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Часть функционала Простой ShulkerVisible exp 3.1

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Простой ShulkerVisible exp 3.1

ShulkerVisible 1.16.5:
Expand Collapse Copy
public class ShulkerVisible extends Module {

@Subscribe
    public void onRender(EventDisplay event) {
RenderSystem.enableBlend();
RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);

for (Entity entity : mc.world.getAllEntities()) {
double x = 0, y = 0, z = 0;
ItemStack stack = null;

if (entity instanceof PlayerEntity) {
                PlayerEntity player = (PlayerEntity) entity;
if (player.getUniqueID().equals(mc.player.getUniqueID())                     ) continue;

stack = player.inventory.getCurrentItem();
                x = player.getPosX();
y = player.getPosY() + player.getHeight() + 1.5f;
                z = player.getPosZ();
            }

if (entity instanceof ItemEntity) {
                ItemStack s = ((ItemEntity) entity).getItem();
if (Block.getBlockFromItem(s.getItem()) instanceof ShulkerBoxBlock) {
                    stack = s;
                    x = entity.getPosX();
y = entity.getPosY() + 0.75f;
                    z = entity.getPosZ();
                }
            }

if (stack == null || !          (Block.getBlockFromItem(stack.getItem()) instanceof ShulkerBoxBlock)) continue;

            CompoundNBT tag = stack.getTag();
if (tag == null || !tag.contains("BlockEntityTag", 10)) continue;

CompoundNBT blocksTag = tag.getCompound("BlockEntityTag");
if (!blocksTag.contains("Items", 9)) continue;

NonNullList<ItemStack> items = NonNullList.withSize(27, ItemStack.EMPTY);
ItemStackHelper.loadAllItems(blocksTag, items);

if (items.isEmpty()      ) continue;

Vector2f vec = ProjectionUtil.project((float) x, (float) y, (float) z);
if (vec == null) continue;

double dx = mc.player.getPosX() - x;
double dy = mc.player.getPosY() - y;
double dz = mc.player.getPosZ() - z;
double distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
double scale = MathUtil.lerp(0.5, 1.75, 2.5 / distance);

GlStateManager.pushMatrix();
GlStateManager.translatef(vec.x, vec.y, 0);
GlStateManager.scalef((float) scale, (float) scale, 1.0f);

float slotSize = 18.0f;
float slotSpacing = 2.0f;
float padding = 4.0f;
float width = (slotSize * 9) + (slotSpacing * 8) + (padding * 2);
float height = (slotSize * 3) + (slotSpacing * 2) + (padding * 2);
float shadowOffset = 2.0f          ;

RenderUtility.drawRect(shadowOffset, shadowOffset, width, height, ColorUtils.rgba(0, 0, 0, 0));

RenderUtility.drawRoundedRect(0, 0, width, height,
ColorUtils.rgba(30, 30, 30, 100),
ColorUtils.rgba(50, 50, 50, 200));

RenderUtility.drawRoundedRect(0, 0, width, height, 3.0f, ColorUtils.rgba(100, 100, 100, 50));

 float posX = padding ;
 float posY = padding;
for (int i = 0; i < 27; i++) {
RenderUtility.drawRoundedRect(posX, posY, slotSize, slotSize, 1.0f, ColorUtils.rgba(80, 80, 80, 80));

                posX += slotSize + slotSpacing;
if ((i + 1) % 9 == 0) {
                    posX = padding;
                    posY += slotSize + slotSpacing;
                }


            }

            posX = padding;
            posY = padding;
for (int i = 0; i < items.size(); i++) {
                ItemStack item = items.get(i);
 if (!item.isEmpty()) {
mc.getItemRenderer().renderItemAndEffectIntoGUI(item, (int) posX, (int) posY);
mc.getItemRenderer().renderItemOverlayIntoGUI(mc.fontRenderer, item, (int) posX, (int) posY, null);
                }

                posX += slotSize + slotSpacing;
if ((i + 1) % 9 == 0) {
                    posX = padding;
                    posY += slotSize + slotSpacing;
                }
            }

            String   title = stack.getDisplayName().getString();
float titleX = (width - mc.fontRenderer.getStringWidth(title)) / 2;

GlStateManager.popMatrix();
        }

RenderSystem.disableBlend();
    }
}
 
Простой ShulkerVisible exp 3.1

ShulkerVisible 1.16.5:
Expand Collapse Copy
public class ShulkerVisible extends Module {

@Subscribe
    public void onRender(EventDisplay event) {
RenderSystem.enableBlend();
RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);

for (Entity entity : mc.world.getAllEntities()) {
double x = 0, y = 0, z = 0;
ItemStack stack = null;

if (entity instanceof PlayerEntity) {
                PlayerEntity player = (PlayerEntity) entity;
if (player.getUniqueID().equals(mc.player.getUniqueID())                     ) continue;

stack = player.inventory.getCurrentItem();
                x = player.getPosX();
y = player.getPosY() + player.getHeight() + 1.5f;
                z = player.getPosZ();
            }

if (entity instanceof ItemEntity) {
                ItemStack s = ((ItemEntity) entity).getItem();
if (Block.getBlockFromItem(s.getItem()) instanceof ShulkerBoxBlock) {
                    stack = s;
                    x = entity.getPosX();
y = entity.getPosY() + 0.75f;
                    z = entity.getPosZ();
                }
            }

if (stack == null || !          (Block.getBlockFromItem(stack.getItem()) instanceof ShulkerBoxBlock)) continue;

            CompoundNBT tag = stack.getTag();
if (tag == null || !tag.contains("BlockEntityTag", 10)) continue;

CompoundNBT blocksTag = tag.getCompound("BlockEntityTag");
if (!blocksTag.contains("Items", 9)) continue;

NonNullList<ItemStack> items = NonNullList.withSize(27, ItemStack.EMPTY);
ItemStackHelper.loadAllItems(blocksTag, items);

if (items.isEmpty()      ) continue;

Vector2f vec = ProjectionUtil.project((float) x, (float) y, (float) z);
if (vec == null) continue;

double dx = mc.player.getPosX() - x;
double dy = mc.player.getPosY() - y;
double dz = mc.player.getPosZ() - z;
double distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
double scale = MathUtil.lerp(0.5, 1.75, 2.5 / distance);

GlStateManager.pushMatrix();
GlStateManager.translatef(vec.x, vec.y, 0);
GlStateManager.scalef((float) scale, (float) scale, 1.0f);

float slotSize = 18.0f;
float slotSpacing = 2.0f;
float padding = 4.0f;
float width = (slotSize * 9) + (slotSpacing * 8) + (padding * 2);
float height = (slotSize * 3) + (slotSpacing * 2) + (padding * 2);
float shadowOffset = 2.0f          ;

RenderUtility.drawRect(shadowOffset, shadowOffset, width, height, ColorUtils.rgba(0, 0, 0, 0));

RenderUtility.drawRoundedRect(0, 0, width, height,
ColorUtils.rgba(30, 30, 30, 100),
ColorUtils.rgba(50, 50, 50, 200));

RenderUtility.drawRoundedRect(0, 0, width, height, 3.0f, ColorUtils.rgba(100, 100, 100, 50));

 float posX = padding ;
 float posY = padding;
for (int i = 0; i < 27; i++) {
RenderUtility.drawRoundedRect(posX, posY, slotSize, slotSize, 1.0f, ColorUtils.rgba(80, 80, 80, 80));

                posX += slotSize + slotSpacing;
if ((i + 1) % 9 == 0) {
                    posX = padding;
                    posY += slotSize + slotSpacing;
                }


            }

            posX = padding;
            posY = padding;
for (int i = 0; i < items.size(); i++) {
                ItemStack item = items.get(i);
 if (!item.isEmpty()) {
mc.getItemRenderer().renderItemAndEffectIntoGUI(item, (int) posX, (int) posY);
mc.getItemRenderer().renderItemOverlayIntoGUI(mc.fontRenderer, item, (int) posX, (int) posY, null);
                }

                posX += slotSize + slotSpacing;
if ((i + 1) % 9 == 0) {
                    posX = padding;
                    posY += slotSize + slotSpacing;
                }
            }

            String   title = stack.getDisplayName().getString();
float titleX = (width - mc.fontRenderer.getStringWidth(title)) / 2;

GlStateManager.popMatrix();
        }

RenderSystem.disableBlend();
    }
}
/del no ss
 
Простой ShulkerVisible exp 3.1

ShulkerVisible 1.16.5:
Expand Collapse Copy
public class ShulkerVisible extends Module {

@Subscribe
    public void onRender(EventDisplay event) {
RenderSystem.enableBlend();
RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);

for (Entity entity : mc.world.getAllEntities()) {
double x = 0, y = 0, z = 0;
ItemStack stack = null;

if (entity instanceof PlayerEntity) {
                PlayerEntity player = (PlayerEntity) entity;
if (player.getUniqueID().equals(mc.player.getUniqueID())                     ) continue;

stack = player.inventory.getCurrentItem();
                x = player.getPosX();
y = player.getPosY() + player.getHeight() + 1.5f;
                z = player.getPosZ();
            }

if (entity instanceof ItemEntity) {
                ItemStack s = ((ItemEntity) entity).getItem();
if (Block.getBlockFromItem(s.getItem()) instanceof ShulkerBoxBlock) {
                    stack = s;
                    x = entity.getPosX();
y = entity.getPosY() + 0.75f;
                    z = entity.getPosZ();
                }
            }

if (stack == null || !          (Block.getBlockFromItem(stack.getItem()) instanceof ShulkerBoxBlock)) continue;

            CompoundNBT tag = stack.getTag();
if (tag == null || !tag.contains("BlockEntityTag", 10)) continue;

CompoundNBT blocksTag = tag.getCompound("BlockEntityTag");
if (!blocksTag.contains("Items", 9)) continue;

NonNullList<ItemStack> items = NonNullList.withSize(27, ItemStack.EMPTY);
ItemStackHelper.loadAllItems(blocksTag, items);

if (items.isEmpty()      ) continue;

Vector2f vec = ProjectionUtil.project((float) x, (float) y, (float) z);
if (vec == null) continue;

double dx = mc.player.getPosX() - x;
double dy = mc.player.getPosY() - y;
double dz = mc.player.getPosZ() - z;
double distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
double scale = MathUtil.lerp(0.5, 1.75, 2.5 / distance);

GlStateManager.pushMatrix();
GlStateManager.translatef(vec.x, vec.y, 0);
GlStateManager.scalef((float) scale, (float) scale, 1.0f);

float slotSize = 18.0f;
float slotSpacing = 2.0f;
float padding = 4.0f;
float width = (slotSize * 9) + (slotSpacing * 8) + (padding * 2);
float height = (slotSize * 3) + (slotSpacing * 2) + (padding * 2);
float shadowOffset = 2.0f          ;

RenderUtility.drawRect(shadowOffset, shadowOffset, width, height, ColorUtils.rgba(0, 0, 0, 0));

RenderUtility.drawRoundedRect(0, 0, width, height,
ColorUtils.rgba(30, 30, 30, 100),
ColorUtils.rgba(50, 50, 50, 200));

RenderUtility.drawRoundedRect(0, 0, width, height, 3.0f, ColorUtils.rgba(100, 100, 100, 50));

 float posX = padding ;
 float posY = padding;
for (int i = 0; i < 27; i++) {
RenderUtility.drawRoundedRect(posX, posY, slotSize, slotSize, 1.0f, ColorUtils.rgba(80, 80, 80, 80));

                posX += slotSize + slotSpacing;
if ((i + 1) % 9 == 0) {
                    posX = padding;
                    posY += slotSize + slotSpacing;
                }


            }

            posX = padding;
            posY = padding;
for (int i = 0; i < items.size(); i++) {
                ItemStack item = items.get(i);
 if (!item.isEmpty()) {
mc.getItemRenderer().renderItemAndEffectIntoGUI(item, (int) posX, (int) posY);
mc.getItemRenderer().renderItemOverlayIntoGUI(mc.fontRenderer, item, (int) posX, (int) posY, null);
                }

                posX += slotSize + slotSpacing;
if ((i + 1) % 9 == 0) {
                    posX = padding;
                    posY += slotSize + slotSpacing;
                }
            }

            String   title = stack.getDisplayName().getString();
float titleX = (width - mc.fontRenderer.getStringWidth(title)) / 2;

GlStateManager.popMatrix();
        }

RenderSystem.disableBlend();
    }
}
спастите с литки, нахуя ебатся?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Хуйня, у мя по факту лучше
 
спастите с литки, нахуя ебатся?
какой литки ты ебень блять?
1754204807990.png
 
Последнее редактирование:
хуцня, надо пастить
 
Простой ShulkerVisible exp 3.1

ShulkerVisible 1.16.5:
Expand Collapse Copy
public class ShulkerVisible extends Module {

@Subscribe
    public void onRender(EventDisplay event) {
RenderSystem.enableBlend();
RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);

for (Entity entity : mc.world.getAllEntities()) {
double x = 0, y = 0, z = 0;
ItemStack stack = null;

if (entity instanceof PlayerEntity) {
                PlayerEntity player = (PlayerEntity) entity;
if (player.getUniqueID().equals(mc.player.getUniqueID())                     ) continue;

stack = player.inventory.getCurrentItem();
                x = player.getPosX();
y = player.getPosY() + player.getHeight() + 1.5f;
                z = player.getPosZ();
            }

if (entity instanceof ItemEntity) {
                ItemStack s = ((ItemEntity) entity).getItem();
if (Block.getBlockFromItem(s.getItem()) instanceof ShulkerBoxBlock) {
                    stack = s;
                    x = entity.getPosX();
y = entity.getPosY() + 0.75f;
                    z = entity.getPosZ();
                }
            }

if (stack == null || !          (Block.getBlockFromItem(stack.getItem()) instanceof ShulkerBoxBlock)) continue;

            CompoundNBT tag = stack.getTag();
if (tag == null || !tag.contains("BlockEntityTag", 10)) continue;

CompoundNBT blocksTag = tag.getCompound("BlockEntityTag");
if (!blocksTag.contains("Items", 9)) continue;

NonNullList<ItemStack> items = NonNullList.withSize(27, ItemStack.EMPTY);
ItemStackHelper.loadAllItems(blocksTag, items);

if (items.isEmpty()      ) continue;

Vector2f vec = ProjectionUtil.project((float) x, (float) y, (float) z);
if (vec == null) continue;

double dx = mc.player.getPosX() - x;
double dy = mc.player.getPosY() - y;
double dz = mc.player.getPosZ() - z;
double distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
double scale = MathUtil.lerp(0.5, 1.75, 2.5 / distance);

GlStateManager.pushMatrix();
GlStateManager.translatef(vec.x, vec.y, 0);
GlStateManager.scalef((float) scale, (float) scale, 1.0f);

float slotSize = 18.0f;
float slotSpacing = 2.0f;
float padding = 4.0f;
float width = (slotSize * 9) + (slotSpacing * 8) + (padding * 2);
float height = (slotSize * 3) + (slotSpacing * 2) + (padding * 2);
float shadowOffset = 2.0f          ;

RenderUtility.drawRect(shadowOffset, shadowOffset, width, height, ColorUtils.rgba(0, 0, 0, 0));

RenderUtility.drawRoundedRect(0, 0, width, height,
ColorUtils.rgba(30, 30, 30, 100),
ColorUtils.rgba(50, 50, 50, 200));

RenderUtility.drawRoundedRect(0, 0, width, height, 3.0f, ColorUtils.rgba(100, 100, 100, 50));

 float posX = padding ;
 float posY = padding;
for (int i = 0; i < 27; i++) {
RenderUtility.drawRoundedRect(posX, posY, slotSize, slotSize, 1.0f, ColorUtils.rgba(80, 80, 80, 80));

                posX += slotSize + slotSpacing;
if ((i + 1) % 9 == 0) {
                    posX = padding;
                    posY += slotSize + slotSpacing;
                }


            }

            posX = padding;
            posY = padding;
for (int i = 0; i < items.size(); i++) {
                ItemStack item = items.get(i);
 if (!item.isEmpty()) {
mc.getItemRenderer().renderItemAndEffectIntoGUI(item, (int) posX, (int) posY);
mc.getItemRenderer().renderItemOverlayIntoGUI(mc.fontRenderer, item, (int) posX, (int) posY, null);
                }

                posX += slotSize + slotSpacing;
if ((i + 1) % 9 == 0) {
                    posX = padding;
                    posY += slotSize + slotSpacing;
                }
            }

            String   title = stack.getDisplayName().getString();
float titleX = (width - mc.fontRenderer.getStringWidth(title)) / 2;

GlStateManager.popMatrix();
        }

RenderSystem.disableBlend();
    }
}
/del no ss
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Простой ShulkerVisible exp 3.1

ShulkerVisible 1.16.5:
Expand Collapse Copy
public class ShulkerVisible extends Module {

@Subscribe
    public void onRender(EventDisplay event) {
RenderSystem.enableBlend();
RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);

for (Entity entity : mc.world.getAllEntities()) {
double x = 0, y = 0, z = 0;
ItemStack stack = null;

if (entity instanceof PlayerEntity) {
                PlayerEntity player = (PlayerEntity) entity;
if (player.getUniqueID().equals(mc.player.getUniqueID())                     ) continue;

stack = player.inventory.getCurrentItem();
                x = player.getPosX();
y = player.getPosY() + player.getHeight() + 1.5f;
                z = player.getPosZ();
            }

if (entity instanceof ItemEntity) {
                ItemStack s = ((ItemEntity) entity).getItem();
if (Block.getBlockFromItem(s.getItem()) instanceof ShulkerBoxBlock) {
                    stack = s;
                    x = entity.getPosX();
y = entity.getPosY() + 0.75f;
                    z = entity.getPosZ();
                }
            }

if (stack == null || !          (Block.getBlockFromItem(stack.getItem()) instanceof ShulkerBoxBlock)) continue;

            CompoundNBT tag = stack.getTag();
if (tag == null || !tag.contains("BlockEntityTag", 10)) continue;

CompoundNBT blocksTag = tag.getCompound("BlockEntityTag");
if (!blocksTag.contains("Items", 9)) continue;

NonNullList<ItemStack> items = NonNullList.withSize(27, ItemStack.EMPTY);
ItemStackHelper.loadAllItems(blocksTag, items);

if (items.isEmpty()      ) continue;

Vector2f vec = ProjectionUtil.project((float) x, (float) y, (float) z);
if (vec == null) continue;

double dx = mc.player.getPosX() - x;
double dy = mc.player.getPosY() - y;
double dz = mc.player.getPosZ() - z;
double distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
double scale = MathUtil.lerp(0.5, 1.75, 2.5 / distance);

GlStateManager.pushMatrix();
GlStateManager.translatef(vec.x, vec.y, 0);
GlStateManager.scalef((float) scale, (float) scale, 1.0f);

float slotSize = 18.0f;
float slotSpacing = 2.0f;
float padding = 4.0f;
float width = (slotSize * 9) + (slotSpacing * 8) + (padding * 2);
float height = (slotSize * 3) + (slotSpacing * 2) + (padding * 2);
float shadowOffset = 2.0f          ;

RenderUtility.drawRect(shadowOffset, shadowOffset, width, height, ColorUtils.rgba(0, 0, 0, 0));

RenderUtility.drawRoundedRect(0, 0, width, height,
ColorUtils.rgba(30, 30, 30, 100),
ColorUtils.rgba(50, 50, 50, 200));

RenderUtility.drawRoundedRect(0, 0, width, height, 3.0f, ColorUtils.rgba(100, 100, 100, 50));

 float posX = padding ;
 float posY = padding;
for (int i = 0; i < 27; i++) {
RenderUtility.drawRoundedRect(posX, posY, slotSize, slotSize, 1.0f, ColorUtils.rgba(80, 80, 80, 80));

                posX += slotSize + slotSpacing;
if ((i + 1) % 9 == 0) {
                    posX = padding;
                    posY += slotSize + slotSpacing;
                }


            }

            posX = padding;
            posY = padding;
for (int i = 0; i < items.size(); i++) {
                ItemStack item = items.get(i);
 if (!item.isEmpty()) {
mc.getItemRenderer().renderItemAndEffectIntoGUI(item, (int) posX, (int) posY);
mc.getItemRenderer().renderItemOverlayIntoGUI(mc.fontRenderer, item, (int) posX, (int) posY, null);
                }

                posX += slotSize + slotSpacing;
if ((i + 1) % 9 == 0) {
                    posX = padding;
                    posY += slotSize + slotSpacing;
                }
            }

            String   title = stack.getDisplayName().getString();
float titleX = (width - mc.fontRenderer.getStringWidth(title)) / 2;

GlStateManager.popMatrix();
        }

RenderSystem.disableBlend();
    }
}
а импорты где блять
 
Простой ShulkerVisible exp 3.1

ShulkerVisible 1.16.5:
Expand Collapse Copy
public class ShulkerVisible extends Module {

@Subscribe
    public void onRender(EventDisplay event) {
RenderSystem.enableBlend();
RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);

for (Entity entity : mc.world.getAllEntities()) {
double x = 0, y = 0, z = 0;
ItemStack stack = null;

if (entity instanceof PlayerEntity) {
                PlayerEntity player = (PlayerEntity) entity;
if (player.getUniqueID().equals(mc.player.getUniqueID())                     ) continue;

stack = player.inventory.getCurrentItem();
                x = player.getPosX();
y = player.getPosY() + player.getHeight() + 1.5f;
                z = player.getPosZ();
            }

if (entity instanceof ItemEntity) {
                ItemStack s = ((ItemEntity) entity).getItem();
if (Block.getBlockFromItem(s.getItem()) instanceof ShulkerBoxBlock) {
                    stack = s;
                    x = entity.getPosX();
y = entity.getPosY() + 0.75f;
                    z = entity.getPosZ();
                }
            }

if (stack == null || !          (Block.getBlockFromItem(stack.getItem()) instanceof ShulkerBoxBlock)) continue;

            CompoundNBT tag = stack.getTag();
if (tag == null || !tag.contains("BlockEntityTag", 10)) continue;

CompoundNBT blocksTag = tag.getCompound("BlockEntityTag");
if (!blocksTag.contains("Items", 9)) continue;

NonNullList<ItemStack> items = NonNullList.withSize(27, ItemStack.EMPTY);
ItemStackHelper.loadAllItems(blocksTag, items);

if (items.isEmpty()      ) continue;

Vector2f vec = ProjectionUtil.project((float) x, (float) y, (float) z);
if (vec == null) continue;

double dx = mc.player.getPosX() - x;
double dy = mc.player.getPosY() - y;
double dz = mc.player.getPosZ() - z;
double distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
double scale = MathUtil.lerp(0.5, 1.75, 2.5 / distance);

GlStateManager.pushMatrix();
GlStateManager.translatef(vec.x, vec.y, 0);
GlStateManager.scalef((float) scale, (float) scale, 1.0f);

float slotSize = 18.0f;
float slotSpacing = 2.0f;
float padding = 4.0f;
float width = (slotSize * 9) + (slotSpacing * 8) + (padding * 2);
float height = (slotSize * 3) + (slotSpacing * 2) + (padding * 2);
float shadowOffset = 2.0f          ;

RenderUtility.drawRect(shadowOffset, shadowOffset, width, height, ColorUtils.rgba(0, 0, 0, 0));

RenderUtility.drawRoundedRect(0, 0, width, height,
ColorUtils.rgba(30, 30, 30, 100),
ColorUtils.rgba(50, 50, 50, 200));

RenderUtility.drawRoundedRect(0, 0, width, height, 3.0f, ColorUtils.rgba(100, 100, 100, 50));

 float posX = padding ;
 float posY = padding;
for (int i = 0; i < 27; i++) {
RenderUtility.drawRoundedRect(posX, posY, slotSize, slotSize, 1.0f, ColorUtils.rgba(80, 80, 80, 80));

                posX += slotSize + slotSpacing;
if ((i + 1) % 9 == 0) {
                    posX = padding;
                    posY += slotSize + slotSpacing;
                }


            }

            posX = padding;
            posY = padding;
for (int i = 0; i < items.size(); i++) {
                ItemStack item = items.get(i);
 if (!item.isEmpty()) {
mc.getItemRenderer().renderItemAndEffectIntoGUI(item, (int) posX, (int) posY);
mc.getItemRenderer().renderItemOverlayIntoGUI(mc.fontRenderer, item, (int) posX, (int) posY, null);
                }

                posX += slotSize + slotSpacing;
if ((i + 1) % 9 == 0) {
                    posX = padding;
                    posY += slotSize + slotSpacing;
                }
            }

            String   title = stack.getDisplayName().getString();
float titleX = (width - mc.fontRenderer.getStringWidth(title)) / 2;

GlStateManager.popMatrix();
        }

RenderSystem.disableBlend();
    }
}


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