Обход античита KillAura ST Duels | Evcalipse | 3.1

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Ротация спукитайм дуэли 360 градусов, без банов
(
Пожалуйста, авторизуйтесь для просмотра ссылки.
)
code:

JavaScript:
Expand Collapse Copy
private void baseRotationSpookytimeDuels() {
        Vector3d vec = (Boolean)this.predict.get() && this.target != null ? this.getPredictedPosition(this.target, (Float)this.predictStrength.get()) : this.target.getPositionVec();
        Minecraft var10002 = mc;
        double var28 = Minecraft.player.getPosYEye() - this.target.getPosY();
        double var10004 = (double)this.target.getHeight();
        Minecraft var10006 = mc;
        Vector3d var10000 = vec.add((double)0.0F, MathHelper.clamp(var28, (double)0.0F, var10004 - (double)1.0F * (Minecraft.player.getDistanceEyePos(this.target) / (double)this.attackDistance())), (double)0.0F);
        Minecraft var10001 = mc;
        vec = var10000.subtract(Minecraft.player.getEyePosition(1.0F));
        this.isRotated = true;
        float yawToTarget = (float)MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - (double)90.0F);
        float pitchToTarget = (float)(-Math.toDegrees(Math.atan2(vec.y, Math.hypot(vec.x, vec.z))));
        float yawDelta = MathHelper.wrapDegrees(yawToTarget - this.rotateVector.x);
        float pitchDelta = MathHelper.wrapDegrees(pitchToTarget - this.rotateVector.y);
        float clampedYaw = Math.min(Math.max(Math.abs(yawDelta), 1.0F), 65.4F);
        float clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0F), 10.2F);
        float targetYaw = this.rotateVector.x + (yawDelta > 0.0F ? clampedYaw : -clampedYaw);
        float targetPitch = this.rotateVector.y + (pitchDelta > 0.0F ? clampedPitch : -clampedPitch);
        float lerpFactor = 1.0F;
        float yaw = this.rotateVector.x + (targetYaw - this.rotateVector.x) * lerpFactor;
        float pitch = this.rotateVector.y + (targetPitch - this.rotateVector.y) * lerpFactor;
        float time = (float)(System.currentTimeMillis() % 10000L) / 500.0F;
        float oscillationAmplitudeYaw = 4.7F;
        float oscillationFrequencyYaw = 2.8F;
        float yawOscillation = (float)Math.sin((double)(time * 2.0F) * Math.PI * (double)oscillationFrequencyYaw) * oscillationAmplitudeYaw;
        yaw += yawOscillation;
        float oscillationAmplitudePitch = 3.2F;
        float oscillationFrequencyPitch = 1.6F;
        float pitchOscillation = (float)Math.sin((double)(time * 2.0F) * Math.PI * (double)oscillationFrequencyPitch) * oscillationAmplitudePitch;
        pitch += pitchOscillation;
        pitch = MathHelper.clamp(pitch, -89.0F, 90.0F);
        float gcd = SensUtils.getGCDValue();
        yaw -= (yaw - this.rotateVector.x) % gcd;
        pitch -= (pitch - this.rotateVector.y) % gcd;
        this.rotateVector = new Vector2f(yaw, pitch);
        if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
            Minecraft var27 = mc;
            Minecraft.player.rotationYawOffset = yaw;
        }

    }
 
Ротация спукитайм дуэли 360 градусов, без банов
(
Пожалуйста, авторизуйтесь для просмотра ссылки.
)
code:

JavaScript:
Expand Collapse Copy
private void baseRotationSpookytimeDuels() {
        Vector3d vec = (Boolean)this.predict.get() && this.target != null ? this.getPredictedPosition(this.target, (Float)this.predictStrength.get()) : this.target.getPositionVec();
        Minecraft var10002 = mc;
        double var28 = Minecraft.player.getPosYEye() - this.target.getPosY();
        double var10004 = (double)this.target.getHeight();
        Minecraft var10006 = mc;
        Vector3d var10000 = vec.add((double)0.0F, MathHelper.clamp(var28, (double)0.0F, var10004 - (double)1.0F * (Minecraft.player.getDistanceEyePos(this.target) / (double)this.attackDistance())), (double)0.0F);
        Minecraft var10001 = mc;
        vec = var10000.subtract(Minecraft.player.getEyePosition(1.0F));
        this.isRotated = true;
        float yawToTarget = (float)MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - (double)90.0F);
        float pitchToTarget = (float)(-Math.toDegrees(Math.atan2(vec.y, Math.hypot(vec.x, vec.z))));
        float yawDelta = MathHelper.wrapDegrees(yawToTarget - this.rotateVector.x);
        float pitchDelta = MathHelper.wrapDegrees(pitchToTarget - this.rotateVector.y);
        float clampedYaw = Math.min(Math.max(Math.abs(yawDelta), 1.0F), 65.4F);
        float clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0F), 10.2F);
        float targetYaw = this.rotateVector.x + (yawDelta > 0.0F ? clampedYaw : -clampedYaw);
        float targetPitch = this.rotateVector.y + (pitchDelta > 0.0F ? clampedPitch : -clampedPitch);
        float lerpFactor = 1.0F;
        float yaw = this.rotateVector.x + (targetYaw - this.rotateVector.x) * lerpFactor;
        float pitch = this.rotateVector.y + (targetPitch - this.rotateVector.y) * lerpFactor;
        float time = (float)(System.currentTimeMillis() % 10000L) / 500.0F;
        float oscillationAmplitudeYaw = 4.7F;
        float oscillationFrequencyYaw = 2.8F;
        float yawOscillation = (float)Math.sin((double)(time * 2.0F) * Math.PI * (double)oscillationFrequencyYaw) * oscillationAmplitudeYaw;
        yaw += yawOscillation;
        float oscillationAmplitudePitch = 3.2F;
        float oscillationFrequencyPitch = 1.6F;
        float pitchOscillation = (float)Math.sin((double)(time * 2.0F) * Math.PI * (double)oscillationFrequencyPitch) * oscillationAmplitudePitch;
        pitch += pitchOscillation;
        pitch = MathHelper.clamp(pitch, -89.0F, 90.0F);
        float gcd = SensUtils.getGCDValue();
        yaw -= (yaw - this.rotateVector.x) % gcd;
        pitch -= (pitch - this.rotateVector.y) % gcd;
        this.rotateVector = new Vector2f(yaw, pitch);
        if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
            Minecraft var27 = mc;
            Minecraft.player.rotationYawOffset = yaw;
        }

    }
var10002, var28, var10004, var, 10000, var10001, var27, ммммм шо это за говно
 
Ротация спукитайм дуэли 360 градусов, без банов
(
Пожалуйста, авторизуйтесь для просмотра ссылки.
)
code:

JavaScript:
Expand Collapse Copy
private void baseRotationSpookytimeDuels() {
        Vector3d vec = (Boolean)this.predict.get() && this.target != null ? this.getPredictedPosition(this.target, (Float)this.predictStrength.get()) : this.target.getPositionVec();
        Minecraft var10002 = mc;
        double var28 = Minecraft.player.getPosYEye() - this.target.getPosY();
        double var10004 = (double)this.target.getHeight();
        Minecraft var10006 = mc;
        Vector3d var10000 = vec.add((double)0.0F, MathHelper.clamp(var28, (double)0.0F, var10004 - (double)1.0F * (Minecraft.player.getDistanceEyePos(this.target) / (double)this.attackDistance())), (double)0.0F);
        Minecraft var10001 = mc;
        vec = var10000.subtract(Minecraft.player.getEyePosition(1.0F));
        this.isRotated = true;
        float yawToTarget = (float)MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - (double)90.0F);
        float pitchToTarget = (float)(-Math.toDegrees(Math.atan2(vec.y, Math.hypot(vec.x, vec.z))));
        float yawDelta = MathHelper.wrapDegrees(yawToTarget - this.rotateVector.x);
        float pitchDelta = MathHelper.wrapDegrees(pitchToTarget - this.rotateVector.y);
        float clampedYaw = Math.min(Math.max(Math.abs(yawDelta), 1.0F), 65.4F);
        float clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0F), 10.2F);
        float targetYaw = this.rotateVector.x + (yawDelta > 0.0F ? clampedYaw : -clampedYaw);
        float targetPitch = this.rotateVector.y + (pitchDelta > 0.0F ? clampedPitch : -clampedPitch);
        float lerpFactor = 1.0F;
        float yaw = this.rotateVector.x + (targetYaw - this.rotateVector.x) * lerpFactor;
        float pitch = this.rotateVector.y + (targetPitch - this.rotateVector.y) * lerpFactor;
        float time = (float)(System.currentTimeMillis() % 10000L) / 500.0F;
        float oscillationAmplitudeYaw = 4.7F;
        float oscillationFrequencyYaw = 2.8F;
        float yawOscillation = (float)Math.sin((double)(time * 2.0F) * Math.PI * (double)oscillationFrequencyYaw) * oscillationAmplitudeYaw;
        yaw += yawOscillation;
        float oscillationAmplitudePitch = 3.2F;
        float oscillationFrequencyPitch = 1.6F;
        float pitchOscillation = (float)Math.sin((double)(time * 2.0F) * Math.PI * (double)oscillationFrequencyPitch) * oscillationAmplitudePitch;
        pitch += pitchOscillation;
        pitch = MathHelper.clamp(pitch, -89.0F, 90.0F);
        float gcd = SensUtils.getGCDValue();
        yaw -= (yaw - this.rotateVector.x) % gcd;
        pitch -= (pitch - this.rotateVector.y) % gcd;
        this.rotateVector = new Vector2f(yaw, pitch);
        if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
            Minecraft var27 = mc;
            Minecraft.player.rotationYawOffset = yaw;
        }

    }
точно 360 градусов?
 
Ротация спукитайм дуэли 360 градусов, без банов
(
Пожалуйста, авторизуйтесь для просмотра ссылки.
)
code:

JavaScript:
Expand Collapse Copy
private void baseRotationSpookytimeDuels() {
        Vector3d vec = (Boolean)this.predict.get() && this.target != null ? this.getPredictedPosition(this.target, (Float)this.predictStrength.get()) : this.target.getPositionVec();
        Minecraft var10002 = mc;
        double var28 = Minecraft.player.getPosYEye() - this.target.getPosY();
        double var10004 = (double)this.target.getHeight();
        Minecraft var10006 = mc;
        Vector3d var10000 = vec.add((double)0.0F, MathHelper.clamp(var28, (double)0.0F, var10004 - (double)1.0F * (Minecraft.player.getDistanceEyePos(this.target) / (double)this.attackDistance())), (double)0.0F);
        Minecraft var10001 = mc;
        vec = var10000.subtract(Minecraft.player.getEyePosition(1.0F));
        this.isRotated = true;
        float yawToTarget = (float)MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - (double)90.0F);
        float pitchToTarget = (float)(-Math.toDegrees(Math.atan2(vec.y, Math.hypot(vec.x, vec.z))));
        float yawDelta = MathHelper.wrapDegrees(yawToTarget - this.rotateVector.x);
        float pitchDelta = MathHelper.wrapDegrees(pitchToTarget - this.rotateVector.y);
        float clampedYaw = Math.min(Math.max(Math.abs(yawDelta), 1.0F), 65.4F);
        float clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0F), 10.2F);
        float targetYaw = this.rotateVector.x + (yawDelta > 0.0F ? clampedYaw : -clampedYaw);
        float targetPitch = this.rotateVector.y + (pitchDelta > 0.0F ? clampedPitch : -clampedPitch);
        float lerpFactor = 1.0F;
        float yaw = this.rotateVector.x + (targetYaw - this.rotateVector.x) * lerpFactor;
        float pitch = this.rotateVector.y + (targetPitch - this.rotateVector.y) * lerpFactor;
        float time = (float)(System.currentTimeMillis() % 10000L) / 500.0F;
        float oscillationAmplitudeYaw = 4.7F;
        float oscillationFrequencyYaw = 2.8F;
        float yawOscillation = (float)Math.sin((double)(time * 2.0F) * Math.PI * (double)oscillationFrequencyYaw) * oscillationAmplitudeYaw;
        yaw += yawOscillation;
        float oscillationAmplitudePitch = 3.2F;
        float oscillationFrequencyPitch = 1.6F;
        float pitchOscillation = (float)Math.sin((double)(time * 2.0F) * Math.PI * (double)oscillationFrequencyPitch) * oscillationAmplitudePitch;
        pitch += pitchOscillation;
        pitch = MathHelper.clamp(pitch, -89.0F, 90.0F);
        float gcd = SensUtils.getGCDValue();
        yaw -= (yaw - this.rotateVector.x) % gcd;
        pitch -= (pitch - this.rotateVector.y) % gcd;
        this.rotateVector = new Vector2f(yaw, pitch);
        if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
            Minecraft var27 = mc;
            Minecraft.player.rotationYawOffset = yaw;
        }

    }
санлайт коре
 
Ротация спукитайм дуэли 360 градусов, без банов
(
Пожалуйста, авторизуйтесь для просмотра ссылки.
)
code:

JavaScript:
Expand Collapse Copy
private void baseRotationSpookytimeDuels() {
        Vector3d vec = (Boolean)this.predict.get() && this.target != null ? this.getPredictedPosition(this.target, (Float)this.predictStrength.get()) : this.target.getPositionVec();
        Minecraft var10002 = mc;
        double var28 = Minecraft.player.getPosYEye() - this.target.getPosY();
        double var10004 = (double)this.target.getHeight();
        Minecraft var10006 = mc;
        Vector3d var10000 = vec.add((double)0.0F, MathHelper.clamp(var28, (double)0.0F, var10004 - (double)1.0F * (Minecraft.player.getDistanceEyePos(this.target) / (double)this.attackDistance())), (double)0.0F);
        Minecraft var10001 = mc;
        vec = var10000.subtract(Minecraft.player.getEyePosition(1.0F));
        this.isRotated = true;
        float yawToTarget = (float)MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - (double)90.0F);
        float pitchToTarget = (float)(-Math.toDegrees(Math.atan2(vec.y, Math.hypot(vec.x, vec.z))));
        float yawDelta = MathHelper.wrapDegrees(yawToTarget - this.rotateVector.x);
        float pitchDelta = MathHelper.wrapDegrees(pitchToTarget - this.rotateVector.y);
        float clampedYaw = Math.min(Math.max(Math.abs(yawDelta), 1.0F), 65.4F);
        float clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0F), 10.2F);
        float targetYaw = this.rotateVector.x + (yawDelta > 0.0F ? clampedYaw : -clampedYaw);
        float targetPitch = this.rotateVector.y + (pitchDelta > 0.0F ? clampedPitch : -clampedPitch);
        float lerpFactor = 1.0F;
        float yaw = this.rotateVector.x + (targetYaw - this.rotateVector.x) * lerpFactor;
        float pitch = this.rotateVector.y + (targetPitch - this.rotateVector.y) * lerpFactor;
        float time = (float)(System.currentTimeMillis() % 10000L) / 500.0F;
        float oscillationAmplitudeYaw = 4.7F;
        float oscillationFrequencyYaw = 2.8F;
        float yawOscillation = (float)Math.sin((double)(time * 2.0F) * Math.PI * (double)oscillationFrequencyYaw) * oscillationAmplitudeYaw;
        yaw += yawOscillation;
        float oscillationAmplitudePitch = 3.2F;
        float oscillationFrequencyPitch = 1.6F;
        float pitchOscillation = (float)Math.sin((double)(time * 2.0F) * Math.PI * (double)oscillationFrequencyPitch) * oscillationAmplitudePitch;
        pitch += pitchOscillation;
        pitch = MathHelper.clamp(pitch, -89.0F, 90.0F);
        float gcd = SensUtils.getGCDValue();
        yaw -= (yaw - this.rotateVector.x) % gcd;
        pitch -= (pitch - this.rotateVector.y) % gcd;
        this.rotateVector = new Vector2f(yaw, pitch);
        if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
            Minecraft var27 = mc;
            Minecraft.player.rotationYawOffset = yaw;
        }

    }
че за евкалипс че он так хайпит
 
Ротация спукитайм дуэли 360 градусов, без банов
(
Пожалуйста, авторизуйтесь для просмотра ссылки.
)
code:

JavaScript:
Expand Collapse Copy
private void baseRotationSpookytimeDuels() {
        Vector3d vec = (Boolean)this.predict.get() && this.target != null ? this.getPredictedPosition(this.target, (Float)this.predictStrength.get()) : this.target.getPositionVec();
        Minecraft var10002 = mc;
        double var28 = Minecraft.player.getPosYEye() - this.target.getPosY();
        double var10004 = (double)this.target.getHeight();
        Minecraft var10006 = mc;
        Vector3d var10000 = vec.add((double)0.0F, MathHelper.clamp(var28, (double)0.0F, var10004 - (double)1.0F * (Minecraft.player.getDistanceEyePos(this.target) / (double)this.attackDistance())), (double)0.0F);
        Minecraft var10001 = mc;
        vec = var10000.subtract(Minecraft.player.getEyePosition(1.0F));
        this.isRotated = true;
        float yawToTarget = (float)MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vec.z, vec.x)) - (double)90.0F);
        float pitchToTarget = (float)(-Math.toDegrees(Math.atan2(vec.y, Math.hypot(vec.x, vec.z))));
        float yawDelta = MathHelper.wrapDegrees(yawToTarget - this.rotateVector.x);
        float pitchDelta = MathHelper.wrapDegrees(pitchToTarget - this.rotateVector.y);
        float clampedYaw = Math.min(Math.max(Math.abs(yawDelta), 1.0F), 65.4F);
        float clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0F), 10.2F);
        float targetYaw = this.rotateVector.x + (yawDelta > 0.0F ? clampedYaw : -clampedYaw);
        float targetPitch = this.rotateVector.y + (pitchDelta > 0.0F ? clampedPitch : -clampedPitch);
        float lerpFactor = 1.0F;
        float yaw = this.rotateVector.x + (targetYaw - this.rotateVector.x) * lerpFactor;
        float pitch = this.rotateVector.y + (targetPitch - this.rotateVector.y) * lerpFactor;
        float time = (float)(System.currentTimeMillis() % 10000L) / 500.0F;
        float oscillationAmplitudeYaw = 4.7F;
        float oscillationFrequencyYaw = 2.8F;
        float yawOscillation = (float)Math.sin((double)(time * 2.0F) * Math.PI * (double)oscillationFrequencyYaw) * oscillationAmplitudeYaw;
        yaw += yawOscillation;
        float oscillationAmplitudePitch = 3.2F;
        float oscillationFrequencyPitch = 1.6F;
        float pitchOscillation = (float)Math.sin((double)(time * 2.0F) * Math.PI * (double)oscillationFrequencyPitch) * oscillationAmplitudePitch;
        pitch += pitchOscillation;
        pitch = MathHelper.clamp(pitch, -89.0F, 90.0F);
        float gcd = SensUtils.getGCDValue();
        yaw -= (yaw - this.rotateVector.x) % gcd;
        pitch -= (pitch - this.rotateVector.y) % gcd;
        this.rotateVector = new Vector2f(yaw, pitch);
        if ((Boolean)this.options.getValueByName("Коррекция движения").get()) {
            Minecraft var27 = mc;
            Minecraft.player.rotationYawOffset = yaw;
        }

    }
Даже сп дуэли не обход xd
 
xDDD

кек, я незнаю как вы там пастите и что у вас за рендеры килки, но у меня в клиенте бана нету, на видосе пвп
Так он сразу может и не банится 5 каток ± и потом бан отлетает xd
 
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