.rotationYawOffset = -2.14748365E9F;
}
Minecraft var10003 = mc;
Minecraft var10004 = mc;
this.rotateVector = new Vector2f(Minecraft.player.rotationYaw, Minecraft.player.rotationPitch);
}
public boolean onEnable() {
super.onEnable();
this.reset();
this.target = null;
return false;
}
public void onDisable() {
super.onDisable();
this.reset();
this.stopWatch.setLastMS(0L);
this.target = null;
}
private double getEntityArmor(PlayerEntity entityPlayer2) {
double d2 = 0.0;
for (int i2 = 0; i2 < 4; ++i2) {
ItemStack is = (ItemStack) entityPlayer2.inventory.armorInventory.get(i2);
if (is.getItem() instanceof ArmorItem) {
d2 += this.getProtectionLvl(is);
}
}
return d2;
}
private double getProtectionLvl(ItemStack stack) {
Item var3 = stack.getItem();
if (var3 instanceof ArmorItem i) {
double damageReduceAmount = (double) i.getDamageReduceAmount();
if (stack.isEnchanted()) {
damageReduceAmount += (double) EnchantmentHelper.getEnchantmentLevel(Enchantments.PROTECTION, stack) * 0.25;
}
return damageReduceAmount;
} else {
return 0.0;
}
}
private double getEntityHealth(LivingEntity ent) {
if (ent instanceof PlayerEntity player) {
return (double) (player.getHealth() + player.getAbsorptionAmount()) * (this.getEntityArmor(player) / 20.0);
} else {
return (double) (ent.getHealth() + ent.getAbsorptionAmount());
}
}
public ModeSetting getType() {
return this.type;
}
public ModeListSetting getOptions() {
return this.options;
}
public StopWatch getStopWatch() {
return this.stopWatch;
}
public LivingEntity getTarget() {
return this.target;
}
}