Вопрос WorldRenderEvent help // expa 2.0 [CLOSED]

я эти таргет есп хочу взять https://yougame.biz/threads/325949 (for noad) а там worldrenderevent а у меня его нету
propen:
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package wtf.expensive.ui;

import net.minecraft.client.renderer.Matrix4f;
import net.minecraft.client.renderer.ActiveRenderInfo;
import com.mojang.blaze3d.matrix.MatrixStack;

public class WorldRenderEvent {
    private final float partialTicks;
    private final MatrixStack matrixStack;
    private final ActiveRenderInfo activeRenderInfo;
    private final Matrix4f projectionMatrix;
    
    public WorldRenderEvent(float partialTicks, MatrixStack matrixStack, ActiveRenderInfo activeRenderInfo, Matrix4f projectionMatrix) {
        this.partialTicks = partialTicks;
        this.matrixStack = matrixStack;
        this.activeRenderInfo = activeRenderInfo;
        this.projectionMatrix = projectionMatrix;
    }
    
    public float getPartialTicks() {
        return partialTicks;
    }
    
    public MatrixStack getMatrixStack() {
        return matrixStack;
    }
    
    public ActiveRenderInfo getActiveRenderInfo() {
        return activeRenderInfo;
    }
    
    public Matrix4f getProjectionMatrix() {
        return projectionMatrix;
    }
}


prosto:
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package wtf.expensive.ui;

public class WorldRenderEvent {
    public final float partialTicks;
    
    public WorldRenderEvent(float partialTicks) {
        this.partialTicks = partialTicks;
    }
}

хз попробуй
 
propen:
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package wtf.expensive.ui;

import net.minecraft.client.renderer.Matrix4f;
import net.minecraft.client.renderer.ActiveRenderInfo;
import com.mojang.blaze3d.matrix.MatrixStack;

public class WorldRenderEvent {
    private final float partialTicks;
    private final MatrixStack matrixStack;
    private final ActiveRenderInfo activeRenderInfo;
    private final Matrix4f projectionMatrix;
   
    public WorldRenderEvent(float partialTicks, MatrixStack matrixStack, ActiveRenderInfo activeRenderInfo, Matrix4f projectionMatrix) {
        this.partialTicks = partialTicks;
        this.matrixStack = matrixStack;
        this.activeRenderInfo = activeRenderInfo;
        this.projectionMatrix = projectionMatrix;
    }
   
    public float getPartialTicks() {
        return partialTicks;
    }
   
    public MatrixStack getMatrixStack() {
        return matrixStack;
    }
   
    public ActiveRenderInfo getActiveRenderInfo() {
        return activeRenderInfo;
    }
   
    public Matrix4f getProjectionMatrix() {
        return projectionMatrix;
    }
}


prosto:
Expand Collapse Copy
package wtf.expensive.ui;

public class WorldRenderEvent {
    public final float partialTicks;
   
    public WorldRenderEvent(float partialTicks) {
        this.partialTicks = partialTicks;
    }
}

хз попробуй
о спасибо, лучший
 
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