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Перед прочтением основного контента ниже, пожалуйста, обратите внимание на обновление внутри секции Майна на нашем форуме. У нас появились:
- бесплатные читы для Майнкрафт — любое использование на свой страх и риск;
- маркетплейс Майнкрафт — абсолютно любая коммерция, связанная с игрой, за исключением продажи читов (аккаунты, предоставления услуг, поиск кодеров читов и так далее);
- приватные читы для Minecraft — в этом разделе только платные хаки для игры, покупайте группу "Продавец" и выставляйте на продажу свой софт;
- обсуждения и гайды — всё тот же раздел с вопросами, но теперь модернизированный: поиск нужных хаков, пати с игроками-читерами и другая полезная информация.
Спасибо!
Короче ловите топ килку под фт и спуки на базу exp 2.0
Эта килка будет в Hudas Client Premium
SS -
Code -
By NaTuRaL
Эта килка будет в Hudas Client Premium
SS -
KillAura:
@ModuleInfo(name = "Aura", type = Category.Combat)
public class Aura extends Module {
[USER=270918]@Getter[/USER]
public static LivingEntity target = null;
public Vector2f rotate = new Vector2f(0, 0);
private final ModeSetting rotationMode = new ModeSetting("Режим ротации", "Funtime/SpookyTime-360", "Funtime/SpookyTime-360", "FuntimeSnap-360", "HVH");
private final ModeSetting sortMode = new ModeSetting("Сортировать", "По всему", "По всему", "По здоровью", "По дистанции");
private final MultiBoxSetting targets = new MultiBoxSetting("Цели", new BooleanOption("Игроки", true), new BooleanOption("Друзья", false), new BooleanOption("Голые", true), new BooleanOption("Мобы", false));
private final SliderSetting distance = new SliderSetting("Дистанция аттаки", 3.0f, 2.0f, 6.0f, 0.05f);
private final SliderSetting rotateDistance = new SliderSetting("Дистанция ротации", 0.5f, 0.0f, 3.0f, 0.05f).setVisible(() -> rotationMode.is("Funtime/SpookyTime-360"));
public final MultiBoxSetting settings = new MultiBoxSetting("Настройки", new BooleanOption("Только критами", true), new BooleanOption("Коррекция движения", true), new BooleanOption("Отжимать щит", true), new BooleanOption("Ломать щит", true));
private final BooleanOption onlySpaceCritical = new BooleanOption("Только с пробелом", true).setVisible(() -> settings.get(0));
private final BooleanOption silent = new BooleanOption("Сайлент коррекция", true).setVisible(() -> settings.get(1));
int ticksUntilNextAttack;
private boolean hasRotated;
private long cpsLimit = 0;
public Aura() {
this.addSettings(rotationMode, targets, sortMode, distance, rotateDistance, settings, onlySpaceCritical, silent);
}
[USER=1367676]@override[/USER]
public boolean onEvent(final Event event) {
if (event instanceof EventInteractEntity) {
EventInteractEntity entity = ((EventInteractEntity) event);
if (target != null)
entity.setCancel(true);
}
if (event instanceof EventInput) {
EventInput eventInput = ((EventInput) event);
if (settings.get(1) && silent.get()) {
MoveUtil.fixMovement(eventInput, Manager.FEATURE_MANAGER.autoPotion.isActivePotion ? Minecraft.getInstance().player.rotationYaw : rotate.x);
}
}
if (event instanceof EventUpdate) {
EventUpdate updateEvent = ((EventUpdate) event);
if (!(target != null && isValidTarget(target))) {
target = findTarget();
}
if (target == null) {
cpsLimit = System.currentTimeMillis();
rotate = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
return false;
}
attackAndRotateOnEntity(target);
}
if (event instanceof EventMotion) {
EventMotion motionEvent = ((EventMotion) event);
handleMotionEvent(motionEvent);
}
return false;
}
private void handleMotionEvent(EventMotion motionEvent) {
if (target != null && !Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
motionEvent.setYaw(this.rotate.x);
motionEvent.setPitch(this.rotate.y);
Minecraft var10000 = mc;
mc.player.rotationYawHead = this.rotate.x;
var10000 = mc;
mc.player.renderYawOffset = calculateCorrectYawOffset(this.rotate.x);
var10000 = mc;
mc.player.rotationPitchHead = this.rotate.y;
}
}
public static float calculateCorrectYawOffset(float yaw) {
// Инициализация переменных
double xDiff = mc.player.getPosX() - mc.player.prevPosX;
double zDiff = mc.player.getPosZ() - mc.player.prevPosZ;
float distSquared = (float) (xDiff * xDiff + zDiff * zDiff);
float renderYawOffset = mc.player.prevRenderYawOffset;
float offset = renderYawOffset;
float yawOffsetDiff;
// Вычисление смещения, если расстояние больше порогового значения
if (distSquared > 0.0025000002f) {
offset = (float) MathHelper.atan2(zDiff, xDiff) * 180.0f / (float) Math.PI - 90.0f;
}
// Установка смещения равным углу поворота, если игрок машет рукой
if (mc.player != null && mc.player.swingProgress > 0.0f) {
offset = yaw;
}
// Ограничение разницы смещений
yawOffsetDiff = MathHelper.wrapDegrees(yaw - (renderYawOffset + MathHelper.wrapDegrees(offset - renderYawOffset) * 0.3f));
yawOffsetDiff = MathHelper.clamp(yawOffsetDiff, -75.0f, 75.0f);
// Вычисление итогового смещения
renderYawOffset = yaw - yawOffsetDiff;
if (yawOffsetDiff * yawOffsetDiff > 2500.0f) {
renderYawOffset += yawOffsetDiff * 0.2f;
}
return renderYawOffset;
}
private void attackAndRotateOnEntity(LivingEntity target) {
hasRotated = false;
switch (rotationMode.getIndex()) {
case 0: {
if (shouldAttack(target) && !Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
attackTarget(target);
}
setRotation(target, false);
break;
}
case 1: {
if (shouldAttack(target) && !Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
attackTarget(target);
ticksUntilNextAttack = 10;
}
if (ticksUntilNextAttack > 5) {
setRotation(target, false);
ticksUntilNextAttack--;
} else {
rotate.x = mc.player.rotationYaw;
rotate.y = mc.player.rotationPitch;
}
break;
}
case 2: {
if (shouldAttack(target) && !Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
attackTarget(target);
}
setRotation(target, false);
break;
}
}
}
private void attackTarget(final LivingEntity targetEntity) {
if (settings.get(2) && mc.player.isBlocking()) {
mc.playerController.onStoppedUsingItem(mc.player);
}
boolean sprint = false;
if (CEntityActionPacket.lastUpdatedSprint && !mc.player.isInWater()) {
mc.player.connection.sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.STOP_SPRINTING));
sprint = true;
}
cpsLimit = System.currentTimeMillis() + 550;
mc.playerController.attackEntity(mc.player, targetEntity);
mc.player.swingArm(Hand.MAIN_HAND);
if (settings.get(3)) {
breakShieldAndSwapSlot();
}
if (sprint) {
mc.player.connection.sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.START_SPRINTING));
}
}
private void breakShieldAndSwapSlot() {
LivingEntity targetEntity = target;
if (targetEntity instanceof PlayerEntity) {
PlayerEntity player = ((PlayerEntity) targetEntity);
if (target.isActiveItemStackBlocking(2)
&& !player.isSpectator()
&& !player.isCreative()
&& (target.getHeldItemOffhand().getItem() == Items.SHIELD
|| target.getHeldItemMainhand().getItem() == Items.SHIELD)) {
int slot = breakShield(player);
if (slot > 8) {
mc.playerController.pickItem(slot);
}
}
}
}
public int breakShield(LivingEntity target) {
int hotBarSlot = InventoryUtil.getAxe(true);
if (hotBarSlot != -1) {
mc.player.connection.sendPacket(new CHeldItemChangePacket(hotBarSlot));
mc.playerController.attackEntity(mc.player, target);
mc.player.swingArm(Hand.MAIN_HAND);
mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
return hotBarSlot;
}
int inventorySLot = InventoryUtil.getAxe(false);
if (inventorySLot != -1) {
mc.playerController.pickItem(inventorySLot);
mc.playerController.attackEntity(mc.player, target);
mc.player.swingArm(Hand.MAIN_HAND);
return inventorySLot;
}
return -1;
}
private boolean shouldAttack(LivingEntity targetEntity) {
return canAttack() && targetEntity != null && (cpsLimit <= System.currentTimeMillis());
}
private void setRotation(final LivingEntity base, final boolean attack) {
this.hasRotated = true;
Vector3d vec3d = AuraUtil.getVector(base);
final double diffX = vec3d.x;
final double diffY = vec3d.y;
final double diffZ = vec3d.z;
float[] rotations = new float[]{
(float) Math.toDegrees(Math.atan2(diffZ, diffX)) - 90.0F,
(float) (-Math.toDegrees(Math.atan2(diffY, Math.hypot(diffX, diffZ))))
};
float deltaYaw = MathHelper.wrapDegrees(calculateDelta(rotations[0], this.rotate.x));
float deltaPitch = calculateDelta(rotations[1], this.rotate.y);
float limitedYaw = min(max(abs(deltaYaw), 1.0F), 180.0F);
float limitedPitch = (float) min(max(abs(deltaPitch), 1.0F), 15.0F);
float finalYaw = this.rotate.x + (deltaYaw > 0.0f ? limitedYaw : -limitedYaw) + MathUtil.randomizeFloat(-1, 1);
float finalPitch = MathHelper.clamp(this.rotate.y + (deltaPitch > 0.0f ? limitedPitch : -limitedPitch) + MathUtil.randomizeFloat(-1, 1), -89.0f, 89.0f);
float gcd = GCDUtil.getGCDValue();
finalYaw = (float) ((double) finalYaw - (double) (finalYaw - this.rotate.x) % gcd);
finalPitch = (float) ((double) finalPitch - (double) (finalPitch - rotate.y) % gcd);
this.rotate.x = finalYaw;
this.rotate.y = finalPitch;
}
public boolean canAttack() {
final boolean onSpace = onlySpaceCritical.get()
&& mc.player.isOnGround()
&& !mc.gameSettings.keyBindJump.isKeyDown();
final boolean reasonForAttack = mc.player.isPotionActive(Effects.BLINDNESS)
|| mc.player.isOnLadder()
|| mc.player.isInWater() && mc.player.areEyesInFluid(FluidTags.WATER)
|| mc.player.isRidingHorse()
|| mc.player.abilities.isFlying || mc.player.isElytraFlying();
if (getDistance(target) >= distance.getValue().floatValue()
|| mc.player.getCooledAttackStrength(1.5F) < 0.92F) {
return false;
}
if (Manager.FEATURE_MANAGER.freeCam.player != null) return true;
if (!reasonForAttack && settings.get(0)) {
return onSpace || !mc.player.isOnGround() && mc.player.fallDistance > MathUtil.randomizeFloat(0.0f, 0.3f);
}
return true;
}
private LivingEntity findTarget() {
List<LivingEntity> targets = new ArrayList<>();
for (Entity entity : mc.world.getAllEntities()) {
if (entity instanceof LivingEntity && isValidTarget((LivingEntity) entity)) {
targets.add((LivingEntity) entity);
}
}
if (targets.isEmpty()) {
return null;
}
if (targets.size() > 1) {
switch (sortMode.get()) {
case "По всему": {
targets.sort(Comparator.comparingDouble(target -> {
if (target instanceof PlayerEntity) {
PlayerEntity player = (PlayerEntity) target;
return -this.getEntityArmor(player);
}
if (target instanceof LivingEntity) {
LivingEntity livingEntity = (LivingEntity) target;
return -livingEntity.getTotalArmorValue();
}
return 0.0;
}).thenComparing((o, o1) -> {
double health = getEntityHealth((LivingEntity) o);
double health1 = getEntityHealth((LivingEntity) o1);
return Double.compare(health, health1);
}).thenComparing((object, object2) -> {
double d2 = getDistance((LivingEntity) object);
double d3 = getDistance((LivingEntity) object2);
return Double.compare(d2, d3);
}));
break;
}
case "По дистанции": {
targets.sort(Comparator.comparingDouble(Manager.FEATURE_MANAGER.aura::getDistance).thenComparingDouble(this::getEntityHealth));
break;
}
case "По здоровью": {
targets.sort(Comparator.comparingDouble(this::getEntityHealth).thenComparingDouble(mc.player::getDistance));
break;
}
}
} else {
cpsLimit = System.currentTimeMillis();
}
return targets.get(0);
}
private boolean isValidTarget(final LivingEntity base) {
if (base.getShouldBeDead() || !base.isAlive() || base == mc.player)
return false;
if (base instanceof PlayerEntity) {
String playerName = base.getName().getString();
if (Manager.FRIEND_MANAGER.isFriend(playerName) && !targets.get(1) || Manager.FEATURE_MANAGER.freeCam.player != null && playerName.equals(Manager.FEATURE_MANAGER.freeCam.player.getName().getString()) || base.getTotalArmorValue() == 0 && (!targets.get(0) || !targets.get(2)))
return false;
}
if ((base instanceof MobEntity || base instanceof AnimalEntity) && !targets.get(3))
return false;
if (base instanceof ArmorStandEntity || Manager.FEATURE_MANAGER.antiBot.isState() && Manager.FEATURE_MANAGER.antiBot.bots.contains(base))
return false;
return getDistance(base) <= distance.getValue().floatValue() + (rotationMode.is("Funtime/SpookyTime-360") ? rotateDistance.getValue().floatValue() : 0.0f);
}
private double getDistance(LivingEntity entity) {
return AuraUtil.getVector(entity).length();
}
public double getEntityArmor(PlayerEntity target) {
double totalArmor = 0.0;
for (ItemStack armorStack : target.inventory.armorInventory) {
if (armorStack != null && armorStack.getItem() instanceof ArmorItem) {
totalArmor += getProtectionLvL(armorStack);
}
}
return totalArmor;
}
public double getEntityHealth(Entity entity) {
if (entity instanceof PlayerEntity) {
PlayerEntity player = (PlayerEntity) entity;
double armorValue = getEntityArmor(player) / 20.0;
return (player.getHealth() + player.getAbsorptionAmount()) * armorValue;
} else if (entity instanceof LivingEntity) {
LivingEntity livingEntity = (LivingEntity) entity;
return livingEntity.getHealth() + livingEntity.getAbsorptionAmount();
}
return 0.0;
}
private double getProtectionLvL(ItemStack stack) {
ArmorItem armor = (ArmorItem) stack.getItem();
double damageReduce = armor.getDamageReduceAmount();
if (stack.isEnchanted()) {
damageReduce += (double) EnchantmentHelper.getEnchantmentLevel(Enchantments.PROTECTION, stack) * 0.25;
}
return damageReduce;
}
[USER=1367676]@override[/USER]
public void onDisable() {
this.rotate = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
target = null;
cpsLimit = System.currentTimeMillis();
super.onDisable();
}
}
By NaTuRaL
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