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нормПожалуйста, авторизуйтесь для просмотра ссылки.
Обходит идеально че не так пишите делал без чат лгбтJavaScript:case "Spookytime": clampedYaw = Math.min(Math.max(Math.abs(yawDelta), 1.0E-4F), 22.5F); clampedPitch = Math.min(Math.max(Math.abs(pitchDelta), 1.0E-4F), 7.0F); randomYawFactor = (float)(Math.random() * (double)2.5F - (double)1.5F); randomPitchFactor = (float)(Math.random() * (double)2.5F - (double)1.0F); randomThreshold = (float)(Math.random() * (double)2.5F); randomAddition = (float)(Math.random() * (double)3.5F + (double)2.5F); float neckHeight = target.getEyeHeight() - 0.3f; Vector3d targetPos = target.getPositionVec().add(0, neckHeight, 0); if (this.selected == this.target) { float randomOffsetX = (new Random().nextFloat() - 0.5f) * 0.1f; float randomOffsetZ = (new Random().nextFloat() - 0.5f) * 0.1f; targetPos = targetPos.add(randomOffsetX, 0, randomOffsetZ); } Vector3d vecToNeck = targetPos.subtract(mc.player.getEyePosition(1.0F)); yawToTarget = (float)MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(vecToNeck.z, vecToNeck.x)) - 90.0); pitchToTarget = (float)(-Math.toDegrees(Math.atan2(vecToNeck.y, Math.hypot(vecToNeck.x, vecToNeck.z)))); yawDelta = MathHelper.wrapDegrees(yawToTarget - this.rotate.x); pitchDelta = MathHelper.wrapDegrees(pitchToTarget - this.rotate.y); if (this.selected != this.target) { clampedPitch = Math.max(Math.abs(pitchDelta), 1.0F); } else { clampedPitch /= 3.0F; } if (Math.abs(clampedYaw - this.lastYaw) <= randomThreshold) { clampedYaw = this.lastYaw + randomAddition; } clampedYaw += randomYawFactor; clampedPitch += randomPitchFactor; yaw = this.rotate.x + (yawDelta > 0.0F ? clampedYaw : -clampedYaw); pitch = MathHelper.clamp(this.rotate.y + (pitchDelta > 0.0F ? clampedPitch : -clampedPitch), -80.0F, 70.0F); gcd = SensUtility.getGCDValue(); yaw -= (yaw - this.rotate.x) % gcd; pitch -= (pitch - this.rotate.y) % gcd; this.rotate = new Vector2f(yaw, pitch); this.lastYaw = clampedYaw; this.lastPitch = clampedPitch; break;