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Обход античита Ротация Spookytime Full Bypass Evaware/3.1

Пожалуйста, авторизуйтесь для просмотра ссылки.


JavaScript:
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                case "Spookytime":
                    clampedYaw = Math.min(Math.max(Math.abs(yawDelta), 1.0E-4F), 22.5F);
                    clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0E-4F), 7.0F);
                    randomYawFactor = (float)(Math.random() * (double)2.5F - (double)1.5F);
                    randomPitchFactor = (float)(Math.random() * (double)2.5F - (double)1.0F);
                    randomThreshold = (float)(Math.random() * (double)2.5F);
                    randomAddition = (float)(Math.random() * (double)3.5F + (double)2.5F);

                    float neckHeight = target.getEyeHeight() - 0.3f;
                    Vector3d targetPos = target.getPositionVec().add(0, neckHeight, 0);

                    if (this.selected == this.target) {
                        float randomOffsetX = (new Random().nextFloat() - 0.5f) * 0.1f;
                        float randomOffsetZ = (new Random().nextFloat() - 0.5f) * 0.1f;
                        targetPos = targetPos.add(randomOffsetX, 0, randomOffsetZ);
                    }

                    Vector3d vecToNeck = targetPos.subtract(mc.player.getEyePosition(1.0F));
                    yawToTarget = (float)MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vecToNeck.z, vecToNeck.x)) - 90.0);
                    pitchToTarget = (float)(-Math.toDegrees(Math.atan2(vecToNeck.y, Math.hypot(vecToNeck.x, vecToNeck.z))));
                    yawDelta = MathHelper.wrapDegrees(yawToTarget - this.rotate.x);
                    pitchDelta = MathHelper.wrapDegrees(pitchToTarget - this.rotate.y);

                    if (this.selected != this.target) {
                        clampedPitch = Math.max(Math.abs(pitchDelta), 1.0F);
                    } else {
                        clampedPitch /= 3.0F;
                    }

                    if (Math.abs(clampedYaw - this.lastYaw) <= randomThreshold) {
                        clampedYaw = this.lastYaw + randomAddition;
                    }

                    clampedYaw += randomYawFactor;
                    clampedPitch += randomPitchFactor;
                    yaw = this.rotate.x + (yawDelta > 0.0F ? clampedYaw : -clampedYaw);
                    pitch = MathHelper.clamp(this.rotate.y + (pitchDelta > 0.0F ? clampedPitch : -clampedPitch), -80.0F, 70.0F);
                    gcd = SensUtility.getGCDValue();
                    yaw -= (yaw - this.rotate.x) % gcd;
                    pitch -= (pitch - this.rotate.y) % gcd;
                    this.rotate = new Vector2f(yaw, pitch);
                    this.lastYaw = clampedYaw;
                    this.lastPitch = clampedPitch;
                    break;
Обходит идеально че не так пишите делал без чат лгбт
норм
 
Пожалуйста, авторизуйтесь для просмотра ссылки.


JavaScript:
Expand Collapse Copy
                case "Spookytime":
                    clampedYaw = Math.min(Math.max(Math.abs(yawDelta), 1.0E-4F), 22.5F);
                    clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0E-4F), 7.0F);
                    randomYawFactor = (float)(Math.random() * (double)2.5F - (double)1.5F);
                    randomPitchFactor = (float)(Math.random() * (double)2.5F - (double)1.0F);
                    randomThreshold = (float)(Math.random() * (double)2.5F);
                    randomAddition = (float)(Math.random() * (double)3.5F + (double)2.5F);

                    float neckHeight = target.getEyeHeight() - 0.3f;
                    Vector3d targetPos = target.getPositionVec().add(0, neckHeight, 0);

                    if (this.selected == this.target) {
                        float randomOffsetX = (new Random().nextFloat() - 0.5f) * 0.1f;
                        float randomOffsetZ = (new Random().nextFloat() - 0.5f) * 0.1f;
                        targetPos = targetPos.add(randomOffsetX, 0, randomOffsetZ);
                    }

                    Vector3d vecToNeck = targetPos.subtract(mc.player.getEyePosition(1.0F));
                    yawToTarget = (float)MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vecToNeck.z, vecToNeck.x)) - 90.0);
                    pitchToTarget = (float)(-Math.toDegrees(Math.atan2(vecToNeck.y, Math.hypot(vecToNeck.x, vecToNeck.z))));
                    yawDelta = MathHelper.wrapDegrees(yawToTarget - this.rotate.x);
                    pitchDelta = MathHelper.wrapDegrees(pitchToTarget - this.rotate.y);

                    if (this.selected != this.target) {
                        clampedPitch = Math.max(Math.abs(pitchDelta), 1.0F);
                    } else {
                        clampedPitch /= 3.0F;
                    }

                    if (Math.abs(clampedYaw - this.lastYaw) <= randomThreshold) {
                        clampedYaw = this.lastYaw + randomAddition;
                    }

                    clampedYaw += randomYawFactor;
                    clampedPitch += randomPitchFactor;
                    yaw = this.rotate.x + (yawDelta > 0.0F ? clampedYaw : -clampedYaw);
                    pitch = MathHelper.clamp(this.rotate.y + (pitchDelta > 0.0F ? clampedPitch : -clampedPitch), -80.0F, 70.0F);
                    gcd = SensUtility.getGCDValue();
                    yaw -= (yaw - this.rotate.x) % gcd;
                    pitch -= (pitch - this.rotate.y) % gcd;
                    this.rotate = new Vector2f(yaw, pitch);
                    this.lastYaw = clampedYaw;
                    this.lastPitch = clampedPitch;
                    break;
Обходит идеально че не так пишите делал без чат лгбт
Кому это нужно, если человек не умеет делать ротации даже для спукитайма то пусть идет с литки или другого софта с ворк роткой пастит
 
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