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what kind of base do you have? I've never heard of these names beforewhere can I find the fnUpdateAimPunch and update_sky_box template? my cheat needs it for updating, and I dont know how to get it. can anyone help?
Can you provide a sourcecode download link for this "Fearless"?
my cheats source code is based on "Fearless". after several months without updates, I compiled a small log of which patterns were outdated, and lets just say I was shocked.
https://yougame.biz/threads/352471/ is one of the four source codes in the thread, I dont remember which one specifically. however, the fact is that I also noticed one of the "outdated" update_sky_box patterns in darkside src (https://yougame.biz/threads/359965/post-3347128) ¯\_(ツ)_/¯Can you provide a sourcecode download link for this "Fearless"?
https://yougame.biz/threads/352471/ is one of the four source codes in the thread, I dont remember which one specifically. however, the fact is that I also noticed one of the "outdated" update_sky_box patterns in darkside src (https://yougame.biz/threads/359965/post-3347128) ¯\_(ツ)_/¯
дайте OverrideViewhere some updated stuff feal free share any other updated stuff in this thread, always assume that people have old / outdated
no dropping your sigs and expect me test them or update them i provide updates / add more when i notice changes or get more, and add here
c++:"client.dll", "48 8B 3D ? ? ? ? 8B 5E"));//game_particle_manager "rendersystemdx11.dll", "48 89 2D ? ? ? ? 48 C7 05"), 0x3, 0x7));//swap_chain "client.dll", "4C 8B 25 ? ? ? ? 24"), 0x3, 0x0));//engine_trace "client.dll", "48 89 15 ?? ?? ?? ?? 48 89 42"), 0x3, 0x7;//global_vars "client.dll", "48 8B 0D ? ? ? ? 4C 8B C6 8B 10 E8"), 0x3, 0x7;//input "client.dll", "48 8B 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48 85 C9 74 2D"), 0x3));//game_event_manager "client.dll", "48 8B 0D ? ? ? ? E8 ? ? ? ? 84 C0 0F 84 ? ? ? ? 49 8B 06 48 8D 4D"), 0x3));//game_rules "materialsystem2.dll", "48 89 5C 24 ?? 48 89 6C 24 ?? 56 57 41 56 48 81 EC ?? ?? ?? ?? 48 8B 05"));//create_material "tier0.dll", "40 53 48 83 EC ? 4C 8B 11 41 B9"));//40 53 48 83 EC ? 4C 8B 11 41 B9// set_type_key tier0, FNV1A("?LoadKV3@@YA_NPEAVKeyValues3@@PEAVCUtlString@@PEAVCUtlBuffer@@AEBUKV3ID_t@@PEBDI@Z")));// loadkeytype sig here to //"tier0.dll", "E8 ? ? ? ? EB ? F7 43"), 0x1, 0x0)); "scenesystem.dll", "48 8B C4 53 57 41 54" //draw_object "client.dll", "40 53 48 81 EC ? ? ? ? 49 8B C1"//get_matrix_for_view "client.dll", "48 89 5C 24 ? 48 89 6C 24 ? 56 57 41 56 48 81 EC ? ? ? ? 4C 8B F1 48 8D 94 24" //on_render_start "client.dll", "85 D2 0F 88 ? ? ? ? 55 56 41 55");//flashBangDraw "client.dll", "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 41 56 41 57 48 83 EC ? 48 8B 9C 24 ? ? ? ? 4D 8B F8"); //smokedraw "4c 8b c9 81 fa fe 7f 00 00 77 47");//GameEntitySystem bullet penetration: 48 8B C4 44 89 48 20 48 89 50 10 48 Find Hud Element: 4C 8B DC 53 48 83 EC 50 48 8B 05 set body group: 85 D2 0F 88 ? ? ? ? 53 55 get_usercmd_base: "E8 ? ? ? ? 8B 80 ? ? ? ? 48 83 C4", 1 get_usercmd: "E8 ? ? ? ? 48 8B D8 48 85 C0 75 ? 8B 97"), 1 addeconitem for inventory: E8 ? ? ? ? FF C3 3B 5D ? 72 sequence_number: + 0x59A8 get_stickers_supported_count:+ 0x168 Uses_Legacy_Model: + 0xAE index 42U //get_schema_class_info 173U // get_eye_pos 38U // in_game 53U //get_local_player 39U // IsConnected 49U //ExecuteClientCmd 23U //GetResourceManager 24U //set_string 25U //set_wstring 162u // is weapon typedef struct ISwapChainDx11 { /* 0x0000 */ MEM_PAD(0x170); /* 0x0170 */ IDXGISwapChain *m_DXGISwapChain; /* 0x0178 */ IDXGIFactory *m_IDXGIFactory; } ISwapChainDx11; typedef struct CSchemaClassInfo { /* 0x0000 */ uintptr_t *vtable; /* 0x0008 */ const char *name; /* 0x0010 */ const char *module; /* 0x0018 */ int size; /* 0x001C */ int16_t field_count; /* 0x001E */ int16_t static_metadata_count; /* 0x0020 */ int8_t alignment; /* 0x0021 */ int8_t base_classes_count; /* 0x0022 */ int16_t multiple_inheritance_depth; /* 0x0024 */ int16_t single_inheritance_depth; /* 0x0028 */ SchemaClassFieldData *fields; /* 0x0030 */ SchemaBaseClassInfoData *base_classes; /* 0x0038 */ MEM_PAD(0x8); /* 0x0040 */ SchemaMetadataEntryData *static_metadata; /* 0x0048 */ CSchemaSystemTypeScope *scope; /* 0x0050 */ CSchemaType *type; /* 0x0058 */ eSchemaClassFlags flags; /* 0x005C */ MEM_PAD(0x4); /* 0x0060 */ void *ftable; } CSchemaClassInfo; class CSceneAnimatableObject { MEM_PAD(0xB8); sdk::CHandle<C_BaseEntity> hOwner; }; class CMeshData { public: MEM_PAD(0x18); // 0x0 CSceneAnimatableObject* SceneAnimatableObject; // 0x18 CMaterial2* Material; // 0x20 CMaterial2* MaterialCopy; MEM_PAD(0x10); CObjectInfo* ObjectInfo; Memory_pad(0x8); Color colValue; // 0x48 }; struct global_vars { float RealTime; // 0x0000 int32_t rameCount; // 0x0004 float FrameTime; // 0x0008 float FrameTime2; // 0x000C int32_t MaxClients; // 0x0010 std::uint8_t _pad0014[0x1C]; // 0x0014 -> 0x002F float lCurrentTime; // 0x0030 float FrameTime3; // 0x0034 float TickFraction; // 0x0038 float TickFraction2; // 0x003C std::uint8_t _pad0040[0x08]; // 0x0040 -> 0x0047 int32_t TickCount; // 0x0048 std::uint8_t _pad004C[0x0C]; // 0x004C -> 0x0057 void* NetChannel; // 0x0058 (CNetChan*) std::uint8_t _pad0060[0x118]; // 0x0060 -> 0x0177 const char* MapName; // 0x0178 const char* MapNameShort; // 0x0180 };
get eye position back to 170
InitializeTraceInfo
ClipRayToEntity
- 48 89 5C 24 ? 57 48 83 EC 20 48 8B D9 33 FF 48 8B 0D ? ? ? ? 48 85 DB
- E8 ? ? ? ? F3 0F 10 55 ? 44 0F 2F C2
CreateTrace
- E8 ? ? ? ? 48 8D 85 ? ? ? ? 48 89 B5 ? ? ? ? C7 85 ? ? ? ? ? ? ? ?
GetTraceInfo
- E8 ? ? ? ? 48 8D 4C 24 ? 48 89 5D 80
handle_bullet_penetration
- E8 ? ? ? ? F3 0F 10 44 24 ? 8B 4C 24 40
what relative in handle_bullet_penetration?get eye position back to 170
InitializeTraceInfo
ClipRayToEntity
- 48 89 5C 24 ? 57 48 83 EC 20 48 8B D9 33 FF 48 8B 0D ? ? ? ? 48 85 DB
- E8 ? ? ? ? F3 0F 10 55 ? 44 0F 2F C2
CreateTrace
- E8 ? ? ? ? 48 8D 85 ? ? ? ? 48 89 B5 ? ? ? ? C7 85 ? ? ? ? ? ? ? ?
GetTraceInfo
- E8 ? ? ? ? 48 8D 4C 24 ? 48 89 5D 80
handle_bullet_penetration
- E8 ? ? ? ? F3 0F 10 44 24 ? 8B 4C 24 40
game_trace_t outdated? not work for me. fraction -nanc++:c_usercmd* get_usercmd(c_csplayer_controller* local_controller) { using get_usercmd_base_t = int64_t(__fastcall*)(c_csplayer_controller*); static get_usercmd_base_t get_usercmd_base = reinterpret_cast<get_usercmd_base_t>(memory::get_absolute_address(memory::find_pattern(memory::client, "E8 ? ? ? ? 8B 80 ? ? ? ? 48 83 C4"), 1)); if (!get_usercmd_base) return nullptr; int sequence_number = *reinterpret_cast<int*>(get_usercmd_base(local_controller) + 0x59A8); using get_usercmd_t = c_usercmd*(__fastcall*)(c_csplayer_controller*, int); static get_usercmd_t get_usercmd = reinterpret_cast<get_usercmd_t>(memory::get_absolute_address(memory::find_pattern(memory::client, "E8 ? ? ? ? 48 8B D8 48 85 C0 75 ? 8B 97"), 1)); if (!get_usercmd) return nullptr; return get_usercmd(local_controller, sequence_number); }c++:"C_EconItemView::GetBasePlayerWeaponVData" ) ,"clinet.dll", "48 81 EC ? ? ? ? 48 85 C9 75 ? 33 C0 48 81 C4 ? ? ? ? C3 48 89 9C 24" , 0 , SEARCH_TYPE_NONE }; 48 89 74 24 ? 57 48 83 EC ? 48 8B 05 ? ? ? ? 48 8B FA//world_to_screen 85 D2 75 ? 48 63 81//SetViewAngle E8 ?? ?? ?? ?? 48 8B D5 48 8B CE E8 ?? ?? ?? ?? 48 8B 06 48 8B CE //PhysicsRunThink abs 1, 0 6U//CPVS struct game_trace_t { void* surface; pawn_t* entity; void* hit_box_data; std::uint8_t pad0000[0x38]; std::uint32_t contents; std::uint8_t pad0001[0x24]; math::vec3_t start_position; math::vec3_t end_position; math::vec3_t normal; math::vec3_t position; std::uint8_t pad0002[0x4]; float; std::uint8_t pad0003[0x6]; bool all_solid; std::uint8_t pad0004[0x4D]; };
histatic FnGetUserCmd GetUserCmd = reinterpret_cast<FnGetUserCmd>(
utils::get_absolute_address(FIND_PATTERN("client.dll", "E8 ? ? ? ? 48 8B D8 48 85 C0 75 ? 8B 97"), 1)
);
static void* off_181D9AAA0 = *reinterpret_cast<void**>(utils::solve_address(FIND_PATTERN("client.dll", ("48 8B 0D ? ? ? ? E8 ? ? ? ? 48 8B CF 4C 8B F8")), 0x3, 0x7));
static FnGetUserCmdBase GetUserCmdBase = reinterpret_cast<FnGetUserCmdBase>(
utils::get_absolute_address(FIND_PATTERN("client.dll", "E8 ? ? ? ? 48 8B CF 4C 8B F8"), 0x1, 0x0)
);
static FnGetCommandIndex GetCommandIndex = reinterpret_cast<FnGetCommandIndex>(
utils::get_absolute_address(FIND_PATTERN("client.dll", "E8 ? ? ? ? 8B 45 4F"), 0x1, 0x0)
);
all sigs i gotten myself fully :)
histatic FnGetUserCmd GetUserCmd = reinterpret_cast<FnGetUserCmd>(
utils::get_absolute_address(FIND_PATTERN("client.dll", "E8 ? ? ? ? 48 8B D8 48 85 C0 75 ? 8B 97"), 1)
);
static void* off_181D9AAA0 = *reinterpret_cast<void**>(utils::solve_address(FIND_PATTERN("client.dll", ("48 8B 0D ? ? ? ? E8 ? ? ? ? 48 8B CF 4C 8B F8")), 0x3, 0x7));
static FnGetUserCmdBase GetUserCmdBase = reinterpret_cast<FnGetUserCmdBase>(
utils::get_absolute_address(FIND_PATTERN("client.dll", "E8 ? ? ? ? 48 8B CF 4C 8B F8"), 0x1, 0x0)
);
static FnGetCommandIndex GetCommandIndex = reinterpret_cast<FnGetCommandIndex>(
utils::get_absolute_address(FIND_PATTERN("client.dll", "E8 ? ? ? ? 8B 45 4F"), 0x1, 0x0)
);
all sigs i gotten myself fully :)
48 89 5C 24 ? 48 89 4C 24 ? 55 57fnTraceShape
так не менялась жеfnCalculateWorldSpaceBones
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