Вопрос Дайте резольвер

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у меня есть паста. не плохая, но очень сильно миссает в резик. я пытался уже искать по интернету резики, какие то находил и пастил - очень много ошибок. я понимаю, это сдк чита, но как его поменять и сделать правильно не пойму
 
у меня есть паста. не плохая, но очень сильно миссает в резик. я пытался уже искать по интернету резики, какие то находил и пастил - очень много ошибок. я понимаю, это сдк чита, но как его поменять и сделать правильно не пойму
название пасты?
 
типо хармони пизже? я хз мне ток кастом флоу зафиксить получилось, в других аф просто даже не от либок зависит, подключай не подключай 5000 ошибок выдано
 
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типо хармони пизже? я хз мне ток кастом флоу зафиксить получилось, в других аф просто даже не от либок зависит, подключай не подключай 5000 ошибок выдано
harmony shit paste
 
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the thing is, you need a proper animation system first before the resolver
what could be a proper way of resolving im trying everything with good results but still misses, i genuinly dont think there is a way in actual guessing the real yaw everytime.
 
what could be a proper way of resolving im trying everything with good results but still misses, i genuinly dont think there is a way in actual guessing the real yaw everytime.
its all guess work, if the player is out in the open u can just safepoint, use anims for moving, lby for standing, brute if miss, and most importantly is FIX ROLLS, with a proper animation system u can predict moving desync with 90% accuracy (look at nemsis) as for standing its just guess work
 
its all guess work, if the player is out in the open u can just safepoint, use anims for moving, lby for standing, brut if miss, and most important is FIX ROLLS, with a proper animation system u can predict moving designc with 90% accuracy (look at nemsis) as for standing its just guess work
alright thanks, with this information ive came to an conclusion that there is no real way to always be accurate, nontheless ive watched your lw paste, with 15 resolvers mostly they all do the same, i was trying to make a skeet lua, but its still useless there is no real way to determine the real yaw everytime, anyways thanks again for this quick explanation of yours.
 
alright thanks, with this information ive came to an conclusion that there is no real way to always be accurate, nontheless ive watched your lw paste, with 15 resolvers mostly they all do the same, i was trying to make a skeet lua, but its still useless there is no real way to determine the real yaw everytime, anyways thanks again for this quick explanation of yours.
my lw paste is just like a personal notebook that i try shit on, but u can find some useful stuff there
 

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hey sorry for coming back, ive done exactly what nemesis has done, even copied your tracing thing for standing, fact is these niggas be using low delta or none even when standing this is been so frustrating because there misses above misses, no matter what, i know i should just let this game die once and for all but i simply cant. dont you have like a maybe update on your source and you might ve pushed some other method, just asking and again sorry for coming back but i feel like I can actually talk to someone here that isnt just a paster that can't even paste properly.
 
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hey sorry for coming back, ive done exactly what nemesis has done, even copied your tracing thing for standing, fact is these niggas be using low delta or none even when standing this is been so frustrating because there misses above misses, no matter what, i know i should just let this game die once and for all but i simply cant. dont you have like a maybe update on your source and you might ve pushed some other method, just asking and again sorry for coming back but i feel like I can actually talk to someone here that isnt just a paster that can't even paste properly.
dm me on discord @itzlaith_
 
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