Часть функционала AutoGapple

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Код:
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package com.example.client.module;

import net.minecraft.client.MinecraftClient;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.util.Hand;
import org.lwjgl.glfw.GLFW;

public class AutoGappleModule {
    private static final MinecraftClient mc = MinecraftClient.getInstance();
    private boolean enabled = false;
    private float healthThreshold = 10.0f;
    private int tickDelay = 20; )
    private int tickCounter = 0;
    private int previousSlot = -1;

    public void toggle() {
        enabled = !enabled;
        System.out.println("AutoGapple " + (enabled ? "enabled" : "disabled"));
    }

    public void setHealthThreshold(float threshold) {
        this.healthThreshold = Math.max(1.0f, Math.min(20.0f, threshold));
    }

    public void setTickDelay(int delay) {
        this.tickDelay = Math.max(0, delay);
    }

    public void onTick() {
        if (!enabled || mc.player == null || mc.world == null) return;

        tickCounter++;
        if (tickCounter < tickDelay) return;
        tickCounter = 0;

        ClientPlayerEntity player = mc.player;

        if (player.getHealth() <= healthThreshold) {
            int appleSlot = findGoldenApple();
            if (appleSlot != -1) {
                useGoldenApple(appleSlot);
            }
        }
    }

    private int findGoldenApple() {
        for (int i = 0; i < 9; i++) {
            ItemStack stack = mc.player.getInventory().getStack(i);
            if (stack.getItem() == Items.GOLDEN_APPLE || stack.getItem() == Items.ENCHANTED_GOLDEN_APPLE) {
                return i;
            }
        }
        return -1; // Яблоко не найдено
    }

    private void useGoldenApple(int slot) {
        if (mc.player == null) return;

        previousSlot = mc.player.getInventory().selectedSlot;

        mc.player.getInventory().selectedSlot = slot;

        mc.options.useKey.setPressed(true);
        mc.interactionManager.interactItem(mc.player, Hand.MAIN_HAND);
        mc.options.useKey.setPressed(false);

        if (previousSlot != -1) {
            mc.player.getInventory().selectedSlot = previousSlot;
        }
    }

    public boolean isEnabled() {
        return enabled;
    }

    public float getHealthThreshold() {
        return healthThreshold;
    }

    public int getTickDelay() {
        return tickDelay;
    }
}
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