local test_tex = draw.texture('path\\placeholder.png')
test_tex:create()
local test_pos = math.vec2(-500, 0)
local tex_size = test_tex:get_size()
print(string.format("Загружено✅ | Size: %dx%d",
tex_size.x, tex_size.y))
events.present_queue:add(function()
if not test_tex or not test_tex.obj then return end
local layer = draw.surface
layer.g:set_texture(test_tex)
layer:add_rect_filled(
draw.rect(test_pos.x, test_pos.y, test_pos.x + tex_size.x, test_pos.y + tex_size.y),
draw.color(255, 255, 255, 255)
)
end)